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An electronic game is a
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
that uses
electronics Electronics is a scientific and engineering discipline that studies and applies the principles of physics to design, create, and operate devices that manipulate electrons and other Electric charge, electrically charged particles. It is a subfield ...
to create an interactive system with which a player can play.
Video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic games, including
handheld electronic games Handheld electronic games are interactive electronic games, often miniaturized versions of video games, that are played on portable handheld devices, known as handheld game consoles, whose controls, display and speakers are all part of a singl ...
, standalone
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
systems (e.g.
electro-mechanical games Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun g ...
,
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
,
slot machines A slot machine, fruit machine (British English), poker machine or pokie (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers. A slot machine's standard layout features a screen disp ...
), and exclusively non-visual products (e.g.
audio games An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and ...
).


Arcade games


Arcade video games

Electronic video arcade games make extensive use of solid state electronics and integrated circuits. In the past coin-operated arcade video games generally used custom per-game hardware often with multiple CPUs, highly specialized sound and graphics chips and/or boards, and the latest in computer graphics display technology. Recent arcade game hardware is often based on modified video game console hardware or high end pc components. Arcade games may feature specialized ambiance or control accessories, including fully enclosed dynamic cabinets with force feedback controls, dedicated lightguns, rear-projection displays, reproductions of car or plane cockpits and even motorcycle or horse-shaped controllers, or even highly dedicated controllers such as dancing mats and
fishing rod A fishing rod or fishing pole is a long, thin rod used by angling, anglers to fishing, catch fish by manipulating a fishing line, line ending in a fish hook, hook (formerly known as an ''angle'', hence the term "angling"). At its most basic ...
s. These accessories are usually what set modern arcade games apart from PC or console games, and they provide an experience that some gamers consider more immersive and realistic. Examples of arcade video games include: *''
Galaxy Game ''Galaxy Game'' is a space combat arcade game developed in 1971 during the early era of video games. ''Galaxy Game'' is an expanded version of the 1962 ''Spacewar!'', potentially the first video game to spread to multiple computer installation ...
'' (1971) *''
Pong ''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'' (1972) *''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978) *''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' (1979) *''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1980) *'' Battlezone'' (1980) *''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (1981) *''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'' (1991) *''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'' (1992) *''
Fatal Fury ''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK, first released on the Neo Geo system. Gameplay The original ''Fatal Fury'' is known for the two-plane system. Characters fight from two different planes. By step ...
'' (1992) *''
Killer Instinct ''Killer Instinct'' is a series of fighting game, fighting video games originally created by Rare (company), Rare and published by Midway Games, Midway, Nintendo, and Microsoft Studios, Xbox Game Studios. The original Killer Instinct (1994 vide ...
'' (1994) *'' King of Fighters'' (1994–2005) *''
Time Crisis ''Time Crisis'' is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a ...
'' (1995) *''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'' (1998) *'' DrumMania'' (1999) *'' House of the Dead'' (1998)


Electro-mechanical games

These were types of
arcade games An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
similar to arcade video games but relying on electro-mechanical components to produce sounds or images rather than a
cathode-ray tube A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, a ...
screen. These were popular during the 1960s and 1970s, but video games eventually overtook them in popularity during the
golden age of video arcade games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
that began in 1978. A popular early example was
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''Periscope'' in 1966. Steven L. Kent (2000), ''The First Quarter: A 25-Year History of Video Games'', p. 83, BWD Press, It was an early submarine simulator and
light gun shooter Light-gun shooter, also called light-gun game or simply gun game, is a Shooter game, shooter video game video game genres, genre in which the primary design element is to simulate a shooting gallery (carnival game), shooting gallery by having ...
, which used lights and plastic waves to simulate sinking ships from a submarine. Sega later produced gun games which resemble
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
video games, but were in fact electro-mechanical games that used rear image projection in a manner similar to the ancient
zoetrope A zoetrope is a Precursors of film#Modern era, pre-film animation device that produces the illusion of motion, by displaying a sequence of drawings or photographs showing progressive phases of that motion. A zoetrope is a cylindrical variant of ...
to produce moving
animation Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
s on a screen. An early example of this was the
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensi ...
game ''
Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES). The game was first released in April 1984 in Japan for the Family Computer (Famicom) console and in North America as an ar ...
'', which Sega released in 1969; it featured animated moving targets on a screen, printed out the player's
score SCORE may refer to: *SCORE (software), a music scorewriter program * SCORE (television), a weekend sports service of the defunct Financial News Network *SCORE! Educational Centers *SCORE International, an offroad racing organization *Sarawak Corrido ...
on a ticket, and had sound effects that were volume controllable.


