Speed Run (video Game)
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Speedrunning is the act of playing a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate
sequence breaking In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order or of skipping "required" actions or items entirely. Sequence breaking is often used to beat a game unusually quickl ...
and exploit
glitch A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among pl ...
es that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning (TAS) is a subcategory of speedrunning that uses
emulation software In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use perip ...
or additional tools to create a precisely controlled sequence of inputs. Many
online communities An online community, also called an internet community or web community, is a community whose members engage in computer-mediated communication primarily via the Internet. Members of the community usually share common interests. For many, on ...
revolve around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and
livestreams Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as ''streaming'', the real-time nature of livestreaming differentiates it from other non- live ...
of speedruns are shared via the internet on media sites such as
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
and
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle c ...
. Speedruns are sometimes showcased at marathon events, which are
gaming conventions A gaming convention is a gathering centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three business days long, and often held at ...
that feature multiple people performing speedruns in a variety of games.


History


Early examples

Speedrunning has been a part of video games since the early days of the medium, similar to the chasing of high scores, though it did not achieve broad interest until 1993. Some groundwork for what would become modern speedrunning was established by
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
during the development for ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'' (1992), although prior games such as ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'' (1986) and ''Prince of Persia'' (1989) encouraged speedrunning by noting a player's time upon meeting certain metrics, including completion of the game. ''Wolfenstein 3D'' recorded a "par time" statistic which was based on
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
's personal records for each level. Romero's best level times were also printed in the official hint book, which was available via the same mail-order system used to distribute the game at the time. His intention was that players would attempt to beat his times.


''Doom'' and ''Quake'' demos, early Internet communities

The development of a strong speedrunning community is considered to have originated with the 1993 computer game ''Doom''. The game retained the "par time" mechanic from ''Wolfenstein'' and included a feature that allowed players to record and play back gameplay using files called ''
demos Demos may refer to: Computing * DEMOS, a Soviet Unix-like operating system * DEMOS (ISP), the first internet service provider in the USSR * Demos Commander, an Orthodox File Manager for Unix-like systems * Plural for Demo (computer programming ...
'' (also known as game replays). Demos were lightweight files that could be shared more easily than video files on
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
bulletin board systems A bulletin board system (BBS), also called a computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user performs functions such as ...
at the time. Internally, in January 1994,
University of Waterloo The University of Waterloo (UWaterloo, UW, or Waterloo) is a Public university, public research university located in Waterloo, Ontario, Canada. The main campus is on of land adjacent to uptown Waterloo and Waterloo Park. The university also op ...
student Christina Norman created a
File Transfer Protocol The File Transfer Protocol (FTP) is a standard communication protocol used for the transfer of computer files from a server to a client on a computer network. FTP is built on a client–server model architecture using separate control and d ...
server dedicated to compiling demos, named the LMP Hall of Fame (after the .lmp
file extension File or filing may refer to: Mechanical tools and processes * File (tool), a tool used to remove fine amounts of material from a workpiece. ** Filing (metalworking), a material removal process in manufacturing ** Nail file, a tool used to gen ...
used by ''Doom'' demos). The LMP Hall of Fame inspired the creation of the Doom Honorific Titles by Frank Stajano, a catalogue of titles that a player could obtain by beating certain challenges in the game. The ''Doom'' speedrunning community emerged in November 1994, when Simon Widlake created COMPET-N, a website hosting leaderboards dedicated to ranking completion times of ''Doom'''s single-player levels. In 1996,
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
released ''Quake'' as a successor to the ''Doom'' series. Like its predecessor, ''Quake'' had a demo-recording feature and drew attention from speedrunners. In April 1997, Nolan "Radix" Pflug created Nightmare Speed Demos (NSD), a website for tracking ''Quake'' speedruns. In June 1997, Pflug released a full-game speedrun demo of ''Quake'' called '' Quake Done Quick'', which introduced speedrunning to a broader audience. ''Quake'' speedruns were notable for their breadth of movement techniques, including "
bunny hopping Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-pers ...
," a method of gaining speed also present in future shooting games like ''Counter-Strike'' and ''Team Fortress''. In April 1998, NSD merged with another demo-hosting website to create
Speed Demos Archive Speed Demos Archive (SDA) is a website dedicated to video game speedruns. SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis. S ...
.


