''Solar Eclipse'' is a 1995
space flight simulation
Astronaut training describes the complex process of preparing astronauts in regions around the world for their space missions before, during and after the flight, which includes medical tests, physical training, extra-vehicular activity (EVA) trai ...
video game developed and published by
Crystal Dynamics, released initially for the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
in North America, Europe and Japan.
''Solar Eclipse'' was developed under the title ''Titan'', but the American marketing team decided it would sell better if published as a sequel to the 1994 video game ''
Total Eclipse'', especially as the two featured similar gameplay and graphical style. In Japan and Europe, it was released as ''Titan Wars''.
A port was released in Europe for the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, in November 1996.
Gameplay
''Solar Eclipse'' is a hybrid of
rail shooter an
space combat simulation; the general direction of the ship's flight is locked in, but the player may maneuver a substantial area, and can at certain points choose from multiple routes.
Reception
The four reviewers of ''
Electronic Gaming Monthly'' gave the Saturn version a 7.75 out of 10 average. They praised the intense gameplay, the considerable strategy required to elude enemy fire, and the solid graphics.
''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''s Captain Squideo had a more mixed reaction, criticizing the partially on-rails flight and saying the landscapes and enemies become repetitious. He concluded that the game is nonetheless fun to play and "eclipses most other shooters", but that these problems would discourage repeat plays.
References
1995 video games
Crystal Dynamics games
PlayStation (console) games
Rail shooters
Science fiction video games
Sega Saturn games
Space combat simulators
Video games developed in the United States
Video game sequels
Video games scored by Burke Trieschmann
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