Soul Calibur III
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is a 2005
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
developed and published by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
as a
sequel A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
to ''
Soulcalibur II is a 2002 fighting game developed and published by Namco. It is the third installment in the ''Soulcalibur'' series of weapon-based fighting games as the sequel to ''Soulcalibur'' (1998). Originally intended to be released on Sega's NAOMI arcad ...
'' (2002) and the fourth installment in the ''
Soulcalibur is a fighting game franchise developed by Bandai Namco Studios and published by Bandai Namco Entertainment. There are a total of seven main installments and various media spin-offs, including music albums and a series of manga books in the ...
'' series. It was originally released for the
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and was followed by an improved
arcade Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
version, subtitled ''Arcade Edition'', in 2006. It was the last ''Soulcalibur'' game to receive an arcade version and was also the last to be released by Namco as an independent company. ''Soulcalibur III'' received a mainly positive reception, and it was followed by a sequel under
Namco Bandai Games is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game ...
, ''
Soulcalibur IV is a 2008 fighting game developed and published by Namco Bandai Games for the PlayStation 3 and Xbox 360. As the fifth main entry in the ''Soulcalibur'' series, it marks a significant evolution in gameplay with enhanced graphics and new features ...
'' (2008).


Gameplay

The game includes new modes such as Tales of Souls, an interactive story-driven mode comparable to Edge Master Mode from ''
Soul Edge is a 1996 fighting game developed and published by Namco for arcades. It is the first installment in the ''Soulcalibur'' series. Introduced at the JAMMA trade show in November 1995, the full arcade game was released in February 1996 on System ...
''; Character Creation, in which players can create custom characters from 13 total occupations, with multiple weapons and fighting styles; and Chronicles of the Sword, a real-time-play mode that allows players to take their created souls through adventures of their own. The game also has the largest character roster — 24 characters playable in Tales of Souls mode and an additional 18 playable in all other modes — and largest battle stage selection in ''Soul'' series history. The Character Creation Mode allows the player to choose from several classes, clothing and armor, and physical features. Most of the classes can use up to five disciplines, three of which are unique, and two of which are "Soul of ..." disciplines: an exact replica of a main story character's moves. The created fighter's personality can be altered, which influences their quotes and their actions during battle. However, the personality is chosen by the equipment the character wears, and not directly by the player. The Soul Arena is a mode that allows both the eight-match Quick Play (the standard Arcade Mode of the game), which is light on story and allows a speedy confrontation with
Abyss Abyss may refer to: Religion * Abyss (religion), a bottomless pit, or a passage to the underworld * Abyss (Thelema), a spiritual principle within the system of Thelema Film and television * ''The Abyss'' (1910 film), a Danish silent film s ...
, as well as the pre-defined Missions which include variations on the standard matches. There is a World Competition mode created to simulate tournament rounds (of either eliminations or Round Robin) against the CPU. The Tales of Souls mode is presented as a book, narrating the selected character's story in detail during various chapters. The player can input button combos when an icon appears in the top right-hand corner during cut scene movies. The cut scenes can have different outcomes depending on whether the player successfully inputs the sequence. During movies that precede a battle after the cut scene ends, not inputting the code could result in the player starting the subsequent battle with a disadvantageous effect. Although the ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'', ''
Dead or Alive A wanted poster (or wanted sign) is a poster distributed to let the public know of a person whom authorities wish to apprehend. They generally include a picture of the person, either a photograph when one is available or of a facial composite ...
'', and ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' series all supported online play, ''Soulcalibur III'' does not. The game's producer Hiroaki Yotoriyama said "At the current time, the online infrastructure is extremely different between countries, and there are people that can not enjoy network gaming. We've decided to concentrate on improving the game's offline content and its characters so that people all over the world will be able to have fun."


Chronicles of the Sword

Chronicles of the Sword is a single player mode gametype that combines Real Time Strategy (RTS) gameplay with the standard Soul Calibur fights. It begins with the player starting out as a new commander for the Grandall Empire. There are 20 chronicles, which are essentially a map of objectives to defeat. After the objectives are satisfied, the player moves on to the next map, which get more difficult as the player progresses. In this mode, the player and computer send out their "troops", and a commander. The player must fight their enemies and take their strongholds scattered through the level. The player may allow his troops/commander to fight on the RTS board, or choose to do a traditional Soul Calibur battle with various characters for each side. The player can lose property if they lose on the RTS board; a risk not present when fighting in the traditional Soul Calibur style. Chronicles of the Sword and the other modes are tied together, as well. Disciplines, costumes/armor, weapons, characters, and various aesthetics and skills carry over from one mode to another, and each rely on the other to unlock items. You cannot, for example, use certain skills or weapons without unlocking the proper discipline(s), and this could be based on playing different modes. All rewards are valid in all modes.


