Superliminal
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''Superliminal'' (previously ''Museum of Simulation Technology'') is a 2019 surreal
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
released by Pillow Castle Games. The game, played from a
first-person perspective A first-person narrative (also known as a first-person perspective, voice, point of view, etc.) is a mode of storytelling in which a storyteller recounts events from that storyteller's own personal point of view, using first-person grammar suc ...
, incorporates gameplay elements around
optical illusion In visual perception, an optical illusion (also called a visual illusion) is an illusion caused by the visual system and characterized by a visual perception, percept that arguably appears to differ from reality. Illusions come in a wide varie ...
s and
forced perspective Forced perspective is a technique that employs optical illusion to make an object appear farther away, closer, larger or smaller than it actually is. It manipulates human visual perception through the use of scaled objects and the correlation bet ...
; notably, certain objects when picked up can be moved towards or away from the player, but when placed back down, scale to the size as the player had viewed them, enabling the player to solve otherwise impossible puzzles to complete the game. ''Superliminal'' was released for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
in November 2019, for
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
, and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
in July 2020, for
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and
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in November 2020, and for
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
and
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
in November 2022. Also, it was released for
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in June of 2024 and Android in July of 2024. It received generally positive reviews from critics.
Multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
support and other modes were added to the game after launch.


Gameplay

''Superliminal'' is a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
played from the
first-person perspective A first-person narrative (also known as a first-person perspective, voice, point of view, etc.) is a mode of storytelling in which a storyteller recounts events from that storyteller's own personal point of view, using first-person grammar suc ...
. The player-character is a participant in a dream therapy program, but during the study, the character becomes trapped in a recurring dream cycle, meaning that they will wake up from dreams in dreams, and is guided by the voice of the study's overseer, Dr. Glenn Pierce, on how to escape from the dream. Most puzzles involve traversing through a series of rooms to reach their exits. The exit door may be closed and require a button to be held down to open, or atop a higher platform out of reach, or may not be immediately visible. To reach the exit, the player can manipulate certain objects in the game world. The bulk of such interactions are based on the use of
forced perspective Forced perspective is a technique that employs optical illusion to make an object appear farther away, closer, larger or smaller than it actually is. It manipulates human visual perception through the use of scaled objects and the correlation bet ...
: the player can pick up a waist-high cube, which is then kept at its apparent current size from the player's perspective. The player can then look elsewhere around the room, with the cube maintained at the same viewpoint, and drop that cube at that location (at the furthest distance observed), where the cube will scale up or downwards in size based on the new perspective. Taking the waist-high cube and looking downwards towards the floor when dropping it will make the cube shrink in size, while looking upwards towards the ceiling and dropping will make it grow large. This process can be repeated indefinitely, allowing the player to manipulate these scalable objects as to create platforms to reach the exit or clear obstacles blocking them. Later areas of the game introduce new mechanics to this. Some objects exist as ''
trompe-l'œil ; ; ) is an artistic term for the highly realistic optical illusion of three-dimensional space and objects on a Two-dimensional space, two-dimensional surface. , which is most often associated with painting, tricks the viewer into perceiving p ...
'' illusions with segments of two-dimensional art on various walls and surfaces, and the player must find the appropriate angle to view the object and make it appear whole to then be able to grab it.


Plot

The player heads to the Pierce Institute to get some therapy from its new SomnaSculpt technology which is designed to provide dream therapy to patients. They are put to sleep and placed in a testing environment constructed in their dreamworld, where they are capable of performing reality bending feats such as changing the size of items based on perspective or instantly creating copies of them. However, the player fails to wake up at their appointed time, ending up back inside the dreamworld. A Pierce Institute doctor, Dr. Glenn Pierce, communicates to the player through radios, explaining that they have completely lost track of the player, and that the player is likely traveling through successive dream layers. Meanwhile, the AI administering the dream therapy advises the player to initiate an "Explosive Mental Overload" in order to trigger the "Emergency Exit Protocol" and escape the dreamworld. Eventually, the player travels through enough dream layers to trigger the Emergency Exit Protocol, but it fails due to an unknown error. The AI concludes that SomnaSculpt therapy failed to eliminate the player's negative emotions; hence they cannot leave the dreamworld. The AI then advises the player to find their own way out. With the player now trapped, the dreamworld becomes increasingly surreal. Eventually, the player creates a dream paradox and ends up in the realm of Whitespace where all sense of reality is lost. The player is eventually able to navigate their way out of Whitespace, and Dr. Pierce congratulates them, revealing that the entire journey occurred just as planned, as it was a way to make the player see things from every different perspective, which will help them grow as a person. Dr. Pierce also advises that even though the therapy occurred in the dreamworld, everything the player learned is as real as they want it to be. The player then returns to the room they began in, where Dr. Pierce tells them to wake up.


