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''Torg'' is a cinematic
cross-genre A hybrid genre is a literary or film genre that blends themes and elements from two or more different genres. Hybrid genre works are also referred to as cross-genre, multi-genre, mixed genre, or fusion genre. Some hybrid genres have acquired thei ...
tabletop role-playing game A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
created by Greg Gorden and
Bill Slavicsek Bill Slavicsek (born October 6, 1971) is an American game designer and writer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products ...
, with art by
Daniel Horne Daniel Horne is an artist whose work has appeared in role-playing games. Early life Daniel R. Horne was born in Pittsburgh, Pennsylvania in 1960. Works Daniel Horne has produced interior and cover illustrations for role-playing game books since ...
. It was first published by
West End Games West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars'', ''Paranoia' ...
(WEG) in 1990. Game resolution uses a single twenty-sided die, ''drama cards'' and a logarithmic results table, which later formed the basis for WEG's 1992
sci-fi Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
RPG '' Shatterzone'' and 1994 universal RPG '' Masterbook''. WEG produced over fifty supplements, novels and comics for the first edition. A revised and expanded core rule book was produced in 2005, with a single adventure. After WEG closed in 2010, ''Torg'' was sold to Ulisses Spiele, who, after a successful
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
campaign, published a new edition called ''Torg: Eternity'' in 2018.


Overview

''Torg'' takes place in a near future setting, known officially as "the near now". At the starting point in the game setting, Earth has been subjected to an inter-dimensional invasion by a series of "High Lords", who have changed the natural laws of large swaths of the planet, to reflect those of their home dimensions. The players assume the role of "Storm Knights": heroes from Earth and the various invading realms, who possess limited reality-altering abilities used to oppose the plans of the High Lords. The game's title, ''Torg'', refers to an ultimate in-game title that individual leaders of the invasion strive to achieve.


Game mechanics

''Torg'' branded itself as a "cinematic" game and tried to emphasize game play in a manner similar to adventure films such as ''
Indiana Jones ''Indiana Jones'' is an American media franchise consisting of five films and a prequel television series, along with games, comics, and tie-in novels, that depicts the adventures of Indiana Jones (character), Dr. Henry Walton "Indiana" Jones, ...
'' or '' Land of the Lost''. Terminology used in the game reflects this fact. For example, encounters are divided into sub units known as "acts" and "scenes". Conflict resolution also reflects the cinematic nature of the game. Actions are resolved by a player rolling a twenty-sided die, resulting in a modifier which is applied to the relevant attribute or skill, which is compared against a difficulty number. The degree by which the total exceeds the difficulty number of the task influences how successful the player is at the action. Rolls of 10 or 20 allow the player to roll again, adding their new total to the previous. This can be continued indefinitely as long as the player rolls a 10 or 20, allowing for fantastic feats in a cinematic style. The wound system, which stresses incapacitating damage over lethal kinds, also mimics the style of adventure films, wherein the hero may often be incapacitated, but is rarely killed. In addition, ''Torg'' uses an unusual card-based system to augment gameplay. From ''Torg'''s unique "Drama Deck", a hand of 4 cards are dealt to each player at the beginning of the game. The rest are stacked in front of the game master. Cards can be used by both players and game masters to influence play. Whenever a combat encounter begins, the game master flips over a card which dictates certain advantages and disadvantages for the players and the
non-player characters A non-player character (NPC) is a Character (arts), character in a game that is not controlled by a Player (game), player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaste ...
(NPCs). Players can also use cards to give themselves advantages, or even plotlines, which could result in extra points. Players are rewarded with "possibility points", which can be spent to improve the characters abilities, similar to many other role-playing games. However, unlike in most role-playing games, possibility points (or "possibility energy") also exists as an in-game phenomenon, and characters may spend these points to achieve certain effects, such as healing, or changing results during play. Character creation is limited. Both the basic set, as well as subsequent supplements, provide several character templates based on general archetypes such as "Eidenos Hunter", "Vengeful Human" or "Werewolf". These come complete with a general background story and a pre-set roster of attributes and possessions. Character customization is limited to distributing points among an array of dictated skills. Even though there is a simplified instruction to create templates in the back of the core rulebook, further supplements allow for more freedom in designing characters.


