Tropico 2
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''Tropico 2: Pirate Cove'' is a
city-building game A city-building game, or town-building game, is a Video game genres, genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and man ...
developed by
Frog City Software Frog City Software, Inc. was an American video game developer based in San Francisco, California. The company was founded in 1994 by Rachel Bernstein, Bill Spieth and Ted Spieth, acquired by Take-Two Interactive in 2003, became part of the 2K ...
and published by
Gathering Gather, gatherer, or gathering may refer to: Anthropology and sociology *Hunter-gatherer, a person or a society whose subsistence depends on hunting and gathering of wild foods * Intensive gathering, the practice of cultivating wild plants as a s ...
in April 2003. It is the sequel to '' Tropico''. ''Tropico 2'' was a commercial success, with sales above 300,000 copies. The
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
designated the game's critical reception as "generally favorable". Following the acquisition of the ''Tropico'' license by
Kalypso Media Kalypso Media Group is a German video game developer and publisher. Founded in 2006 in Worms, the group comprises four companies in Germany, the United Kingdom and the United States and has studios, including Realmforge Studios, Gaming Minds St ...
in 2008, that company published four sequels to ''Tropico 2'': ''
Tropico 3 ''Tropico 3'' is a video game developed by Haemimont Games and published by Kalypso Media. Like the previous games in the series, ''Tropico 3'' is a construction and management simulation as well as a political simulation game, with emphasis on ...
'', '' Tropico 4'', ''
Tropico 5 ''Tropico 5'' is a construction and management simulation video game developed by Haemimont Games. It was released for Microsoft Windows in May 2014, with versions for Linux, OS X and Xbox 360 released later in 2014 as well as versions for PlaySt ...
'' and ''
Tropico 6 ''Tropico 6'' is a construction, management and political simulation game in the '' Tropico'' series, developed by Limbic Entertainment, published by Kalypso Media, and announced at E3 2017. Originally intended for a 2018 release, ''Tropico 6 ...
''. The first three sequels were developed by
Haemimont Games Haemimont Games AD is a Bulgarian video game developer founded by Gabriel Dobrev in September 1997 and based in Sofia. The company primarily focuses on producing Simulation video game, simulation, City-Building Game, city-building and ancient hi ...
, while
Limbic Entertainment Limbic Entertainment GmbH is a German video game developer based in Langen. The studio was founded in 2002. Company details The company was founded on 19 September 2002, by Stephan Winter, Eike Radunz and Alexander Frey and has about 50 emp ...
developed ''Tropico 6''.


Gameplay

''Tropico 2'' is a
city-building game A city-building game, or town-building game, is a Video game genres, genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and man ...
. Though much of it is based on the original ''Tropico'', the gameplay is very different. The player runs a pirate island and, as the Pirate King, must keep the pirates happy while stealing as much booty as possible. Workers, called captives, are taken on raids, from shipwrecks off the player's island, or from nations with which an alliance has been established. The captives are responsible for production and construction on the island. They can take on most of the jobs available, including farmer, lumberjack, and blacksmith, and can even be promoted to a
pirate Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and valuable goods, or taking hostages. Those who conduct acts of piracy are call ...
. Skilled captives may perform more specialized jobs which unskilled captives cannot. Still, the main goal of the game, other than the objectives stated in a scenario, is to stay in power, much like the original Tropico. To keep captives happy, certain needs will need to be fulfilled, such as food, rest, religion, fear, and order. Pirates, however, prefer anarchy and defense, along with grub, grog, wenches (beauty aids for female pirates), and betting from various entertainment buildings as well as resting and stashing at personal homes. Anarchy measures the level of disorder in an area and mostly comes from entertainment buildings. Captives are prevented from escaping through the fear mechanic, which is maintained by special structures. Escaped workers may report to other monarchs and cause uprisings. Pirate ships may be built at boatyards or shipyards, and are used to plunder other islands or board enemy ships to steal gold with which the player can build a greater pirate base and occasionally wealthy captives, who do not work but have a ransom that increases as they use entertainment buildings. There are also several challenging scenarios in which the goal is to survive in harsh environments, from angry pirates to escaping captives. The game offers fewer choices for development compared to its predecessor. In Tropico, the economy could be focused on industry, tourism, military despotism, commodities, or a combination of all four. In Pirate Cove, the player is more limited in scope and path, and will end up building many of the same buildings every time with few additions, which means Pirate Cove does not have the emphasis on spreadsheets and statistics that its predecessor did. Tropico 2 is the first game to have a campaign in the series, in which each scenario has a goal to be accomplished within the time limit. Goals can range from constructing certain structures, having enough money in the treasury or personal stash, ensuring overall pirate happiness is above a certain point, achieving harmonious relations with a faction, and having a certain number of ships on the island. The campaign follows a pirate king whose traits change as the campaign goes on.