Characters

The main three new warriors in the game are
Zasalamel The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'' in the PlayStation version) in 1995. Overview and development ''Soulcalibur'' is a weapon-based figh ...
, Tira and Setsuka, all with totally different fighting styles than other series fighters. Nearly all of the warriors previously featured in ''Soul'' series titles return, with the exception of Inferno, Necrid, Seong Han-myeong,
Edge Master The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'' in the PlayStation version) in 1995. Overview and development ''Soulcalibur'' is a weapon-based figh ...
and the console-exclusive ''Soulcalibur II'' special guests ( Heihachi, Link, and
Spawn Spawn or spawning may refer to: * Spawning, the eggs and sperm of aquatic animals Arts, entertainment and media * Spawn (character), a fictional character in the comic series of the same name and in the associated franchise ** ''Spawn: Armageddon' ...
). ''Soulcalibur II''s mimic character
Charade Charade or charades may refer to: Games * Charades, originally "acting charades", a parlor game Films/TV * Charade (1953 film), ''Charade'' (1953 film), an American film featuring James Mason * Charade (1963 film), ''Charade'' (1963 film), an ...
does return in a non-playable form, as do the generic Lizardmen. Unlockable characters include personnel in the Chronicles of the Sword, opponents from the Tales of Souls mode, and the weapon, armor, and item shop owners. In the Character Creation mode, players can re-create
KOS-MOS ( recursive acronym for Kosmos Obey Strategical Multiple Operation System) is a fictional character from the ''Xenosaga'' role-playing video game series by Monolith Soft and Bandai Namco Entertainment. KOS-MOS also appears as a major character ...
from the ''
Xenosaga ''Xenosaga'' is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider ''Xeno (series), Xeno'' metaseries, ''Xenosaga'' is set in a science fiction universe and follows a group of ch ...
'' series as well as Taira No Kagekiyo from
Genpei Tōma Den is a side-scrolling hack and slash video game produced by Namco that was released as a coin-operated video game in 1986 in Japan. It runs on Namco System 86 hardware. Over a decade later, the game was released in America and Europe in the video ...
and Gilgamesh from
The Tower of Druaga is a 1984 action role-playing maze video game developed and published by Namco for arcades. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden ...
and even Valkyrie from ''
Valkyrie no Densetsu ''Valkyrie no Densetsu'' is a 1989 Action-adventure game, action-adventure role-playing game, role-playing arcade game developed and published in Japan by Namco. It is a follow-up to the Family Computer game ''Valkyrie no Bōken'' (1986). Playe ...
''.


Plot

This game takes place shortly after the events of ''
Soulcalibur II is a 2002 fighting game developed and published by Namco. It is the third installment in the ''Soulcalibur'' series of weapon-based fighting games as the sequel to ''Soulcalibur'' (1998). Originally intended to be released on Sega's NAOMI arcad ...
'', in 1590. The amount of time is not specified, but taking into account the various characters' profiles, a minimum of four months has already passed (one month needed to carry Kilik and Xianghua back to his master's hermit, three months that took Kilik to surpass his master's training). The wicked Soul Edge survived its fated encounter with the wielder of Soulcalibur, Xianghua, and restored its control over the body of
Siegfried Schtauffen The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'' in the PlayStation version) in 1995. Overview and development ''Soulcalibur'' is a weapon-based figh ...
, turning him back into the Azure Knight Nightmare. Four years later, Nightmare was about to restore Soul Edge, when suddenly a man named
Raphael Raffaello Sanzio da Urbino (; March 28 or April 6, 1483April 6, 1520), now generally known in English as Raphael ( , ), was an Italian painter and architect of the High Renaissance. List of paintings by Raphael, His work is admired for its cl ...
appeared, intending on taking Soul Edge. Nightmare defeated the attacker, but was distracted by Siegfried's latent will trying to restore his body. Using the distraction, Raphael pierced Soul Edge's eye, giving Siegfried the edge he needed to break free from Soul Edge's control once again. After waking up, Siegfried found the holy sword, free from its entrapment within the wicked sword, and out of instinct used it to pierce Soul Edge. The result led to both swords sealed together in a fateful embrace, an "Embrace of Souls". Siegfried took both weapons and started a quest to find a definitive way of sealing Soul Edge, but memories of his slaughters, plus the attacks of those resentful of the Azure Knight, drove his mind towards insanity. Unbeknownst to him, the evil soul of the blade escaped and obtained a temporary shell, starting a new killing spree to strengthen himself while seeking its body, Soul Edge. What neither of the two warriors knows is that a man behind the scenes is controlling their steps, searching to end an everlasting curse. And that many other warriors ventured in search of the blade as well.


