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Sonic The Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist, and his robot army. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include Spin-off (media), spin-offs in the Racing game, racing, fighting game, fighting, party game, party and sports game, sports genres. The franchise also incorporates List of Sonic the Hedgehog printed media, printed media, List of Sonic the Hedgehog features, animations, films, and merchandise. Naka, Ohshima, and Yasuhara developed the Sonic the Hedgehog (1991 video game), first ''Sonic'' game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo's Mario. Its success helped Sega become one of the leading v ...
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List Of Sonic The Hedgehog Video Games
''Sonic the Hedgehog'' is a video game series. It is published by Sega, with entries developed by Sega, Sonic Team, Traveller's Tales, Dimps, SIMS Co., Ltd., BioWare, Hardlight, Aspect, Sumo Digital, Gameloft, Gamefam Studios, Arzest, and Rovio Entertainment. The series debuted in 1991 with the video game, ''Sonic the Hedgehog'', released for the Mega Drive video game console (named Sega Genesis in North America). In its earliest history, most ''Sonic the Hedgehog'' games had been platform games released for Sega video game consoles and handheld game consoles (handhelds), dating from the Sega Genesis to the Sega Dreamcast. However, some of the original games were ported into versions on newer third-party home consoles and developed by various companies. As of March 2011, the series has collectively sold 89 million copies worldwide across both the platform games and spin-offs. (Sonic: 70M, Mario & Sonic: 19M) The most popular games in the franchise are platform games, alth ...
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Hirokazu Yasuhara
, also credited as Carol Yas, is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial ''Sonic the Hedgehog'' video games for Sega Genesis in the 1990s, based on technical demos and engines programmed by Yuji Naka. Yasuhara stayed with Sega until 1999. He then worked for Naughty Dog from 2002 to 2008, working on the ''Jak and Daxter'' series and '' Uncharted: Drake's Fortune'', collaborating again with former Sega employee Mark Cerny. He was the senior design director at Namco Bandai Games America from 2008 to 2012. In April 2012, Yasuhara joined Nintendo where he accepted a position at the Nintendo Software Technology division. He left Nintendo in 2016 and has since worked for Unity Technologies Unity Software Inc. (doing business as Unity Technologies) is an American video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007. Unit ...
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Sonic The Hedgehog (character)
is a Character (arts), character created by the Japanese game designers Yuji Naka and Naoto Ohshima. He is the star of the ''Sonic the Hedgehog'' franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphism, anthropomorphic blue hedgehog who can run at supersonic speed. He races through Level (video games), levels, collecting Rings (Sonic the Hedgehog), rings and avoiding obstacles, as he seeks to defeat his archenemy, Doctor Eggman. He is accompanied by Characters of Sonic the Hedgehog, supporting characters, such as his best friend and sidekick Miles "Tails" Prower, romantic interest Amy Rose, and friendly rival Knuckles the Echidna. Sonic made a cameo appearance in the arcade game ''Rad Mobile'' (1990) before starring in ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'', a platform game for the Sega Genesis, in 1991. Sega sought a mascot to compete with Nintendo's Mario, and Ohshima designed Sonic based on a prototype programme ...
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Yuji Naka
, credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006. Naka joined Sega in 1984 and worked on games including ''Girl's Garden'' (1985) and ''Phantasy Star II'' (1989). He was the lead programmer of the original ''Sonic'' games on the Mega Drive in the early 1990s, which greatly increased Sega's market share. After developing ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'' (1991) in Japan, Naka moved to California to develop ''Sonic the Hedgehog 2'' (1992), ''Sonic the Hedgehog 3'' (1994) and ''Sonic & Knuckles'' (1994) with Sega Technical Institute. Naka returned to Japan to lead development on Sonic Team games including ''Nights into Dreams'' (1996), ''Burning Rangers'' (1998), ''Sonic Adventure'' (1998) and ''Phantasy Star Online'' (2000). After Sega left the console market in 2001, Naka remained as an execu ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Party Game
Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games.Frankel, Lillian; Frankel, Godfrey; and Anderson, Doug (2007). ''Party Games for Adults'', p.7. Sterling. .Sheila Anne Barry (1987). ''The World's Best Party Games'', p.3. Sterling. . Other types include pairing off (partnered) games, and parlour races. Different games will generate different atmospheres so the party game may merely be intended as an icebreakers, or the sole purpose for or structure of the party. As such, party games aim to include players of various skill levels and player-elimination is rare. Party games are intended to be played socially, and are designed to be easy for new players to learn.McGonigal, Jane (2011). ''Reality Is Broken: Why Games Make Us Better and How They Can Change the World'', unpaginated. Penguin. . Characteristics ...
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Sports Game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such as ''EA Sports FC'', ''eFootball'' and ''NBA 2K''), whilst others emphasize strategy and sport management (such as ''Football Manager'' and ''Out of the Park Baseball''). Some, such as ''Need for Speed'', ''Arch Rivals'' and ''Punch-Out!!'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history. Game design Sports games involve physical and tactical challenges, and test the player's precision and accuracy. Most sports games attempt to m ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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Fourth Generation Of Video Game Consoles
In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Genesis, Sega Mega Drive (known as the Sega Genesis in North America) and the Super Nintendo Entertainment System (known as the ''Super Famicom'' in Japan). Cartridge-based handheld game consoles became prominent during this time, such as the Game Boy, Nintendo Game Boy, Atari Lynx, Game Gear, Sega Game Gear and TurboExpress. Nintendo was able to capitalize on its success in the Third generation of video game consoles, third generation, and managed to win the largest worldwide market share in the fourth generation as well. However, particularly in the lucrative North American mark ...
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Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who lives in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally involve rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities. Mario is distinguished by his large nose and mustache, overalls, red cap, and high-pitched, exaggerated Italian accent. Mario debuted as the player character of ''Donkey Kong (1981 video game), Donkey Kong'', a 1981 platform game. Miyamoto created Mario because Nintendo was unable to license Popeye as the protagonist. The graphical limitations of arcade cabinet, arcade hardware influenced Mario's design, such as his nose, mustache, and overalls, and he was named after ...
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Spin-off (media)
A spinoff or spin-off is any narrative work derived from an already existing work that focuses on different aspects from the original work. History One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when the supporting character Throckmorton P. Gildersleeve from the old time radio comedy show '' Fibber McGee and Molly'' became the star of his own program '' The Great Gildersleeve'' (1941–1957). Description A spin-off (also spelled spinoff) is derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, characters or events), and includes books, radio programs, television programs, films, video games, or any narrative work in any medium. In genre fiction, the term parallels its usage in television; it is usually meant to indicate a substantial change in narrative viewpoint and activity from that (previous) storyline based on the activities of the series' principal ...
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