Development


Origins

After
PopTop Software PopTop Software Inc. was an American video game developer based in Fenton, Missouri. The company was founded in 1993 by Phil Steinmeyer, acquired by Take-Two Interactive in July 2000, became part of the 2K (company), 2K label in January 2005, a ...
completed the original '' Tropico'', its president Phil Steinmeyer was uninterested in developing further games in the series. However, the game's publisher,
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
, requested an expansion pack to capitalize on ''Tropico''s success. Steinmeyer explained that he "really wanted to work with"
Frog City Software Frog City Software, Inc. was an American video game developer based in San Francisco, California. The company was founded in 1994 by Rachel Bernstein, Bill Spieth and Ted Spieth, acquired by Take-Two Interactive in 2003, became part of the 2K ...
on the project and approached the studio in 2001, but it was unavailable due to scheduling conflicts. During their talks, the possibility of Frog City's developing ''Tropico 2'' arose instead, and PopTop requested a design pitch from the company in September. According to Steinmeyer, the teams agreed that "there just wasn't enough material" to develop a second " Castro-style game", and so Frog City began to consider alternative settings. Eventually, the company's Mark Falange suggested a piracy theme, of which Frog City, Steinmeyer and Take-Two Interactive all approved. Frog City's president, Rachel Bernstein, considered the game's approach "a fresh angle" on piracy in games, compared to earlier projects like ''
Sid Meier's Pirates! ''Sid Meier's Pirates!'' is a video game created by Sid Meier for the Commodore 64 and published by MicroProse in May 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier' ...
'' ''Tropico 2'' entered development shortly thereafter.


