Super Mario 3D Land
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is a 2011
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
. It was released worldwide in November 2011, being the first ''
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
'' game to be released for the 3DS. ''Super Mario 3D Land'' combines elements from both traditional 2D side-scrolling games and modern free-roaming 3D games in the ''Mario'' series. It also introduces new additional gameplay mechanics and
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s. The main story is similar to previous ''
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'' titles, centering on
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
's efforts to rescue
Princess Peach is a character in Nintendo's Mario (franchise), ''Mario'' franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' game as Princess Toadstool. She is the Queen regnant, princess regnant and hea ...
, who has been kidnapped by
Bowser , also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
. The game was released to critical acclaim, with critics praising the amount of creativity and technical design presented within the game, though the utilization of 3D in the gameplay was met with a more mixed reception. , the game was a commercial success, having sold 12.88 million copies worldwide, making it the seventh best-selling game for the 3DS. It was also the first 3DS game to sell over five million copies. Nintendo released the game as a downloadable title via
Nintendo eShop The is a digital distribution service for the Nintendo Switch and the Nintendo Switch 2, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served ...
in 2012. A sequel, titled ''
Super Mario 3D World is a 2013 platform game developed and published by Nintendo for the Wii U. It is the sixth original 3D platform game in the ''Super Mario'' series and the sequel to '' Super Mario 3D Land'', a 2011 title for the Nintendo 3DS. The game was re- ...
'', was released for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
in November 2013 and for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
in February 2021.


Gameplay

''Super Mario 3D Land'' is a
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
that has been described by game designer
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
as a "3D Mario that plays as a 2D Mario game". As such, ''Super Mario 3D Land'' combines the elements of traditional
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
video game titles, such as linear-based levels, with those of the modern
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
titles, such as moving Mario in three dimensions and performing a variety of actions. Similar to the older side-scrolling ''Mario'' games, the
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
system revolves around Mario shrinking upon taking damage from enemies or hazards, there is a dedicated "Dash" button as opposed to using analog input to determine travel speed, and damage as "Small Mario" results in losing a life. Mario has also learned two new moves: a barrel roll and a roll jump, the former of which can be used to break blocks in a similar manner to jumping at blocks from below or ground pounding, and the latter allowing Mario to cover much horizontal ground in one jump. ''Super Mario 3D Land'' utilizes a similar level objective to the aforementioned side-scrolling games, in which the point of each level is to reach and grab the "Goal Pole" at the end of the level, within the time limit. The game offers a number of traditional ''Mario'' items, such as the Super Mushroom, Fire Flower and Starman, along with new
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s that bestow special suits onto Mario and grant him new abilities. Returning from '' Super Mario Bros. 3'' is the Super Leaf power-up, which gives Mario the Tanooki suit, allowing him to float in the air and attack with his tail, with a later variant also allowing him to transform into a statue upon performing a ground pound. The player is able to reserve an extra power-up, which can be retrieved by tapping the item visible on the touchscreen. Other items include the Boomerang Flower, which allows Mario to throw boomerangs that can collect out-of-reach items and attack enemies; the Propeller Box, which allows Mario to reach high places; and the rare Prize Box, which gives Mario extra Coins while walking around in it. The Invincibility Leaf, which appears after the player dies five times in a level, gives Mario invincibility and Tanooki Suit abilities; while the P-Wing, which appears after the player dies ten times in a level, sends the player right to the end of the level, near the Goal Pole. (The invincibility leaf and the P-wing are only available in regular worlds.) Each course contains three hidden Star Medals that are required to unlock certain levels. The map screen also contains Toad Houses where players can visit
Toad Toad (also known as a hoptoad) is a common name for certain frogs, especially of the family Bufonidae, that are characterized by dry, leathery skin, short legs, and large bumps covering the parotoid glands. In popular culture (folk taxonomy ...
and receive additional items, and Mystery Boxes where more Star Medals can be earned. After clearing the game once, a set of "Special" levels are unlocked, some of which contain additional challenges, such as a 30-second time limit. Clearing the S1 castle unlocks
Luigi Luigi (; ) is a character created by Japanese video game designer Shigeru Miyamoto. Part of Nintendo's ''Mario'' franchise, he is a kind-hearted, cowardly Italian plumber, and the younger fraternal twin brother and sidekick of Mario. Like ...
as a playable character, who has slightly different handling to Mario. ''Super Mario 3D Land'' utilizes the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
's
autostereoscopic Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headg ...
technology, allowing players to perceive depth when viewing the game screen. While the game is designed to not require the 3D effect, some obstacles or points of interest are deliberately more noticeable or easier when the 3D is switched on. ''Super Mario 3D Land'' also utilizes optional use of the 3DS
gyroscope A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining Orientation (geometry), orientation and angular velocity. It is a spinning wheel or disc in ...
, which can be used to control cannons and binoculars. The game also features StreetPass functionality, allowing players to exchange Mystery Boxes containing bonus items. StreetPass also gives players another Toad house so they can get items.


