The Longing (video Game)
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''The Longing'' is a 2020
point-and-click adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an Interactive storytelling, interactive story, driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus ...
created by
independent Independent or Independents may refer to: Arts, entertainment, and media Artist groups * Independents (artist group), a group of modernist painters based in Pennsylvania, United States * Independentes (English: Independents), a Portuguese artist ...
developer Studio Seufz. Set in an underground kingdom, the player controls the Shade, a creature tasked with watching over a sleeping king for 400 days. The Shade performs recreational activities, including reading and exploring, as it waits out the 400 days in real time. The in-game timer continues regardless of the player's actions but moves faster if the Shade performs certain actions inside its home, such as decorating the walls with drawings. Developer Anselm Pyta conceived of ''The Longing'' after hearing the Kyffhäuser legend while visiting the
Barbarossa Cave The Barbarossa Cave () is an anhydrite cave (gypsum cave) in the Kyffhäuser Hills near Rottleben in the east German state of Thuringia. It is a cave with large caverns, grottos and lakes. The anhydrite has formed gypsum on the surface due to the ...
. Pyta sought to explore emotional themes in a narrative-driven story and used time as a game mechanism. The developer was inspired by
dungeon synth Dungeon synth is a genre of electronic music that merges elements of black metal and dark ambient. The style emerged in the early 1990s, predominantly among members of the early Norwegian black metal scene. Dungeon synth usually evokes Middle Ages ...
music, which helped him define the subterranean atmosphere and theme of loneliness. Pyta acted as the primary developer for most of the game's six-year production, having to rely upon personal intuition to design the pacing due to
playtesting A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
difficulties. ''The Longing'' was first released for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
macOS macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
, and
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
on March 5, 2020. It gained praise for its soundtrack, visuals, and experimental nature, but the slow-paced gameplay divided critics. The game was released during the
COVID-19 pandemic The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
, and many commentators compared it to life under quarantine. ''The Longing'' was a finalist for the
Nuovo Award The Nuovo Award or Innovation Award is an award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. The award is g ...
at the 2020 Independent Games Festival and won the "Best Debut" award at the 2020 Deutscher Computerspielpreis.


Gameplay

''The Longing'' is a point-and-click adventure game that takes place in an underground kingdom. The player controls the Shade, a lonely creature serving an elderly king. After the king falls asleep to regain his diminished powers, the Shade is tasked with awakening its master after 400 days in real time. The Shade can explore caves, gather resources to furnish its home, or perform other activities such as reading classical literature and drawing. Interaction with the world is slow-paced, with the Shade's walking speed being particularly slow. Many aspects of gameplay depend upon the passage of time, including puzzles that require the player to wait for a certain period to progress. Performing actions inside the Shade's home causes time to pass at an increased rate. For example, reading books and decorating the walls with drawings results in the in-game timer advancing more rapidly. Other mechanics are reminiscent of
idle game An incremental game (also known as an idle game, clicker game, or tap game) is a video game genre centered on minimal gameplay, player interaction, where simple actions—such as clicking a button—generate in-game currency. Players use this cur ...
s, which share a common theme of progressing despite little or no interaction, including when the game is closed. The player can cause the Shade to perform several tasks without outside input, such as reading books. Another mechanism called the "bookmark system" can be accessed through a menu, and the player can use it to instruct the Shade to automatically walk to a previously saved location, return to its home, or randomly wander around. The player is provided a to-do list of things to improve the Shade's life, but no interaction is required to advance the timer, and it continues even if the game is not open. As a result, it is possible to finish ''The Longing'' by simply starting the game, closing it, and returning after the timer has elapsed. To prevent
cheating Cheating generally describes various actions designed to subvert or disobey rules in order to obtain unfair advantages without being noticed. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given pr ...
, players are sent to a dungeon if they attempt to circumvent the time limit by changing their computer's
system clock In computer science and computer programming, system time represents a computer system's notion of the passage of time. In this sense, ''time'' also includes the passing of days on the calendar. System time is measured by a ''system clock'', w ...
. ''The Longing'' features several endings, and not all require the player to wait out the 400 days.


Plot

''The Longing'' begins with an old king informing the Shade that he will sleep for 400 days to recover his powers. After that time has passed, the Shade may awaken its master, and will be rewarded with "a world without longing". The king permits the Shade to wander inside his underground kingdom but warns it against leaving. While waiting to awaken the king, the Shade contemplates its own loneliness and muses over the nature of the king's reward. It considers leaving the kingdom for the outside world and recalls that an exit from the caves exists far above where the king sleeps. If the Shade waits all 400 days and awakens its master, the stirring of the king causes a cave-in. Once the event subsides, the king explains that he has given the Shade exactly what he promised and created a world without longing "by destroying everything inside of it". The world ceases to exist, and the king and Shade rule over the endless void of the universe for eternity. Alternatively, if the Shade explores enough of the caves close to the surface world, it discovers a dark cavern at the edge of a bottomless pit. The Shade can either commit suicide by throwing itself into the pit, or continue onward to face the Darkness, a mysterious creature that resembles the Shade in appearance. Depending on how the player previously interacted with the Shade, it will either hide itself from the Darkness by closing its eyes, or be caught by the creature and sent back to its home. If the Shade hides from the Darkness and continues walking, it arrives at a cave just below the surface. There, the Shade is given the option of abandoning the kingdom by leaving through a well. If the Shade decides to leave, it is taken out of the well by either a young
troll A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human bei ...
, who drops the Shade back down the well to its death, or an elderly man. If the Shade is taken out by the man, the creature follows him to his home and is served dinner by his family. A post-credits scene shows that the Shade's departure has caused the king to die.


