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Sugoroku
(literally 'double six') refers to two different forms of a Japanese board game: ''ban-sugoroku'' (盤双六, 'board-sugoroku') which is similar to western tables games like Backgammon, and ''e-sugoroku'' (絵双六, 'picture-sugoroku') which is similar to western Snakes and Ladders. Ban-sugoroku ''Ban-sugoroku'' is played in a similar way to western tables games. It has the same starting position as Backgammon, but the aim and rules of play are different. Compared with modern Backgammon: * Doubles are not special. If a player rolls doubles, each die still counts only once. * There is no "bearing off". The goal is to move all of one's men to within the last six spaces of the board. * There is no doubling cube. * "Closing out", that is forming a prime of six contiguous points with one or more of opponents men on the bar, is an automatic win. The game is thought to have been introduced from China (where it was known as Shuanglu) into Japan in the sixth century. It is known t ...
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Sugoroku2500
(literally 'double six') refers to two different forms of a Japanese board game: ''ban-sugoroku'' (盤双六, 'board-sugoroku') which is similar to western tables games like Backgammon, and ''e-sugoroku'' (絵双六, 'picture-sugoroku') which is similar to western Snakes and Ladders. Ban-sugoroku ''Ban-sugoroku'' is played in a similar way to western tables games. It has the same starting position as Backgammon, but the aim and rules of play are different. Compared with modern Backgammon: * Doubles are not special. If a player rolls doubles, each die still counts only once. * There is no "bearing off". The goal is to move all of one's men to within the last six spaces of the board. * There is no doubling cube. * "Closing out", that is forming a prime of six contiguous points with one or more of opponents men on the bar, is an automatic win. The game is thought to have been introduced from China (where it was known as Shuanglu) into Japan in the sixth century. It is known that ...
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Tables Game
Tables games are a class of board game that includes backgammon and which are played on a tables board, typically with two rows of 12 vertical markings called points. Players roll dice to determine the movement of pieces. Tables games are among the oldest known board games, and many different varieties are played throughout the world. They are called 'tables' games because the boards consist of four quadrants or 'tables'. The vast majority are race games, the tables board representing a linear race track with start and finish points, the aim being to be first to the finish line, but the characteristic features that distinguish tables games from other race games are that they are two-player games using a large number of pieces, usually fifteen per player. Tables games should not be confused with table games which are casino gambling games like roulette or blackjack. Name The word 'tables' is derived from the Latin ''tabula'' which primarily meant 'board' or 'plank', but als ...
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List Of Yu-Gi-Oh! Video Games
The following is a list of video games developed and published by Konami, based on Kazuki Takahashi's ''Yu-Gi-Oh!'' manga and anime franchise, along with its spin-off series. With some exceptions, the majority of the games follow the card battle gameplay of the real-life '' Yu-Gi-Oh! Trading Card Game''. There are 56 in total. Platforms: Game Boy, Game Boy Color, Game Boy Advance, GameCube, Mobile, Nintendo DS, Nintendo 3DS, Nintendo Switch, PC, PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, PSP, Wii, Xbox, Xbox 360, Xbox One, Xbox Series X/S. Games {{Video game titles, {{Video game titles/item , article= , title={{nihongo foot, Yu-Gi-Oh! Monster Capsule: Breed and Battle, 遊☆戯☆王モンスターカプセル ブリード&バトル, Yū-Gi-Ō! Monsutā Kapuseru: Burīdo ando Batoru, lead=yes, group=lower-alpha , date={{vgrelease, JP, July 23, 1998, JP, March 28, 2002 (''PSOne Books'') , refs= , release=1998—PlayStation , notes=*Publish ...
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Hello Kitty
, also known by her full name , is a fictional character created by Yuko Shimizu, currently designed by Yuko Yamaguchi, and owned by the Japanese company Sanrio. Sanrio depicts Hello Kitty as an anthropomorphized white cat with a red bow and no visible mouth. According to her backstory, she lives in a London suburb with her family, and is close to her twin sister Mimmy, who is depicted with a yellow bow. Hello Kitty was created in 1974 and the first item, a vinyl coin purse, was introduced in 1975. Originally Hello Kitty was only marketed towards pre-teenage girls, but beginning in the 1990s, the brand found commercial success among teenage and adult consumers as well. Hello Kitty's popularity also grew with the emergence of '' kawaii'' (cute) culture. The brand went into decline in Japan after the 1990s, but continued to grow in the international market. By 2010 the character was worth a year and ''The New York Times'' called her a "global marketing phenomenon". By 2014, wh ...