Speed Demos Archive and video sharing

For five years, Speed Demos Archive hosted exclusively ''Quake'' speedruns, but in 2003 it published a 100% speedrun of ''
Metroid Prime ''Metroid Prime'' is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main '' Metroid'' game and the first to use 3D computer graphics and a first-person perspec ...
'' done by Pflug. Six months later, SDA began accepting runs from all games. Unlike its predecessor websites, SDA did not compile leaderboards for their games; they displayed only the fastest speedrun of each game. Until SDA's expansion into games other than ''Quake'' in 2004, speedrun video submissions were primarily sent to early video game record-keeper
Twin Galaxies Twin Galaxies is a social media platform and video game database. Twin Galaxies is the official supplier of video game records to ''Guinness World Records''. History In mid-1981, Walter Day, founder of Twin Galaxies, Inc., visited more than 1 ...
. The videos were often never publicly released, creating verifiability concerns that SDA aimed to address. It was often impossible to determine what strategies had gone into setting these records, hindering the development of speedrunning techniques. Sites dedicated to speedrunning, including game-specific sites, began to establish the
subculture A subculture is a group of people within a culture, cultural society that differentiates itself from the values of the conservative, standard or dominant culture to which it belongs, often maintaining some of its founding principles. Subcultures ...
around speedrunning. These sites were not only used for sharing runs but also to collaborate and share tips to improve times, leading to collaborative efforts to continuously improve speedrunning records on certain games. In 2003, a video demonstrating a TAS of '' Super Mario Bros. 3'' garnered widespread attention on the internet; many speedrunners cite this as their first introduction to the hobby. It was performed and published by a Japanese user named Morimoto. The video was lacking context to indicate that it was a TAS, so many people believed it to be an actual human performance. It drew criticism from viewers who felt "cheated" when Morimoto later explained the process by which he created the video and apologized for the confusion. In December 2003, after seeing Morimoto’s TAS, a user named Bisqwit created TASVideos (initially named NESVideos), a site dedicated to displaying tool-assisted speedruns. The creation of video-sharing and streaming websites in the late 2000s and early 2010s contributed to an increase in the accessibility and popularity of speedrunning. In 2005, the creation of YouTube enabled speedrunners to upload and share videos of speedruns and discuss strategies on the SDA forums. Twitch, a livestreaming website centered around video gaming, was launched in 2011. The advent of livestreaming made for easier verification and preservation of speedruns, and some speedrunners believe it is responsible for a shift towards collaboration among members of the community. In 2014, ''Speedrun.com'' was created, which had less stringent submission guidelines than SDA and was intended to centralize speedrun leaderboards for many different games. Speedrunners' move towards using ''Speedrun.com'' and social media platforms like
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and
Discord Discord is an instant messaging and Voice over IP, VoIP social platform which allows communication through Voice over IP, voice calls, Videotelephony, video calls, text messaging, and digital media, media. Communication can be private or take ...
contributed to SDA's relevance waning in the 2010s.


Methodology


Gameplay strategies

Routing is a fundamental process in speedrunning. Routing is the act of developing an optimal sequence of actions and stages in a video game. A route may involve skipping one or more important items or sections. Skipping a part of a video game that is normally required for progression is referred to as ''
sequence breaking In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order or of skipping "required" actions or items entirely. Sequence breaking is often used to beat a game unusually quickl ...
'', a term first used in reference to the 2002 action-adventure game ''
Metroid Prime ''Metroid Prime'' is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main '' Metroid'' game and the first to use 3D computer graphics and a first-person perspec ...
''. Video game glitches may be used to achieve sequence breaks, or may be used for other purposes such as skipping cutscenes and increasing the player's speed or damage output. Some people, called ''glitch-hunters'', choose to focus on finding glitches that will be useful to speedrunners. In some games,
arbitrary code execution In computer security, arbitrary code execution (ACE) is an attacker's ability to run any commands or code of the attacker's choice on a target machine or in a target process. An arbitrary code execution vulnerability is a security flaw in softwa ...
exploits may be possible, allowing players to write their own code into the game's memory. Several speedruns use a "credits warp", a category of glitch that causes the game's credits sequence to play, which may require arbitrary code execution. The use of glitches and sequence breaks in speedruns was historically not allowed, per the rules of Twin Galaxies' early leaderboards. When speedrunning moved away from Twin Galaxies towards independent online leaderboards, their use became increasingly common.


