Tetsuya Nomura
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is a Japanese video game artist, designer, producer, and director working for
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. He was hired by Square initially as a monster designer for ''
Final Fantasy V is a 1992 role-playing video game developed and published by Square (video game company), Square. It is the fifth main installment of the ''Final Fantasy'' series. The game first appeared only in Japan on Nintendo's Super Nintendo Entertainmen ...
'' (1992), before being shifted towards secondary
character designer Character or Characters may refer to: Arts, entertainment, and media Literature * Character (novel), ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * Characters (Theophrastus), ''Characters'' (Theophrastus), a classical Greek se ...
alongside
Yoshitaka Amano is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He began his career in 1967 at Tatsunoko Production working on anime such as '' Speed Racer'' and later became the c ...
for ''
Final Fantasy VI also known as ''Final Fantasy III'' in its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ser ...
'' (1994). ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'' (1997) had him working in the original story alongside
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fi ...
, and marked his debut as the lead character designer, a capacity he would retain for several future installments of the series, as well as other Square Enix titles such as ''The Bouncer'' and '' The World Ends with You''. He also created the characters Cactuar,
Gilgamesh Gilgamesh (, ; ; originally ) was a hero in ancient Mesopotamian mythology and the protagonist of the ''Epic of Gilgamesh'', an epic poem written in Akkadian during the late 2nd millennium BC. He was possibly a historical king of the Sumer ...
, and Tonberry. Additionally, Nomura created and has led the development as director of the ''
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix (originally by Square) and owned by The Walt Disney Company. A collaboration between the two companies, it was conceptualized by Square employees, Japanese gam ...
'' series since its inception in 2002 and has been creative producer in ''The World Ends with You'' series. He has also directed the 2005 film '' Final Fantasy VII: Advent Children,'' and directed ''
Final Fantasy VII Remake is a 2020 action role-playing game developed and published by Square Enix for the PlayStation 4. It is the first in a planned trilogy of games remaking Square's '' Final Fantasy VII'' (1997), originally released for the PlayStation. An enhan ...
'' (2020), and served as creative director for the sequel '' Final Fantasy VII Rebirth'' (2024).


Early life

Nomura's father influenced his interest in art and games early on, creating little drawings and unique
Sugoroku (literally 'double six') refers to two different forms of a Japanese board game: ''ban-sugoroku'' (盤双六, 'board-sugoroku') which is similar to western tables games like backgammon, and ''e-sugoroku'' (絵双六, 'picture-sugoroku') which i ...
board games for him. Nomura started drawing at the age of three years and developed his own Sugoroku games during his elementary school years. As a child, he spent much of his free time playing baseball, swimming, fishing and building fortresses. When he was in middle school, his father told him that an era of computers would come and bought him his own computer. Nomura played ''Legends of Star Arthur: Planet Mephius'' on it and started creating his own video games by learning programming. He first tried a
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
product with the
tennis Tennis is a List of racket sports, racket sport that is played either individually against a single opponent (singles (tennis), singles) or between two teams of two players each (doubles (tennis), doubles). Each player uses a tennis racket st ...
and
ping-pong Table tennis (also known as ping-pong) is a racket sport derived from tennis but distinguished by its playing surface being atop a stationary table, rather than the Tennis court, court on which players stand. Either individually or in teams of ...
variant of the Color TV-Game console and later borrowed a
Family Computer The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the U ...
in high school. Around that time, ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' became Nomura's favorite because it surprised him and introduced him to video games with story elements. His art teacher in high school pointed him towards the works of ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' illustrator
Yoshitaka Amano is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He began his career in 1967 at Tatsunoko Production working on anime such as '' Speed Racer'' and later became the c ...
. Nomura also created his own
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
during class and intended to do this as a profession although he ultimately abandoned the idea. Nomura went to
vocational school A vocational school (alternatively known as a trade school, or technical school), is a type of educational institution, which, depending on the country, may refer to either secondary education#List of tech ed skills, secondary or post-secondar ...
to learn magazine and advertising artwork. Nomura then looked for an advertising job at a publishing company. However, he eventually applied to
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
after he had seen a job advertisement with a drawing by
Yoshitaka Amano is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He began his career in 1967 at Tatsunoko Production working on anime such as '' Speed Racer'' and later became the c ...
.