Pinball and pachinko machines

Since the introduction of
electromechanics Electromechanics combine processes and procedures drawn from electrical engineering and mechanical engineering. Electromechanics focus on the interaction of electrical and mechanical systems as a whole and how the two systems interact with each ...
to the pinball machine in 1933's ''Contact'', pinball has become increasingly dependent on
electronics Electronics is a scientific and engineering discipline that studies and applies the principles of physics to design, create, and operate devices that manipulate electrons and other Electric charge, electrically charged particles. It is a subfield ...
as a means to keep score on the backglass and to provide quick impulses on the playfield (as with bumpers and flippers) for exciting gameplay. Unlike games with electronic visual displays, pinball has retained a physical display that is viewed on a table through glass. Similar games such as
pachinko is a mechanical game originating in Japan that is used as an arcade game, and much more frequently for gambling. Pachinko fills a niche in Gambling in Japan, Japanese gambling comparable to that of the slot machine in the West as a form of l ...
have also become increasingly dependent on electronics in modern times. Examples of pinball games include: *''
The Addams Family The Addams Family is a fictional family created by American cartoonist Charles Addams. They originally appeared in a series of 150 standalone single-panel comics, about half of which were originally published in ''The New Yorker'' between 193 ...
'' (1991) *'' Indiana Jones: The Pinball Adventure'' (1993) *'' Star Trek: The Next Generation'' (1993) *
List of pinball machines This is an incomplete list of pinball games organized alphabetically by name. List There are currently games on this list. See also * List of pinball manufacturers * Glossary of pinball terms * List of arcade video games Notes Refe ...


Redemption games and merchandisers

Redemption games such as ''
Skee-Ball Skee-Ball is an arcade game and one of the first redemption games. It is played by rolling a ball up an inclined lane and over a "ball-hop" hump (resembling a ski jump) that jumps the ball into bullseye rings. The object of the game is to col ...
'' have been around since the days of the
carnival game A carnival game is a game of chance or game of skill, skill that can be seen at a traveling carnival, charity fund raiser, amusement arcade and amusement park, or on a State fair, state and county fairs, county fair midway (fair), midway. They ar ...
- well earlier than the development of the electronic game, however with modern advances many of these games have been re-worked to employ electronic scoring and other game mechanics. The use of electronic scoring mechanisms has allowed carnival or arcade attendants to take a more passive role, simply exchanging prizes for electronically dispensed coupons and occasionally emptying out the coin boxes or banknote acceptors of the more popular games. Merchandisers such as the ''
Claw Crane A claw machine is a type of arcade game. Modern claw machines are upright cabinets with glass boxes that are lit from the inside and have a joystick-controlled claw at the top, which is coin-operated and positioned over a pile of prizes, dropped ...
'' are more recent electronic games in which the player must accomplish a seemingly simple task (e.g. remotely controlling a mechanical arm) with sufficient ability to earn a reward. Examples of redemption games include: *''
Whac-A-Mole ''Whac-A-Mole'' is a Japanese arcade game that was created in 1975 by the amusements manufacturer TOGO in Japan, where it was originally known as or . A typical ''Whac-A-Mole'' machine consists of a waist-level cabinet with a play area and dis ...
'' (1976) *''
Skee-Ball Skee-Ball is an arcade game and one of the first redemption games. It is played by rolling a ball up an inclined lane and over a "ball-hop" hump (resembling a ski jump) that jumps the ball into bullseye rings. The object of the game is to col ...
'' - modern electric versions Examples of merchandisers include: *''
Claw crane A claw machine is a type of arcade game. Modern claw machines are upright cabinets with glass boxes that are lit from the inside and have a joystick-controlled claw at the top, which is coin-operated and positioned over a pile of prizes, dropped ...
'' (1980)


Slot machines

The slot machine is a casino gambling machine with three or more reels which spin when a button is pushed. Though slot machines were originally operated mechanically by a lever on the side of the machine (the one arm) instead of an electronic button on the front panel as used on today's models, many modern machines still have a "legacy lever" in addition to the button on the front. Slot machines include a
currency detector A currency detector or currency validator is a device that determines whether notes or coins are genuine or counterfeit. These devices are used in a wide range of automated machines, such as retail kiosks, supermarket self checkout machines, ...
that validates the coin or money inserted to play. The machine pays off based on patterns of symbols visible on the front of the machine when it stops. Modern computer technology has resulted in many variations on the slot machine concept.