Tool-assisted speedruns

A tool-assisted speedrun (TAS) is a speedrun that uses
emulation software In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use perip ...
and tools to create a "theoretically perfect playthrough". According to TASVideos, common examples of tools include advancing the game frame by frame to play the game more precisely, retrying parts of the run using savestates, and hex editing. These tools are designed to remove restrictions imposed by human reflexes and allow for optimal gameplay. The run is recorded as a series of controller inputs intended to be fed back to the game in sequence. Although generally recorded on an emulator, TASes can be played back on original console hardware by sending inputs into the console's controller ports, a process known as console verification (as some exploits are possible on emulation but not console). To differentiate them from tool-assisted speedruns, unassisted speedruns are sometimes referred to as ''real-time attack'' (RTA) speedruns. Due to the lack of a human playing the game in real time, TASes are not considered to be in competition with RTA speedruns.


Categorization and ranking

Speedruns are divided into various categories that impose additional limitations on a runner. It is common for category restrictions to require a certain amount of content to be completed in the game. Each video game may have its own speedrun categories, but some categories are popular irrespective of game. The most common are: * ''Any%'', which involves getting to the end as fast as possible with no qualifier, * ''100%,'' which requires full completion of a game. This may entail obtaining all items or may use some other metric. * ''Low%'', the opposite of 100%, which requires the player to beat the game while completing the minimum amount possible. * ''Glitchless'', which restricts the player from performing any glitches during the speedrun. * ''No Major Glitches'', Which consist of beating the game as fast as possible while not using any "game breaking" glitches. Speedrunners compete in these categories by ranking times on online leaderboards. According to ''Wired'', the definitive website for speedrun leaderboards is ''Speedrun.com''. the site hosts leaderboards for over 20,000 video games. Runners usually record footage of their speedruns for accurate timing and verification, and may include a timer in their videos. They often use timers that keep track of splits—the time between the start of the run and the completion of some section or objective. Verification is usually done by leaderboard moderators who review submissions and determine the validity of individual speedruns.


Community

According to many speedrunners, community is an important aspect of the hobby. Matt Merkle, director of operations at Games Done Quick, says that speedrunners "value the cooperation the community encourages," and many speedrunners have said that their mental health has improved because of their involvement in the community. Erica Lenti, writing for ''Wired,'' said a sense of community is vital to speedrunning because it motivates players and aids in the development of routes and tricks used in speedruns, and Milan Jacevic highlighted "years of research" and collective community efforts that contribute to world records. Speedrunners use media-sharing sites like
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
and
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle c ...
to share videos and livestreams of speedruns. The speedrunning community is divided into many sub-communities focused on speedrunning specific games. These sub-communities can form their own independent leaderboards and communicate about their games using
Discord Discord is an instant messaging and Voice over IP, VoIP social platform which allows communication through Voice over IP, voice calls, Videotelephony, video calls, text messaging, and digital media, media. Communication can be private or take ...
. Many communities have used the centralized leaderboard hosting site ''Speedrun.com'' since its founding in 2014.


Marathons

Speedrunning marathons, a form of
gaming convention A gaming convention is a gathering centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three business days long, and often held at ...
, feature a series of speedruns by multiple speedrunners. While many marathons are held worldwide, the largest event is Games Done Quick, a semiannual marathon held in the United States. it has raised over $37 million for charity organizations since its inception in 2010. The largest marathon in Europe is the European Speedrunner Assembly, held in Sweden. Both events broadcast the speedruns on
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle c ...
and raise money for various charity organizations. Speedruns at marathons are done in one attempt and often have accompanying commentary. Many people consider marathons to be important to runners and spectators in the speedrunning community. Peter Marsh, writing for the
Australian Broadcasting Corporation The Australian Broadcasting Corporation (ABC) is Australia’s principal public service broadcaster. It is funded primarily by grants from the federal government and is administered by a government-appointed board of directors. The ABC is ...
, says that the Games Done Quick events provide an inclusive space for women and the
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in contrast to the related cultures of gaming and Twitch streaming. Alex Miller of ''Wired'' says the events have played an important role in connecting people and supporting international humanitarian organization
Médecins Sans Frontières (MSF; pronounced ), known in some English-speaking settings as Doctors Without Borders, is a charity that provides humanitarian medical care. It is a non-governmental organisation (NGO) of French origin known for its projects in conflict zo ...
during the
COVID-19 pandemic The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
.