Production

Although Frog City developed ''Tropico 2'', PopTop remained involved as the game's producer. At the time, the former company's Bill Spieth explained that PopTop "looks at ''Pirate Cove'' milestones, approves Frog City's work, and gives feedback on game play, interface, or whatever." PopTop also created the game's
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s. Frog City chose to reuse PopTop's
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
from ''Tropico'', which had also appeared in the earlier ''
Railroad Tycoon II ''Railroad Tycoon II'' is a business simulation video game in the ''Railroad Tycoon'' series developed by PopTop Software and published by Gathering of Developers. It was released for Microsoft Windows, Mac OS, PlayStation and Dreamcast. It ...
''. However, the engine went through a "major rework, and was essentially broken" for the project's initial six months, Steinmeyer explained at the time. This made it impossible for the team to display ''Tropico 2'' and receive public feedback, an aspect of game development that Steinmeyer considered important. Frog City's initial goal was to produce a "playable build" by March 2002, in preparation for a May announcement and fall release. This schedule was interrupted in February 2002, when ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'', a publication for which Steinmeyer worked as a
columnist A columnist is a person who writes for publication in a series, creating an article that usually offers commentary and opinions. Column (periodical), Columns appear in newspapers, magazines and other publications, including blogs. They take the ...
, opted to do a cover story on ''Tropico 2''. The game was ultimately announced on March 1, 2002. While the preview received positive feedback and energized the team, Frog City was inspired by fan comments to expand the game, especially with regard to pirate captains. This necessitated a delay past the holidays and a budget increase of "several hundred thousand", according to Steinmeyer. However, he was able to negotiate the new schedule and budget with the game's publisher. Frog City attempted to capture the visual and humor style of the first ''Tropico'', while changing the gameplay mechanics. It occurred to the team that pirates' pleasure-seeking behavior was similar to the behavior of tourists in ''Tropico'', and so they chose to amplify the game's focus on entertainment compared to its predecessor. Spieth described ''Tropico 2'' as a "reverse economy", since money and workers are stolen and expended on the player's pirates, instead of earned as in ''Tropico''. In an effort to solve the first game's
pathfinding Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on Maze-solving algorithm, solving mazes. This field of research is based heavily on Dijkstra's algorith ...
issues, Frog City decided to restrict unit movement to roads. Despite these changes, much of the original game's interface was retained. In addition, ''Tropico''s composer,
Daniel Indart Daniel commonly refers to: * Daniel (given name), a masculine given name and a surname * List of people named Daniel * List of people with surname Daniel * Daniel (biblical figure) * Book of Daniel, a biblical apocalypse, "an account of the activ ...
, was hired again to score ''Tropico 2''. To create ''Tropico 2''s pirate setting, the team "went almost completely with myth and fiction", according to Spieth.
Rafael Sabatini Rafael Sabatini (29 April 1875 – 13 February 1950) was an Italian people, Italian-born British writer of novels, writer of romance novel, romance and adventure novel, adventure novels. He is best known for his worldwide bestsellers: ''The Sea ...
's adventure novels were a main reference point for the game, and Spieth compared the game's setting to the island of Tortuga portrayed in '' Captain Blood''. The story of ''Tropico 2''s protagonist was based on the plot of ''Captain Blood'' as well. To design the historical pirate leaders, such as
Blackbeard Edward Teach (or Thatch; – 22 November 1718), better known as Blackbeard, was an English pirate who operated around the West Indies and the eastern coast of Britain's North American colonies. Little is known about his early life, but he ma ...
and Laurens de Graaf, the team studied tales of their exploits and crafted the characters' strengths and weaknesses accordingly. For example, they were inspired by de Graaf's hatred of Spain to make him unable to work with that country in ''Tropico 2''. The team strove to keep ''Tropico 2'' lighthearted and comedic despite its piracy theme; for example, the pirate overseer unit was made to use a towel whip at Rachel Bernstein's suggestion. In designing the sequel, Frog City sought to balance its differences from and similarities to its predecessor, which Spieth called "a tightrope alkbetween 'too different,' and 'not different enough.' " Steinmeyer remarked that this concern persisted until near the game's release: certain spectators called ''Tropico 2'' too much unlike ''Tropico'', while its "sales, marketing, ndoverseas offices" considered it to be too similar to sell. He believed that the latter problem was caused by the game's reuse of terrain visuals from ''Tropico'', which led the team to create new tree models, and to edit the "colors and textures" of ''Tropico 2''s reused water and earth graphics. To appease those who found ''Tropico 2'' too different from its predecessor, Frog City increased the game's emphasis on city-building, which had previously been marginalized in favor of pirate raids. ''Tropico 2'' reached gold status on April 2, 2003. It was released in North America on April 8. A version for
Mac OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
was developed by Westlake Interactive and published by
MacSoft MacSoft was an American video game developer and publisher founded in 1993 by Peter Tamte as a subsidiary of WizardWorks, specializing in the production of video game ports from Microsoft Windows to Macintosh operating systems, as well as prod ...
, releasing in North America in North America on May 19, 2005, and in Europe on September 19.