Characters

Player characters are dubbed "Storm Knights." These are heroes who are able to alter reality in limited ways. Storm Knights can come from all of the different realities in the game, and oppose the invaders for various personal reasons. Although you can play as a normal human, some of the Storm Knights are natives of the invaders' home worlds, and some are natives of Earth who have "flipped" to the invaders' reality, allowing them to use abilities and technology as if born to that reality. A person becomes a Storm Knight by experiencing a reality crisis, which links them to a particular invading reality that 'washes' over them during the initial invasion. The primary way in which Storm Knights are able to shape reality is the ability to impose the rules of their own reality on a limited area of another reality. Each reality, or "cosm," has a set of four "axioms," which delineate what could be achieved under its rules. The most important of these for gameplay are the social, technological, magical, and spiritual axioms. For ordinary people, violating the laws of a reality is improbable, and becomes increasingly impossible over time. For example, when the Neolithic reality of The Living Land invades North America, soldiers find that their guns and radios no longer work because the tech-axiom of the cosm only allows for a Neolithic level of technology. Storm Knights, however, carry their own reality with them. Normally, they can perform under their own reality wherever they go, sometimes requiring a check against their reality skill, the key skill possessed by all Storm Knights, to accomplish feats which particularly violate the rules of a reality. Storm Knights can also spend possibility energy in order to influence reality. One way they can do this is to impose their own reality temporarily on a limited area around them. The most common use of possibility energy is to effect rapid healing or create contradictions, allowing higher tech weapons to work in a lower tech realm. It is possible for a character to disconnect from their own reality, through forcing changes with the Reality skill, and actually change physically, into a denizen of the new cosm; from a human into an Elf or caveman for example. They are then considered a native to the laws of the new realm and must alter skills and abilities to fit the new paradigm.


Notable features

''Torg'' is designed to allow players to derive enjoyment from how characters, equipment, and environments of the various realities interact, such as having Terminator-style futuristic cyborgs adventure alongside ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
''-style mages in an
Indiana Jones ''Indiana Jones'' is an American media franchise consisting of five films and a prequel television series, along with games, comics, and tie-in novels, that depicts the adventures of Indiana Jones (character), Dr. Henry Walton "Indiana" Jones, ...
-style pulp setting. It also allows playing a game with an explicitly epic or 'cinematic' overtone (as in ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' or ''
Buffy the Vampire Slayer ''Buffy the Vampire Slayer'' is an American supernatural fiction, supernatural drama television series created by writer and director Joss Whedon. The concept is based on the Buffy the Vampire Slayer (film), 1992 film, also written by Whedon, a ...
'', as opposed to RPGs like '' Vampire: The Masquerade'' or ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
''). Torg provides a unified mechanics system suitable for any setting; character attributes and game mechanics use a single sliding scale ('18' can equally mean an hour of time, a truckload of weight, an expert marksman's skill, or $4,000) and a unified method of task resolution involving a 20 sided die. At the same time it provides an open-ended die mechanic: one twenty-sided die roll, read through a bonus chart, gives the bonus to a character's skill for that attempt. Barring special circumstances, the die may be rolled again (and the subsequent total added to the first roll) each time a 10 or a 20 is rolled. Along with re-rolls gained through spent possibilities, card play, and other possible influences, this allows truly spectacular feats to be accomplished by player characters. The game's backstory involves 'possibility energy', which can be used by Storm Knights to achieve heroic feats. In the game mechanics a spent possibility gives a player a chance to make an additional die roll, potentially leading to greater success. Similarly, an included deck of cards provides bonus rolls or skill points and contains ideas for additional character interaction. Some of these cards can be used instead of Possibility energy. It places an emphasis on groupwork and character interaction by exchange and giving of cards, coordination rules, and the use of "group powers." At the time of its release ''Torg'' 'Infiniverse' campaign was an ambitious attempt at creating an interactive campaign setting. Subscribers to West End's ''Infiniverse'' magazine received response forms, through which they could inform WEG of the progress of their campaigns. Player input actually influenced the campaign setting through a 'rumor' system ('rumors' were introduced in ''Infiniverse'' magazines and published adventures, and the majority of responses would determine whether that rumor was 'true' or not). The ''Infiniverse'' campaign ran until April of 1994.


Setting

The game setting describes a number of different realities, each a different genre, self-contained but with two elements common to all: a ''Darkness Device'' and its linked ruler, the ''High Lord''. Together each is an individual ''cosm'' with its own four ''axioms'' and three ''World Laws''. Each ''cosm'' survives by invading other ''realms'' and converting them to its reality. The inhabitants of most invaded ''realms'' transform into those of the invading ''cosm'', while a few become ''Storm Knights''. ''Storm Knights'' are the
player characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
of Torg. The conversion drains ''possibility energy'' which feeds the ''Darkness Device'' and ''High Lord''. Earth is an unusual ''realm'' rich in ''possibility energy'' and the only way to access all of it was to have a number of ''cosms'' invade at once. This was organized by ''The Gaunt Man'', ''High Lord'' of ''Orrorsh'', the most successful and powerful of the ''High Lords''. Initially six ''cosms'' invaded, all are detailed in the Worldbook, then in their own sourcebook.


''Core Earth''

A near future Earth with basic magic and religious miracles, and without a ''Darkness Device'' and ''High Lord''. Its alternate history has the United States government taken over by a shadowy cabal known as the Delphi Council. ''Core Earth'' is detailed in ''The Delphi Council Worldbook Volume I''.


