Engare
''Engare'' is a puzzle game created by Iranian game designer Mahdi Bahrami and soundtracked by Mim Rasouli, playable on PC and MacOS. Describing itself as "a game about motion and geometry", ''Engare'''s design is based upon Islamic art and sacred geometry. The game consists of two gameplay modes: a puzzle-solving mode, where the player has to recreate shapes shown onscreen by placing a point on a moving object, akin to a Spirograph tool, and a free-form art tool allowing the player to design their own patterns. First prototyped in 2010, ''Engare'' was released in October 2017, and retails for $6.99 on Steam and Bahrami's website. The game's release was delayed by difficulties caused by international sanctions imposed upon Iran, making it difficult for Bahrami to travel and access resources. Background Bahrami has described the influences behind both the game's aesthetics and mechanics. The traditional Islamic geometric patterns featured in the game are widespread in Iran ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Mahdi Bahrami
Mahdi Bahrami ( fa, مهدی بهرامی) is an Iranian computer programmer, video game designer and developer. Early life He was born in Isfahan. He was interested to the programming and mathematics from his childhood. He went to the Netherland ) , anthem = ( en, "William of Nassau") , image_map = , map_caption = , subdivision_type = Sovereign state , subdivision_name = Kingdom of the Netherlands , established_title = Before independence , established_date = Spanish Netherl ...s aged 19, where he made video games like '' Engare'' and '' Farsh''. Awards * IGF Student Showcase winner" San Francisco, 2014 *Culture Award at Tehran Games Festival" Tehran, 2017 *Best Game Design at Tehran Games Festival" Tehran, 2017 *IndieCade Nominee" Los Angeles, 2015 *Most innovative game at Tehran Game Convention" Tehran, 2017 *Sense of Wonder Night official selection" Tokyo, 2010 References Living people Video game directors Iranian people in the video game industry Peo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
MacOS
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Design Tool
Design tools are objects, media, or computer programs, which can be used to design. They may influence the process of production, expression and perception of design ideas and therefore need to be applied skillfully. Objects New ideas can come by way of experimenting with tools and methods. Some designers explore ideas using pencil and paper. Others use many different mark-making tools and resources from computers to sculpture as a means of inspiring creativity. Traditionally, objects like pencil, compass, ruler, drawing triangle have been considered design tools and have been used to characterize design and designers. One reason for the success of traditional design tools such as pencil and paper is that these tools can be used without any special knowledge and their usage facilitates a continuous flow of thoughts. Media The appropriate development and presentation tools can substantially change how an audience perceives a project. The media used for design can be divided in t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Islamic Geometric Patterns
Islamic geometric patterns are one of the major forms of Islamic ornament, which tends to avoid using figurative images, as it is forbidden to create a representation of an important Islamic figure according to many holy scriptures. The geometric designs in Islamic art are often built on combinations of repeated squares and circles, which may be overlapped and interlaced, as can arabesques (with which they are often combined), to form intricate and complex patterns, including a wide variety of tessellations. These may constitute the entire decoration, may form a framework for floral or calligraphic embellishments, or may retreat into the background around other motifs. The complexity and variety of patterns used evolved from simple stars and lozenges in the ninth century, through a variety of 6- to 13-point patterns by the 13th century, and finally to include also 14- and 16-point stars in the sixteenth century. Geometric patterns occur in a variety of forms in Is ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Sacred Geometry
Sacred geometry ascribes symbolic and sacred meanings to certain geometric shapes and certain geometric proportions. It is associated with the belief that a god or goddess is the creator of the universal geometer. The geometry used in the design and construction of religious structures such as churches, temples, mosques, religious monuments, altars, and tabernacles has sometimes been considered sacred. The concept applies also to sacred spaces such as temenoi, sacred groves, village greens, pagodas and holy wells, Mandala Gardens and the creation of religious and spiritual art. As worldview and cosmology The belief that a god or goddess created the universe according to a geometric plan has ancient origins. Plutarch attributed the belief to Plato, writing that "Plato said god geometrizes continually" (''Convivialium disputationum'', liber 8,2). In modern times, the mathematician Carl Friedrich Gauss adapted this quote, saying "God arithmetizes". Johannes Kepler (1571 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Iran Computer And Video Games Foundation