Audio games

An audio game is a game played on an electronic device such as—but not limited to—a personal computer. It is similar to a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
save that the only feedback device is audible rather than visual. Audio games originally started out as 'blind accessible'-games, but recent interest in audio games has come from sound artists,
game accessibility Within the field of human–computer interaction, accessibility of video games is considered a sub-field of computer accessibility, which studies how software and computers can be made accessible to users with various types of impairments. It can a ...
researchers, mobile game developers, and mainstream
video gamers A gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved in ...
. Most audio games run on a computer platform, although there are a few audio games for handhelds and
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s. Audio games feature the same variety of genres as video games, such as
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s,
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
s, etc. Examples of audio games include: *'' Real Sound: Kaze no Regret'' (1997) *'' Chillingham'' (2004) *''BBBeat'' (2005)


Tabletop games

A tabletop audio game is an audio game that is designed to be played on a table rather than a handheld game. Examples of tabletop audio games include: *''
Brain Shift Brain Warp is an electronic audio game which prototypes were invented by Big Monster Toys, and its final game production was manufactured and published by Tiger Electronics and released on June 16, 1996. In this game, players follow the spoken ...
'' (1998) *''
Who Wants to be a Millionaire? ''Who Wants to Be a Millionaire?'' (WWTBAM) is an international television game show franchise of British origin, created by David Briggs, Mike Whitehill and Steven Knight. In its format, currently owned and licensed by Sony Pictures Televis ...
'' (2000) *Electronic Battleship (1977) (Milton Bradley) **Electronic battleship is a portable game with the objective of marking all enemy ships. When an enemy ship is marked, an electronic battleship makes an explosion sound. **Milton Bradley created the Electronic battleship game in 1977 and was later acquired by Hasbro in 1984. **Modern day electronic battleship features an interactive missile launching platform and advanced mode that features custom special attack pegs. Tabletop non-audio games include: * Electronic Chess Boards (DGT) * DGT is a line of electronic chess boards that are commonly used in FIDE chess tournaments and national tournaments such as USCF. Electronic Chess boards can be used to broadcast games live.


Electronic handhelds

The earliest form of
dedicated console A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are Digital distribution in video games, distributed via ROM cartridges, Compact disc, discs, d ...
, handheld electronic games are characterized by their size and portability. Used to play interactive games, handheld electronic games are often miniaturized versions of
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
. The controls, display and speakers are all part of a single unit, and rather than a general-purpose screen made up of a grid of small
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a
digital watch A watch is a timepiece carried or worn by a person. It is designed to maintain a consistent movement despite the motions caused by the person's activities. A wristwatch is worn around the wrist, attached by a watch strap or another type of ...
, which they sometimes are. The visual output of these games can range from a few small light bulbs or
LED A light-emitting diode (LED) is a semiconductor device that emits light when current flows through it. Electrons in the semiconductor recombine with electron holes, releasing energy in the form of photons. The color of the light (corresp ...
lights to calculator-like alphanumerical screens; later these were mostly displaced by
liquid crystal Liquid crystal (LC) is a state of matter whose properties are between those of conventional liquids and those of solid crystals. For example, a liquid crystal can flow like a liquid, but its molecules may be oriented in a common direction as i ...
and
Vacuum fluorescent display A vacuum fluorescent display (VFD) is a display device once commonly used on consumer electronics equipment such as video cassette recorders, car audio, car radios, and microwave ovens. A VFD operates on the principle of cathodoluminescence, ...
screens with detailed images and in the case of VFD games, color. Handhelds were at their most popular from the late 1970s into the early 1990s. They are both the predecessors to and inexpensive alternatives to the
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
. Examples of handheld electronic games include: *''
Mattel Auto Race ''Mattel Electronics Auto Race'' was released in 1976 by Mattel Electronics as the first handheld electronic game to use only solid-state electronics; it has no mechanical elements except the controls and on/off switch. Using hardware designed ...
'' (1976) *''
Simon Simon may refer to: People * Simon (given name), including a list of people and fictional characters with the given name Simon * Simon (surname), including a list of people with the surname Simon * Eugène Simon, French naturalist and the genus ...
'' (1978) *''
Merlin The Multi-Element Radio Linked Interferometer Network (MERLIN) is an interferometer array of radio telescopes spread across England. The array is run from Jodrell Bank Observatory in Cheshire by the University of Manchester on behalf of UK Re ...
'' (1978) *''
Game & Watch is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects thei ...
'' (1980) *''MB Omni'' (1980) *''
Bandai LCD Solarpower Handheld electronic games are interactive electronic games, often miniaturized versions of video games, that are played on portable handheld devices, known as handheld game consoles, whose controls, display and speakers are all part of a singl ...
'' (1982) *''
Entex Adventure Vision Adventure Vision is a cartridge-based video game console released by Entex Industries in either August or October 1982. The launch price of the system was $79.95. The monitor, game controls, and computer hardware are all contained within a single ...
'' (1982) *'' Lights Out'' (1995)