Development and release

Development of ''The Longing'' began in 2014 and lasted six years. Developer Anselm Pyta had a background creating
flash animation Adobe Flash animation (formerly Macromedia Flash animation and FutureSplash animation) is an animation that is created with the Adobe Animate (formerly Flash Professional) platform or similar animation software and often distributed in the SW ...
s that were released on
Newgrounds Newgrounds is an American entertainment website founded by Tom Fulp in 1995 and owned by Newgrounds.com, Inc. The site hosts user-generated content such as games, films, audio, and artwork. Fulp produces in-house content at the headquarters and ...
, until he co-founded Studio Seufz in 2017. The concept for ''The Longing'' came from Pyta's experience hiking in the
Barbarossa Cave The Barbarossa Cave () is an anhydrite cave (gypsum cave) in the Kyffhäuser Hills near Rottleben in the east German state of Thuringia. It is a cave with large caverns, grottos and lakes. The anhydrite has formed gypsum on the surface due to the ...
. According to the Kyffhäuser legend, the cave was home to an old king who slept inside for hundreds of years; a related poem mentioned a
dwarf Dwarf, dwarfs or dwarves may refer to: Common uses *Dwarf (folklore), a supernatural being from Germanic folklore * Dwarf, a human or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a sh ...
checking on the king once per century to see if he would awaken. Perplexed about how the dwarf lived its life with so much waiting, the character stuck with Pyta. He created most of the game alone, including its art, sound design, and mechanics, but received some help with the coding. He used
Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS. It was created in 1987 by Thomas and John Knoll. It is the most used tool for professional digital art, especially in raster graphics editin ...
to draw the backgrounds, and
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinuedAlthough it is discontinued by Adobe Inc., for the Chinese market it is developed by Zhongcheng and for the international enterprise market it is developed by Ha ...
to animate the characters; both elements were coded and merged in
Unity Unity is the state of being as one (either literally or figuratively). It may also refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpoo ...
. ''The Longing'' was influenced by idle games such as ''
Clicker Heroes ''Clicker Heroes'' is an idle game that was developed by American independent studio Playsaurus. It was originally released for web browser, browsers in 2014, for mobile devices in 2015, and for Xbox One and PlayStation 4 consoles in 2017. The g ...
''. Although he was impressed with their ability to progress when not in use, Pyta disliked their lack of endings. He sought to create a story-focused idle game containing elements of
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s with emotional stakes. Pyta was especially interested in exploring time-based and waiting mechanics, believing that video games are the only medium that could uniquely use extended time to tell a story. Though waiting is often seen as a negative by players, he believed that it could cultivate user investment if combined with a strong story. Pyta defined ''The Longing'' theme of loneliness while he was studying, and the lonely and subterranean atmosphere was inspired by
dungeon synth Dungeon synth is a genre of electronic music that merges elements of black metal and dark ambient. The style emerged in the early 1990s, predominantly among members of the early Norwegian black metal scene. Dungeon synth usually evokes Middle Ages ...
music. He imagined three possible routes that the player could take: waiting idly for the timer to advance, trying to make the Shade's life comfortable during the 400 days, or abandoning the king and leaving the caves. Waiting offered a stress-free way of playing the game; leaving forced the player to solve puzzles and navigate increasingly dangerous caves. He described the greatest development challenge as coming up with novel ways to use the waiting mechanic without too much repetition. The Shade was purposefully designed with a cryptic appearance and motivation so the audience could project their own feelings onto the character. Due to the game's long duration, Pyta had difficulty with playtesting, and had to use personal intuition to pace ''The Longing'' and ensure that players would not give up. He realized that empathy between the player and the protagonist would be essential to retaining user interest. To show players that progress was being made, he implemented behaviors for the Shade that changed as time passed, such as self-talking and sleeping. Rocks falling in the cave were added to record the passing of time in lieu of a
day–night cycle A diurnal cycle (or diel cycle) is any pattern that recurs every 24 hours as a result of one full rotation of the planet Earth around its axis. Earth's rotation causes surface temperature fluctuations throughout the day and night, as well as we ...
. Prior to launch, the game was featured at
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in 2019. ''The Longing'' was published by Application Systems Heidelberg and released on March 5, 2020, to
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for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
macOS macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
, and
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
, followed by a version for
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
on April 14, 2021. The launch amid the
COVID-19 pandemic The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
caused audience reactions that surprised Pyta, and he thought that the pandemic allowed the player to better connect with the Shade. Ports for Android and
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
were released on December 18, 2023.