The Iran Computer and Video Games Foundation (ICVGF), also known as the National Foundation for Computer Games (NFCG), is an Iran, Iranian nonprofit organization established by the Ministry of Culture and Islamic Guidance to control and support the video game industry in Iran. Established in 2007, the ICVGF is responsible for publishing and releasing video games, supporting Iranian Video game developer, video game developers, teaching video game development, and monitoring the activities of LAN gaming centers in Iran. The ICVGF is also responsible for banning foreign video games that are not compatible with Iran's political views, and filtering video game websites that do not meet governmental rules. Duties The main duties of the ICVGF are: * Supporting and promoting game development in Iran * Educating Iranian game designers, developers, and artists in Iran * Managing the Entertainment Software Rating Association and the Game Development Institute * Hosting officially-sanctio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Independent Games Festival
The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media,About the IGF , www.IGF.com. later known as , IGF is now owned by after UBM's acquisition. The IGF competition awards a total of $50,000 in prizes to independent developers in Main Competition and Student Competition categories, and held around the same time as the [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Giant Bomb
''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news, and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time'' magazine as one of the Top 50 websites of 2011. Originally part of Whiskey Media, the website was acquired by CBS Interactive in March 2012 before being sold to Red Ventures in 2020, then to Fandom in 2022. After being terminated from his position as editorial director of ''GameSpot'', Gerstmann began working with a team of web engineers to create a new video game website. His intent was to create "a fun video game website" that would not heavily cover the business side of the game industry. The site's core editorial staff consisted primarily of former ''GameSpot'' editors. ''Giant Bomb'' was unveiled on March 6, 2008, as a blog; the full site launched on July 21, 2008. The ''Giant Bomb'' offices were originally in Sausalito, California bef ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Vlambeer
Vlambeer was a Dutch independent video game developer based in Utrecht. Founded in 2010, the studio was composed of Rami Ismail and Jan Willem Nijman, and closed down on its tenth anniversary after the two recognized they were moving in different directions. The studio was known for the games '' Super Crate Box'' (2010), '' Serious Sam: The Random Encounter'' (2011), ''Ridiculous Fishing'' (2013), ''Luftrausers'' (2014), and '' Nuclear Throne'' (2015), as well as for their stand against video game cloning. History Vlambeer was founded in 2010 by Rami Ismail and Jan Willem Nijman after both dropped out from a game design course at the Utrecht School of the Arts. According to Ismail, they had been developing a game outside of the school but when the school found out, the school demanded the rights to the game, which they refused, leading to their decision to drop out. Ismail and Nijman began by working together to develop a prototype, initially created by Nijman, called "Crate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Funomena
Robin Hunicke (; born March 15, 1973) is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke began her career at Electronic Arts where she worked on multiple games including ''MySims'' as Lead Designer and ''Boom Blox'' and its sequel as a Producer. After leaving EA, she was hired by thatgamecompany where she produced ''Journey'', an online cooperative game for the PlayStation 3. After its completion, Hunicke joined Tiny Speck to develop the social MMORPG ''Glitch'', teaming with ''Katamari Damacy'' creator and personal friend Keita Takahashi. Prior to the release of ''Glitch'', Hunicke left Tiny Speck to co-found Funomena together with Martin Middleton, former teammate and engineer at thatgamecompany. In October 2012, Funomena announced their first project: "to build a game that takes data from a pedometer and does something fun with it." They announced two new games, ''Wattam'' (directed by K ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's '' Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including '' Battlefield'', '' Need for Speed'', '' The Sims'', '' Medal of Honor'', '' Command & Conquer'', '' Dead Space'', '' Mass Effect'', '' Dragon Age'', '' Army of Two'', '' Apex Legends'', and ''Star Wars'', as well as the EA Sports titles '' FIFA'', '' Madden NFL'', '' NBA Liv ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |