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is a 1989
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed by Nintendo R&D1, the same team that designed the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
. It was published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
as one of the first four games released for the console. It is the first handheld entry in the ''Super Mario'' series and the first mainline title not designed by series creator
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
. Modeled after ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' (1985), the game adapts side-scrolling gameplay for the Game Boy's smaller screen, with players guiding
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
through 12 levels to rescue
Princess Daisy is a princess character in the Mario (franchise), ''Mario'' franchise. She debuted in the 1989 Game Boy launch game ''Super Mario Land'' as the ruler of Sarasaland where she was given the role of damsel in distress for Mario to rescue. The ga ...
—in her debut appearance—from the alien Tatanga in the new setting of Sarasaland. Nintendo developed ''Super Mario Land'' under the direction of Game Boy creators
Gunpei Yokoi , sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the ...
and
Satoru Okada Satoru Okada (岡田 智 ''Okada Satoru'', born January 10, 1947) is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the origina ...
, intending it to be the system’s
pack-in game Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
. However, during development, ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'' captured their attention, and they recognized its potential for a handheld platform. Henk Rogers, who held the rights to the game, convinced Nintendo of America that ''Tetris'' would appeal to a broader audience than Mario. As a result, ''Tetris'' was bundled with the Game Boy instead. ''Super Mario Land'' is notable for its distinctive sound effects, minimalist line-art visuals, inconsistent use of familiar Mario elements, and the inclusion of shooting stages inspired by titles such as ''
Gradius is a series of shooter ( shoot'em up) video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. ...
''. Despite its short length, critics praised the game for successfully adapting the ''Mario'' formula to portable hardware. The game launched alongside the Game Boy, first in Japan in April 1989, followed by North America later that year, and Europe in 1990. It sold over 25 million copies worldwide, making it the fourth best-selling game on the console, and played a key role in the Game Boy’s commercial success. It was later re-released via the
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
in 2011 and on
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service operated by Nintendo for its video game consoles, the Nintendo Switch and Nintendo Switch 2. The service is Nintendo's third-generation online service after Nintendo Wi-Fi Connect ...
in 2024. The game received two sequels: '' Super Mario Land 2: 6 Golden Coins'' (1992) and '' Wario Land: Super Mario Land 3'' (1994), the latter of which launched the '' Wario Land'' sub-series. ''Super Mario Land'' has been widely recognized as one of the most influential Game Boy titles and introduced Princess Daisy as a recurring character in the franchise.


Gameplay

As a side-scrolling platform game and the first in the ''Super Mario Land'' series, ''Super Mario Land'' is similar in gameplay to the ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' series. As
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
, the player advances to the end of the level by moving to the right and jumping across platforms to avoid enemies and pitfalls, the screen only scrolls to the right, as the player advances, but will not scroll back to the left, and sections of a level that have passed off screen cannot be revisited. Mario travels to Sarasaland to save
Princess Daisy is a princess character in the Mario (franchise), ''Mario'' franchise. She debuted in the 1989 Game Boy launch game ''Super Mario Land'' as the ruler of Sarasaland where she was given the role of damsel in distress for Mario to rescue. The ga ...
from Tatanga, an evil spaceman. Two of the game's twelve levels are "forced-scrolling" ''
Gradius is a series of shooter ( shoot'em up) video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. ...
''-style shooters where Mario helms a submarine or airplane and fires projectiles towards oncoming enemies, destructible blocks and bosses. Levels end with a platforming challenge to reach an alternative exit located above the regular exit, the former leading to a
bonus Bonus commonly means: * Bonus, a Commonwealth term for a distribution of profits to a with-profits insurance policy * Bonus payment, an extra payment received as a reward for doing one's job well or as an incentive Bonus may also refer to: Place ...
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
styled after a Ghost Leg lottery that awards 1 to 3 extra lives or a Superball Flower power-up. Unlike the other ''Mario'' games, which take place in the Mushroom Kingdom, ''Super Mario Land'' is set in Sarasaland and drawn in line art. Mario pursues Princess Daisy, in her debut, rather than the series standard
damsel in distress The damsel in distress is a narrative device in which one or more men must rescue a woman who has been kidnapped or placed in other peril. The "damsel" is often portrayed as beautiful, popular, and of high social status; she is usually depicted ...
,
Princess Peach is a character in Nintendo's Mario (franchise), ''Mario'' franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' game as Princess Toadstool. She is the Queen regnant, princess regnant and hea ...
. When jumped on, Koopa shells explode after a small delay, Mario throws bouncing balls rather than fireballs (referred to as "Superballs" in the manual), 1-Up Mushroom power-ups are depicted as hearts, and the level-end flagpoles are replaced with a platforming challenge. Compared to ''Super Mario Bros.'', which contains 32 levels subdivided into 8 "worlds" with 4 levels each, ''Super Mario Land'' is smaller, with 12 levels subdivided into 4 "worlds" with 3 levels each. There are five unique bosses, one at the end of each of the four worlds, and a fifth and final boss being Tatanga, who appears when the fourth boss is defeated. The first three bosses may be destroyed with projectiles, or the player may move past them to the exit without destroying them first; the last level has no regular exit, and the two bosses at the end of that level must be destroyed with projectiles to complete the level and the game. Some elements recur from the previous ''Mario'' games, such as blocks suspended in midair, moving platforms that must be used to traverse pitfalls, pipes that lead to other areas, collectible coins that grant an extra life when 100 are collected, and Goomba enemies. After the player has completed the game they may play through again on a harder mode, in which the levels are the same apart from enemies being more numerous; if the player completes the harder mode, the game allows the player to start another play on any level in the game.


Development

''Super Mario Land'' was developed by Nintendo R&D1 and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in 1989 as a launch game for its
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
handheld console. Nintendo CEO
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
believed that fun games promote console sales, so when the company created the Game Boy, he wanted a fun game featuring Nintendo's mascot, Mario. The task came to Nintendo R&D1, a development team led by Game Boy inventor
Gunpei Yokoi , sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the ...
. Yokoi had previously created the
Game & Watch is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects thei ...
series and worked with his protégé,
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, on the game that introduced Mario, ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
''. ''Super Mario Land'' is the fourth ''Super Mario'' game, the first portable Mario game, and the first in the series to be made without Miyamoto. Absent Miyamoto's direction, the development team used elements new and inconsistent with the series as ''Super Mario Land'' shrunk elements of the series to fit the portable device's small screen. Yokoi, the head of R&D1, served as producer, and
Satoru Okada Satoru Okada (岡田 智 ''Okada Satoru'', born January 10, 1947) is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the origina ...
served as director. They had previously developed ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'' (1986) and '' Kid Icarus'' (1986) together, and the two subsequently designed the Game Boy—Yokoi on its industrial design, and Okada on its engineering. Their ''Super Mario Land'' was planned as the portable console's showcase title until Henk Rogers brought ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'' to Nintendo of America and convinced
Minoru Arakawa is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Araka ...
that the addictive computer game would help Nintendo reach the largest audience. The company subsequently chose to bundle ''Tetris'' with every Game Boy purchase. The Game Boy was released in Japan in April 1989, North America in July, and Europe in September 1990, and ''Super Mario Land'' became a launch game. Its official first release was on April 21, 1989, in Japan, and its North American release followed in August. About 22 years later, ''Super Mario Land'' was released for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
via
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
on June 6, 2011, as one of its first games. Its new features include an increased size (about 60 percent zoom) and an optional "shades of green" color palette to match the effect of the original Game Boy's monochrome. The game was released on the
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service on May 15, 2024.


Reception


Contemporary reviews

Many critics saw ''Super Mario Land'' as a "smaller" and shorter version of ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' At the time of its release in 1989, reviewers were excited to have a portable ''Mario'' game. Paul Rand of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' called the game "an arcade machine in your pocket" and the graphics "remarkable" for their size. French games magazine '' Player One'' said that ''Super Mario Land'' adequately compromised where necessary to bring Mario to a portable device. ''Electronic Gaming Monthly''s Steve Harris considered the game "fantastic" and "very fun to play", though short. Ed Semrad and Donn Nauert of the same outlet both declared ''Super Mario Land'' "easily the best Game Boy cart" of the time. Tony Mott of ''Superplay'' said the game proved that Nintendo's Game Boy "had playability to match" its competitors. Matt Regan of ''Mean Machines'' agreed: "Playability to the nth degree!". British magazines ''Mean Machines'' and ''
The Games Machine ''The Games Machine'' was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', ''Zzap!64'', '' Amtix!'' and other magazines. History ''The Games Machine'' ran head ...
'' both commented on the many secrets to find. ''Player One'' too complimented the music. ''Player One'' further pronounced ''Super Mario Land'' a "masterpiece", "the pinnacle of portable video gaming".