Reception and legacy

In the United Kingdom, ''Tropico 2'' sold poorly during the first half of 2003. Kristan Reed of
GamesIndustry.biz Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
wrote that it was "struggling to sell upwards of 5k", and speculated that software piracy could be the cause. According to former members of Frog City employed at Sidecar Studios, ''Tropico 2'' sold over 300,000 copies worldwide and was commercially successful. The
review aggregation A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
designated ''Tropico 2''s critical reception as "generally favorable". Kristian Brogger of ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' summarized ''Tropico 2'' as addictive and "a blast", and noted its "irrepressible charm". However, he called the game a small step down from ''Tropico'', and found its pirate setting unoriginal and its gameplay repetitive. In ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'', Di Luo considered ''Tropico 2'' to be a missed opportunity, and found its new mechanics limited and "tedious" compared to the gameplay of its predecessor. Although he enjoyed its theme and audiovisual style, he found that ''Tropico 2'' contains "nothing to set it apart from the crowd." However, Luo argued that the game never loses its "inexplicable charm", and that it "never really gets bad". Writing for
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
, Barry Brenesal called ''Tropico 2'' an improvement upon ''Tropico'', thanks to its "more open-ended quality" and new setting. He praised its interface, particularly the logbook, and called the game a refreshing standout in the management simulation genre. While Brenesal considered certain aspects of ''Tropico 2'' to be unintuitive, he highlighted its "strong economic engine, ndwell-balanced gameplay." IGN went on to name ''Tropico 2'' "IGNPC's Game of the Month" for April 2003. Conversely, Jason Cross of ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' called ''Tropico 2''s interface superior to that of ''Tropico'', but he felt that the game featured "too much interface and busy work." He found it dated compared to current strategy games, and concluded, "''Tropico 2'' doesn't come through with enough swashbuckling, ship-boarding flair." ''
PC Format ''PC Format'' was a computer magazine published in the United Kingdom by Future plc, and licensed to other publishers in countries around the world. In publication between 1991 and 2015, it was part of Future plc's ''Format'' series of magazines ...
''s Matt Avery summarized ''Tropico 2'' as "short-lived fun with information overload in place of interaction." Although he remarked that "statisticians will have a field day" with the game's detailed economics, he disliked ''Tropico 2''s lack of direct control over units, and found the overall product "rather limited." Writing for ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'', Stephen Poole criticized the game's combination of piracy and management gameplay, which he found awkward, unrealistic and unsatisfying. He also argued that the game's musical style is incongruous with its setting. Poole concluded that ''Tropico 2''s theme is "barely a skin-deep covering on a sim that could just as easily have been made about the ACME Widget Factory." ''Tropico 2'' was the final entry in the series to be published by Take-Two Interactive. No further ''Tropico'' games were greenlighted until November 2008, when
Kalypso Media Kalypso Media Group is a German video game developer and publisher. Founded in 2006 in Worms, the group comprises four companies in Germany, the United Kingdom and the United States and has studios, including Realmforge Studios, Gaming Minds St ...
bought the ''Tropico''
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
from Take-Two and announced ''
Tropico 3 ''Tropico 3'' is a video game developed by Haemimont Games and published by Kalypso Media. Like the previous games in the series, ''Tropico 3'' is a construction and management simulation as well as a political simulation game, with emphasis on ...
'', developed by
Bulgaria Bulgaria, officially the Republic of Bulgaria, is a country in Southeast Europe. It is situated on the eastern portion of the Balkans directly south of the Danube river and west of the Black Sea. Bulgaria is bordered by Greece and Turkey t ...
's
Haemimont Games Haemimont Games AD is a Bulgarian video game developer founded by Gabriel Dobrev in September 1997 and based in Sofia. The company primarily focuses on producing Simulation video game, simulation, City-Building Game, city-building and ancient hi ...
. The game was released in 2009. Afterward, Haemimont Games developed '' Tropico 4'' (2011) and ''
Tropico 5 ''Tropico 5'' is a construction and management simulation video game developed by Haemimont Games. It was released for Microsoft Windows in May 2014, with versions for Linux, OS X and Xbox 360 released later in 2014 as well as versions for PlaySt ...
'' (2014), both published by Kalypso. ''
Tropico 6 ''Tropico 6'' is a construction, management and political simulation game in the '' Tropico'' series, developed by Limbic Entertainment, published by Kalypso Media, and announced at E3 2017. Originally intended for a 2018 release, ''Tropico 6 ...
'', developed by
Limbic Entertainment Limbic Entertainment GmbH is a German video game developer based in Langen. The studio was founded in 2002. Company details The company was founded on 19 September 2002, by Stephan Winter, Eike Radunz and Alexander Frey and has about 50 emp ...
and published again by Kalypso Media, was announced in June 2017. It was released for PC on March 29, 2019.


References

;Notes ;Footnotes


External links

* {{Authority control 2003 video games City-building games Cultural depictions of Blackbeard Gathering of Developers games MacOS games Single-player video games Tropico (series) Video game sequels Video games about pirates Video games developed in the United States Video games set in fictional countries Video games set in the 1650s Video games set in the Caribbean Video games set on fictional islands Video games with isometric graphics Windows games Frog City Software games Video games set in the 17th century