Development

''Superliminal'' was developed by the six-member team of Pillow Castle, led by Albert Shih, a student from the
Entertainment Technology Center The Entertainment Technology Center (ETC) is a department at Carnegie Mellon University in Pittsburgh, Pennsylvania, United States. It is located at the Pittsburgh Technology Center. The ETC offers a two-year Masters of Entertainment Technology ...
(ETC) at
Carnegie Mellon University Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania, United States. The institution was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools. In 1912, it became the Carnegie Institu ...
. Shih had developed the foundation of the game while an undergraduate student at ETC around 2013 as part of a programming assignment, looking for "what kind of interesting first person game can I build by just moving cubes around?" He improved upon the concept during his graduate work, establishing Pillow Castle in January 2014 and obtaining assistance from four other ETC students to build out the game. Shih had been inspired by successful games like ''
Risk of Rain ''Risk of Rain'' is a 2013 roguelike platform game developed by Hopoo Games. Initially made by a two-student team from the University of Washington using the GameMaker engine. The game was funded through Kickstarter before being released on Mic ...
'' and '' Antichamber'' that had been made by small teams to continue his work on ''Superliminal''. '' Antichamber'' was particularly influential to Shih, as it directed and encouraged the player to
think outside the box Thinking outside the box (also thinking out of the box or thinking beyond the box and, especially in Australia, thinking outside the square) is an idiom that means to think differently, unconventionally, or from a new perspective. The phrase also ...
to discover the solutions to its puzzles, an idea he wanted to recapture in ''Superliminal''. In a similar fashion, Shih likened ''Superliminal''s scaling puzzles to the portal-based ones in ''
Portal Portal may refer to: Arts and entertainment Gaming * ''Portal'' (series), a series of video games developed by Valve ** ''Portal'' (video game), a 2007 video game, the first in the series ** '' Portal 2'', the 2011 sequel ** '' Portal Stori ...
'', designing the puzzles to create moments of epiphany for the player. The core concept behind ''Superliminal'' is based on
forced perspective Forced perspective is a technique that employs optical illusion to make an object appear farther away, closer, larger or smaller than it actually is. It manipulates human visual perception through the use of scaled objects and the correlation bet ...
, with Shih referencing the common tourist photos of people using forced perspective to appear as if they are pushing or holding up the
Leaning Tower of Pisa The Leaning Tower of Pisa ( ), or simply the Tower of Pisa (), is the , or freestanding bell tower, of Pisa Cathedral. It is known for its nearly four-degree lean, the result of an unstable Foundation (engineering), foundation. The tower is on ...
. Achieving the scaling mechanic in the Unity engine was itself straight-forward according to Shih. When the player picks up an object, the game tracks the object's size and the distance. Then, as the player looks around, the game figures the new distance to the farthest point directly in front of the player, and scales the object's size proportional to the change from the original distance. The more difficult factor Shih had found was accounting for the complex shapes of some objects and where the player expected the center viewpoint to be at. Other puzzles in the game involving the projecting and de-projecting of 3D objects onto 2D planes used Unity's camera and projector objects with the only challenge being related to the camera depth, something that Shih said was not well-supported in Unity, but credits programmer Phil Fortier for solving. The scaling puzzles proved to have some trouble in playtesting since players could come up with possible solutions that ultimately were not working and the game unable to provide feedback for why. Instead of having players being able to jump, which the scaling made inconsistent, they instead let the player mantle up ledges, making it easier to guide players to a solution. The game was revealed as ''Museum of Simulation Technology'' as a tech demo. The demo was first featured at the 2013
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during its Sense of Wonder Night, an event dedicated to
indie game An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A ...
s. The demo won the event's "Best Technology" and "Audience Award". The tech demo was publicly released in January 2014, along with submission into the
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(IGF) Student Competition for 2014, where it won along with ''Risk of Rain'' and '' Engare''. The public tech demo became of high interest, with the
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subforum "/r/gaming" voting Shih's post announcing the demo as the 4th highest post as of 2015 with strong comparisons to ''
Portal Portal may refer to: Arts and entertainment Gaming * ''Portal'' (series), a series of video games developed by Valve ** ''Portal'' (video game), a 2007 video game, the first in the series ** '' Portal 2'', the 2011 sequel ** '' Portal Stori ...
''. By 2015, most of the ETC students who were working on the game had graduated and left Pillow Castle. Shih worked part-time on the game while working at other jobs. Shih spent much of the time since 2014 to evaluate the direction to take the game, eventually working full time on the game and hiring additional staff to complete the title. The game was formally announced under the new title ''Superliminal'' in June 2019, It was announced for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
as an
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timed exclusive in August 2019, along with release of its full trailer. A
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
version was announced in December 2019 with plans for release in April 2020. The PlayStation 4 release was delayed to July 7, 2020 alongside ports for the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
.
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
and
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
versions were announced and released on November 21, 2022. Console ports of ''Superliminal'' were developed by PlayEveryWare. The game was released on
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for computers on November 5, 2020. This version includes a
developer commentary An audio commentary is an additional audio track, usually digital, consisting of a lecture or comments by one or more speakers, that plays in real time with a video. Commentaries can be serious or entertaining in nature, and can add informatio ...
and a challenge mode. A free update in November 2021 brought a time-limited experimental multiplayer mode called "Group Therapy" to the Windows version based on the
battle royale genre Battle royal (, also battle royale) traditionally refers to a fight involving many combatants, usually conducted under either boxing or wrestling rules, where the winner is the one who registers the most wins. In recent times, the term has been ...
, where up to twelve players race through randomly-generated puzzle rooms to reach the exit to each first. A
cooperative A cooperative (also known as co-operative, coöperative, co-op, or coop) is "an autonomy, autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned a ...
mode that allows up to four people to play through the game's story and five additional "Group Therapy" maps were added in a free update in December 2021.


Reception

''Superliminal'' received "generally favorable reviews" according to review aggregator
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. As of August 2023, the Xbox One version of the game was the highest-rated game of all time by users on Metacritic. The game's core mechanic was praised, while criticism was leveled at the game's story and brief length.


Accolades

The game was nominated for "Game, Puzzle" at the NAVGTR Awards.


References


External links

* {{official, http://www.pillowcastlegames.com/ 2019 video games First-person video games Nintendo Switch games PlayStation 4 games PlayStation 5 games Puzzle video games Single-player video games Surrealist video games Video games about dreams Video games developed in the United States Video games inspired by M. C. Escher Video games with commentaries Windows games Xbox One games Xbox Series X and Series S games PlayEveryWare games