Speedrun races

Races between two or more speedrunners are a common competition format. They require players to be skilled at recovering from setbacks during a speedrun because they cannot start over. Occasionally, races are featured at marathons; a 4-person ''
Super Metroid is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is the third installment in the ''Metroid'' series, following the events of the Game Boy g ...
'' race is a popular recurring event at Games Done Quick marathons. The Global Speedrun Association (GSA) have organized head-to-head tournaments for multiple games, including ''Celeste'', ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'', and '' Super Mario Odyssey''. In 2019, GSA organized an in-person speedrun race event called PACE. Their efforts have drawn criticism from some speedrunners who believe that they "undermine the community spirit", citing cash prizes as incentives to avoid collaboration with other speedrunners and ignore games without prize money. Video game randomizers—
ROM hacks Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
that randomly shuffle item locations and other in-game content—are popular for speedrun races as well. Tournaments and other events have been organized for randomizer races, and they have been featured at speedrun marathons.


Cheating


Methods


Splicing

Splicing is by far the most popular cheating method in speedrunning. Here, a speedrun is not recorded continuously, as is usually the case, but instead composed of various video snippets recorded at different times, sometimes with gameplay stolen from TAS composers or legitimate players. At SGDQ 2019, speedrunner "ConnorAce" used a spliced run to illegitimately claim the world record on '' Clustertruck'' for the "NoAbility%" category, depriving the legitimate record holder from being invited to the event. The run was treated with suspicion due to it not being submitted officially to ''Speedrun.com'', with the video being unlisted on YouTube prior to ConnorAce's acceptance into SGDQ. In October 2019, ConnorAce's run was exposed by the YouTube documentarian Apollo Legend. In a typical case, splicing allows difficult segments to be repeated to perfection and edited together afterwards into one seemingly continuous effort, which can sometimes dramatically reduce the amount of time needed to grind out a comparable score. However, a spliced run is not considered cheating if it is announced to be a multi-segment run upon submission; for example, this community-mad
multi-segment compilation
for ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
''


TASbotting

When ' TASbotting', the player records their controller inputs as a tool-assisted run in an external device in order to then have this device reproduce the inputs on a real console. As with splicing, the inputs of individual segments can be combined and, as is usual for tool-assisted runs, inputs can be made frame by frame. As long as these inputs are authentic and seem realistic for a human being, such manipulations are much more difficult to detect in the resulting video product than splicing. If, on the other hand, a TAS is not outputted on the original hardware but, as usual, on emulators, it can sometimes be alleged from the resulting video that such auxiliary programs were used; additionally, some emulators never perfectly imitate the desired hardware, which can cause synchronization issues when replayed on a console.


Modifying the timer or playback speed

Modifying game timers, especially on computer games, is another common method to improve one's recorded times. However, this is a very noticeable manipulation, especially in highly competitive areas, since the speedruns in the upper area of leaderboards are repeatedly analyzed by other players in order to check their legitimacy and playback reproducibility, including a temporal check known as "retiming". This often reveals discrepancies between one's recording time and a speedrun in the leaderboards. Another method, a variation of splicing, includes speeding up cutscenes or compressing transitional black space. Again, such methods are likely to be detected by a speedrun moderator, although some games, especially where PC speed can have an effect, may actually vary depending on hardware. Finally, another common cheating method is to play the game using frame-by-frame advancement or in slow motion, which is similar to normal tool-assisted speedrunning but without the ability to redo inputs. Playing in slow motion is often effective for games that require very precise movements.


