Sonic Advance 2
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is a 2002
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed by
Dimps is a Japanese video game developer based in Osaka, Japan, with an additional office in Tokyo. It is best known for developing games in the ''Sonic the Hedgehog'', ''List of Dragon Ball video games, Dragon Ball'' and ''Street Fighter'' franchises ...
and published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
for the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
. It is an installment in the ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' series and the sequel to 2001's '' Sonic Advance''. The story follows
Sonic Sonic or Sonics may refer to: Companies *Sonic Drive-In, an American drive-in, fast-food restaurant chain * Sonic (ISP), an Internet provider CLEC, serving more than 100 California communities * Sonic Foundry, a computer software company whic ...
as he sets out to save his friends and retrieve the seven magical
Chaos Emeralds is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a m ...
from Dr. Eggman. Gameplay consists of the player completing various levels as one of five characters, each with their own unique attributes. After each zone is completed, the player faces Dr. Eggman in a boss battle. Development began in February 2002 and lasted eight months. ''Sonic Advance 2'' was programmed using an updated version of the original's
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
and the team aimed to make the game larger and faster-paced than the original. ''Sonic Advance 2'' was released to positive reviews; critics praised the updates made over the original ''Advance'' and its improved
replay value Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, se ...
in comparison to past games. Some journalists, however, disliked its high
difficulty level Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended pla ...
. A sequel, '' Sonic Advance 3'', was released in 2004. ''Sonic Advance 2'' was re-released for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
's
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
in February 2016 in Japan.


Gameplay

''Sonic Advance 2'' is a
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
platformer A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
similar in gameplay and style to the original '' Sonic Advance''. The player controls
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
, who can unlock three other playable characters: Cream the Rabbit and her Chao named Cheese, Tails, and
Knuckles the Echidna is a character from Sega's ''Sonic the Hedgehog'' series. He is a red anthropomorphic short-beaked echidna who is Sonic's secondary best friend and former rival. Determined and serious, but sometimes gullible, he fights his enemies using bru ...
after defeating
Doctor Eggman Doctor Ivo "Eggman" Robotnik is a Character (arts), character created by the Japanese game designer Naoto Ohshima. He is the main antagonist of Sega's ''Sonic the Hedgehog'' franchise. Eggman is a mad scientist who seeks to steal the mystical Cha ...
in specific boss battles. A fifth character, Amy Rose, can be unlocked after completing the game with each character once each of them has all seven Chaos Emeralds. Each character has their own unique moves and abilities. Sonic can perform an "insta-shield" that protects him for a brief moment; Cream and Tails can fly; Knuckles can glide and climb; and Amy can destroy enemies using a hammer. In the tradition of ''Sonic'' games, gameplay consists of moving quickly through levels. Levels in the game are divided into seven "zones", each consisting of two acts of normal gameplay then a boss battle, where the player fights Doctor Eggman in order to stop him from taking over the world. The player collects rings as a form of health; when the player is hit by an enemy or obstacle, their rings bounce in all directions, and can be recollected before they disappear. Each character starts the game with three lives, and will lose one if they are hit without carrying any rings, fall into a bottomless pit, crushed, drown, or fail to finish the act within 10 minutes. If the player loses their last life, the game ends prematurely. The player can also collect seven "special rings" to access special stages, where
Chaos Emeralds is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a m ...
are found. Special stages are on a 3D plane, where the character tries to obtain a set number of rings before time runs out in order to collect a Chaos Emerald. After beating all zones and finding all seven Chaos Emeralds with Sonic, an alternate final act is unlocked. When all of the Chaos Emeralds are collected with the other characters, a sound test feature (where the player can listen to music) and a boss time-attack feature are unlocked, along with the Tiny Chao Garden, where toys for Cheese, can be purchased with rings earned in-game. Various mini-games can also be played in the Tiny Chao Garden. Other game modes include a "time-attack" mode where the player tries to beat a specific act in the shortest amount of time, and a multiplayer mode, where players can race each other through unlocked acts.