''The Living Land''

A primitive, mist-filled
Lost World The lost world is a subgenre of the fantasy or science fiction genres that involves the discovery of an unknown Earth civilization. It began as a subgenre of the late- Victorian adventure romance and remains popular into the 21st century. The ...
-style jungle that covers two separate areas of North America; a strip on West coast, and a larger area on the east coast. The invading ''cosm'', ''Takta Ker'' is home to humanoid dinosaurs called edeinos, ruled by the ''High Lord'' Baruk Kaah and its ''Darkness Device'', a huge forest called Rec Pakken. Technology and magic are almost nonexistent, but the inhabitants' religion gives them powerful miracles. ''The Living Land'' sourcebook was the first published for ''Torg'' in 1990.


''The Nile Empire''

A pulp action ''cosm'' combined a restored
Ancient Egypt Ancient Egypt () was a cradle of civilization concentrated along the lower reaches of the Nile River in Northeast Africa. It emerged from prehistoric Egypt around 3150BC (according to conventional Egyptian chronology), when Upper and Lower E ...
that invaded North Africa. It is characterized by 1930s technology working side by side with Egyptian magical astronomy and "weird science" powers and gizmos. Costumed Mystery Men patrolled the alleyways of
Cairo Cairo ( ; , ) is the Capital city, capital and largest city of Egypt and the Cairo Governorate, being home to more than 10 million people. It is also part of the List of urban agglomerations in Africa, largest urban agglomeration in Africa, L ...
. Ruled by Dr. Mobius, also known as Pharaoh Mobius, one of the most devious High Lords. His darkness device was a crocodile-headed idol called Kefertiti. ''The Nile Empire'' sourcebook was the second published for ''Torg'' in 1990.


''Aysle''

''Aysle'', is a magical ''cosm'' with many of the elements of traditional
fantasy fiction Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
, including knights, dwarves and dragons. It covers most of the United Kingdom and parts of
Scandinavia Scandinavia is a subregion#Europe, subregion of northern Europe, with strong historical, cultural, and linguistic ties between its constituent peoples. ''Scandinavia'' most commonly refers to Denmark, Norway, and Sweden. It can sometimes also ...
. ''Aysle'' is ruled by the ''High Lord'' Pella Ardinary and her ''Darkness Device'', an ornate crown called Drakacanus. High magic and low-technology are the dominant ''axioms'', with ''Aysle'' having its own internal war between light and dark. The ''Aysle'' sourcebook was the third published for ''Torg'' in 1990.


''The Cyberpapacy''

Covering France, this is a realm which was initially a repressive, medieval
theocracy Theocracy is a form of autocracy or oligarchy in which one or more deity, deities are recognized as supreme ruling authorities, giving divine guidance to human intermediaries, with executive and legislative power, who manage the government's ...
(that wielded real miracles). En route to Core Earth it melded with a virtual reality and gained
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
technology and attitudes. Ruled by the Cyberpope Jean Malreaux I, his darkness device Ebenuscrux took the shape of a prototypical circuit cross, the symbol of the realm's strange
transhumanist Transhumanism is a philosophical and intellectual movement that advocates the human enhancement, enhancement of the human condition by developing and making widely available new and future technologies that can greatly enhance longevity, cogni ...
version of Gallican Catholicism. This "GodNet" was realm of circuitry and mind, an artificial reality contained within the networked computers of the realm, and stylized as a jazzed-up realm of churches and religious artifacts. Storm Knights unlucky enough to be defeated here could be jacked into the virtual Hell, from which no one ever returned.


''Nippon Tech''

An ultra capitalist nightmare society covering most of Japan where lies and betrayal were as common as breathing, and where martial artists, computer hackers, and
yakuza , also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media (by request of the police) call them , while the yakuza call themselves . The English equivalent for the term ''yak ...
fought to bring down the corporate-controlled government. Ruled by 3327, who was assisted by a darkness device named Daikoku that took the form of a laptop computer.


''Orrorsh''

A Gothic horror realm ("Orrorsh" is an anagram of "horrors") set in Indonesia where the realm's Victorians considered it their
White Man's Burden "The White Man's Burden" (1899), by Rudyard Kipling, is a poem about the Philippine–American War (1899–1902) that exhorts the United States to assume colonial control of the Filipino people and their country.'' In "The White Man's Burden ...
to protect the natives from the unspeakable monsters roaming the countryside. The greatest enemy in Orrorsh, however, was the enemy within: the realm would attempt to seduce Storm Knights to the side of Wickedness. Originally ruled by the greatest of the High Lords, Lord Byron Salisbury (aka The Gaunt Man) from his sinister holdfast, Illmound Keep. His darkness device, Heketon, took the shape of an enormous human heart. He also possessed a powerful artifact, a mirror named Wicked, that permitted him to gain insight into the Nameless One. Early in the war, the actions of several Storm Knights locked The Gaunt Man into a kind of reality bubble; during this interregnum several monstrous beings known collectively as the Hellion Court ruled in his place. As the game progressed, more realms were added:


''The Land Below''

