Strange Adventures In Infinite Space
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''Strange Adventures In Infinite Space'' is a
roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most ro ...
video game created by the
indie developer An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A ...
Digital Eel Digital Eel is a self-funded independent video game development team located in the Seattle, Washington area. Digital Eel is best known for its '' Infinite Space'' series of space roguelikes. History The group was formed in 2001 by Rich Carls ...
and released for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and
Mac Mac or MAC may refer to: Common meanings * Mac (computer), a line of personal computers made by Apple Inc. * Mackintosh, a raincoat made of rubberized cloth * Mac, a prefix to surnames derived from Gaelic languages * McIntosh (apple), a Canadi ...
on March 15, 2002, by
boardgame A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
developer-publisher,
Cheapass Games Cheapass Games is a game company founded and run by game designer James Ernest, based in Seattle, Washington (state), Washington. Cheapass Games operates on the philosophy that most game owners have plenty of dice, counters, play money, and othe ...
. Releases for
Pocket PC A Pocket PC (P/PC, PPC) is a class of personal digital assistant (PDA) that runs the Windows Mobile operating system, which is based on Windows Embedded Compact, Windows CE/Windows Embedded Compact, and that has some of the abilities of modern ...
and
Palm Palm most commonly refers to: * Palm of the hand, the central region of the front of the hand * Palm plants, of family Arecaceae ** List of Arecaceae genera **Palm oil * Several other plants known as "palm" Palm or Palms may also refer to: Music ...
by British developer-publisher Astraware followed. In 2020, the game was updated to run on current computer operating systems of the day. It remains free to download and share. ''Strange Adventures'' is considered one of the first
rogue-lite Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedural generation, procedurally generated level (video gaming), levels, Turns, rounds and time-keeping systems in games, turn- ...
games, a hybrid of roguelikes and other types of games.


Gameplay

In ''Strange Adventures In Infinite Space'' the game players explore a "plausibly implausible" fictional region of the
Milky Way The Milky Way or Milky Way Galaxy is the galaxy that includes the Solar System, with the name describing the #Appearance, galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars in other arms of the galax ...
galaxy A galaxy is a Physical system, system of stars, stellar remnants, interstellar medium, interstellar gas, cosmic dust, dust, and dark matter bound together by gravity. The word is derived from the Ancient Greek, Greek ' (), literally 'milky', ...
called ''The Purple Void''. In each play session, players embark on a 10-year mission aboard a starship, visiting various stars that trigger a variety of dynamic, pre-designed events. Events do not follow a linear sequence, while travelling between stars involves turn-based movement. Each star provides an opportunity to encounter alien species, discover valuable artifacts, recruit mercenaries, or even collect exotic lifeforms. The aliens are diverse and include inscrutable artificial intelligences, uplifted animals, and strange plant-based beings, often inspired by the works of famous science fiction authors such as
Isaac Asimov Isaac Asimov ( ;  – April 6, 1992) was an Russian-born American writer and professor of biochemistry at Boston University. During his lifetime, Asimov was considered one of the "Big Three" science fiction writers, along with Robert A. H ...
,
Arthur C. Clarke Sir Arthur Charles Clarke (16 December 191719 March 2008) was an English science fiction writer, science writer, futurist, inventor, undersea explorer, and television series host. Clarke co-wrote the screenplay for the 1968 film '' 2001: A ...
, and
Roger Zelazny Roger Joseph Zelazny (May 13, 1937 – June 14, 1995) was an American fantasy and science fiction writer known for his short stories and novels, best known for '' The Chronicles of Amber''. He won the Nebula Award three times (out of 14 nominatio ...
. These encounters offer players choices that can lead to peaceful interactions, trade, or combat, though conflict is always optional. Players may also face obstacles such as falling into black holes or encountering space whales, adding an unpredictable layer to each journey. The game’s modular narrative structure ensures that every playthrough is unique, with new events, discoveries, and challenges emerging based on the stars and species players encounter. Combat is a simple real-time sequence, but can usually be avoided. As players explore, they can upgrade their ship, making each session feel like an episodic adventure in a vast, ever-changing universe. Ultimately, the goal is to return to the homeworld at the end of the mission, but how players choose to interact with the galaxy and what they bring back will shape the story they’ve experienced. ''Strange Adventures In Infinite Space'' sets itself up differently each time it is played. Stars,
black holes A black hole is a massive, compact astronomical object so dense that its gravity prevents anything from escaping, even light. Albert Einstein's theory of general relativity predicts that a sufficiently compact mass will form a black hole. Th ...
, planets,
nebulae A nebula (; or nebulas) is a distinct luminescent part of interstellar medium, which can consist of ionized, neutral, or molecular hydrogen and also cosmic dust. Nebulae are often star-forming regions, such as in the Pillars of Creation in th ...
, artifacts, alien patrols, gadgets, lifeforms and dozens of events and encounters are randomized for each game session. Unlike conventional roguelikes, ''Strange Adventures In Infinite Space'' features graphics, music and sound, and game sessions typically last from 3 to 20 minutes, hence the game's tagline "Explore the galaxy in 20 minutes or less!"