Retrospective reviews

''IGN''s Lucas Thomas wrote that the protagonist, enemies, and overall game were shorter, and noted that Mario himself was just 12 pixels in height on the Game Boy's small screen. With this in mind, Thomas was concerned about player "eyestrain" in rereleases of the game. Still, ''IGN''s Levi Buchanan thought the game made no compromises in its size reduction. ''Complex''s Gus Turner wrote that the graphics were "simple", and ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'' said the game was "ridiculously short". ''Eurogamer'' reported that the game could be finished in under an hour. ''Complex''s Gus Turner wrote that the game had the fun, intuitiveness, and difficulty associated with the series. ''Eurogamer''s Chris Schilling called Hirokazu Tanaka's soundtrack "surely one of the all-time greats", and ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'' said it was among the "greatest videogame music ever composed". ''Eurogamer'' and ''Complex'' too complimented the music.


Sales

Following the Game Boy's "overnight success", ''Super Mario Land'' became the second best-selling 1989 release in North America (behind the bundled ''Tetris''). In the United States, the game topped Babbage's Game Boy sales charts for two months in 1992, from August to September. ''Super Mario Land'' went on to sell more than 25 million copies, making it the fourth best-selling game on the console. The game also outsold '' Super Mario Bros. 3'' (1988), the best-selling stand-alone (non-bundled) game on the NES home console.


Legacy

The game began a ''Super Mario Land'' series of portable Mario games. '' Super Mario Land 2: 6 Golden Coins'' added a non-linear overworld and introduced villain
Wario is a character in Nintendo's Mario (franchise), ''Mario'' franchise that was designed as an Archenemy, archnemesis to Mario. Wario first appeared as the main antagonist and final Boss (video games), boss in the 1992 Game Boy game ''Super Mar ...
, an evil version of Mario. The subsequent '' Wario Land: Super Mario Land 3'' began the ''Wario'' franchise. After 19 years, the 2011 game '' Super Mario 3D Land'' for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
became Mario's first game in stereoscopic 3D. Audrey Drake of ''IGN'' argued that both ''Wario Land'' and ''Super Mario 3D Land'' are not "legitimate sequels", and wrote that the latter seems more like "''Super Mario Bros. 3'' with '' Mario Galaxy'' influences" than a successor to ''Super Mario Land 2''. The ''Superball Flower'' appears in ''
Super Mario Maker 2 is a 2019 platform game and game creation system developed and published by Nintendo for the Nintendo Switch. It is the sequel to '' Super Mario Maker'' and was released worldwide on June 28, 2019. The gameplay is largely retained from that o ...
'' as an unlockable power-up item, usable only in the ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' style. ''Super Mario Land'' is remembered for its miniaturized ''Super Mario'' elements and "twist on just about every Mario mainstay imaginable". Many of its new elements do not recur later in the series, making ''Super Mario Land'' strange compared to the rest of the series, or what ''IGN''s Thomas described as a "singular oddball". ''IGN''s Marc Nix said retrospectively that ''Super Mario Land'' was the only uninspired ''Mario'' game, with "funky voids of white" and UFOs instead of the "strikingly original" Mushroom Kingdom. ''Mean Machines'' was also put off by the alien theme, easy difficulty, and dot matrix screen blur. ''IGN''s Travis Fahs wrote that the game was comparatively not as "ambitious" as '' Super Mario Bros. 3''. ''Mean Machines'' said it was not "a true ''Mario'' game", not worth its originally high review score, and "in retrospect, not really a classic". Glen Fox of ''Nintendo Life'' agreed, writing that it was an impressive achievement at the time but did not age as well as other ''Mario'' games. ''Eurogamer''s Schilling wrote that Mario felt different—lighter, with more friction—and that the game felt "radical and distinctive" for the risks it took. ''IGN''s Thomas cited "out of place" gameplay elements like the shooter levels, exploding Koopa shells, non-extinguishing fireballs, and non-Princess Peach plot as departures from the series. Thomas attributed this to ''Mario'' creator Miyamoto's lack of involvement in the game's development, which he described as "famously hands-off". Schilling of ''Eurogamer'' instead blamed the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
's technical limitations. But he too was perplexed by the new sphinx, seahorse, and Moai head enemies, and considered the exploding Koopa shells a "cruel trick" disdainful of the series' core gameplay. ''Super Mario Land''s shooter levels, new to the series, were not revisited in subsequent ''Super Mario'' games except the ''Maker'' games. Subsequent series games such as ''Super Mario Land 2'' both dropped the original's tiny scale and chose the classic fire flower fireballs over the first installment's bouncing balls. The game was included in multiple rankings of top Game Boy games, and ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'' listed it at 73 in its top 100 Nintendo games. After her debut in ''Super Mario Land'', Princess Daisy appears in later ''Mario'' series sports and racing games.


