Teleroboxer
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is a 1995
boxing Boxing is a combat sport and martial art. Taking place in a boxing ring, it involves two people – usually wearing protective equipment, such as boxing glove, protective gloves, hand wraps, and mouthguards – throwing Punch (combat), punch ...
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developed and published by
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for the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo and released in 1995. Promoted as the first system capable of rendering stereoscopic 3D graphics, it featured a red monochrome display viewe ...
. It was released in Japan in July 1995 and North America in August 1995.


Gameplay and premise

''Teleroboxer'' is set in the 22nd century, when new types of robots called "
Telerobotics Telerobotics is the area of robotics concerned with the control of semi-autonomous robots from a distance, chiefly using television, wireless networks (like Wi-Fi, Bluetooth and the Deep Space Network) or tethered connections. It is a combinatio ...
" were created by humans. These robots can perfectly imitate the movements of humans and have been controlled and designed by them in order to perform tasks that are not normally achievable by humans. By creating a tournament that pits two of these robots against each other in a sport called teleroboxing, Doctor Edward Maki Jr. has found a way to spark interest in telerobotics. Teleroboxing became very popular all over the world after its conception with everyone believing to be the best. This resulted in the creation of a teleroboxing world championship.


Development

''Teleroboxer'' was originally known as ''Teleroboxing'', and was displayed at the 1994
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
. Like all other Virtual Boy games, ''Teleroboxer'' uses a red-and-black color scheme and uses
parallax Parallax is a displacement or difference in the apparent position of an object viewed along two different sightline, lines of sight and is measured by the angle or half-angle of inclination between those two lines. Due to perspective (graphica ...
, an optical trick that is used to simulate a 3D effect.


Reception

''Teleroboxer'' received mixed to positive reviews. On release, ''
Famicom Tsūshin , formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special to ...
'' gave the game a score of 23 out of 40. Author Steve L. Kent noted that players of it at an early show were unimpressed with it. He added that these players also complained about headaches, though adding that it made the best use of the 3D capabilities of all the Virtual Boy games shown. It was featured on
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's list of the five best Virtual Boy games, noting that people were excited to play it when the platform launched. ''
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''s David Jones also compared it to the ''Punch-Out!!'' series, noting that it has an edge due to its fun and competitive atmosphere. A retrospective feature by Australian video game talk show Good Game made a similar comparison, though noting that it was less fun. He cited its "stupid hard" difficulty, feeling that the fights were so in favor of the opponents that players "couldn’t help but shout obscenities at it". The ''
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'' Aaron Curtiss called it a traditional game, though they don't feel traditional on the Virtual Boy. ''Electronic Entertainment''s Steve Klett called its controls "kludged". They also gave good impressions of it before its release, calling it cool.
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's Chris Kohler called it "too difficult for its own good."
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's Neal Ronaghan praised it for its graphics and its gameplay, which he calls intense, but criticized the controls as convoluted. WGRD 97.9 wrote that it was a game that people should "play before they die," noting that it's not the best game ever, but its use of the Virtual Boy's technology makes it interesting.
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's Patrick Kolan called it an evolution of ''Punch-Out!!'', commenting that it felt like a spiritual successor to it as well. He called it a tough game, feeling that the only thing that made it playable was that players could save their progress. While he also found it to be rushed in some areas, he called it "fun and bitterly hard." He would also call it one of the few decent games on the platform and noted that the use of two d-pads gave it increased dimension in an interesting way.
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's Scott Alan Marriott called it a title with a lot of promise that ended up a disappointment. He criticized its controls in conjunction with the high speed of the computer-controlled enemies for making it far too difficult, while noting the sound and visuals as the high points of the game.
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's Dave Frear also called it disappointing, though commenting that it gets very easy after players learn the game.
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's Stuart Hunt praised its use of the two d-pads and the use of 3D. ''
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''s two reviewers gave it above average reviews; the first said that he could live without it, stating that fans of the ''Punch-Out!!'' series might enjoy it, but the controls were too complicated and the pace too fast for him. The other reviewer called it the second worst launch game for the platform, echoing the first reviewer's complaints. She gave praise to its visuals, however. ''
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''s "Slo Mo" called the challenge "no-nonsense" and the fighters imaginative, while finding the visuals to be among the best on the system. ''
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'' called it a "high-tech" remake of ''
Punch-Out!! is a boxing video game series created by Genyo Takeda, and published by Nintendo. The player controls Little Mac, a boxer who aims to become the World Video Boxing Association (W.V.B.A.) champion. The original '' Punch-Out!!'' arcade game w ...
'' for the NES, commenting that its 3D effects were limited. However, they felt that the visual quality was very high compared to other titles on the platform. ''Nintendo Magazine'' felt that ''Teleroboxer'' before release was the weakest of the titles they saw. ''
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'' gave it a rarity rating of two out of 10. ''
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'' noted it as the most common Virtual Boy game.


See also

*
List of Virtual Boy games The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North America on August 14 of the same year. The following lists contains all of the games released ...
*
List of fighting games Fighting games are characterized by close combat between two fighters or groups of fighters of comparable strength, often broken into rounds or stocks. If multiple players are involved, players generally fight against each other. Note: Games are ...


Notes


References


External links

* Official Nintendo web page
Japanese


{{Virtual Boy Boxing video games Nintendo games Nintendo Research & Development 1 games Single-player video games Virtual Boy games 1995 video games Video games about robots Video games developed in Japan Video games produced by Gunpei Yokoi Video games set in the 22nd century