Home video games

A video game is a game that involves interaction with a
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
to generate visual feedback on a video device. The word ''video'' in ''video game'' traditionally referred to a
raster file:Rgb-raster-image.svg, upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through comb ...
display device. However, with the popular use of the term "video game", it now implies any type of
display device A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signa ...
. Term "digital game" has been offered by some in academia as an alternative term.


Computer games

A personal computer video game (also known as a
computer game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
or simply PC game) is a video game played on a personal computer. This is opposed to video game consoles or arcade machines, which are not considered personal computers. Computer games became a form of video games, and since the earliest days of the medium, visual displays such as the cathode-ray tube have been used to relay game information.


Console games

A console game is a form of interactive
multimedia Multimedia is a form of communication that uses a combination of different content forms, such as Text (literary theory), writing, Sound, audio, images, animations, or video, into a single presentation. T ...
used for entertainment. The game consists of manipulable images (and usually sounds) generated by a
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
, and displayed on a television or similar audio-video system. The game itself is usually controlled and manipulated using a handheld device connected to the console called a controller. The controller generally contains a number of buttons and directional controls (such as analog joysticks) each of which has been assigned a purpose for interacting with and controlling the images on the screen. The display, speakers, console, and controls of a console can also be incorporated into one small object known as a
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
. Console games are most frequently differentiated between by their compatibility with consoles belonging in the following categories: * Traditional console, also called "home console" - A multi-game system that uses the screen of a television to produce graphics. *
Handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
- A multi-game system the screen and controls of which are compacted into a single handheld device. *
Dedicated console A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are Digital distribution in video games, distributed via ROM cartridges, Compact disc, discs, d ...
- A (typically) single game system of either the
Plug and play In computing, a plug and play (PnP) device or computer bus is one with a specification that facilitates the recognition of a hardware component in a system without the need for physical device configuration or user intervention in resolving reso ...
variety or the
LCD game Handheld electronic games are interactive electronic games, often miniaturized versions of video games, that are played on portable handheld devices, known as handheld game consoles, whose controls, display and speakers are all part of a singl ...
.


Teletype games

The earliest form of computer game to achieve any degree of mainstream use was the text-based
teletype A teleprinter (teletypewriter, teletype or TTY) is an electromechanical device that can be used to send and receive typed messages through various communications channels, in both point-to-point and point-to-multipoint configurations. Init ...
game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the
platen A platen (or platten) is a platform with a variety of roles in printing or manufacturing. It can be a flat metal (or earlier, wooden) plate pressed against a medium (such as paper) to cause an impression in letterpress printing. Platen may al ...
. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to require a great amount of paper. As computer screens became standard during the rise of the
third generation computer Third or 3rd may refer to: Numbers * 3rd, the ordinal form of the cardinal number 3 * , a fraction of one third * 1⁄60 of a ''second'', i.e., the third in a series of fractional parts in a sexagesimal number system Places * 3rd Street (dis ...
, text-based
command line A command-line interface (CLI) is a means of interacting with software via command (computing), commands each formatted as a line of text. Command-line interfaces emerged in the mid-1960s, on computer terminals, as an interactive and more user ...
-driven language parsing Teletype games transitioned into visual
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
allowing for greater depth of gameplay and reduced paper requirements. This transition was accompanied by a simultaneous shift from the
mainframe A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterpris ...
environment to the
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
. Several of these subsequently were ported to systems with video displays, eliminating the need for a teletype printer. Examples of text-based Teletype games include: *'' The Oregon Trail'' (1971) *''
Trek73 ''TREK73'' is a computer game based on the original ''Star Trek'' television series. It was created in 1973 by William K. Char, Perry Lee, and Dan Gee for the Hewlett-Packard 2000 minicomputer in HP Time-Shared BASIC. The game was played via ...
'' (1973) *''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (fr ...
'' (1975) *'' Super Star Trek'' (1975) *''
Colossal Cave Adventure ''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the ...
'' (1976) *''
Zork ''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
'' (1977)