Development


Conception

''Strange Adventures In Infinite Space'' was created by
Digital Eel Digital Eel is a self-funded independent video game development team located in the Seattle, Washington area. Digital Eel is best known for its '' Infinite Space'' series of space roguelikes. History The group was formed in 2001 by Rich Carls ...
, a studio that included Richard Carlson, Iikka Keränen, and Bill Sears (creating under the name Phosphorous). Carlson and Keränen had met at
Ion Storm Ion Storm, L.P. was an American video game developer founded in Dallas, Texas in November 1996 by John Romero and Tom Hall, both formerly of id Software ; a branch in Austin, Texas was opened in 1997. In April 1999, Eidos Interactive acquired 5 ...
in 1998, and after the studio's closure, met Sears while searching for new jobs. By 1999, Carlson and Keränen found new jobs at
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Produ ...
, just as the trio founded Digital Eel with the goal of developing short games within a small budget. The team initially worked for six months on a 4X space game called ''Infinite Space'', but were overwhelmed by the project's large scope and demands for
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
code. Their first full game became ''Plasmaworm'', a simple arcade game released in 2001. Having learned from their first game release, they decided to base their next game around the abandoned content from ''Infinite Space.'' As they began to re-use those assets, they began to streamline the concept, abandoning some of the bigger ideas from their previous effort. The new project became focused on making a
space opera Space opera is a subgenre of science fiction that emphasizes Space warfare in science fiction, space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, i ...
experience that could be completed in less than 20 minutes, inspired by
roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most ro ...
games and short " beer-and-pretzels"
board games A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
. Leaning into randomly generated worlds, they drew inspiration from other roguelikes such as ''
NetHack ''NetHack'' is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam. The game is a fork of the 1984 game ''Hack'', itself inspired by the 1980 game '' Rogue''. The player takes the role ...
'' and Linley Henzell's ''
Dungeon Crawl A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video g ...
,'' as well as the random events seen in certain 4X games.'''' They were also inspired by short, replayable board games such as ''
Source of the Nile The Nile (also known as the Nile River or River Nile) is a major north-flowing river in northeastern Africa. It flows into the Mediterranean Sea. The Nile is the longest river in Africa. It has historically been considered the longest river i ...
'', '' Tales of the Arabian Nights'' and '' Voyage of the BSM Pandora''. The game's theme and setting were inspired by the game ''
Starflight ''Starflight'' is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, ...
'','''' the work of ''
Star Control ''Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV'' is an action-strategy video game developed by Toys for Bob and published by Accolade. It was originally released for MS-DOS and Amiga in 1990, followed by ports for the Sega Gene ...
'' creators Fred Ford and
Paul Reiche III Paul Reiche III ( ) is an American game designer. His career started in the pen and paper RPG industry, where he collaborated with artist Erol Otus on games such as Dungeons & Dragons and Gamma World. He then transitioned into video games, wo ...
, and the fiction of ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the Star Trek: The Original Series, series of the same name and became a worldwide Popular culture, pop-culture Cultural influence of ...
'' creator Gene Roddenbury.


