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Don Daglow (born circa 1953) is an American
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
,
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
, and producer. He is best known for being the creator of early games from several different genres, including pioneering
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
''
Utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island socie ...
'' for
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, ...
in 1981,
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' in 1975, sports games including the first interactive computer baseball game ''
Baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding ...
'' in 1971, and the first graphical
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (of ...
, ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
'' in 1991. He founded long-standing game developer
Stormfront Studios Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
in 1988. In 2008 Daglow was honored at the 59th Annual
Technology & Engineering Emmy Award The Technology and Engineering Emmy Awards, or Technology and Engineering Emmys, are one of two sets of Emmy Awards that are presented for outstanding achievement in engineering development in the television industry. The Technology and Enginee ...
s for ''Neverwinter Nights'' pioneering role in MMORPG development. Along with
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related discip ...
of
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and
Mike Morhaime Michael "Mike" Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California. Morhaime is best known as the co-founder and th ...
of
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and video game publisher, publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, ...
, Daglow is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
Interactive Achievement Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Int ...
. In 2003 he was the recipient of the CGE Achievement Award for "groundbreaking accomplishments that shaped the Video Game Industry."


University mainframe games in the 1970s

In 1971 Daglow was studying playwriting at
Pomona College Pomona College ( ) is a private liberal arts college in Claremont, California. It was established in 1887 by a group of Congregationalists who wanted to recreate a "college of the New England type" in Southern California. In 1925, it beca ...
in
Claremont, California Claremont () is a suburban city on the eastern edge of Los Angeles County, California, United States, east of downtown Los Angeles. It is in the Pomona Valley, at the foothills of the San Gabriel Mountains. As of the 2010 census it had a popu ...
. A
computer terminal A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal a ...
connected to the
Claremont Colleges The Claremont Colleges (known colloquially as the 7Cs) are a consortium of seven private institutions of higher education located in Claremont, California, United States. They comprise five undergraduate colleges (the 5Cs)—Pomona College, S ...
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especi ...
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterpris ...
was set up in his dorm, and he saw this as a new form of writing. Like Kelton Flinn, another prolific game designer of the 1970s, his nine years of computer access as a student, grad student and grad school instructor throughout the 1970s gave him time to build a large body of major titles. Unlike Daglow and Flinn, most college students in the early 1970s lost all access to computers when they graduated, since home computers had not yet been invented. Some of Daglow's titles were distributed to
universities A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. ''University'' is derived from the Latin phrase ''universitas magistrorum et scholarium'', which ...
by the
DECUS The Digital Equipment Computer Users' Society (DECUS) was an independent computer user group related to Digital Equipment Corporation (DEC). The Connect User Group Community, formed from the consolidation in May, 2008 of DECUS, Encompass, HP- ...
program-sharing organization, earning popularity in the free-play era of 1970s college gaming. His best known games and experiments of this era include: * ''
Baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding ...
'' (1971) — A member of
Society for American Baseball Research The Society for American Baseball Research (SABR) is a membership organization dedicated to fostering the research and dissemination of the history and record of baseball primarily through the use of statistics. Established in Cooperstown, New Y ...
, Daglow created the first interactive computer
baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding ...
game, allowing players to manage the game as it unfolded. It appeared ten years after
John Burgeson John W. Burgeson (19 August 1931 – 12 September 2016) was an IBM engineer who created the first computer baseball simulation game in 1961 on an IBM 1620 Computer in Akron, Ohio. Burgeson's invention was accepted and officially recognized by the ...
wrote the first baseball simulation game, on an
IBM 1620 The IBM 1620 was announced by IBM on October 21, 1959, and marketed as an inexpensive scientific computer. After a total production of about two thousand machines, it was withdrawn on November 19, 1970. Modified versions of the 1620 were used as ...
at an IBM lab in Akron, Ohio. Daglow continued to expand ''Baseball'' throughout the 1970s, and ported the game to the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-mold ...
in 1981, adding graphics in 1982. The simulation model in the Apple version in turn was ported to the
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, ...
in 1982 as the basis for ''
Intellivision World Series Baseball ''Intellivision World Series Major League Baseball'' is a baseball video game (1983) designed by Don Daglow and Eddie Dombrower, and published by Mattel for the Intellivision Entertainment Computer System. ''IWSB'' was one of the first sports ...
''. * ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vario ...
'' (1971) — One of several popular
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vario ...
computer games widely played in American colleges during this era, along with ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vario ...
'' (1971). Daglow's game was "the #2 Star Trek at most schools", garnering him fan mail after it was distributed through DECUS. The game printed out dialogue of characters on the ''Enterprise'', describing the events of a battle with an enemy spaceship. The player could enter in choices, such as moving the ''Enterprise'' or firing phasers, and the game would advance accordingly until one of the ships surrendered, fled, or was destroyed. * ''Ecala'' (1973) — Improved version of the ''
ELIZA ELIZA is an early natural language processing computer program created from 1964 to 1966 at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum. Created to demonstrate the superficiality of communication between humans and machines ...
'' computer conversation program. This project paved the way for his later work by suggesting new kinds of game interfaces. * ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' (1975) — The first computer
role playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
, based on the then-new ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
'' gaming system. The game was steadily expanded over the following five years. * ''Spanish Translator'' (1977) — As he experimented with
parser Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from Lati ...
s he created a context-sensitive Spanish translation program. * ''Killer Shrews'' (1978) — A simulation game based on the
cult In modern English, ''cult'' is usually a pejorative term for a social group that is defined by its unusual religious, spiritual, or philosophical beliefs and rituals, or its common interest in a particular personality, object, or goal ...
sci-fi Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel univ ...
film ''
The Killer Shrews ''The Killer Shrews'' is a 1959 American independent science fiction film directed by Ray Kellogg, and produced by Ken Curtis and Gordon McLendon. The story follows a group of researchers who are trapped in their remote island compound overnight ...
''. The player has not many decisions to make, only when to try to escape the island during the simulation of the depleting of the food that is there. * ''
Educational Dungeon Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. ...
'' (1979) — An attempt to make rote
computer-aided instruction Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers ...
(CAI) programs more interesting by taking ''Dungeon'' and making correct answers propel the story.


