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List Of 4X Video Games
4X is a subgenre of strategy video games. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of ''Master of Orion''. 4X games usually feature complex simulations of scientific research, economics, diplomacy, and social dynamics. Unlike computer wargames, they usually have more ways to win than through warfare, and they model the creation and evolution of an empire from its beginning. Games prior to ''Master of Orion'' have been retroactively identified as 4X games. Early precursors include the board games ''Outreach (board game), Outreach'' and ''Stellar Conquest'', both published in the 1970s. Some early strategy video games, such as ''Andromeda Conquest'' (1982) and ''Cosmic Balance II'' (1983) incorporated what would later become elements of 4X games, but the first 4X video game was ''Reach for the Stars (video game), Reach for the Stars'' (1983). Because of the genre's focus on mouse-and-keyboard control s ...
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Strategy Video Game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commonly defined by a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: Turn-based strategy, turn-based and Real-time strategy, real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their comm ...
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Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division. Avalon Hill introduced many of the concepts of modern recreational wargaming, including the use of a hexagonal grid (a.k.a. hexgrid) overlaid on a flat folding board, zones of control (ZOC), stacking of multiple units at a location, and board games based upon historical events. History The Avalon Game Company Avalon Hill was started in 1952 outside Baltimore in Catonsville, Maryland, by Charles S. Roberts under the name of "The Avalon Game Company" for the publication of his game '' Tactics''. It is considered the first of a new type of war game, consisting of a self-contained printed map, pieces, rules and box designed for the mass-market. Other war games published over the prior half-century, from ...
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Civilization (computer Game)
''Sid Meier's Civilization'' is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war. ''Civilization'' was designed by Sid Meier and Bruce Shelley following the successes of '' Silent Service'', ''Sid Meier's P ...
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Armada 2525
''Armada 2525'' is a 4X science fiction computer strategy game developed by Robert T. Smith and published by Interstel Corporation. It was released in North America in 1991 for $49.95. An updated version called ''Armada 2525 Deluxe'' was also released the following year which featured updated gameplay, graphics and improved multiplayer. Gameplay ''Armada 2525'' is a ''4X'' (an abbreviation of ''explore'', ''expand'', ''exploit'', and ''exterminate'') strategy game. Players must explore the galaxy, expand their empire, exploit the various resources to be found, and exterminate their rivals. Gameplay ends depending one of 4 victory conditions set at the start of a gaming session. The game takes place entirely in 2D with the main star map and battle sequences taking place on 2D planes. It is broken up into a single production phase for construction and research followed by 4 movement phases where the player can explore the galaxy and fight opposing empires. Combat occurs wh ...
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Gamasutra
''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print magazine '' Game Developer'' prior to the latter's closure in 2013. Site sections ''Game Developer'' publishes daily news, features like post-game post-mortems and critical essays from developers, and user-submitted blog posts. The articles can be filtered by topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) and category (Programming, Art, Audio, Design, Production, Biz (Business)/Marketing). The site has an online storefront for books on game design, RSS feeds and the website's Twitter account. The site also has a section for users to apply for contracted work and open positions at various development studios. Trade Center Resource While it does post news found on typical video game websites, ''Game Devel ...
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Spaceward Ho!
''Spaceward Ho!'' is a turn-based science fiction computer strategy game that was written by Peter Commons, designed by Joe Williams and published by Delta Tao Software. The first version was released in 1990, and further upgrades followed regularly; the current version, 5.0.5, was released on July 8, 2003. It has received wide recognition in the Macintosh community, for example being inducted into the Macworld Game Hall of Fame. ''Spaceward Ho!'' can be categorized in the 4X game genre (eXplore, eXpand, eXploit, eXterminate) with a theme of galactic conquest. It took many elements of its design from the earlier '' Reach for the Stars'', but expanded on many of that game's basic themes while taking advantage of the larger memory and better graphics available on the Mac platform. Version 5 is available for iOS, Android, Classic Mac OS, and Mac OS X versions before 10.7 (there is no universal binary) and Palm OS. Version 4 is also available for Windows and version 2 for Amiga ...
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Intelligent Games
Intelligent Games Ltd was a British video game developer based in London. The company was established in 1988 as The Intelligent Games Co. by Matthew Stibbe, who was studying at Pembroke College in Oxford. Following his graduation and the releases of ''Nam 1965–1975'' and ''Imperium'', Stibbe relocated to London in 1992, where he incorporated Intelligent Games in 1993. He hired ''Imperium'' producer Kevin Shrapnell as director of development, who aimed for the company to develop "hit-driven, brand-led" games, among them a series of PGA Tour games (initiated by Steve Cuss) and a tie-in to the film ''Waterworld''. The latter attracted Westwood Studios, which worked with Intelligent Games on ''Dune 2000'' (a remake of ''Dune II'') and expansions for '' Command & Conquer: Red Alert''. Relocating multiple times within London, Intelligent Games grew to 65 employees by 1999. That year, Westwood was unsuccessful in acquiring Intelligent Games but inspired Stibbe to want to leave the ...
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Imperium (1990 Video Game)
''Imperium'' is a 4X strategy video game published by Electronic Arts in 1990 for the Amiga, Atari ST, and DOS. Plot ''Imperium'' is a space adventure video game in which the player can choose to either dominate the whole galaxy or survive to be 1,000 years of age. The player controls all political and military elements, and can spread the influence of the empire while stopping other empires from gaining influence over the area under control of the player. The player maintains invasion forces, the construction of fleets, and reinforcing the loyalty of subordinates, and can allow the computer to control the economics, defense, and diplomacy of the empire. Gameplay ''Imperium'' is driven by icon and windows. The player uses icons to save and load games, establish alliances with and embargoes against opponents, review the wealth level, deploy strategic forces and fight, view the maps, and gather information from news and other reports. The players can set windows all around the sc ...
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Stellar Crusade
''Stellar Crusade'' is a 4X strategy video game released in 1988 by Strategic Simulations. Players control one or both of two spacefaring empires at war with each other, depending on whether it is played in a single-player campaign or multiplayer. Gameplay Two spacefaring empires, the Corporate League and the People's Holy Republic, clash as both expand into the same area. Players always control the Corporate League; either the computer or another player can control the People's Holy Republic. Gameplay is divided into two phases: economic and movement. The economic phase consists of managing planets, their production, and their resources. The movement phase allows players to position their space fleets. Once both phases complete, combat is resolved. The game is turn-based. Release The game was initially released for the Atari ST and was ported to MS-DOS by October 1988. The Amiga version was ported by January 1990. Reception Hosea Battles of ''Computer Gaming World ...
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The Conquest Of The Galaxy - Third Edition
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'' ...
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Xconq
''Xconq'' is an open-source computer strategy game. This multiplayer video game was first posted to comp.sources.games on 9 July 1987. ''Xconq'' is released as free and open-source software under the terms of the GNU GPL-2.0-or-later. Gameplay Originally a straightforward clone of ''Empire'', later versions included the ability to define rulesets for different kinds of games, first using a Forth-like syntax, then a more powerful version based on Lisp syntax. It was also ported to other computer systems, including Macintosh, Amiga, and Windows. ''Xconq'' is designed to be portable and re-definable. The default ruleset is similar to ''Empire'', but the ruleset, graphics, and maps can be altered to represent different time periods and strategic scales. Example rulesets provided with the game include Napoleonic strategy, Beirut guerilla fighting, World War II grand strategy, and Godzilla destroying Tokyo. It can be played by multiple human or AI-controlled players over a network ...
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