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Family Pirate Party
''Family Pirate Party'' (''Okiraku Sugoroku Wii'' in Japan) is a pirate-themed party video game developed by Arc System Works for WiiWare. It was released in Japan on January 17, 2009, and later, released in North America on May 11, 2009 and the PAL region on July 30, 2010. Gameplay Players control a member of a family, which includes a mother, father, son (Billy), and daughter (Sarah), as they traverse around a group of islands, competing against each other to collect the most gold pieces. In addition to picking up random Help Cards that allows them to gain more gold or steal pieces from other players, players may also encounter brief minigames that require them to use the Wii Remote to fight off an angry octopus or shoot down cannonballs or asteroids heading towards them. The game features additional downloadable content in the form of new maps and a swimsuit costume for each character. Reception ''Family Pirate Party'' received negative reviews from critics upon release. O ...
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Samurai Warriors 2
is a sequel to the original ''Samurai Warriors'', created by Koei and Omega Force. The game was released in 2006 for the PlayStation 2 and Xbox 360, and ported to Microsoft Windows in 2008. Like the ''Dynasty Warriors'' series, an ''Empires'' expansion was released as well, and an ''Xtreme Legends'' expansion followed on August 23, 2007, in Japan. The game, alongside its two expansions, ''Xtreme Legends'' and ''Empires'' also receive a HD-enhanced port for PlayStation 3 and PlayStation Vita under the name ''Sengoku Musou 2 with Moushouden & Empires: HD Version''. ''Samurai Warriors 3'', the sequel to Samurai Warriors 2 and the third game in the series was released in December 2009 for the Wii. Gameplay The gameplay of ''Samurai Warriors 2'' builds on the first ''Samurai Warriors'' by adding new characters and new features, such as the removal of the traditional range attacks in favor of the addition of two unique special abilities that differ from character to character. For ...
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Itadaki Street
is a party video game series originally created by ''Dragon Quest'' designer Yuji Horii. It is currently owned by Square Enix and Kadokawa. The first game was released in Japan on Nintendo's Famicom console in 1991. Since then, new installments in the series have been released for the Super Famicom, PlayStation, PlayStation 2, PlayStation Portable, Nintendo DS, Mobile Phones, Android, iOS, PlayStation 4 and PlayStation Vita. The series was exclusive to Japan prior to the 2011 ''Itadaki Street Wii'', which is released as ''Fortune Street'' in North America and ''Boom Street'' in PAL regions. Development Horii in a 1989 interview stated he was working on a board game with former Famitsu editor Yoshimitsu Shiozaki and that working in a "completely different genre" to the ''Dragon Quest'' games was worthwhile. While creating the first stage, a play test revealed the board was really hard, so a practice stage was constructed and was also too difficult, leading to stage one even ...
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That's Paradise
That's may refer to: * ''"That's"'', a brand name used on recordable media by Taiyo Yuden and its subsidiary ''That's Fukushima Co., Ltd.'' * Several English-language listings magazines in the People's Republic of China **''That's Beijing'' **''That's Shanghai'' **''That's PRD ''That's GBA'' is an English-language magazine published in Guangzhou and Shenzhen in the Greater Bay Area Greater may refer to: *Greatness, the state of being great *Greater than, in inequality * ''Greater'' (film), a 2016 American film *Gre ...
'' **''That's Shenzhen'' {{Disambiguation ...
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Monopoly (game)
''Monopoly'' is a multi-player economics-themed board game. In the game, players roll two dice to move around the game board, buying and trading properties and developing them with houses and hotels. Players collect rent from their opponents, aiming to drive them into bankruptcy. Money can also be gained or lost through ''Chance'' and ''Community Chest'' cards and tax squares. Players receive a stipend every time they pass "Go" and can end up in jail, from which they cannot move until they have met one of three conditions. House rules, hundreds of different editions, many spin-offs, and related media exist. ''Monopoly'' has become a part of international popular culture, having been licensed locally in more than 103 countries and printed in more than 37 languages. , it was estimated that the game had sold 275 million copies worldwide. ''Monopoly'' is derived from ''The Landlord's Game'', created by Lizzie Magie in the United States in 1903 as a way to demonstrate that an economy ...
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Survival Horror
Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and Jump scare, unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil (1996 video game), Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's ''Sweet Home (video game), Sweet Home'' and 1992's ''Alone in the Dark (1992 video game), Alone in the ...
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