Modifying in-game files

While it is often possible to use traditional cheats such as a
GameShark GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Since January 23, 2003, the brand name has been owned by Mad Catz, which marketed G ...
to increase character speed, strength, health, etc., such cheats are generally quite easy for an experienced moderator to detect, even when applied subtly. However, the modification of internal files to improve RNG can often be much more difficult to detect. One of the most infamous examples of file modification was several cheated runs by the speedrunner
Dream A dream is a succession of images, ideas, emotions, and sensation (psychology), sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around ...
in 2020, whose luck was considered so extreme in a series of ''Minecraft'' speedruns that they were considered exceedingly unlikely to have been done without cheating (with an approximately 1 in 20
sextillion Depending on context (e.g. language, culture, region), some large numbers have names that allow for describing large quantities in a textual form; not mathematical. For very large values, the text is generally shorter than a decimal numeric repres ...
chance of occurring, as estimated by
Matt Parker Matthew Thomas Parker (born 22 December 1980) is an Australian recreational mathematics, recreational mathematician, author, comedian, YouTube personality and Science communication, science communicator based in the United Kingdom. His book ''H ...
from ''
Numberphile ''Numberphile'' is an Educational entertainment, educational YouTube channel featuring videos that explore topics from a variety of fields of mathematics. In the early days of the channel, each video focused on a specific number, but the channe ...
'') by both the moderators at ''Speedrun.com'' and various YouTubers, such as Karl Jobst and Matt Parker, whose videos on Dream gained a combined 5.7 million and 6.5 million views, respectively, as of January 2024. Dream later admitted to the runs being cheated about five months after his runs were rejected, although he claimed he did not know he was using a modified version of the game. Nearly two years later, the player who helped uncover Dream's cheated runs, MinecrAvenger, was also found to be using similar luck manipulation in late 2022.


Lying about times

While all of the aforementioned methods are deceptive in nature, the simplest way of cheating is merely to lie about a time. One of the most infamous cases of this was done by
Todd Rogers Todd Jonathan Rogers (born September 30, 1973) is an American professional beach volleyball player who is an Olympic and FIVB Beach Volleyball World Championship gold medalist. He and his former partner, Phil Dalhausser, were the 2007, 2008, ...
. Several of his records have come under scrutiny for being seemingly impossible or lacking sufficient proof. In 2002, Robert Mruczek, then chief referee at Twin Galaxies, officially rescinded Todd's record time in ''Barnstorming'' after other players pointed out that his time of 32.04 seconds did not appear to be possible, even when the game was hacked to remove all obstacles. Upon further investigation, Twin Galaxies referees were unable to find independent verification for this time, having instead been relying on erroneous information from Activision. As listed on the Twin Galaxies leaderboard until January 2018, Rogers's record in the 1980 Activision game '' Dragster'' was a time of 5.51 seconds from 1982. At the time, Activision verified high scores by Polaroid. According to Rogers, after he submitted a photo of this time, he was called by Activision, who asked him to verify how he achieved such a score, because they had programmed a 'perfect run' of the game and were unable to achieve better than a 5.54. The game's programmer David Crane would later confirm that he had a vague recollection of programming test runs, but did not remember the results. In 2012, Todd received a
Guinness World Record ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, listi ...
for the longest-standing video game score record, for his 1982 ''Dragster'' record. In 2017, a speedrunner named Eric "Omnigamer" Koziel disassembled the game's code and concluded that the fastest possible time was 5.57 seconds. With a tick rate of 0.03 seconds, the record claim is two ticks faster than Omnigamer's data and one tick faster than the reported Activision 'perfect run'.


Cheat detection

In order to prevent most of these methods, some games require a video of the hands on the controller or keyboard ("handcam"), in addition to the screen recording, so that game-specific moderators in charge of authenticating a submission can ensure that the inputs are really done in the specified combination and by a human. Other methods include forensic audio analysis, which is a common method for detecting telltale signs of video splicing; this is why runs without high-quality audio streams are often rejected on speedrun boards. Additional detection methods are the use of mathematics (as in the aforementioned Dream case) or human moderation of suspicious inputs (in games which record them such as ''Doom'' and ''TrackMania''). Cheat detection software created for ''TrackMania'' was used to analyze over 400,000 replays and isolate a handful of cheaters, leading to hundreds of world records being determined to have been cheated using slowdown tools. This included those of Burim "riolu" Fejza, who was signed to the
eSports Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...
team Nordavind (now known as 00 Nation) before being dropped following the scandal.


See also

* ''Donkey Kong'' high score competition *
Nintendo World Championships The Nintendo World Championships (NWC) is a nationwide Electronic sports, video game competition series, organized by Nintendo of America at no particular interval. The first Nintendo World Championships was in 1990, touring 29 American cities ...
* Games Done Quick * European Speedrunner Assembly *'' Running with Speed'' *
Time attack In many racing sports, an athlete (or occasionally a team of athletes) will compete in a time trial (TT) against the clock to secure the fastest time. The format of a time trial can vary, but usually follow a format where each athlete or team se ...


Notes


References


External links

* Karl Jobst
''The Evolution Of Speedrunning''
(Video essay on
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
)
Speedrun.com
popular leaderboard-hosting website {{Authority control Video game terminology Articles containing video clips 1990s neologisms