Development

''Strange Adventures In Infinite Space'' was designed as a quick, intense space opera. Players would explore the galaxy, encounter bizarre aliens, discover artifacts, and manage their starship, all while completing a journey within a time limit. The game avoided traditional role-playing elements like complex stats, instead focusing on intuition and discovery. The team decided to hide most numbers to keep players immersed in the fictional experience, and designer Iikka Keränen was keen to minimize the number of clicks required to complete any action. The game also introduced a simple trade system where items could be swapped without worrying about prices, adding to its fun, boardgame-like quality. They were able to adapt the principles of roguelike game design to a modern space game by focusing on permanent choices with no save data.'''' At the time, roguelike games were typically
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
games, leading the team to describe their project as a space roguelike or as a " roguelike-like". The game's art style was established by recycling assets from their abandoned 4X space project, allowing them to quickly create the game's ships, combat, and interface. Bill Sears was given freedom to create the game's graphics, and its humor and mystery led the game's fiction to follow the artwork. According to Carlson, Sears made art that was inspired by the lowbrow surrealism seen in ''
Juxtapoz ''Juxtapoz Art & Culture Magazine'' (pronounced ''JUX-tah-pose'') is a magazine created in 1994 by a group of artists and art collectors including Robert Williams, Fausto Vitello, C.R. Stecyk III (a.k.a. Craig Stecyk), Greg Escalante, and Eric ...
,'' as well as the
underground comix Underground comix are small press or self-published comic books that are often socially relevant or satirical in nature. They differ from mainstream comics in depicting content forbidden to mainstream publications by the Comics Code Authority, ...
of the 1960s such as ''
Zap Comix ''Zap Comix'' is an underground comix series which was originally part of the Counterculture of the 1960s, counterculture of the late 1960s. While a few small-circulation self-published satirical comic books had been printed prior to this, ''Zap' ...
.'' The team also strived to create a consistent science-fiction universe, with environments, abilities, and technologies based on current scientific theories. The gameplay of the game evolved as they worked on it, including rare events that might threaten the whole galaxy, and abilities that would "break" some of the game's normal rules. Although the game's development had no deadline, it was completed with part-time work from three people over six months, or the equivalent of two full-time months. Designer Rich Carlson credits the team's efficiency to their small size, which also allowed them to listen closely to feedback from testers. Released in 2002, Carlson hoped that the experience would prove the success of short, replayable games, comparing it to a growing trend of other short independent projects in the game industry.


Release

''Strange Adventures In Infinite Space'' was released on March 15, 2002, by
boardgame A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
developer-publisher
Cheapass Games Cheapass Games is a game company founded and run by game designer James Ernest, based in Seattle, Washington (state), Washington. Cheapass Games operates on the philosophy that most game owners have plenty of dice, counters, play money, and othe ...
. As indie game portals did not exist at the time, the boardgame publisher provided a point of distribution, and the manufacture of several physical copies of the game on
compact disc The compact disc (CD) is a Digital media, digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and was capable of hol ...
.


Sequels

Digital Eel followed ''Strange Adventures In Infinite Space'' with a self-funded sequel, working on the game for one and a half years part-time. Designer Rich Carlson described the game as "a hybrid, part
strategy game A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
, part
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
and part starship combat game, similar in some ways to games like '' Pirates!'' and ''
Star Control II ''Star Control II: The Ur-Quan Masters'' is a 1992 adventure shoot 'em up video game developed by Toys for Bob ( Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for MS-DOS. The game is a direct sequel to ''Star Contr ...
"''. Their goal for the game's development was to add features that had previously been left out of their previous game, and to improve the game's depth and graphical quality. ''Weird Worlds: Return to Infinite Space'' was released for the PC and
iPad The iPad is a brand of tablet computers developed and marketed by Apple Inc., Apple that run the company's mobile operating systems iOS and later iPadOS. The IPad (1st generation), first-generation iPad was introduced on January 27, 2010. ...
in 2005. By 2013, ''Infinite Space III: Sea of Stars'' was developed using crowdfunding. The game featured new species that the team had imagined while making the previous games, such as the Calatians. ''Infinite Space III'' was released in 2015. The success of the games also led to multiple board game spinoffs set in the same universe, including ''Eat Electric Death,'' and ''Infinite Space Explorers''.