Career


1990s

In 1991, Nomura was hired by Square and at first worked as a debugger for ''
Final Fantasy IV titled ''Final Fantasy II'' in its initial North American release, is a 1991 role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. The fourth main installment of the ''Final ...
''. Some time later, the company's staff was divided and he was placed in the team in charge of ''Final Fantasy''. After he had received some training by artist Tetsuya Takahashi, Nomura designed the monsters for ''
Final Fantasy V is a 1992 role-playing video game developed and published by Square (video game company), Square. It is the fifth main installment of the ''Final Fantasy'' series. The game first appeared only in Japan on Nintendo's Super Nintendo Entertainmen ...
''. At that time, each ''Final Fantasy'' developer had their own plan book as a compilation of ideas to present to the director of a game. While the others typed their plan books at the computer and then printed them out, Nomura wrote his by hand and attached many drawings which impressed director
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fi ...
and event planner Yoshinori Kitase. Nomura then became the graphic director of ''
Final Fantasy VI also known as ''Final Fantasy III'' in its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ser ...
''. For this game, he conceived the characters
Shadow A shadow is a dark area on a surface where light from a light source is blocked by an object. In contrast, shade occupies the three-dimensional volume behind an object with light in front of it. The cross-section of a shadow is a two-dimensio ...
and Setzer as well as their background stories. Their designs were reused from some of Nomura's abandoned concepts for ''Final Fantasy V''. Following several smaller projects, Nomura was asked to be the principal character designer of ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'' in replacement for Amano. Nomura drew the game's characters in a stylized and chibi way and came up with the idea for the " Limit Break" attacks. He also took part in the making of the story and had a hand in plot elements such as Aerith's death. In 1998, Nomura worked on both '' Parasite Eve'' and '' Brave Fencer Musashi''. He then designed characters and monsters for ''
Final Fantasy VIII is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, the game follo ...
'' in what he described as his "actual style of drawing", working alongside art director Yusuke Naora to realize the more realistic approach to the game's graphics. Additionally, he wrote the character's background stories and was the battle visual director in charge of designing fight sequences. Afterwards, Nomura worked on several different projects for Square, for example as a character designer of the 1998 fighting game '' Ehrgeiz'' which also used characters from ''Final Fantasy VII''.


