HOME





Bunny Hopping
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction. Etymology Strafing is the military practice of attacking ground targets from low-flying aircraft using aircraft-mounted automatic weapons. Techniques Circle strafing ''Circle strafing'' is the technique of moving around an opponent in a circle while facing them. Circle strafing allows a player to fire continuously at an opponent while evading their attacks. Circle strafing is most useful in close-quarters combat where the apparent motion of the circle strafing player is much greater than that of their stationary enemy, and thus the chance of making the enemy lose track of their target is higher and/or the enemy is req ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Strafing
Strafing is the military practice of attacking ground targets from low-flying aircraft using aircraft-mounted automatic weapons. Less commonly, the term is used by extension to describe high-speed firing runs by any land or naval craft such as fast boats, using smaller-caliber weapons and targeting stationary or slowly-moving targets. Etymology The word is an adaptation of German ''strafen'' (), to punish, specifically from the humorous adaptation of the German anti-British slogan '' Gott strafe England'' (May God punish England), dating back to World War I. Description Guns used in strafing range in caliber from machine guns, to autocannon or rotary cannon. Although ground attack using automatic weapons fire is very often accompanied with bombing or rocket fire, the term "strafing" does not specifically include the last two. The term "strafing" can cover either fixed guns, or aimable (flexible) guns. Fixed guns firing directly ahead tend to be more predominant on ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

GoldenEye 007 (1997 Video Game)
''GoldenEye 007'' is a 1997 first-person shooter video game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 ''James Bond'' film ''GoldenEye'', with the player controlling the secret agent James Bond (literary character), James Bond to prevent a criminal syndicate from using a Space weapon, satellite weapon. They navigate a series of Level (video gaming), levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a Multiplayer video game, multiplayer mode, up to four players compete in several Deathmatch (video games), deathmatch scenarios via Split screen (video games), split-screen. Development began in January 1995. An inexperienced team led by Martin Hollis (video game designer), Martin Hollis developed ''GoldenEye 007'' over two and a half years. The game was conceived initially as a rail shooter in the style of SEGA's ''Virtua Cop'' (1994), later developing into a first-person ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Muscle Memory
Muscle memory is a form of procedural memory that involves consolidating a specific motor task into memory through repetition, which has been used synonymously with motor learning. When a movement is repeated over time, the brain creates a long-term muscle memory for that task, eventually allowing it to be performed with little to no conscious effort. This process decreases the need for attention and creates maximum efficiency within the motor and memory systems. Muscle memory is found in many everyday activities that become automatic and improve with practice, such as riding bikes, driving motor vehicles, playing ball sports, typing on keyboards, entering PINs, playing musical instruments, poker, martial arts, swimming, dancing, and drawing. History The origins of research for the acquisition of motor skills stem from philosophers such as Plato, Aristotle and Galen. After the break from tradition of the pre-1900s view of introspection, psychologists emphasized research ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Quake II
''Quake II'' is a 1997 first-person shooter, first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake (series), ''Quake'' series, following ''Quake (video game), Quake''. Developed over the course of a year, ''Quake II'' was released on December 9, 1997. In contrast to the first game, which featured a combination of science fiction and fantasy elements, ''Quake II'' entirely drops the latter elements and is set during humankind's war against a rogue alien race known as the Strogg, half-mutant half-machine creatures whose homeplanet, Stroggos, is the target of the humans' invasion force. The player takes the role of a space marine (referred to as Bitterman) as he crash-lands on the planet and, being the last survivor of his squad, is tasked with completing a series of missions to cripple the Strogg and end their plans to conquer Earth. The game's storyline is continued in its expansions, including one tying in ''Quak ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Id Tech
id Tech is a series of successive game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game '' Rage'' in 2011, the engines lacked official designation and as such were simply referred to by the names of the games the engines had been developed for (i.e., ''Doom'' and '' Quake'' engines). The id Tech engines up through 4.5 have been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later; id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 remain proprietary, with id Tech 8 currently being the latest engine. According to ''Eurogamer.net'', "id Software has been synonymous with PC game engines since the concept of a detached game engine was first popularised." However id Tech 4 had far fewer licensees than the Unreal Engine from Epic Games. id planned to regain the momentum with id Tech 5, until the company was bought by ZeniMax Media, wh ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Quake (video Game)
''Quake'' is a 1996 first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS and Microsoft Windows, followed by Mac OS, Linux and Sega Saturn in 1997 and Nintendo 64 in 1998. The game's plot is centered around teleportation experiments, dubbed slipgates, which have resulted in an unforeseen invasion of Earth by a hostile force codenamed Quake, which commands a vast army of monsters. The player takes the role of a soldier (later dubbed Ranger), whose mission is to travel through the slipgates in order to find and destroy the source of the invasion. The game is split between futuristic military bases and medieval, gothic environments, featuring both science fiction and fantasy weaponry and enemies as the player battles possessed soldiers and demonic beasts such as ogres or armor-clad knights. ''Quake'' heavily takes inspiration from gothic fiction and in particular the wor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Engines
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry. ''Game engine'' can also refer to the development software supporting this framework, typically a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development b ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Wolfenstein 3D
''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment in the '' Wolfenstein'' series. In ''Wolfenstein 3D'', the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns. ''Wolfenstein 3D'' was the second major independent release by id Software, after the '' Commander Keen'' series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, produci ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Catacomb 3-D
''Catacomb 3-D'' (also known as ''Catacomb 3-D: A New Dimension'', ''Catacomb 3-D: The Descent'', and ''Catacombs 3'') is a first-person shooter video game, the third in the '' Catacomb'' series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar. ''Catacomb 3-D'' is a landmark title in terms of first-person graphics. It is one of the first examples of the modern, character-based first-person shooter genre, and a direct ancestor to the games that popularized the genre. It was released for MS-DOS with EGA graphics. The game introduced the concept of showing the player's hand in the three-dimensional viewpoint, and an enhanced version of its technology was later used for the more ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Pathways Into Darkness
''Pathways into Darkness'' is a first-person shooter adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions. ''Pathways'' began as a sequel to Bungie's '' Minotaur: The Labyrinths of Crete'', before the developers created an original story. Jason Jones programmed the game, while his friend Colin Brent developed the environments and creatures. The game features three-dimensional, texture-mapped graphics and stereo sound on supported Macintosh models. ''Pathways'' was critically acclaimed and won a host of awards; it was also Bungie's first major commercial success and enabled the two-man team of Jason Jones and Alex Seropian to move into a Chicago office and beg ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Vector (geometric)
In mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector or spatial vector) is a geometric object that has magnitude (or length) and direction. Euclidean vectors can be added and scaled to form a vector space. A '' vector quantity'' is a vector-valued physical quantity, including units of measurement and possibly a support, formulated as a '' directed line segment''. A vector is frequently depicted graphically as an arrow connecting an ''initial point'' ''A'' with a ''terminal point'' ''B'', and denoted by \stackrel \longrightarrow. A vector is what is needed to "carry" the point ''A'' to the point ''B''; the Latin word means 'carrier'. It was first used by 18th century astronomers investigating planetary revolution around the Sun. The magnitude of the vector is the distance between the two points, and the direction refers to the direction of displacement from ''A'' to ''B''. Many algebraic operations on real numbe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]