Intellivision and Electronic Arts in the 1980s

In 1980 Daglow was hired as one of the original five in-house
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, ...
programmers at
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
during the first
console wars In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and ...
.Olsen, Jennifer (July 2001). "Profiles: Don Daglow—breaking typecasts", '' Game Developer'' 8 (7): 18. Intellivision titles where he did programming and extensive ongoing design include: * ''
Geography Challenge Geography (from Greek: , ''geographia''. Combination of Greek words ‘Geo’ (The Earth) and ‘Graphien’ (to describe), literally "earth description") is a field of science devoted to the study of the lands, features, inhabitants, a ...
'' (1981) — an educational title for the ill-fated Intellivision
Keyboard component Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Musi ...
. * ''
Utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island socie ...
'' — the first
sim game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
or
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pl ...
(1982). Utopia was a surprise hit and received wide press coverage for its unique design in an arcade-dominated era. The game has been named to two different video game halls of fame. * ''
Intellivision World Series Baseball ''Intellivision World Series Major League Baseball'' is a baseball video game (1983) designed by Don Daglow and Eddie Dombrower, and published by Mattel for the Intellivision Entertainment Computer System. ''IWSB'' was one of the first sports ...
'' (1983) — the first video game to use multiple camera angles to display the action rather than a static playfield; developed with Eddie Dombrower. As the team grew into what in 1982 became known as the Blue Sky Rangers Daglow was promoted to be Director of Intellivision Game Development, where he created the original designs for a number of Mattel titles in 1982-83 that were enhanced and expanded by other programmers, including: * ''
Tron Deadly Discs ''Tron: Deadly Discs'' is a video game for the Intellivision console published by Mattel in 1982. The initial game design was done by Don Daglow, with further design and programming by Steven Sents. It is the first of three Intellivision games b ...
'' (programmed by Steve Sents) * ''
Shark! Shark! ''Shark! Shark!'' is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat s ...
'' (programmed by Ji-Wen Tsao) * ''
Buzz Bombers ''Buzz Bombers'' is a fixed shooter video game developed by Mattel Electronics for its Intellivision system and released in 1982. Mattel's reaction to Atari's popular ''Centipede'', the player controls a can of bug spray trying to ward off swa ...
'' (programmed by Michael Breen) * ''
Pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
'' (programmed by Minh-Chau Tran). During the
Video Game Crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ...
Daglow was recruited to join
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
by founder
Trip Hawkins William Murray "Trip" Hawkins III (born December 28, 1953) is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate. Career A fan of the Strat-O-Matic Football pen and paper games, Hawkins started his ...
, where he joined the EA producer team of
Joe Ybarra Joseph Ybarra (born ~1954) is an American producer and designer of video games. He left Apple Computer in 1982 to work at the new Electronic Arts that was founded by his fellow ex-employee Trip Hawkins. He was the original producer of the firs ...
and Stewart Bonn. His EA titles include: * '' Realm of Impossibility'' (1984) * ''
Adventure Construction Set An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme s ...
'' (1985) * '' Racing Destruction Set'' (1985) * '' Mail Order Monsters'' (1985) * '' Thomas M. Disch's Amnesia'' (1986) * '' Lords of Conquest'' (1986) * '' World Tour Golf'' (1986) * '' Super Boulder Dash'' (1986) * '' Ultimate Wizard'' (1986) * '' Earl Weaver Baseball'' (1987) — again teamed with Eddie Dombrower. One of the earliest
EA Sports EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to imitate real-life sports networks by calling themselves the "EA Sports Network ...
titles, ''EWB'' was later named to the computer game Hall of Fame by
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
and GameSpy. ''CGW'' named it as one of the top 25 games of all time in 1996. * '' Patton Versus Rommel'' (1987) * '' Return to Atlantis'' (1987) In addition to Dombrower, at EA, Daglow often worked with former members of the Intellivision team, including programmer Rick Koenig, artist
Connie Goldman Connie is a given name. It is often a pet form (hypocorism) of Concetta, Constance, Cornelia, or Cornelius. Given name or nickname Women * Connie Achurra, Chilean chef * Connie Binsfeld (1924–2014), American politician * Connie Booth (b ...
and musician Dave Warhol. Daglow spent 1987–88 at
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
as head of the company's Entertainment and Education Division. Although he supervised the creation of games like
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, and filmmaker. He is best known for designing and programming the Broderbund Apple II games '' Karateka'' and ''Prince of Persia'' in the 1980s, the l ...
's ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games ...
'', ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'', the ''
Ancient Art of War ''The Ancient Art of War'' is a video game designed by Dave and Barry Murry, developed by Evryware, and published by Broderbund in 1984. It is recognized as one of the first real-time strategy or real-time tactics games. Gameplay A battlefield s ...
'' series, and '' Where in the World is Carmen Sandiego?'', his role was executive rather than creative. He took a lead role in signing the original distribution deal for ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Si ...
'' with
Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The S ...
, and acquired the ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'' license for Broderbund from
LucasFilm Lucasfilm Ltd. LLC is an American film and television production company and a subsidiary of Walt Disney Studios, which is a business segment of The Walt Disney Company. The studio is best known for creating and producing the ''Star Wars'' and ' ...
.