Re-releases

On November 11, 2005, the
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
became freely available under the
GNU GPL The GNU General Public Licenses (GNU GPL or simply GPL) are a series of widely used free software licenses, or ''copyleft'' licenses, that guarantee end users the freedom to run, study, share, or modify the software. The GPL was the first ...
, though without the other game content. Since September 2009, ''Strange Adventures In Infinite Space'' was made available as
freeware Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
, including the game content. It was also released for
Pocket PC A Pocket PC (P/PC, PPC) is a class of personal digital assistant (PDA) that runs the Windows Mobile operating system, which is based on Windows Embedded Compact, Windows CE/Windows Embedded Compact, and that has some of the abilities of modern ...
and
Palm Palm most commonly refers to: * Palm of the hand, the central region of the front of the hand * Palm plants, of family Arecaceae ** List of Arecaceae genera **Palm oil * Several other plants known as "palm" Palm or Palms may also refer to: Music ...
by British developer and publisher, Astraware. In 2020, ''Strange Adventures in Infinite Space'' was reissued by Digital Eel and Chris Collins with support for contemporary Windows, macOS, and Linux operating systems. Digital Eel opted to make the release for free, and included community mods that were developed to expand the game on its original release.


Reception


''Strange Adventures In Infinite Space''

''Strange Adventures in Infinite Space'' received a 77 score on Metacritic, indicating "generally favorable reviews". Upon release, PC Gamer highlighted the game in a special feature about indie games, describing it as "the shortest space exploration game ever" with praise for its replayability. Writing for GameSpot, Bruce Geryk felt that "the game's short length is what makes it so engaging".
Tom Chick Tom W. Chick (born August 14, 1966) is an American actor and independent journalist. His most prominent TV roles were as Oscar's boyfriend Gil in the U.S. version of ''The Office'', and the hard-hitting reporter Gordon in ''The West Wing''. Ear ...
of
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
called it "a clever and engaging take on strategy and adventure gaming", while noting that players will see most of the game's content after a dozen play-throughs. Scot Krol of PC Game World recommended the game for providing "more enjoyment in fifteen minutes than most games have in fifteen hours of play nda perfect example of what good gameplay means in a game".
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
praised it as a "light but oddly entertaining gaming hors d'oeuvre". The game has been noted by game designers such as
Ernest Adams Ernest Adams may refer to: * Ernest Adams (baker) (1892–1976), New Zealand baker, businessman and philanthropist **Ernest Adams, a New Zealand bakery and a brand of Goodman Fielder *Ernest Wilcox Adams, philosopher, brother of William Y. Adams ...
, who described it as "the perfect short game" while praising its variety and clever writing. Adams later noted ''Strange Adventures'' as an example of retro 2D top down gameplay, as well as having a sense of humor that sidesteps the need for a coherent science fiction world. Chris Bateman compared its randomized narrative mechanics to card-based events seen in board games, offering an efficient way to portray a variety of story events. ''Strange Adventures In Infinite Space'' was a 2003
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
finalist for the
Seumas McNally Grand Prize The Seumas McNally Grand Prize is the main award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. It was first aw ...
. Upon the game's free re-release,
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
praised it as "an excellent mix of ''Master Of Orion''-lite strategy and ''
Star Control ''Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV'' is an action-strategy video game developed by Toys for Bob and published by Accolade. It was originally released for MS-DOS and Amiga in 1990, followed by ports for the Sega Gene ...
''-inspired arcade combat".