Release

The console version of the game was first released in North America on October 25, 2005. A soundtrack for the game was released as '' Soulcalibur III Original Soundtrack - Legend of Sounds''. Two guide books were released in Japan in November–December 2005: ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
s ''Soul Calibur III Starting Guide Book'' and Namco's own ''Soul Calibur III Official Complete Guide''.


''Soulcalibur III: Arcade Edition''

''Soulcalibur III: Arcade Edition'' is a re-tuned and glitch-fixed version of ''Soulcalibur III'' that was first released in the arcades on April 3, 2006. Almost the entire cast from the home version returns as playable characters except Abyss, who is now a non-playable boss character alongside Night Terror. From the 17 bonus characters only three made it into the arcade:
Hwang Seong-gyeong The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'' in the PlayStation version) in 1995. Overview and development ''Soulcalibur'' is a weapon-based figh ...
, Li Long and
Amy Sorel The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'' in the PlayStation version) in 1995. Overview and development ''Soulcalibur'' is a weapon-based figh ...
, who have been reworked and expanded into more deep playing styles. The total roster of the arcade ascends to 27 selectable characters. The game has three different modes: Training Mode, where one can try the characters' moves for a set time; Standard Mode, which is a traditional arcade mode with nine battles in a row, without cut scenes or endings; and Legends Mode, a complex eight-round mode based upon the creation of and competition between customized characters with accumulated skills taken from the home version's Chronicles of the Sword mode, such as increased stamina or the ability to automatically escape grapples. The Standard mode brings back Inferno as a sub boss character (Stage 8). The only difference is Inferno will now only use a move set similar to Cervantes instead of randomly doing the moves of any character.


Technical issues

If the player moves, deletes or does anything to any piece of data on a memory card that was created before a Chronicles of the Sword
save file A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
, the save file will become corrupt and unreadable, and sometimes has the potential of also corrupting all of ''Soulcalibur IIIs save data. This could also leave a block of corrupted data on the memory card that can't be deleted. This will force players to start the game all over again. The only way to prevent this is to have a ''Soulcalibur III'' save file as the first saved on the player's memory card.


Reception

The game has generally positive reviews with an aggregate score of 86/100 on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
.
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
lauded it for its "stunning environment" and "charming characters" but thought that the game could use more diverse sound effects.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
praised the "fun, fast-paced gameplay" but criticized the lack of online play.


Awards

* E3 2005
Game Critics Awards The Game Critics Awards were a set of annual awards held after the E3 video game conference since 1998. The awards were given to products displayed at E3 with the title Best of E3 of their category. The 21st Annual Game Critics Awards was showca ...
: Best Fighting Game *E3 2005
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
Awards: Best Fighting Game *
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
: Best Fighting Game of 2005 * AIAS
9th Annual Interactive Achievement Awards The ''9th Annual Interactive Achievement Awards'' was the 9th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2005. The awards were arranged by the Academy of Int ...
: Fighting Game of the Year In 2011, ''
Complex Complex commonly refers to: * Complexity, the behaviour of a system whose components interact in multiple ways so possible interactions are difficult to describe ** Complex system, a system composed of many components which may interact with each ...
'' ranked it as the 34th best fighting game of all time.Peter Rubin
The 50 Best Fighting Games of All Time
, Complex.com, March 15, 2011


Collectible card game

''Soulcalibur III'' is part of the ''
Universal Fighting System The ''Universal Fighting System'' (''UFS''), released in 2006 and rebranded as ''UniVersus'' in 2021, is a collectible card game published by UVS Games. Games of ''UFS'' represent a fight between two characters in hand-to-hand combat. Characte ...
'' collectible card game, created by
Sabertooth Games BL Publishing was a division of Games Workshop, and was split into three sections: * The Black Library publishes novels, art books, background books and graphic novels set in the Warhammer Fantasy world and the Warhammer 40,000 universe. Black L ...
and later published by
Fantasy Flight Games Fantasy Flight Games (FFG) is a game developer based in Roseville, Minnesota, United States, that creates and publishes role-playing game, role-playing, board game, board, card game, card, and dice game, dice games. As of 2014, it is a division of ...
. It was one of the official founding franchises of the card game, next to ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'', when the game was released April 2006. ''UFS'' has seen five expansions based on ''Soulcalibur IIIs characters and history.


References


External links


Official website
(in English) * * {{DEFAULTSORT:Soulcalibur Iii 2005 video games 3D fighting games Arcade video games Fighting games Multiplayer and single-player video games PlayStation 2 games Soulcalibur video games Video game sequels Video games developed in Japan Video games scored by Junichi Nakatsuru Video games set in the 1590s Video games with user-generated gameplay content