Stormfront Studios in the 1990s and 2000s

Looking to return to hands-on game development, Daglow founded game developer
Stormfront Studios Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
in 1988 in
San Rafael, California San Rafael ( ; Spanish for " St. Raphael", ) is a city and the county seat of Marin County, California, United States. The city is located in the North Bay region of the San Francisco Bay Area. As of the 2020 U.S. census, the city's populatio ...
. Between 1988 and 1995 Daglow designed or co-designed the following titles: * '' Tony La Russa Baseball'' (1991–1997) — with Michael Breen, Mark Buchignani,
David Bunnett David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". w ...
and
Hudson Piehl Hudson may refer to: People * Hudson (given name) * Hudson (surname) * Henry Hudson, English explorer * Hudson (footballer, born 1986), Hudson Fernando Tobias de Carvalho, Brazilian football right-back * Hudson (footballer, born 1988), Hudson ...
, winner of multiple Game of the Year awards from
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
and other publications. * '' Quantum Space'' (1989–1991) — The first original
play by email A play-by-mail game (also known as a PBM game, PBEM game, or a turn-based game) is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. ''Diplomacy'' has been played by mail ...
game offered by a major online service * ''
Gateway to the Savage Frontier Gateway to the Savage Frontier (1991) is a '' Gold Box'' ''Dungeons and Dragons'' computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers. Development When SSI began work on the D ...
'' (1991) — A
Gold Box Gold box may refer to: *Decorative boxes made in gold *''Gold Box Gold box may refer to: * Decorative boxes made in gold *'' Gold Box'', a series of video games of 1988 to 1992 * Gold box (phreaking), a phreaking box to create a bridge between two ...
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
RPG for SSI, went to #1 on the U.S. game charts. * '' Rebel Space'' (1992–1993) — with Mark Buchignani, David Bunnett and Hudson Piehl. * ''
Treasures of the Savage Frontier ''Treasures of the Savage Frontier'' (1992) is a Gold Box Dungeons and Dragons role-playing video game. It was developed by Beyond Software and published by SSI for the Amiga and DOS. Plot overview A few weeks after the events of ''Gateway to ...
'' (1992) — Gold Box D&D RPG for SSI, the first game where an NPC could fall in love with a player character. * ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
'' (1991–1997) — The first graphical
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (of ...
, with programmer
Cathryn Mataga Cathryn Mataga (born William Mataga) is a game programmer and founder of independent video game company Junglevision. Under the name William, she wrote Atari 8-bit family games for Synapse Software in the early to mid 1980s, including '' Shamus'', ...
, and the top revenue producing title in the first ten years of online games. ''NWN'' paved the way for ''
Ultima Online ''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
'' (1997), ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Ame ...
'' (1999), and ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'' (2004). * ''
Stronghold A fortification is a military construction or building designed for the defense of territories in warfare, and is also used to establish rule in a region during peacetime. The term is derived from Latin ''fortis'' ("strong") and ''facere'' ...
'' (1993) — The first 3D
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized ...
