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The snake-in-the-box problem in graph theory and computer science deals with finding a certain kind of path along the edges of a
hypercube In geometry, a hypercube is an ''n''-dimensional analogue of a square () and a cube (). It is a closed, compact, convex figure whose 1- skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, ...
. This path starts at one corner and travels along the edges to as many corners as it can reach. After it gets to a new corner, the previous corner and all of its neighbors must be marked as unusable. The path should never travel to a corner which has been marked unusable. In other words, a ''snake'' is a connected open path in the hypercube where each node connected with path, with the exception of the head (start) and the tail (finish), it has exactly two neighbors that are also in the snake. The head and the tail each have only one neighbor in the snake. The rule for generating a snake is that a node in the hypercube may be visited if it is connected to the current node and it is not a neighbor of any previously visited node in the snake, other than the current node. In graph theory terminology, this is called finding the longest possible
induced path In the mathematical area of graph theory, an induced path in an undirected graph is a path that is an induced subgraph of . That is, it is a sequence of vertices in such that each two adjacent vertices in the sequence are connected by an edge ...
in a
hypercube In geometry, a hypercube is an ''n''-dimensional analogue of a square () and a cube (). It is a closed, compact, convex figure whose 1- skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, ...
; it can be viewed as a special case of the induced subgraph isomorphism problem. There is a similar problem of finding long induced
cycle Cycle, cycles, or cyclic may refer to: Anthropology and social sciences * Cyclic history, a theory of history * Cyclical theory, a theory of American political history associated with Arthur Schlesinger, Sr. * Social cycle, various cycles in soc ...
s in hypercubes, called the coil-in-the-box problem. The snake-in-the-box problem was first described by , motivated by the theory of
error-correcting code In computing, telecommunication, information theory, and coding theory, an error correction code, sometimes error correcting code, (ECC) is used for controlling errors in data over unreliable or noisy communication channels. The central idea is ...
s. The vertices of a solution to the snake or coil in the box problems can be used as a
Gray code The reflected binary code (RBC), also known as reflected binary (RB) or Gray code after Frank Gray, is an ordering of the binary numeral system such that two successive values differ in only one bit (binary digit). For example, the representati ...
that can detect single-bit errors. Such codes have applications in
electrical engineering Electrical engineering is an engineering discipline concerned with the study, design, and application of equipment, devices, and systems which use electricity, electronics, and electromagnetism. It emerged as an identifiable occupation in the l ...
, coding theory, and computer
network topologies Network topology is the arrangement of the elements ( links, nodes, etc.) of a communication network. Network topology can be used to define or describe the arrangement of various types of telecommunication networks, including command and contro ...
. In these applications, it is important to devise as long a code as is possible for a given dimension of
hypercube In geometry, a hypercube is an ''n''-dimensional analogue of a square () and a cube (). It is a closed, compact, convex figure whose 1- skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, ...
. The longer the code, the more effective are its capabilities. Finding the longest snake or coil becomes notoriously difficult as the dimension number increases and the search space suffers a serious combinatorial explosion. Some techniques for determining the upper and lower bounds for the snake-in-the-box problem include proofs using
discrete mathematics Discrete mathematics is the study of mathematical structures that can be considered "discrete" (in a way analogous to discrete variables, having a bijection with the set of natural numbers) rather than "continuous" (analogously to continuous f ...
and graph theory, exhaustive search of the search space, and heuristic search utilizing evolutionary techniques.


Known lengths and bounds

The maximum length for the snake-in-the-box problem is known for dimensions one through eight; it is :1, 2, 4, 7, 13, 26, 50, 98 . Beyond that length, the exact length of the longest snake is not known; the best lengths found so far for dimensions nine through thirteen are :190, 370, 712, 1373, 2687. For cycles (the coil-in-the-box problem), a cycle cannot exist in a hypercube of dimension less than two. The maximum lengths of the longest possible cycles are :0, 4, 6, 8, 14, 26, 48, 96 . Beyond that length, the exact length of the longest cycle is not known; the best lengths found so far for dimensions nine through thirteen are :188, 366, 692, 1344, 2594. ''Doubled coils'' are a special case: cycles whose second half repeats the structure of their first half, also known as ''symmetric coils''. For dimensions two through seven the lengths of the longest possible doubled coils are :4, 6, 8, 14, 26, 46. Beyond that, the best lengths found so far for dimensions eight through thirteen are :94, 186, 362, 662, 1222, 2354. For both the snake and the coil in the box problems, it is known that the maximum length is proportional to 2''n'' for an ''n''-dimensional box, asymptotically as ''n'' grows large, and bounded above by 2''n'' − 1. However the constant of proportionality is not known, but is observed to be in the range 0.3 - 0.4 for current best known values.For asymptotic lower bounds, see , , and . For upper bounds, see , , , , , and .


Notes


References

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External links

* * *{{mathworld , title = Snake , urlname = Snake, mode=cs2 Error detection and correction Computational problems in graph theory