Not a realm per se but a pocket dimension created as an experiment between the Nile Empire and the Living Lands. This dimension featured primitive tribesmen, giant apes, and hostile native animals, all similar to the ''
Pellucidar Pellucidar is the fictional internal surface of a Hollow Earth invented by American writer Edgar Rice Burroughs for a series of action adventure stories. In a crossover event, Tarzan, who was also created by Burroughs, visits Pellucidar. The ...
'' and ''
Tarzan Tarzan (John Clayton, Viscount Greystoke) is a fictional character, a feral child raised in the African jungle by the Mangani great apes; he later experiences civilization, only to reject it and return to the wild as a heroic adventurer. Creat ...
'' books of
Edgar Rice Burroughs Edgar Rice Burroughs (September 1, 1875 – March 19, 1950) was an American writer, best known for his prolific output in the adventure, science fiction, and fantasy genres. Best known for creating the characters Tarzan (who appeared in ...
. Later this dimension intruded upon Core Earth's reality in the eastern United States ("The Land Above"), supplanting some of the Living Lands.


''Space Gods''

A high-technology, spacefaring society out of
Chariots of the Gods ''Chariots of the Gods? Unsolved Mysteries of the Past'' () is a book written in 1968 by Erich von Däniken and translated from the original German by Michael Heron. It involves the hypothesis that the technologies and religions of many ancien ...
that had visited South America centuries before. The Akashans had their own colonial empire of alien races which could be added to the game at the game master's discretion. This realm introduced advanced biotech and psionics to the Possibility Wars. it also introduced the idea of reality trees, a non-invasive organic device capable of merging two realities without damaging the inhabitants. This realm was not controlled by a High Lord. However, a sentient group-mind virus known as the Comaghaz had infected some percentage of the Akashan population, including one of its highly placed citizens, Sarila, and sought to perpetuate itself. The Akashans have no darkness device or means of creating inter-cosmic portals, but came this cosm through naturally occurring wormholes called ''stargates''; many of them don't even realize they are in a different cosm, thinking they have only found another galaxy.


''Tharkold''

The home of a race of magic and technology-using demons that lead a thousand-year war against their world's native human population. Tharkold has been compared to something of a cross between ''
The Terminator ''The Terminator'' is a 1984 American science fiction action film directed by James Cameron, written by Cameron and Gale Anne Hurd and produced by Hurd. It stars Arnold Schwarzenegger as the Terminator, a cybernetic assassin sent back in t ...
'' and ''
Hellraiser ''Hellraiser'' is a 1987 British supernatural horror film written and directed by Clive Barker in his directorial debut. Based on Barker's 1986 novella ''The Hellbound Heart'', the film's plot concerns a mystical puzzle box that summons the ...
'' movies. In the game, the Tharkoldu originally planned to invade the Soviet Union, but the Soviet Army defeated them with the help of an Earth psychic. They later established a small realm in Los Angeles, and subsequently took partial control of
Berlin Berlin ( ; ) is the Capital of Germany, capital and largest city of Germany, by both area and List of cities in Germany by population, population. With 3.7 million inhabitants, it has the List of cities in the European Union by population withi ...
, splitting their reality with the New Nile Empire. Ruled by Jezrael, a human slave/soldier who took control after the previous High Lord, the technodemon Kranod, failed in his invasion attempts. The darkness device took the form of a carved rod and was named Malgest.


''Terra''

Not an invading realm but rather the home cosm of the invaders from the Nile Empire, this was a more straightforward pulp realm without the ancient Egyptian trappings and magic. According to the cosmology of ''Torg'', in the beginning each dimension, or cosm, was separate from every other. However, a ravenous entity known as ''The Nameless One'', who fed on the energy of the cosms, created several intelligent machines known as ''Darkness Devices'' and scattered them throughout the cosms. Wherever they landed, the Darkness Devices bonded with an inhabitant of the cosm, giving him great power. Those who possessed Darkness Devices were known as ''High Lords''. Through the power of his Darkness Device, a High Lord could rip open a portal to other cosms. By sending an invasion force through the portal, the High Lord could slowly remake the target cosm into a duplicate of his own while concurrently draining the target cosm of its ''possibility energy''. Because the invader's reality remade the physical laws of the beachhead, his armies were much more effective in combat than the target's defense force. For instance, if a low-tech, high-magic cosm invaded a higher-tech cosm, the defenders' guns would stop working while the invaders would have access to spells for which the defenders had no known defense. In this way, invading other cosms provided both new lands to conquer and tremendous power which a High Lord could use to extend his lifespan, give himself new abilities, and even modify the physical laws of his home cosm. Amongst the cosms known in ''Torg'', the most successful and powerful High Lord was ''The Gaunt Man'', High Lord of Orrorsh. He had been invading and destroying other cosms for thousands of years before the game opened. According to the backstory of ''Torg'', the Gaunt Man stumbled across the cosm of Earth in his travels and was astounded by the amount of possibility energy available for the taking. Unfortunately for him, that same amount of energy made it impossible for the Gaunt Man to simply invade Earth as he had so many others; the energy backlash would have overwhelmed his portal. The Gaunt Man therefore began forming alliances with the High Lords of several other worlds. They would all invade Earth near-simultaneously, spreading the energy backlash across all their fronts. This invasion is the setting for the game—each invader brings his own, strikingly different realm to Earth so that different physical locations across the globe also have different laws of reality. Players could design characters for any of these realms, so a party of adventurers might contain a magician, a cop, a vampyre hunter, a super-hero, a cybernetically-enhanced gunrunner, a dwarf miner, a six-foot dinosaur priest, or a beetle-like alien with a bad temper, and any of these characters might eventually learn sword fighting, kung fu, magic, or net-hacking.