game, with Mark Buchignani and David Bunnett * '' Old Time Baseball'' (1995) — a baseball sim with over 12,000 players and 100 years of teams. By 1995 Stormfront had placed on the Inc. 500 list of fast-growing companies three times and Daglow stepped back from his design role to focus on the CEO position. See the article on
Stormfront Studios Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
for further information. In 2003 and again in 2007 Daglow was elected to the Board of Directors of the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
. He also serves on the
San Francisco San Francisco (; Spanish language, Spanish for "Francis of Assisi, Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the List of Ca ...
Advisory Board of the IGDA, the Advisory Board to the President of the
Academy of Art University The Academy of Art University (AAU or ART U), formerly Academy of Art College and Richard Stephens Academy of Art, is a private for-profit art school in San Francisco, California. It was founded as the Academy of Advertising Art by Richard S. ...
and served on the Advisory Board to the
Games Convention The Games Convention (GC), sometimes called the Leipzig Games Convention, was an annual video game event held in Leipzig, Germany, first held in 2002. Besides video games, the event also covers Infotainment, Hardware, and Edutainment. Its concep ...
Developers Conference until it was dissolved in 2008. In 2009, Daglow joined the board of GDC Europe.Game Developers Conference , 2009 GDC Europe Announces Advisory Board
Gdconf.com (2009-04-08). Retrieved on 2014-05-22.
He has been a keynote speaker, lecturer and panelist at game development conferences in Australia, Canada, Germany, the United Kingdom and the United States.


Fiction

During the late 1970s Daglow worked as a teacher and graduate school instructor while pursuing his writing career. He was a winner of the
National Endowment for the Humanities The National Endowment for the Humanities (NEH) is an independent federal agency of the U.S. government, established by thNational Foundation on the Arts and the Humanities Act of 1965(), dedicated to supporting research, education, preserv ...
''New Voices'' playwriting competition in 1975. His 1979
novelette Novelette may also refer to: * ''Novelette'' (ballet), a solo modern dance work choreographed by Martha Graham * Novelette (music), a short piece of lyrical music * Novelette (literature), a work of narrative prose fiction that is longer than a ...
''The Blessing of La Llorona'' appeared in the April, 1982 issue of ''
Fantasy and Science Fiction ''The Magazine of Fantasy & Science Fiction'' (usually referred to as ''F&SF'') is a U.S. fantasy and science fiction magazine first published in 1949 by Mystery House, a subsidiary of Lawrence Spivak's Mercury Press. Editors Anthony Boucher a ...
'' magazine.


References


Bibliography

* Daglow, Don, ''The Changing Role of Computer Game Designers'', ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'', August, 1988, p. 18. * Daglow, Don, ''The Dark Ages of Game Design'', ''Computer Gaming World'', May, 1986, p. 12. * Daglow, Don, ''Through Hope-Colored Glasses: A Publisher's Perspective on Game Development'', The Journal of Computer Game Design, 1(4) (1987), 3—5. * Picture of ''Daglow Decles'' and ''Minkoff Measures'' Mattel softball teams, 1982 * * * *


External links

*
1up.com featureGameBanshee featureDon Daglow's personal websiteSource code for Star Trek script game
{{DEFAULTSORT:Daglow, Don 1950s births Academy of Art University faculty American video game designers Dungeons & Dragons video game designers Intellivision Living people Pomona College alumni Video game programmers