Plot

During a storm, a tail-like branched tree called the "Tail Tree", which stands on
Princess Peach is a character in Nintendo's Mario (franchise), ''Mario'' franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' game as Princess Toadstool. She is the Queen regnant, princess regnant and hea ...
's castle grounds, is stripped of all its leaves. The leaves, which turn out to be Super Leaves, were in reality taken by
Bowser , also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
who is using them to bestow tanooki tails on his minions granting them new abilities such as limited flight. Unaware of this situation at first, when
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
and the
Toads Toad (also known as a hoptoad) is a common name for certain frogs, especially of the family Bufonidae, that are characterized by dry, leathery skin, short legs, and large bumps covering the parotoid glands. In popular culture (folk taxonomy), ...
go to inspect the tree the next day they discover a letter from Bowser, learning that he has kidnapped the princess. Mario sets off in pursuit to locate and rescue the princess, learning in the process of Bowser's intentions for using the aforementioned stolen Super Leaves. After rescuing her, the Toads and Mario return to the Mushroom Kingdom with Tanooki Suits while Mario carries the princess. Mario's actions lead to the restoration of the Tail Tree. However, a photo falls to the ground revealing
Luigi Luigi (; ) is a character created by Japanese video game designer Shigeru Miyamoto. Part of Nintendo's ''Mario'' franchise, he is a kind-hearted, cowardly Italian plumber, and the younger fraternal twin brother and sidekick of Mario. Like ...
behind bars with a
Koopa Troopa are a fictional turtle-like race of characters from the ''Mario'' media franchise. They are commonly referred to as Koopas, a more broad classification of creatures that includes Bowser, his Koopalings, and Lakitu. Predecessors to Koopa T ...
and Peepa, beginning Mario's quest into the Special World 1. After rescuing Luigi, Mario and Luigi go on his quest in completing the other 7 Special worlds. After Luigi and Mario complete the Special 8 Castle level, a new letter falls to the ground far away in an open plain. The three Toads who helped Mario earlier on investigate the letter and discover that Bowser has kidnapped Peach once again. After Peach is rescued once again by Luigi and Mario, another photo is found with Peach in a Tanooki Suit.