Reception

Reception of the game was largely positive. On the
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website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, the PC and Switch versions received generally favorable reviews. Some critics praised ''The Longing'' experimental premise. ''
Adventure Gamers ''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1999 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game de ...
'' recommended it to players who liked unusual gameplay, or enjoyed video games as an art form. ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' in Swedish called it a "fascinating experiment" with plenty of atmosphere. ''
The Washington Post ''The Washington Post'', locally known as ''The'' ''Post'' and, informally, ''WaPo'' or ''WP'', is an American daily newspaper published in Washington, D.C., the national capital. It is the most widely circulated newspaper in the Washington m ...
'' said that it demonstrated the potential of what video games could do. The slow-paced gameplay divided reviewers. ''The Washington Post'' praised the slowness for allowing the player's mind to wander, comparing it to the works of filmmaker
Béla Tarr Béla Tarr (born 21 July 1955) is a Hungarian filmmaker. Debuting with the film '' Family Nest'' (1979), Tarr began his directorial career with a brief period of what he refers to as "social cinema", aimed at telling everyday stories about ordi ...
. Similarly, ''Hardcore Gamer'' said that the appeal of the Shade helped pass the time, and eased the player into the pacing naturally. On the other hand, many critics thought that players would become impatient while playing, and the sedate pacing would not be for everyone. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' shared this opinion, and although the reviewer liked its reflection on loneliness, he criticized the wait times as tedious. Other critics enjoyed caring for the Shade, and positively compared the protagonist to the
Tamagotchi is a brand of handheld digital pets that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the United States on May 1, 1997, quickly becoming one of the bigge ...
virtual pet. ''The Longing'' artistic direction was subject to significant commentary. Journalists variously described the game's atmosphere as "gloomy", "lonely" and "eerie". The visuals were highlighted as a strength. ''Nintendo World Report'' felt that the caves were well-drawn and distinct. ''
4Players ''4P'', formerly known as ''4Players'', is a German online magazine that provides news and reviews of video games and related content. Established in August 2000, ''4Players'' is owned by the Hamburg-based company 4Players GmbH, an indirect subs ...
'' and ''
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'' compared the art to that of German cartoonist
Walter Moers Walter Moers (; born 24 May 1957) is a German comic artist, illustrator and writer. He is the creator of the character of Captain Bluebear and became a best-selling author in Europe with his Zamonia novels. Life Moers was born in Mönchengladb ...
. In a more critical review, ''Nintendo Life'' commended the art and sounds for their boldness, but found the atmosphere to be dull and uninteresting. The soundtrack also received praise from critics. ''Adventure Gamers'' appreciated the music for representing a medley of emotions, feeling that the songs expressed the Shade's small size in such a large subterranean kingdom. ''
The Games Machine ''The Games Machine'' was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', ''Zzap!64'', '' Amtix!'' and other magazines. History ''The Games Machine'' ran head ...
'' similarly felt that the sound effectively blended the movement of the Shade with the overall atmosphere. Due to the release during the COVID-19 pandemic, commentators frequently compared the game experience to life under quarantine. ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and '' Compute ...
'' likened ''The Longing'' to experiencing a
COVID-19 lockdown During the early stages of the COVID-19 pandemic, a number of non-pharmaceutical interventions, particularly lockdowns (encompassing stay-at-home orders, curfews, quarantines, and similar societal restrictions), were implemented in numero ...
, saying it "best sums up life in the 2020 pandemic". ''Adventure Gamers'' suggested that the game's release during the lockdown made the theme of loneliness more relevant, thus enhancing the game's appeal. ''
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
'' wrote that the Shade felt alive in a magical way, and that ''The Longing'' best captured "2020's sad and surreal lockdown energy". The reviewer also felt that the game acted as a refuge from the
attention economy The attention economy refers to the incentives of advertising-driven companies, in particular, to maximize the time and attention their users give to their product. Attention economics is an approach to the management of information that treats ...
that commercial games orient themselves around. ''The Longing'' won the "Best Debut" award at the 2020 Deutscher Computerspielpreis and was a finalist for the
Nuovo Award The Nuovo Award or Innovation Award is an award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. The award is g ...
at the 2020 Independent Games Festival.


References


External links

*
Studio Seufz website
{{DEFAULTSORT:Longing, The 2020 video games Art games Incremental games Indie games Linux games MacOS games Nintendo Switch games Point-and-click adventure games Postmodern works Video games developed in Germany Windows games Single-player video games Application Systems Heidelberg games IOS games Android (operating system) games