2000s

Nomura was the character designer for 2000s
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
'' The Bouncer'' before he returned to the ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' series in the same capacity with 2001's '' Final Fantasy X''. He worked with the staff so that the characters' clothes would be identical in
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
s and in-game scenes, unlike in ''Final Fantasy VIII''. In February 2000, he started working as the director of ''
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix (originally by Square) and owned by The Walt Disney Company. A collaboration between the two companies, it was conceptualized by Square employees, Japanese gam ...
'' with the production team consisting of over one hundred members from both Square and
Disney Interactive Disney Interactive is an American video game and internet company that oversees various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it w ...
. Nomura first heard of the game during a discussion between Shinji Hashimoto and
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fi ...
regarding the use of the character of
Mickey Mouse Mickey Mouse is an American cartoon character co-created in 1928 by Walt Disney and Ub Iwerks. The longtime icon and mascot of the Walt Disney Company, Mickey is an anthropomorphic mouse who typically wears red shorts, large shoes, and white ...
in a video game. He was inspired to work on ''Kingdom Hearts'' by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's platforming game ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
''. After discussing with the Disney staff, Nomura convinced them to use original characters with him as the character designer. The game's protagonist, Sora, became his favorite character he had designed so far. Following ''Kingdom Hearts'', Nomura worked once again on the ''Final Fantasy'' series with ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Square (video game company), Square and then published by Square Enix as the eleventh main installme ...
'' and '' Final Fantasy X-2''. For the '' Compilation of Final Fantasy VII''
metaseries A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program, o ...
which featured new titles based on ''Final Fantasy VII'', Nomura was once again the character designer. A sequel to ''Kingdom Hearts'' started development around the completion of ''
Kingdom Hearts Final Mix is a 2002 action role-playing video game developed by Square (video game company), Square for the PlayStation 2 video game console. It is the first game in the Kingdom Hearts, ''Kingdom Hearts'' series and is the result of a collaboration betw ...
'', an international version which added more foreshadowing elements regarding the series' plot. Nomura continued his work on the series with '' Kingdom Hearts: Chain of Memories'' for the Game Boy Advance in 2004. He had originally planned to work directly on the PlayStation 2 sequel ''
Kingdom Hearts II ''Kingdom Hearts II'' is a 2005 action role-playing game developed and published by Square Enix in collaboration with Disney Interactive Studios, Buena Vista Games for the PlayStation 2 video game console. The game is a sequel to ''Kingdom Hear ...
''. However, desire from fans to play the original game on a portable console resulted in the creation of ''Chain of Memories'' which would bridge the gap between ''Kingdom Hearts'' and ''Kingdom Hearts II''. Afterwards, Nomura was the director and lyricist for the CGI animated film '' Final Fantasy VII: Advent Children'' which was released in 2005 in Japan. This marked his film debut, and he redesigned the characters as well. Nomura joined the film's crew after producer Yoshinori Kitase called him and eventually became the director because of his attachment to the character of
Cloud Strife is a character in the media franchise ''Compilation of Final Fantasy VII'' by Square Enix. He is the protagonist of the role-playing video games ''Final Fantasy VII'' (1997), ''Final Fantasy VII Remake'' (2020) and ''Final Fantasy VII Rebirth'' ...
. He split the role of directing with Takeshi Nozue. ''Kingdom Hearts II'' was released in 2005, resolving the elements foreshadowed in the first game's secret ending. As a result of being set a year after previous titles, Nomura was careful to make the plot accessible to newcomers. After Square Enix had finished development of the updated version ''Kingdom Hearts II Final Mix'', Nomura was approached by Disney which expressed interest in a sequel. He said "We have various ideas, but we're not at the point where we can say that." Wishing to stop using the character of Sora temporarily, Nomura instead wanted to continue the series with games that explained different subplots. This resulted in the creation of '' Kingdom Hearts 358/2 Days'' for the Nintendo DS in 2008 which explored events that set up the story of ''Kingdom Hearts II''. In mid-2007, Nomura mentioned a desire to create a spin-off ''Kingdom Hearts'' game on a mobile platform and wanted it to play slightly differently from other titles in the series. The result was '' Kingdom Hearts Coded'', a game set after the events of ''Kingdom Hearts II'', which was later remade for the Nintendo DS in 2010. In the meantime, Nomura was also responsible for the main character designs and orchestration of '' The World Ends with You'' for the Nintendo DS. In 2009, he was also the main character designer of ''
Final Fantasy XIII is a 2009 role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for Windows (in 2014). Released in Japan in December 2009 and international in March 2010, it is the thirteenth titl ...
''. The graphics capabilities of the PlayStation 3 and Xbox 360 compared to previous consoles allowed Nomura to use more complex elements in the character designs than before, such as Lightning's cape and detailed facial features. This in turn meant that the art team had to do much more work for each character or area than in previous games. Nomura did not take an involved role in the creation of the non-playable characters. In 2008, he was the character designer of ''
Dissidia Final Fantasy is a 2008 fighting game developed and published by Square Enix for the PlayStation Portable as part of the campaign for the ''Final Fantasy'' series's 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 2 ...
''. The game was originally envisioned by Nomura as a ''Kingdom Hearts'' spin-off featuring a cast of Disney characters. He later felt uncomfortable with the Disney characters fighting each other and instead opted to use ''Final Fantasy'' characters. Nomura was responsible for the character designs, which changed much of the look and style of Amano's illustrations.


2010s

In 2010, Square released ''
Kingdom Hearts Birth By Sleep is an action role-playing video game developed and published by Square Enix in collaboration with Disney Interactive Studios for the PlayStation Portable, serving as the sixth installment in the '' Kingdom Hearts'' series. The game was rele ...
'', a prequel of the first ''Kingdom Hearts'' that explained scenes shown in ''Kingdom Hearts II'' and its updated version. In early 2011, Square released a follow-up to ''Dissidia'' titled '' Dissidia 012 Final Fantasy''. The game carried several ideas Nomura had ever since early development, such as the inclusion of new characters and new gameplay mechanics. For 2011's '' Final Fantasy XIII-2'', Nomura only created the new characters' faces as other staff members designed their clothes. Once the ''Kingdom Hearts coded'' remake was released, Nomura and his companions had already thought about creating '' Kingdom Hearts 3D: Dream Drop Distance'', a game that would set up the events of ''
Kingdom Hearts III is a 2019 action role-playing game developed and published by Square Enix for the PlayStation 4, Xbox One, Windows, and Nintendo Switch. It is the third main installment in the '' Kingdom Hearts'' series and the twelfth game overall, and ser ...
''. The game was released for the Nintendo 3DS owing to the team's positive reaction to the console's quality. Nomura confirmed that he would be considering what he called an "HD Technical Test" in order to commemorate the series' tenth anniversary and to entice players new to the series. This occurred on March 3, 2012 in the form of a premiere event where footage from the game, including its full CGI introduction sequence, was showcased to celebrate the game's release. In May 2012, Nomura revealed he was working as the director of a new ''Kingdom Hearts'' game that had yet to be announced by Square Enix. He was directing '' Final Fantasy XV'' which originally entered production as ''Final Fantasy Versus XIII'' shortly before its announcement in May 2006. Nomura left his position of director on ''Final Fantasy XV'' following "changes in development structure" by Square Enix in December 2013. After his departure from ''Final Fantasy XV'', development of ''
Final Fantasy VII Remake is a 2020 action role-playing game developed and published by Square Enix for the PlayStation 4. It is the first in a planned trilogy of games remaking Square's '' Final Fantasy VII'' (1997), originally released for the PlayStation. An enhan ...
'' began, with Nomura directing the project and other key members of the original ''Final Fantasy VII'' development team, Kitase and Kazushige Nojima returning as producer and scenario writer. At E3 2015, ''Final Fantasy VII Remake'' was announced with Nomura confirmed to be the director of the game. Nomura designed the characters in the "Torna" organization for ''
Xenoblade Chronicles 2 ''Xenoblade Chronicles 2'' is a 2017 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is the third installment in the '' Xenoblade Chronicles'' series and the sixth main entry in the ''X ...
''. Nomura also designed bosses for the Eden raid in ''
Final Fantasy XIV ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced ...
'' '' Shadowbringers'' expansion.