Popular music

The song " Supermarioland" (1992) by British group Ambassadors of Funk was inspired by the game and became a novelty hit, appearing in the UK top ten charts.
Simon Harris Simon Harris (born 17 October 1986) is an Irish Fine Gael politician serving as Tánaiste, Minister for Foreign Affairs and Trade and Minister for Defence since January 2025, having previously served as Taoiseach from 2024 to 2025. He has ...
, the mastermind behind Ambassadors of Funk, said that he initially had no intention to create ''
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
''-themed compositions, but after his friend introduced him to Nintendo's Game Boy console, he became fond of the theme music from ''Super Mario Land'', composed by Hirokazu Tanaka. He realised that the songs on the game's score had a similar tempo to
house music House is a genre of electronic dance music characterized by a repetitive Four on the floor (music), four-on-the-floor beat and a typical tempo of 115–130 beats per minute. It was created by DJs and music producers from Chicago's underground ...
, so he was able to incorporate the samples into "Supermarioland" easily, recruiting Einstein to provide the rap vocals. After Harris created the track, he contacted Nintendo to clear the music samples, and the company, liking what Harris had done, also requested that he and Einstein record an album of ''Super Mario'' material. Nintendo UK quickly began to promote and market "Supermarioland", even providing an actor for the music video, but Nintendo of America was difficult to contact, and the track was never released in the United States. Mario's designer,
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, approved the project, and the album, titled ''Super Mario Compact Disco'', was released in Japan in August 1993, featuring tracks from other Mario games such as '' Super Mario Bros. 3'' and '' Super Mario Kart''.


''New Super Mario Land''

A homebrew for
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
called ''New Super Mario Land'' came to light in 2019 after a series of posts on
Twitter Twitter, officially known as X since 2023, is an American microblogging and social networking service. It is one of the world's largest social media platforms and one of the most-visited websites. Users can share short text messages, image ...
by a user named ChronoMoogle. The remake features enhanced visuals, music and a multiplayer mode for up to 4 players. According to its creator, who gave an interview to ''Nintendo Life'' while asking to remain anonymous, the remake was built totally from scratch (hence, no
ROM hacking ROM hacking is the process of Modding, modifying a ROM image, ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, Level (video games), levels, gameplay, and/or other elemen ...
was performed) using
Assembly language In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
, a few tools for graphics and sound and a Super Nintendo
emulator In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run sof ...
for testing. After developing the game, the creator flashed the game in thirty
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
cartridges and distributed them to his "Nintendo-loving friends" as a Christmas gift to commemorate the 30th anniversary of the original game. The creator no longer has involvement with the game, stating that "the project is terminated already" after sending the gift cartridges.


Notes


References


External links

* {{Authority control 1989 video games Video games about alien invasions Game Boy games Nintendo Research & Development 1 games Nintendo Classics games Side-scrolling platformers Single-player video games Super Mario Video games developed in Japan Video games scored by Hirokazu Tanaka Video games directed by Satoru Okada Video games produced by Gunpei Yokoi Virtual Console games Virtual Console games for Nintendo 3DS