''Weird Worlds: Return to Infinite Space''

The sequel, ''Weird Worlds: Return to Infinite Space'', has received a 79 score on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, indicating "generally favorable reviews". Finnish gaming publication
Pelit ''Pelit'' ("Games") is a Finnish video games magazine published in Helsinki, Finland. History ''Pelit'' dates back to 1987, as an annual extra games-only issue of ''MikroBitti'' and '' C-lehti''. Another annual issue was published in 1988, and i ...
felt that the game captured the feeling of space exploration, but was in need of more content. GameZilla called it "a worthy sequel to the original excellent title", and recommended the game "for those who miss the simplicity, yet complex nature of the old ''Star Control'' titles". Tyler Sager of Gaming Nexus praised the game for its short experience of exploration. Computer Games Magazine was critical of the game's randomness and lack of adventure, calling it a "
CliffsNotes CliffsNotes are a series of student study guides. The guides present and create literary and other works in pamphlet form or online. Detractors of the study guides claim they let students bypass reading the assigned literature. The company clai ...
version of ''
Star Control ''Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV'' is an action-strategy video game developed by Toys for Bob and published by Accolade. It was originally released for MS-DOS and Amiga in 1990, followed by ports for the Sega Gene ...
''".
Kieron Gillen Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for his creator-owned series such as '' Once & Future'' (2019–2022), '' Die'' (2018–202 ...
from
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
praised the game for its "variety, excitement, thought and pace all in tiny bundle you can wolf down in a sandwich break". Writing for Gamasutra, Ernest Adams praised the game for the balance between its different layers. Neal Roger Tringham felt that ''Weird Worlds'' was "much expanded and refined" compared to ''Strange Adventures'', praising for adding more unique elements and richer detail. GameAxis noted its lower production value as an indie game, while praising the visuals and player choices in its combat scenes. ''Weird Worlds'' won the award for Innovation In Audio at the 2006 Independent Games Festival, and was nominated for the
Seumas McNally Grand Prize The Seumas McNally Grand Prize is the main award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. It was first aw ...
that same year.


Legacy

''Strange Adventures'' ''in Infinite Space'' has been considered to be one of the first "rogue-lite" games, games that took core
roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most ro ...
such as permadeath and procedural generation but adopted them to different gameplay styles that forwent the tile-based and hack-and-slash gameplay. The game was highlighted in ''250 Indie Games You Must Play'', with Mike Rose celebrating its randomized content, short length, and replay value. Describing it as a "magical mystery tour of the universe", astrophysicist Neal Roger Tringham noted the game as one of the first science fiction themed indy games. Bounthavy Sivilay noted ''Strange Adventures'' as one of the first indie games to use procedural generation outside of the role-playing genre, inspiring later indie titles such as FTL. Writing for
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
, Jody McGregor called ''Strange Adventures'' the "original spaceship roguelike", tracing its lineage from the ''
Star Control ''Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV'' is an action-strategy video game developed by Toys for Bob and published by Accolade. It was originally released for MS-DOS and Amiga in 1990, followed by ports for the Sega Gene ...
'' series to '' FTL: Faster than Light''. Justin Ma acknowledged that ''Weird Worlds'' was an influence on the development of ''FTL'', with journalists making favorable comparisons between ''FTL'' and ''Weird Worlds''. Rock Paper Shotgun also noted the influence of ''Weird Worlds'' on ''The Long Journey Home'', another procedurally generated space game influenced by ''FTL''. In ''Exploring Roguelike Games'', John Harris refers to "some of the best quasi-roguelike space games out there" when listing ''Strange Adventures in Infinite Space'', ''Weird Worlds: Return to Infinite Space'', and ''Sea of Stars: Infinite Space III.''


Reviews

* ''
Pyramid A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as trian ...
''


See also

* List of roguelikes * '' Weird Worlds: Return to Infinite Space'' (sequel)


References


External links

*
Digital Eel Games homepage
Official site for all "Infinite Space" electronic and table game updates
TV tropes video games page
''Strange Adventures in Infinite Space'' details and references deep dive * {{moby game, id=/strange-adventures-in-infinite-space 2002 video games Astraware games Cheapass Games games Classic Mac OS games Commercial video games with freely available source code Creative Commons-licensed video games Digital Eel games Freeware games Indie games MacOS games Open-source video games Roguelike video games Single-player video games Video games developed in the United States Windows games