Development

''Super Mario 3D Land'' was developed by Nintendo EAD Tokyo, which had previously developed ''
Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D platformer game in the ''Super Mario'' series. As Mario, the player embarks on a quest to rescue Princess Peach and save the universe from Bowser, af ...
'' and ''
Super Mario Galaxy 2 is a 2010 platform game developed and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to 2007's ''Super Mario Galaxy''. Much like the first game, the story follows Mario as he pursues the Koopa King, Bowse ...
'', with assistance from
Brownie Brown (stylized as "1-UP STUDIO"), formerly is a Japanese video game developer founded on June 30, 2000, in Tokyo, Japan by Shinichi Kameoka and Kouji Tsuda, who worked on the ''Mana'' series. The studio developed games for both Nintendo and Square E ...
, another subsidiary of Nintendo. ''Super Mario Galaxy 2'' game director
Koichi Hayashida is a Japanese video game developer who has worked as a director, producer, and programmer on multiple games from Nintendo, notably the ''Super Mario'' series. He was the director of ''Super Mario Galaxy 2'' (2010), '' Super Mario 3D Land'' (2011 ...
directed the game, and the
game music Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the s ...
was composed by Takeshi Hama,
Mahito Yokota is a Japanese music composer and orchestrator who works for the video game development company Nintendo. He is most known for his collaborations with Koji Kondo in the ''Super Mario Galaxy is a 2007 platform game developed and published by ...
and Asuka Hayazaki. ''Super Mario 3D Land'' took two years to develop, starting from a development team of two people and ending with a team of 30. The game was first announced by
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
in November 2010, stating that both the 3D ''Mario'' game as well as a 2D ''Mario'' title were in the works for the Nintendo 3DS. Miyamoto described the 3D game as "completely original" and a cross between ''Super Mario Galaxy'' and ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
.'' ''Super Mario 3D Land'' was designed to bridge the gap between 2D ''Mario'' games and 3D ''Mario'' games, and influenced by Miyamoto's philosophy of keeping the games fun in nature and making sure the player had the utmost opportunity to enjoy the experience of the game. A main concern during development was making a game that would appeal to fans of the 2D ''Super Mario'' games as well as the 3D games; levels were designed so that the player would not get lost, moving Mario in one general direction towards each level's goal. One of the inspirations behind the creation of the game was technological advances that made it possible to implement certain elements that could not be done in previous ''Mario'' games.
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
explained that "since 1996, when Mario appeared in 3D in ''Super Mario 64'', it's always been hard for players to judge how to jump and hit a block floating in a 3D space," musing that the Nintendo 3DS
autostereoscopy Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because head ...
allowed for this issue to be fixed. The development team, which only had experience developing on consoles rather than
handhelds A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. Mo ...
, first tried playing ''Super Mario Galaxy 2'' on a small television monitor. When it was found that Mario was too small to see and thus difficult to control, ''3D Land''s
camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
and level terrain needed to be designed for viewing on the small Nintendo 3DS screen, making it easier for players to keep track of Mario. Certain aspects of gameplay were inspired by Nintendo's ''The Legend of Zelda'' franchise, including the way that the camera functioned during certain moments. Ideas that were ultimately not incorporated into ''3D Land'' included a pro skater suit for Mario, the ability to change Mario's
size Size in general is the Magnitude (mathematics), magnitude or dimensions of a thing. More specifically, ''geometrical size'' (or ''spatial size'') can refer to three geometrical measures: length, area, or volume. Length can be generalized ...
to the extreme, and a feature that replaces
Princess Peach is a character in Nintendo's Mario (franchise), ''Mario'' franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' game as Princess Toadstool. She is the Queen regnant, princess regnant and hea ...
's face with a photographed face. The game's title was chosen as an homage to the ''
Super Mario Land is a 1989 platform game developed by Nintendo Research & Development 1, Nintendo R&D1, the same team that designed the Game Boy. It was published by Nintendo as Game Boy#Launch titles, one of the first four games released for the console. I ...
'' games released on the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
. ''Super Mario 3D Land'' development was heavily affected by the Tōhoku earthquake and tsunami that occurred on March 11, 2011. The disaster caused public transportation to shut down, preventing Nintendo staff from being able to commute to work, and the Tokyo office remained closed for about a week. Hayashida was inspired by the disaster to encourage his team to communicate more, setting up the office such that staff members could easily see and discuss each other's work. The team also started holding group meetings to play-test ''3D Land''s levels. Hayashida later mentioned that the team expressed hope that the game would inspire joy in spite of the tragedy.
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
revealed the game at the 2011
Game Developer's Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutor ...
and pointed out that the game's tentative logo sported a
tail The tail is the elongated section at the rear end of a bilaterian animal's body; in general, the term refers to a distinct, flexible appendage extending backwards from the midline of the torso. In vertebrate animals that evolution, evolved to los ...
, stating that its purpose would be revealed at
E3 2011 The Electronic Entertainment Expo 2011 (E3 2011) was the 17th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 7, 2011, and ended on June 9, 2011, with 46,800 total attendees. E3 20 ...
. Miyamoto later stated that "it's what you think it is", alluding to the Tanooki Suit, a power-up originally from '' Super Mario Bros. 3''. While no exact release date was announced, Miyamoto stated that he hoped to release the game during 2011. The game was showcased at Nintendo's press conference at E3 2011, where a 2011 release date was confirmed, along with the appearance of the Tanooki Suit. While the power-up allows Mario to float down gently, unlike ''Super Mario Bros. 3'' he cannot fly. ''Super Mario 3D Land'' was first released in Japan on November 3, 2011. It was then released in North America on November 13, Europe on November 18, and in Australia on November 24. It was released on the
Nintendo eShop The is a digital distribution service for the Nintendo Switch and the Nintendo Switch 2, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served ...
in 2012.


