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D.I.C.E. Award For Fighting Game Of The Year
The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content. The award's most recent winner is ''Tekken 8'', developed and published by Bandai Namco. Winners and nominees 1990s 2000s 2010s 2020s Mu ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kal ...
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Inland Productions
Inland Productions was a video game developer based out of Carol Stream, Illinois. It developed software for home video game consoles and for Microsoft Windows. Inland Productions was founded by two former employees of development company Studio E. In early 1997 Studio E filed a lawsuit against the two founders and Inland Productions' publisher, THQ, alleging that their former employees had reneged on a deal to finish the game '' VMX Racing'' and used equipment that was Studio E property to start up Inland Productions. Games developed Games ported References External links Company summaryfrom MobyGames Company summaryfrom GameSpot Company summaryfrom IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ... Video game companies of the United States Defunct software companie ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Soulcalibur (video Game)
is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the '' Soulcalibur'' series, preceded by '' Soul Edge'' in December 1995. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch game for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008 and it is forward compatible with the Xbox One along with the sequel, ''Soulcalibur II''. The game centers on the pursuit of the legendary weapon known as Soul Edge, now in the possession of a warrior known as Nightmare, who slaughters countless people to satisfy the blade's bloodlust. Other warriors pursue him either to claim the weapon for themselves or to destroy it, end his mass murd ...
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3rd Annual Interactive Achievement Awards
The ''3rd Annual Interactive Achievement Awards'' is the 3rd edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Millennium Biltmore Hotel in Los Angeles, California on May 11, 2000. It was hosted by Martin Short, and featured presenters included Martin Lewis, Ahmet Zappa, Stevie Case, Brian Fargo, Alison Sweeney, Harry Shearer, and Peter Molyneux. '' Age of Empires II: Age of Kings'' received the most nominations. It also tied for winning the most awards along with ''Final Fantasy VIII'' and ''The Sims'', which won Game of the Year. Electronic Arts received the most nominations and won the most awards. Hironobu Sakaguchi was also the received the of the Academy of Interactive Arts & Sciences Hall of Fame Award. Winners and Nominees Winners are listed first, highlighted in boldface, and indicated with a doubl ...
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2000 In Video Gaming
The year 2000 saw the release of numerous video games as well as the launch of the PlayStation 2. Critically acclaimed games originally released in 2000 include sequels such as ''Chrono Cross'', '' Baldur's Gate II'', ''Diablo II'', '' Dragon Quest VII'', ''Final Fantasy IX'', '' Metal Gear: Ghost Babel'', ''NFL 2K1'', '' Resident Evil – Code: Veronica'', '' The Legend of Zelda: Majora's Mask'', and '' Tony Hawk's Pro Skater 2'', along with new intellectual properties such as ''Deus Ex'', ''Jet Set Radio'', ''Perfect Dark'', ''Skies of Arcadia'', ''The Sims'' and ''Vagrant Story''. The year's best-selling home video games worldwide were ''Pokémon'' games for the third year in a row ( since 1998), while the highest-grossing arcade game in Japan was '' Virtua Striker 2''. Hardware releases The list of game-related hardware released in 2000. Top-rated games Game of the Year awards The following titles won Game of the Year awards for 2000. Critically acclaimed titl ...
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Acclaim Entertainment
Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide development team through a series of acquisitions in the late 1990s and early 2000s. After poor financial returns in their 2003 fiscal year, Acclaim filed for Chapter 7 bankruptcy in September 2004. Properties owned by Acclaim were subsequently auctioned off to various parties. History In the early 1980s, Greg Fischbach was employed by American video game company Activision, where he worked together with Robert Holmes and Jim Scoroposki. He left Activision to join RCA Records, which was subsequently acquired by Bertelsmann and Fischbach found himself unemployed. In 1987, he met with Scoroposki in Oyster Bay, where Scoroposki owned a sales rep company, to discuss a possible shared venture. After Scoroposki suggested that the two should ...
