Tarneeb ( ar, طرنيب, ṭarnīb, lit=
trump), also spelled tarnibe and tarnib, and called hakam ( ) in the
Persian Gulf region
The Persian Gulf ( fa, خلیج فارس, translit=xalij-e fârs, lit=Gulf of Fars, ), sometimes called the ( ar, اَلْخَلِيْجُ ٱلْعَرَبِيُّ, Al-Khalīj al-ˁArabī), is a mediterranean sea in Western Asia. The body ...
, is a plain
trick-taking
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
card game played in various
Middle East
The Middle East ( ar, الشرق الأوسط, ISO 233: ) is a geopolitical region commonly encompassing Arabian Peninsula, Arabia (including the Arabian Peninsula and Bahrain), Anatolia, Asia Minor (Asian part of Turkey except Hatay Pro ...
ern countries, most notably in the countries of the
Levant
The Levant () is an approximate historical geographical term referring to a large area in the Eastern Mediterranean region of Western Asia. In its narrowest sense, which is in use today in archaeology and other cultural contexts, it is eq ...
, and
Tanzania
Tanzania (; ), officially the United Republic of Tanzania ( sw, Jamhuri ya Muungano wa Tanzania), is a country in East Africa within the African Great Lakes region. It borders Uganda to the north; Kenya to the northeast; Comoro Islands and ...
. The game may be considered a variation of
Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play.
History
Whist is a descendant of the 16th-century game of ''trump'' ...
, or a version of
Spades
SPAdes (St. Petersburg genome assembler) is a genome assembly algorithm which was designed for single cell and multi-cells bacterial data sets. Therefore, it might not be suitable for large genomes projects.
SPAdes works with Ion Torrent, PacBio ...
.
History
Historically the game can be traced back to the Levant, however the game seems to have truly flourished only from the early 18th century.
Overview
The aim is to win a set of continuous hands. There are four players in partnerships of two teams. A
standard 52 card deck is used, each suit
ranking
A ranking is a relationship between a set of items such that, for any two items, the first is either "ranked higher than", "ranked lower than" or "ranked equal to" the second.
In mathematics, this is known as a weak order or total preorder of o ...
in the usual way from Ace (high) down to two (low). The game is played anti-clockwise. Teams stay together for all the games of a set. In a tournament, at the end of a set, the losing team is replaced for the next set.
[Hugh Miles, ''Playing Cards in Cairo'', pg. 1, Abacus Software (2008) ]
Partners sit opposite each other, often at a table in such a way that no player can see the cards of other players (see seating charting image). Either player of a team may collect the winning tricks.
The first
dealer is chosen at random; thereafter the
deal
A deal, or deals may refer to:
Places United States
* Deal, New Jersey, a borough
* Deal, Pennsylvania, an unincorporated community
* Deal Lake, New Jersey
Elsewhere
* Deal Island (Tasmania), Australia
* Deal, Kent, a town in England
* Deal, ...
passes to the right. The cards are
shuffled
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome.
__TOC__
Techniques
Overha ...
then
cut by the player to the dealer's left, and are all dealt out beginning with
first hand, the player to the dealer's right. Cards are dealt either singly or in
packets of 13, so that everyone has 13 cards.
Auction

There is now a round of
bidding with immediate raise Bidding is the process in many card games, such as Skat, Pinochle, Binokel, Bridge, Solo Whist, Préférence, L’Hombre, Bauernschnapsen and most types of Tarock, whereby players vie to be able to specify the type of contract, the trump cards an ...
. First hand opens and bidding continues anti-clockwise. Players may
pass
Pass, PASS, The Pass or Passed may refer to:
Places
*Pass, County Meath, a townland in Ireland
* Pass, Poland, a village in Poland
*Pass, an alternate term for a number of straits: see List of straits
*Mountain pass, a lower place in a mountai ...
or make a
bid for seven or more tricks. A bid for a higher number of tricks outranking one for a lower number. A player may bid once unless outbid by a later player, in which case the earlier player may
raise
Raise may refer to:
Music
*''Raise!'', the name of a 1981 album by Earth, Wind, and Fire
* '' Raise'' (album), the name of a 1991 album by Swervedriver
Place names
* Raise, Cumbria, England
* Raise (Lake District), the name of the 12th highe ...
. A player who has passed may not re-enter the
auction
An auction is usually a process of buying and selling goods or services by offering them up for bids, taking bids, and then selling the item to the highest bidder or buying the item from the lowest bidder. Some exceptions to this definition ex ...
.
Some circles allow partners to share how good their cards are i.e., helpful, not helpful at all. However, this is normally against the rules.
Play
The objective of the
declaring team is to take at least the number of tricks that they bid. The aim of the
defenders is to hinder the declaring team from reaching their declared bid.
The player who won the auction leads to the first trick. In turn, players play a card to the trick and must follow
suit
A suit, lounge suit, or business suit is a set of clothes comprising a suit jacket and trousers of identical textiles worn with a collared dress shirt, necktie, and dress shoes. A skirt suit is similar, but with a matching skirt instead of tr ...
if they can; otherwise may play any card. A trick is won by the highest tarneeb (trump) in it, if any. If there are no tarneebs in the trick, the highest card of the
suit led wins it. The winner of a trick leads to the next.
In some regions, the declarer must start the first trick with his declared tarneeb suit.
Scoring
Once all thirteen tricks are played, the scores of the two sides are calculated by adding the tricks each side has won. If the declaring side takes at least the number of tricks bid, then they score the number of tricks they have, otherwise, the bid is subtracted from their score and the opposing team scores the number of tricks they collected themselves. It is possible, therefore, to have a negative score. The set ends when one team reaches forty-one (41) and the losing team is replaced for the next set.
A team can also win the game by either making a set of 13 tricks.
Scoring variations
*In some regions, a set ends when a team reaches 31 or 61 rather than 41.
*A team can not win if 13 tricks are won if a lower bet was offered (in Falamanki Dubai as per Mr. Rabih)
*A team can not win if their current score is below 0
Game strategies
*Keep tarneeb count: Every player should know how many tarneebs are out and how many are left at any point in the game. This is most crucial for the declarer who should always know how many tarneebs are out.
*Tashleeh ( ): If you are the declarer, try to eliminate as many tarneebs from the game as possible.
*Ta'leem ( ): If your partner is the declarer and you run out of tarneebs, signal to your partner what suit you want him to follow on the next trick by using a low card of that suit.
*Hints: If you want your partner to return the same suit on the next turn, slam the card on the table as you play. Note that this practice is not allowed in some areas and generally frowned upon as not very professional behavior.
*Na'f: When you finish a suit, throw the last card with a (flick) which hints your partner. This also is not always allowed.
*Second lowest/third highest: for any trick, a good rule of thumb is for the second player to use the lowest card, and the third player to use the highest card.
See also
*
Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play.
History
Whist is a descendant of the 16th-century game of ''trump'' ...
*
Contract bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions o ...
*
400 (card game)
400 is atrick-taking card game played in two partnerships with a standard deck of 52 playing cards. The object of the game is to be the first team to reach forty-one points. The game somewhat resembles Spades, but with subtle differences. It wa ...
References
External links
''Tarneeb''at
pagat.com Pagat.com is a website containing rules to hundreds of card games from all over the world. Maintained by John McLeod, it contains information for traditional, commercial, and newly invented card games from all over the world. It has been described ...
{{List of trick-taking games
Auction Whist group
Lebanese card games