Game history

The title was originally an acronym for the in-house development name: ''The Other Roleplaying Game''. Unable to find a better name, the name was adopted as the official name and applied to the game. Names that were considered but rejected include ''Shadow Wars'', ''Shadow Spawn'', ''Twilight Shadows'', and ''Endless Earth''. ''Torg'' initially achieved some success in a saturated market. Reviews (both contemporary to the release of ''Torg'' and since then) generally cited the uniqueness of the cinematic elements (''e.g.'', the drama deck), the flexibility of rules system, and the expansiveness of the setting. However, various factors such as poor quality control in new products, a large amount of required game material to purchase, and lack of support from publications outside the WEG studio, meant that by 1994 only a few hardcore fans remained. Various attempted sales of the property and failed attempts at revising and resurrecting the game ensued. In 1995, Omni Gaming Products released the first issue of a new ''Infiniverse'' magazine, ignoring many of the series-ending events of WEG's final published adventure ''War's End'' in the interest of continuing the game under their own management. This quickly fell through. By 2004, ''Torg'' was again under ownership of West End Games (although WEG itself was under new ownership) and a new version was under development. An announcement by WEG's then-current owner on the official ''Torg'' forums explained further: ''"To that end, we are beginning our "countdown to the new ''Torg''" event at GenCon 2005; at this event we will have at least two products designed for established ''Torg'' fans, but which will hopefully be approachable enough for new people who would want to get started in the grandeur of the ''Torg'' universe early.'' Ultimately, 2005 came and went without the arrival of the new ''Torg'' game. Due to expending resources and time to developing and publishing the new '' D6'' games also by WEG (''D6 Fantasy'', ''D6 Adventure'', & ''D6 Space''), it became necessary to push ''Torg'' into 2006. The new release date was to be in the Fall of 2006. ''"Without giving too much away, this will be the beginning of a grassroots effort to get people excited and thinking about ''Torg'' again. Those waiting for next year's second edition will get a well-tested system and a universe ready for multi-genre action, and fans who want to come along for the ride through the coming year will learn more about the secrets and mysteries of the ''Torg'' universe than they've ever known before."'' In addition to an upcoming second edition ("''Torg 2.0''"), WEG released ''Torg Revised & Expanded'' (dubbed ''Torg 1.5''), in order to invigorate interest among longtime fans and to generate interest in backstock of first edition ''Torg'' merchandise. This book was released in May 2005 as a PDF file, and was slated to be released as a limited-edition hardback in June 2005, though the release date was subsequently pushed back to July and finally released in August. A limited run of leftover softcover editions, printed for distribution at the 2005 Origins RPG convention, were also made available on WEG's website. The announced ''Torg 2.0'' was never produced.


Publications


Sourcebooks

* WEG20501 ''Torg'' boxed set, includes Rulebook, Adventure Book, Worldbook, 156 Drama deck cards + 10 blank cards, and 1d20, 1990. * WEG20505 '' The Living Land'', sourcebook and adventures in a lost world realm, 1990. * WEG20506 '' The Nile Empire'', sourcebook and adventures in a pulp fiction age, 1990. * WEG20507 '' Aysle'', sourcebook and adventures in the fantasy realm, 1990. * WEG20508 ''Cyberpapacy'', sourcebook and adventures during a Cyberpunk inquisition, 1990. * WEG20509 ''Nippon Tech'', sourcebook and adventures in Manga espionage run Japan, 1991. * WEG20510 '' Orrorsh'', sourcebook and adventures in the Horror realm, 1991. * WEG20511 ''Space Gods'', sourcebook and adventures in a future Aztech biotech reality, 1991. * WEG20512 '' Tharkold'', sourcebook and adventures of the demoniac techno-horror Hellraiser kind, 1992. * WEG20513 ''The Delphi Council, Worldbook Volume 1'', sourcebook and adventures in a sundered core Earth, 1992. * WEG20515 ''Terra'', sourcebook and adventures in the pulp heroic world that spawned the Nile Empire, 1994.