Hybrid or combined games

Game hybridization refers to the integration of an interactive, electronic component into a game. A "hybrid" or "combined game" is any tabletop game where an electronic device and/or application is an element crucial to the gameplay. These games are a catalyst for creating new game mechanics. Important consequences of this technology are: the possible substitution of the gamemaster or person who leads a game for an application or device, which can be more fair, with less room for bias, cheating or favouritism, and can be intelligently randomised; the possibility of using
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
and machine learning in games; greater randomisation of events; possibility of conducting fast and advanced mathematical calculations, making some complex games easier or available to a wider group of consumers; and enhanced player immersion with the aid of various stimuli like sound or animation. One may categorize hybrid games as follows: * Purpose-built devices: Where the game uses a device that has certain functions (like an electronic dice or spinner) to play out the game. An example would be "Monopoly: Electronic Banking" (2007) by Hasbro, where all players have an electronic card which carries virtual Monopoly currency, and use a machine to increase and deduct their earnings. * Beacon technology games are mobile, digital games that employ BLE (Bluetooth Low Energy) Beacons to track and control players movements and actions. An example: Artifact Technologies created a mobile, digital board game, called BattleKasters where players physically walk around to cast spells or unlock cards. * Augmented Reality: board games that interact with a mobile device and immerse the player in the virtual environment through animation, sound and/or vibrations. Example: Roar! by Trefl, which utilises sound as part of the gameplay.


Other games

Electronics have been adapted for use in a wide range of applications. Board games such as '' Dark Tower'', for instance, rely heavily upon electronics. Non-traditional electronic games such as '' Rubik's Revolution'' or electronic toys which blur the boundaries between games and toys such as the ''Electronic
Magic 8 Ball The Magic 8 Ball is a plastic sphere, made to look like an oversized , that is used for fortune-telling or seeking advice. It was invented in 1946 by Albert C. Carter and Abe Bookman and is manufactured by Mattel. The user asks a yes–no questi ...
Date Ball'' or the ''Electronic
Ouija The Ouija ( , ), also known as a Ouija board, spirit board, talking board, or witch board, is a flat board marked with the letters of the Latin alphabet, the numbers 0–9, the words "yes", "no", and occasionally "hello" and "goodbye", along ...
Board'' are often considered electronic games as well.


Non-human games

With the development of technology geared toward electronic entertainment of animals (typically pets), video games for pets have also been created. Since the majority of animals lack
opposable thumbs The thumb is the first digit of the hand, next to the index finger. When a person is standing in the medical anatomical position (where the palm is facing to the front), the thumb is the outermost digit. The Medical Latin English noun for thumb ...
, the
fine motor skill Fine motor skill (or dexterity) is the coordination of small muscles in movement with the eyes, hands and fingers. The complex levels of manual dexterity that humans exhibit can be related to the nervous system. Fine motor skills aid in the growt ...
s required for use in most gaming is unavailable to these animals. Furthermore, the
visual perception Visual perception is the ability to detect light and use it to form an image of the surrounding Biophysical environment, environment. Photodetection without image formation is classified as ''light sensing''. In most vertebrates, visual percept ...
of many animals is influenced by a different
visible spectrum The visible spectrum is the spectral band, band of the electromagnetic spectrum that is visual perception, visible to the human eye. Electromagnetic radiation in this range of wavelengths is called ''visible light'' (or simply light). The optica ...
than humans. Techniques that de-emphasize manual control and visual components have been developed to circumvent these problems beginning with the development of television for pets. From this point, developers have branched out into the realm of electronic games with such products as ''Mice Arena'' (for mice), ''Chicken Petman'', and ''Cyberpounce'' (for cats).Chatterton, Sally.
The Daily Website: www.cyberpounce.com
'
The Independent ''The Independent'' is a British online newspaper. It was established in 1986 as a national morning printed paper. Nicknamed the ''Indy'', it began as a broadsheet and changed to tabloid format in 2003. The last printed edition was publis ...
(London). 12 June 2001.


See Also

Esports Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...


References

{{DEFAULTSORT:Electronic Game Digital media Electronic design Video game platforms