Development and release

''Sonic Advance 2'' was developed by the video game studio
Dimps is a Japanese video game developer based in Osaka, Japan, with an additional office in Tokyo. It is best known for developing games in the ''Sonic the Hedgehog'', ''List of Dragon Ball video games, Dragon Ball'' and ''Street Fighter'' franchises ...
, with assistance from
Sonic Team , doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, c ...
. According to producer
Yuji Naka , credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006. Naka joined Sega in 1984 and w ...
, the developers began designing the concept of the game immediately after the completion of the original ''Sonic Advance'', and full development began in February 2002. The design team decided to increase the speed of the original greatly; thus, the levels were made six times larger. The main development period lasted eight months; it was programmed using an updated version of the original ''Sonic Advance'' engine. The developers also refined the graphics and sought to make the game feel more "mechanical". The game also marks the first appearance of Cream the Rabbit in the ''Sonic'' series; the character was originally designed for 2003's ''
Sonic Heroes is a 2003 platform game developed by Sonic Team USA and published by Sega. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Wit ...
'', though she was added to ''Advance 2'' before the release of ''Heroes'' to help make the game easier for beginning players. The game's musical score was composed by Yutaka Minobe, Tatsuyuki Maeda and Teruhiko Nakagawa.
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
announced ''Sonic Advance 2'' on July 1, 2002, and showcased it at the
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
in September 2002. It was released in Japan on December 19, 2002, followed by a North American release on March 10, 2003, and in Europe on March 21, 2003. The game was published by Sega in Japan and Europe (with
Infogrames Atari SA (formerly Infogrames Entertainment SA ()), also known as Atari Group, is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties. Atari SA's core subsidiaries include ...
as distributor for the latter) and co-published by THQ in North America. The game was re-released on the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
's
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
in Japan on February 24, 2016.


Reception

''Sonic Advance 2'' received "generally favorable reviews", according to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. The game was also commercially successful, selling approximately 176,541 copies in Japan, 740,000 copies in the United States, and 100,000 copies in the United Kingdom, for a total of 1.016 million copies. The visuals and presentation were one of the most praised aspects of the game. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' considered the game's graphics to be a major advance from the previous game, feeling that it took more advantage of the Game Boy Advance's capabilities and praised the improved character animations, favorably comparing them to that of a cartoon. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' offered similar praise, calling its visuals more vibrant, bright, and vivid, and also spoke positively of its "peppy" soundtrack. This sentiment was echoed by ''
AllGame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
''. ''Nintendo World Report'' called the music catchy and enjoyable, though they criticized the re-use of certain themes from the original ''Sonic Advance''. Reviewers commended the game's
replay value Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, se ...
and large level design in comparison to older titles. ''IGN'' admired the "massive" designs and felt the levels were much more balanced compared to prior games. They also praised the "crafty" paths for encouraging multiple playthroughs. ''GameSpot'' agreed, praising the method of collecting special rings to access special stages and unlock special features for being fun and rewarding. '' 1UP.com'' considered this addition interesting and called it "not bad" for the technical limitations of the Game Boy Advance. ''AllGame'', however, felt that the main acts were unoriginal and too short. The game's difficulty polarized critics. ''Nintendo World Report'' began their review by warning players of the difficulty, and felt it spoiled an otherwise-good game. ''GameSpot'' described ''Sonic Advance 2'' as the hardest game in the entire series, calling its auto-scrolling boss fights "positively cutthroat", though they did believe that the game's amount of playable characters helped reduce this difficulty. The difficulty was cited as the game's only problem by ''IGN''. ''1UP'', however, considered it a positive aspect, calling it "a welcome breath of fresh difficulty in this modern age of gaming." Of the game as a whole, ''GameSpot'' felt Sega's risks to deviate from past ''Sonic'' games in terms of difficulty and size paid off handsomely. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' stated that, while ''Sonic Advance 2'' did not present significant advances beyond the first game, it was still a "solid action title". Despite this, ''AllGame'' called it a boring, unoriginal retread, and "more subsonic than supersonic".


Legacy

Cream the Rabbit, who was introduced in ''Sonic Advance 2'', would feature predominantly in future ''Sonic'' games. A direct sequel, '' Sonic Advance 3'', was released in 2004; it is the final entry in the ''Sonic Advance'' trilogy.


Notes


References


External links

* {{Sonic the Hedgehog 2002 video games Game Boy Advance games Windows games Side-scrolling video games Side-scrolling platformers Sonic Team games Advance 2 Sega video games THQ games Infogrames games Video games produced by Yuji Naka Virtual Console games Virtual Console games for Wii U Dimps games Multiplayer and single-player video games Video game sequels Video games featuring female protagonists Video games developed in Japan Video games scored by Tatsuyuki Maeda Video games scored by Yutaka Minobe