Supplement

* WEG20556 ''The GodNet'', new rules locations and equipment for Cyberpapacy's virtual reality, 1991. * WEG20559 ''Pixaud's Practical Grimoire'', new spells, indexes and revisions to the Magic system, 1991. * WEG20560 ''Kanawa Personal Weapons'', list of various light weapons with descriptions and statistics, 1991. * WEG20562 ''The Land Below'', rules, maps and adventures in the fringe reality beneath the realms, 1991. * WEG20564 ''Kanawa Heavy Weapons'', list of various heavy weapons with descriptions and statistics, 1991. * WEG20570 ''Creatures of Aysle'', description and stats of various creatures in Aysle, 1991. * WEG20577 ''Ravagons'', details on the realm and playing of Ravagons, 1991. * WEG20567 '' Kanawa Land Vehicles'', list of various vehicles with descriptions and statistics, 1992. * WEG20568 ''Infiniverse Campaign Game Update Volume I'', update on the first 18 months of the Infiniverse, 1992. * WEG20569 ''The Storm Knights' Guide to the Possibility Wars'', 1992. * WEG20570 ''Los Angeles, Citybook'', characters and adventures in Los Angeles, 1992. * WEG20574 '' Creatures of Orrorsh'', description and stats of various creatures in Orrorsh, 1992. * WEG20575 ''Creatures of Tharkold'', description and stats of various creatures in Tharkold, 1993. * WEG20577 ''Character Collection'', ready made characters, 1993. * WEG20582 ''Infiniverse Campaign Game Update Volume II'', update on the third year of the Infiniverse, 1993. * WEG20585 ''The High Lords' Guide To the Possibility Wars'', 1993. * WEG20523 ''Tokyo, Citybook'', characters and adventures in Tokyo, 1993. * WEG20586 ''Clerics'', an exploration of religion in the realms, 1994. * WEG20587 ''Infiniverse Campaign Game Update Volume III'', update on the fourth year of the Infiniverse, 1994. * WEG20525 ''Berlin, Citybook'', characters and adventures in Berlin, 1995.


Adventures

* WEG20501 ''The Lizard and the Lightning'', choose-your-own adventure included in Rulebook, 1990. * WEG20551 '' The Destiny Map'', gamemaster screen and part 1 of the ''Relics of Power'' adventure trilogy, 1990. * WEG20552 ''
The Possibility Chalice ''The Possibility Chalice'' is the second of three adventures in the ''Relics of Power'' trilogy published by West End Games (WEG) in 1990 for the cross-genre role-playing game ''Torg''. Description In ''The Destiny Map'', Part One of the ''Re ...
'', part 2 of the ''Relics of Power'' adventure trilogy, 1990. * WEG20553 ''The Forever City'', part 3 of the ''Relics of Power'' adventure trilogy, 1990. * WEG20554 ''The Cassandra Files'', a host of adventures from the secret files of the Delphi council, 1990. * WEG20555 ''Queenswrath'', adventures in Aysle, 1990. * WEG20557 ''The High Lord of Earth'', the battle for Core Earths reality, 1991. * WEG20558 ''Full Moon Draw'', adventures across the six realms, 1991. * WEG20561 ''Operation - Hard Sell'', espionage in Nippon and the Living Land, 1991. * WEG20563 ''The Crucible of Pain'', mureder maddness and mayhem in the six realms, 1991. * WEG20565 ''City of Deamons'', Earth is besieged by beings from another realities, 1992. * WEG20566 ''Cylent Scream'', adventures in the six realms, 1991. * WEG20572 '' The Temple of Rec Stalek'', an adventure in the Living Land, 1992. * WEG20573 ''Central Valley Gate'', relieve a small California town of 3 invading realms, 1992. * WEG20580 ''When Axioms Collide'', save the GodNet from an Orroshian nightmare, 1992. * WEG20581 ''the Gaunt Man Returns'', travel the realms to stop the Gaunt Man, 1992. * WEG20578 ''No Quarter Given'', enter Orrorsh to defeat a competing group of adventurers, 1993. * WEG20590 ''Wars End'', how will the reality war end, you decide, 1995.


Torg: Eternity

When West End Games ceased operations in July 2010, Torg was sold to a German game company, Ulisses Spiele. The July 31, 2014, email newsletter from DriveThruRPG announced that Ulisses Spiele were planning new Torg titles for 2015. Meanwhile, the company had made most of the back catalog available for purchase as PDF downloads in their webstore, aside from the original boxed set. In 2016 Ulisses Spiele announced that new edition would be released in 2017 under the title, ''Torg: Eternity''. Ulisses Spiele started a
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
on May 31, 2017, for the new edition of Torg, named "Torg Eternity". The Kickstarter succeeded, generating $355,992 against a goal of $8,000. Ulisses Spiele continued to run Kickstarters for the release of additional sourcebooks. Early setting changes included the renaming of Nippon Tech to Pan-Pacifica, and Tharkold's permanent arrival in Russia as part of the original invasion of the cosm.


