''Strategic Conquest'' is a
turn-based strategy game based on the wargame ''
Empire''. It was written by Peter Merrill for the
Apple Macintosh and released in 1984 by PBI Software, and later ported to the
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
in 1986.
Delta Tao Software
Delta Tao Software is a small software developer and publisher focusing on games for Macintosh, though some of its more popular products have been ported to Windows, Linux, and other platforms.
History
Delta Tao was founded in 1990 by Joe William ...
took over distribution for later
Classic Mac OS
Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The ...
releases. It is sometimes shortened to Stratcon.
Like ''Empire'', the player's objective in ''Strategic Conquest'' is to defeat the enemy and conquer the world. The world is divided into islands that contain cities that can be captured to produce military units. Victory is achieved when all enemy cities have been conquered or when either player surrenders. It differed from ''Empire'' in a number of details, most notably its system for creating the game map. It can be played against the computer, or by two human players taking turns on one machine or two machines connected over an
AppleTalk
AppleTalk is a discontinued proprietary suite of networking protocols developed by Apple Computer for their Macintosh computers. AppleTalk includes a number of features that allow local area networks to be connected with no prior setup or the n ...
network.
Though the game has not been updated since 1998, it is fully compatible with
Macintosh System Software from
6 to
9, and is also playable under the
Classic environment included with
PowerPC
PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple Inc., App ...
versions of
Mac OS X up to
Mac OS X v10.4.
History
''Strategic Conquest'' was first developed in 1984 and 1985 by Peter Merrill on an
Apple Lisa
Lisa is a desktop computer developed by Apple, released on January 19, 1983. It is one of the first personal computers to present a graphical user interface (GUI) in a machine aimed at individual business users. Its development began in 1978. ...
for the Apple Macintosh. The first published version appears to have been in 1984, sometimes attributed incorrectly to John L. Jamison.
''Strategic Conquest Plus'' was released in 1986. In later documents this is generally referred to ''Strategic Conquest 2.0''. The
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
version of 1.0 shipped the same year, and the ''Plus'' version the next year.
The game was later acquired by
Delta Tao Software
Delta Tao Software is a small software developer and publisher focusing on games for Macintosh, though some of its more popular products have been ported to Windows, Linux, and other platforms.
History
Delta Tao was founded in 1990 by Joe William ...
, who continued development. Version 3.0 added 16-color graphics and optional
MacinTalk
PlainTalk is the collective name for several speech synthesis (MacinTalk) and speech recognition technologies developed by Apple Inc. In 1990, Apple invested a lot of work and money in speech recognition technology, hiring many researchers in th ...
prompts, while 4.0 was a major upgrade with new units (the helicopter and artillery), and a new map-building system based on
fractal
In mathematics, a fractal is a geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as illu ...
s and allows the user to select maps with more or less land.
The latest version, 4.0.1, was released on February 2, 1998.
Description
Setup
There are three types of games available: one-player games against the computer, two-player games on a single Mac, or two-player games over
AppleTalk
AppleTalk is a discontinued proprietary suite of networking protocols developed by Apple Computer for their Macintosh computers. AppleTalk includes a number of features that allow local area networks to be connected with no prior setup or the n ...
with one machine as the master and the other the slave.
When playing a one-player game (created by selecting "Single Player Game" in the setup window), the opponent player is the computer. From version 3, the player can select a skill level from one to fifteen to make the computer more or less challenging. In harder games, above level 10, the human player starts with fewer neutral cities nearby to conquer and takes twice as long to produce any particular unit than the computer.
The map is a horizontally oriented rectangle divided into a grid of unit-sized rectangles. Measured by playable grid units, the player(s) can choose a map that is small (48 x 32), medium (96 x 64), or large (124 x 96). The top and sides of the map do not
'wrap around', i.e., units cannot transit the edges to go from the right to the left side of the map, the top to the bottom of the map, or vice versa.
The 4.x versions include a re-written map generation system with three terrain settings: "wet" (mostly islands), "dry" (land including some bodies of water), and "normal" (mostly larger islands).
Game play
Each player starts out in control of one city. All other cities are hidden and are neutral. The entire map - besides the player's city and the adjacent eight grid units - is black and must be discovered by sending units into it. The goal of the game is to capture cities and use them to produce additional military units to capture more cities. The game is won when one player controls all of the opponent's cities. Cities also offer the ability to refuel aircraft and repair ships.
The game is turn-based. A turn is completed when all of the player's units have an order given in a previous turn or have been given orders in the current turn. During the turn, players may also change what units their cities are producing.
A
fog of war system is used, in that enemy units that are not adjacent to an enemy unit are invisible to the player. Enemy units become visible if they are discovered by the player in the course of his or her turn, until contact is lost and the enemy unit is no longer visible.
Units
All units may attack up to two times per turn. If you are playing against the computer you can extend this to however many moves would be left to the unit if you had not attacked by clicking the "W" (wake) key. Tanks and ships (including submarines) with a strength greater than one suffer a reduction in their number of moves per turn if they suffer sufficient damage in battle but are not destroyed. For instance, a tank with a strength of one has only one move per turn. This is not true of aircraft.
Reception
An eight-page review in ''
MacUser'' covered the 2.0 version in depth, including strategies for dealing with various units. It concludes that "With this wonderfully playable yet intricate program, PBI has superseded the tired genres of shoot-'em-up arcade spiels and rigidly structured text adventures" and awards it 4.5 out of 5.
William H. Harrington reviewed the 1986 release of the game for ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', and stated that "Strategic Conquest Plus is one of those rare games that the author seems committed to improving. With a host of innovative new features and the ability to withstand a billion or so replays, SC+ is certainly worth taking a look at. Just keep the sound down if the boss is around."
A reviewer for ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' scored the 1996 4.0 update four out of five stars, commenting that "Like all Delta Tao software, all of these features are executed impeccably - by gamers, for gamers. So, if you want a strategy game with a low learning curve and plenty of replay value, get this one; we enjoyed it."
Inside Mac Games nominated ''Strategic Conquest'' as its pick for 1996's best strategy game, but ultimately gave the award to ''Command & Conquer'' and ''Warcraft II'' (tie).
See also
*
List of 4X video games
References
{{Reflist, 2
External links
Delta Tao Software
1984 video games
4X video games
Classic Mac OS-only games
Classic Mac OS games
Turn-based strategy video games
Computer wargames
Video game clones
Video games developed in the United States
Delta Tao Software games
PBI Software games