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Iguana Entertainment
Acclaim Studios Austin (formerly Iguana Entertainment) was an American video game developer based in Austin, Texas. The company was founded in 1991 by Jeff Spangenberg, previously lead designer for Punk Development, and originally located in Santa Clara, California. Iguana found first success with ''Aero the Acro-Bat'', moved to Austin and acquired Optimus Software (later Iguana UK) in 1993. Iguana was acquired by Acclaim Entertainment in January 1995 and received another sub-studio, Iguana West (formerly Sculptured Software) in October that year. Spangenberg was fired from his position in July 1998 and filed a lawsuit on breach of contract the following October. Iguana was rebranded Acclaim Studios Austin in May 1999, and the studio was closed down in August 2004, followed by the Chapter 7 bankruptcy of its parent in September 2004. History Prior to founding Iguana Entertainment, Jeff Spangenberg, a self-taught programmer who skipped college to pursue a programming career, se ...
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WWF War Zone
''WWF War Zone'' is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation (WWF, now WWE). The game was followed by a sequel, ''WWF Attitude'', released in 1999. Gameplay ''WWF War Zone'' features a gameplay system in which players must grapple with their opponent and perform a series of presses on the directional pad then a button press to perform wrestling maneuvers. ''WWF War Zone'' also features audio commentary provided by Vince McMahon and Jim Ross. A variety of modes are available. The single player game is highlighted by the "WWF Challenge" mode in which the player selects a character and challenges for WWF titles by beating other wrestlers. Sometimes previously defeated wrestlers will challenge the player to a "Grudge match." These matches will usually be weapons or cage matches. After winning the ch ...
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Square Electronic Arts
(also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, Kazuko Shibuya, Nasir Gebelli and Nobuo Uematsu. After several other projects, all of these employees would work on ''Final Fantasy'', a 1987 game for the Nintendo Entertainment System which would bring commercial and critical success and launch a franchise of the same name. Later notable staff included Yoshinori Kitase, Takashi Tokita, Tetsuya Nomura, Yoko Shimomura and Yasumi Matsuno. Initially developing for PCs, then exclusively for Nintendo systems, Square broke with Nintendo in the 1990s to develop for Sony's in-development PlayStation. Their first PlayStation project, ''Final Fantasy VII'', was a worldwide success, going on to sell ten million units, ...
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Bushido Blade 2
is a fighting video game published by Square, released in Japan and North America in 1998. It is the sequel to '' Bushido Blade'', which had been released the previous year. The game was re-released in 2008 for PlayStation Network. Gameplay ''Bushido Blade 2'' expands on some of the aspects of ''Bushido Blade'', while limiting or removing others. The story mode is changed from one large connected level to a series of skirmishes, each set on a different map. Dual sword attacks have been added. Playable characters are chosen from groups which represent two opposing schools of assassins, the Shainto and Narukagami, and are armed with swords or polearms of varying types. The fights in ''Bushido Blade 2'' mark the progress of the chosen character who—depending on the character—either fights to regain a legendary sword, or to destroy the opposing school. Levels involve a pattern of fighting several generic ninja followed by a boss, who is one of the playable characters from the ...
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AKI Corporation
, formerly AKI Corporation and The Man Breeze, is an independent video game developer, video game development studio located in Kichijōji, Tokyo, Japan, founded on June 19, 1995. The company is best known for its popular Professional wrestling, wrestling games in the late 1990s and early-mid-2000s, starting with the release of ''WCW vs. the World, Virtual Pro-Wrestling'' in 1996. The title was the first entry in the ''Virtual Pro Wrestling'' series. The company's take on World Championship Wrestling proved successful in the late 1990s with the release of several games, culminating in ''WCW/nWo Revenge'' for the Nintendo 64. As a result, the WWE, World Wrestling Federation ended their twelve-year relationship with Acclaim Entertainment and partnered with THQ/AKI in 1999. The relationship would continue AKI's reputation for quality wrestling games, which ended with the release of ''WWF No Mercy (video game), WWF No Mercy''.McLaughlin, RuIGN Presents the History of Wrestling GamesI ...
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