Sourcebooks

The following core sourcebooks have been produced to date. * UNA10000 Core Rules (2017), * UNA10020 The Living Land * UNA10045 The Nile Empire * UNA10058 Ruins of the Living Land * US82017 Aysle * US82039 The Cyberpapacy * US82058 Heroes of the Possibility Wars Volume 1 * US82065 Tharkold * US82112 Orrorsh * US82129 Pan-Pacifica


Adventures

The following supplements have been produced to date. * UNA10004 Day One (2017), * UNA10007 Delphi Missions - Rising Storm (2017), * UNA10022 The God Box * UNA10024 Delphi Missions - Living Land * UNA10047 The Fires of Ra * UNA10049 Delphi Missions - Nile Empire * US82021 Revenge of the Carredon * US82022 Delphi Missions - Aysle * US82034 When Cosms Collide * US82043 Unhallowed Data * US82044 Delphi Missions - Cyberpapacy * US82056 Relics of Power Redux * US28067 Blood on the Blasted Lands * US82068 Delphi Missions - Tharkold * US82131 Operation: Soft Sell * US82132 Delphi Missions - Pan-Pacifica


Drawbacks

While the breadth of ''Torg'' was one of its most exciting features, it could also cause significant problems. Because the scope of the game was so broad, and it incorporated such a wide variety of skills, the game became unwieldy to some players. Further, in some cases simple rules given in the basic set were thrown out or expanded in sourcebooks, so that players moving between campaigns sometimes found the rules were not what they were used to; even some of the character templates from the boxed set were not completely compatible with the rules in the sourcebook for their home cosm. This breadth of scope also served to ratchet up the game's expense: each of the game's realms was detailed in its own sourcebook, and those sourcebooks included rules that weren't covered in the main rulebook. For instance, if a character wanted to build his own magic spells, the player needed to own (or at least have access to) the '' Aysle'' sourcebook. Likewise, psionics were covered in the ''Space Gods'' sourcebook, martial arts in the ''Nippon Tech'' book, pulp powers and gizmos in '' The Nile Empire'' and ''Terra'' sourcebooks, and cyberware/bionics in the ''Cyberpapacy''. Note, however, that if a Cyberpapacy character wanted to hack the GodNet, they needed yet another supplement for those rules. While this allowed a group to take their game in any direction they wished, it made it difficult to keep up with all the rules. This is especially true because long-term campaigns tend to lead to cross-genre characters, such as mages with cybernetics, or espionage agents who learned the Occult. It reached a point where even published adventures would forget, ignore, or skim over previously established rules. Successive materials suffered from power creep: as more books were released, the rules and equipment tended to escalate the relative level of power available to player characters and NPCs alike. The ''Living Lands Sourcebook'', while initially formidable, was soon superseded by advanced alien weaponry, more powerful miracles, cybernetics, occult magic, and psionics published in subsequent books. The later material displayed a penchant for humor, often at the cost of breaking the mood. The edeinos of the Living Lands proved a popular target, transforming to other realities and becoming among other things "Skippy the Edeinos" (who in the campaign setting came complete with an action figure), a Nile Empire "Rocket Ranger" named Captain Verdigris, and an Elvis impersonator. Supplements such as ''The High Lords Guide to the Possibility Wars'' went so far as to address this issue and advise readers to read the original material on edeinos to make them more dangerous/serious and ignore the trend WEG had itself established. The Nile Empire also often slipped from the genre of pulp heroes into outright self-referential parody. For example, Nile Empire ninja engaged in elaborate martial art moves and high-pitched battle cries, compared to their stealthy Nippon Tech counterparts who would mock them. Scene titles in the published adventures were often elaborate puns, and there was a ''Five Realms'' role-playing game-within-the-game where the author Jeff Mills was a parody of game designer Greg Gorden, and who eventually went on to help save the world in the final published adventure, ''War's End''. One advantage of the game was that with a virtual army of "Storm Knights," player characters could be fit in to anywhere on the planet. However, this led to a huge "supporting cast" of characters. The initial characters featured in the first trilogy of novels were implied to have great destinies but for the most part slid into obscurity. Individual writers and artists had their own preferred cast of characters they featured in the published supplements, novels, and adventures they worked on. One supplement, the ''Character Collection'', featured a contest of reader submissions for best characters. The five winners were then incorporated into a subsequent published adventure. The result was an overly large cast of characters where no one individual or group made an impression or could be identified as the primary identifiable characters of the game. Another problem stemmed from the fact that visiting other realms meant travelling to geographic locations and cultures with which many players and gamemasters were not familiar. For example, there is a specific reference to 1930s gangsters "with an Arab slant," though most players simply did not know how to give such a "slant." Similarly, a lot of references were made to the culture clash between the Victorians and Indonesians, without specific information. In practice, this tended to be ignored in the game's own adventure modules, despite the vague references to culture in the rules books. Also, as not surprising for a U.S. game aimed at U.S. customers, Torg was highly U.S.-centric. At one time or another every invading cosm except one occupied part of the United States, and most of the real-world political focus was on the U.S. government, which was taken over in a political coup by a fascist Senator. Four of the ten book-length adventure modules were set in the United States, with three of those (''City of Demons'', '' Operation: Hard Sell'', '' Central Valley Gate'') set in California. The final major act of the concluding adventure, ''War's End'', was also set in California. Finally, in some quarters the game was criticized for its alleged anti-Japanese sentiment, as the Nippon Tech realm played into many of the fears and concerns of Japanese business dominating the U.S. industries in the late 80s/early 90s. The portrayal of the Cyberpapacy provoked claims of
anti-Catholicism Anti-Catholicism is hostility towards Catholics and opposition to the Catholic Church, its clergy, and its adherents. Scholars have identified four categories of anti-Catholicism: constitutional-national, theological, popular and socio-cul ...
as well with its papacy that among other things spread an artificial AIDS virus. It has to be said that within the game it was actually the Core Earth Japanese and Catholics who were "good guys" fighting evil invaders who embodied these stereotypes. However, that distinction was often lost upon many, and WEG did heavily promote these stereotypical elements in their gaming products even while attributing them to fictional invaders.