Reception


Critical response

''Super Mario 3D Land'' received critical acclaim. It received an aggregated score of 90.09% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and 90/100 on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, making it the fifth-highest-rated 3DS title on the latter site. The game sold over 343,000 copies in its first week in Japan, helping to move over 145,000 Nintendo 3DS units. ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' awarded ''Super Mario 3D Land'' a score of 38/40, praising level design, accessibility for beginners and the use of 3D. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' gave the game a score of 9.5 and an Editor's Choice award, calling it "brilliant and addictive" and stating that "3D gaming has never been fully realized before this". ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
'' gave the game a score of 9/10, praising its wealth of content, although criticising the inclusion of a run button and some easy difficulty. ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' gave ''3D Land'' a 9.5/10, saying "it lives up to the level of quality set by previous entries and is easily the best reason to own a 3DS". They also complimented the use of both a run button and the 3D effects while criticising the "lack of variety in boss battles". ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conte ...
''s Jeremy Parish gave the game a less favorable review, noting that certain aspects of the game were too easy in nature, musing a "moderately skilled player is never in danger of running out of lives in ''Super Mario 3D Land''". He however noted that the game was creative in its presentation, and offered "clever new twists on the familiar to the knuckle-biting intensity of the final stages." Justin Haywald of ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' gave the game a perfect score, writing that Nintendo successfully captured the nostalgic aesthetic of the series, while still maintaining technical innovation. He reported, "for every familiar bit of music or a level background that reminds you of ''Mario'' games past, you have new abilities to use and deviously designed platforming sections that feel completely unique", while stating that the inclusion of 3D was mostly a gimmick. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' stated that the game lacked some of the more creative aspects of the best of the series, stating that the 3D was mostly optional, though praised the gameplay as entertaining and fast-paced. ''
X-Play ''Xplay'' (previously ''GameSpot TV'', ''Extended Play'', and ''X-Play'') was a television program about video games. The program, known for its reviews and comedy skits, aired on G4 in the United States and has aired on '' G4 Canada'' in Canada ...
''s Russ Frushtick felt that ''Super Mario 3D Land'' was the best game yet released for the 3DS, praising the content as surprisingly vast in nature and claiming that the game was twice as long as initially gauged. The game won the "Best Handheld Game" award at the 2011
Spike Video Game Awards The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 that recognized the best computer and video games of the year. Produced by '' GameT ...
. ''Super Mario 3D Land'' was awarded the "Best Platform Game Award", and Nintendo 3DS Game of the Year 2011 by ''GameTrailers''. During the 15th Annual Interactive Achievement Awards, the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
awarded ''Super Mario 3D Land'' with " Handheld Game of the Year".


Sales

''Super Mario 3D Land'' sold 3.09 million units in the U.S. as of August 2014. In Japan, the game has sold over 1.66 million units as of August 1, 2012. It was the first 3DS game to sell over five million copies. Overall, the game has sold 12.88 million copies worldwide , making it the seventh best-selling game for the 3DS.


PETA controversy

''Super Mario 3D Land''s release prompted criticism from animal-rights organization
PETA People for the Ethical Treatment of Animals (PETA; ) is an American animal rights nonprofit organization based in Norfolk, Virginia, and led by Ingrid Newkirk, its international president. Founded in March 1980 by Newkirk and animal right ...
, who created a browser game titled '' Mario Kills Tanooki'' alleging that the "Tanooki suit" powerup promoted the live skinning of animals for fur. PETA received negative attention for the game, which led to a response claiming it was a "tongue-in-cheek, a fun way to call attention to a serious issue".


Notes


References


External links

* * {{Authority control 2011 video games 3D platformers Video games developed in Japan Nintendo 3DS games Nintendo 3DS eShop games Nintendo 3DS-only games Nintendo Entertainment Analysis & Development games Single-player video games 3D Land Video games scored by Mahito Yokota Pack-in video games Spike Video Game Award winners Video games about raccoons