2020s

In April 2020, Nomura and Square Enix launched the critically acclaimed ''
Final Fantasy VII Remake is a 2020 action role-playing game developed and published by Square Enix for the PlayStation 4. It is the first in a planned trilogy of games remaking Square's '' Final Fantasy VII'' (1997), originally released for the PlayStation. An enhan ...
''. He worked as the director of the project, character designer, and concept designer. After a successful launch, Nomura would go on to work on downloadable content for the game called "intermission", which released in 2021. The follow-up '' Final Fantasy VII Rebirth'' was released in 2024. He worked as the creative director, concept designer, and character designer. Work for that project began in 2019. '' Kingdom Hearts IV'' was announced in April 2022, with Nomura again in charge of character design, story, and concept design. , no release date has been confirmed. Nomura also created art pieces for his characters on post cards which could be purchased in October 2022. He also created artwork which was used to introduce'' Kingdom Hearts IV'', which displayed many of the characters he has created through the games long timespan.


Style and influences

Nomura considers
Yoshitaka Amano is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He began his career in 1967 at Tatsunoko Production working on anime such as '' Speed Racer'' and later became the c ...
one of his biggest inspirations when doing artwork. His four "seniors"
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fi ...
, Yoshinori Kitase,
Hiroyuki Ito , is a Japanese game producer, director and designer who works for Square Enix. He is known as the director of ''Final Fantasy VI'' (1994), ''Final Fantasy IX'' (2000) and ''Final Fantasy XII'' (2006) and as the creator of the Active Time Bat ...
, and Tetsuya Takahashi were also described as major influences. He even compared Sakaguchi to something "like a godly figure" during his early days at Square. At that time, Nomura was also taught the basics of game design by Ito. He told Nomura never to stick to existing concepts but rather to reuse just specific ideas and explained concepts such as ease of control and effortless accessibility of magic spells. Ito's work as a battle system designer inspires Nomura when thinking of the gameplay system for the ''Kingdom Hearts'' games. When designing characters, Nomura wants their names and outfits to be related with their personalities. An example occurs in ''Final Fantasy X'' where the protagonist Tidus was given a colorful uniform in order to reflect his cheerful personality and to contrast with the previous moody ''Final Fantasy'' characters. His name as well as Yuna's, another character appearing in the game, also have a common theme, the former being Okinawan for "Sun" and the latter Okinawan for "night". Various characters such as
Squall Leonheart is a character and the main protagonist of ''Final Fantasy VIII'', a role-playing video game that was produced by Square (video game company), Square (now Square Enix). Within the game's plot, Squall is a 17-year-old student at Balamb Garden, a ...
and
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are given multiple accessories, making the games more challenging for the programmers. When directing ''Advent Children'', Nomura explained how the film was different from Western films due to the lack of direct answers from the plot. He added that he wants viewers to interpret certain scenes themselves and then discuss them with friends as another way to enjoy the film. The same occurs within the ''Kingdom Hearts'' series where the scenes that show unknown characters are left to the player's imagination until the following scene reveals it.


Works


Accolades

Nomura received the "Excellence in Visual Arts" award by the
International Game Developers Association The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorp ...
for his work on the first ''Kingdom Hearts'' game, alongside Shinji Hashimoto. In
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
's "The Top 100 Video Game Creators of all Time" Nomura was listed at number 84.


References


External links

*
MobyGames profile
{{DEFAULTSORT:Nomura, Tetsuya 1970 births Living people Artists from Kōchi Prefecture Final Fantasy designers Japanese video game artists Japanese video game designers Japanese video game directors Japanese video game writers Square Enix people Japanese character designers