Reception

Stewart Wieck Stewart Douglas Wieck (May 10, 1968 – June 22, 2017) was one of the founders of the publishing company, White Wolf, Inc. He was also one of the original writers of Mage: The Ascension. Career Stewart Wieck was born in Freeport, Illinois, in 1 ...
reviewed ''Torg'' in '' White Wolf'' #21 (June/July 1990), rating it a 5 out of 5 and stated that "In conclusion, I can only say that ''Torg'' receives my highest possible recommendation. This game is going to set a standard which may remain unequaled for a long time. The emphasis on storytelling, fun mechanics, and an engrossing setting combine to create a nearly unbeatable RPG experience." In the July 1990 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' (Issue 16), Paul Mason found the combat mechanics fairly pedestrian, saying, "All that can be said of this is that it is serviceable and not overly complex." He also found that "the artwork is weak for a product of this prestige." He concluded, "the game reminds me just a little too much of Pacesetter's doomed introductory product ''Sandman'', which featured a similar heady, eclectic blend." In the February 1991 edition of ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' (Issue 166),
Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a Briti ...
liked the multi-genre aspect of the game, in which players could be immersed in a medieval fantasy London one session and in a cyberpunk Paris the next. He also liked the quick resolution for skill checks and combat; although it did require some table checking, it was fast and adaptable. He noted that magic and healing were "neatly handled and fit into the system with a minimum of fuss." Bambra criticized the varying quality of the rules, saying, "some places are very clear, but re-readings are needed to grasp to what is being said in other areas." He also found the quality of artwork varied greatly. Overall, Bambra thought ''Torg'' was "a major addition to the role-playing games currently available." In the July 1992 edition of ''Dragon'' (Issue 183), Martin Wixted called ''Torg'' "one of the most gripping role-playing games I have ever encountered." However, he cautioned that it was "not for the rule-dependent gamer." In the August 1992 edition of ''Dragon'' (Issue 184),
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
reviewed ''Tharkold'', a supplement describing the demons invading Los Angeles. Of ''Tharkold'', Swan said that West End designers "have hit their stride." He noted that "absent in previous TORG products but delightfully present here is an undercurrent of black humor." In a retrospective review of ''Torg'' in '' Black Gate'', Matthew David Surridge said "The possibility energy that made the player characters heroes was, in essence, imagination. ''Torg'', as a game, was literally driven by imagination on numerous different levels." In his 2023 book ''Monsters, Aliens, and Holes in the Ground'', RPG historian Stu Horvath noted, "
he game's He or HE may refer to: Language * He (letter), the fifth letter of the Semitic abjads * He (pronoun), a pronoun in Modern English * He (kana), one of the Japanese kana (へ in hiragana and ヘ in katakana) * Ge (Cyrillic), a Cyrillic letter call ...
expansive possibilities both make ''Torg'' attractive to players and stifle its playability." Horvath pointed out that players needed to purchase a new sourcebook for each of the separate regions of ''Torg'', saying "Seemingly every new ''Torg'' book introduced a new system, decentralizing the game's mechanics and raising the overall power level. Coupled with the rapidly advancing metaplot, ''Torg'' was expensive to jump into and dizzying to keep up with." Horvath also found "The production values are also surprisingly low. The
boxed set A boxed set or (its US name) box set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box, hence 'boxed', and offered for sale as a single unit. Music Artists ...
is adequate, but many subsequent books have inferior illustrations, which distinctly disadvantage ''Torg'' when compared to the strong aesthetics of '' Rifts'' and ''
Shadowrun ''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic in fiction, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime fiction, crime, wit ...
''.


Reviews

*'' Challenge'' #44 (1990)
Review
in
Shadis ''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an inde ...
#8


References


External links


The Storm Has A Name...
- Extensive site by Kansas Jim, author of the ''Torg Revised & Expanded'' (AKA ''Torg 1.5'') rulebook. * *{{cite web , url=http://www.rpg.net/news+reviews/reviews/rev_6868.html , first=Robert J. , last=Grady , title=Torg: Roleplaying the Possibility Wars Playtest Review , publisher=
RPGnet RPGnet is a role-playing game website. It includes sections on wargaming, wargames, tabletop games and video games, as well as columns on gaming topics. RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian Dav ...
, date=April 8, 2002
Torg at the Pen and Pencil database
Campaign settings Role-playing games introduced in 1990 Science fantasy role-playing games West End Games games