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Hypercube
In geometry, a hypercube is an ''n''-dimensional analogue of a square ( ) and a cube ( ); the special case for is known as a ''tesseract''. It is a closed, compact, convex figure whose 1- skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in ''n'' dimensions is equal to \sqrt. An ''n''-dimensional hypercube is more commonly referred to as an ''n''-cube or sometimes as an ''n''-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes. The hypercube is the special case of a hyperrectangle (also called an ''n-orthotope''). A ''unit hypercube'' is a hypercube whose side has length one unit. Often, the hypercube whose corners (or ''vertices'') are the 2''n'' points in R''n'' with each coordinate equal to 0 or 1 i ...
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Hypercube Graph
In graph theory, the hypercube graph is the graph formed from the vertices and edges of an -dimensional hypercube. For instance, the cubical graph, cube graph is the graph formed by the 8 vertices and 12 edges of a three-dimensional cube. has vertex (graph theory), vertices, edges, and is a regular graph with edges touching each vertex. The hypercube graph may also be constructed by creating a vertex for each subset of an -element set, with two vertices adjacent when their subsets differ in a single element, or by creating a vertex for each -digit binary number, with two vertices adjacent when their binary representations differ in a single digit. It is the -fold Cartesian product of graphs, Cartesian product of the two-vertex complete graph, and may be decomposed into two copies of connected to each other by a perfect matching. Hypercube graphs should not be confused with cubic graphs, which are graphs that have exactly three edges touching each vertex. The only hyperc ...
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8-cell
In geometry, a tesseract or 4-cube is a four-dimensional space, four-dimensional hypercube, analogous to a two-dimensional square (geometry), square and a three-dimensional cube. Just as the perimeter of the square consists of four edges and the surface of the cube consists of six square Face (geometry) , faces, the hypersurface of the tesseract consists of eight cubical cell (geometry) , cells, meeting at right angles. The tesseract is one of the six convex regular 4-polytopes. The tesseract is also called an 8-cell, C8, (regular) octachoron, or cubic prism. It is the four-dimensional measure polytope, taken as a unit for hypervolume. Harold Scott MacDonald Coxeter, Coxeter labels it the polytope. The term ''hypercube'' without a dimension reference is frequently treated as a synonym for this specific polytope. The ''Oxford English Dictionary'' traces the word ''tesseract'' to Charles Howard Hinton's 1888 book ''A New Era of Thought''. The term derives from the Ancient Gr ...
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Tesseract
In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. Just as the perimeter of the square consists of four edges and the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells, meeting at right angles. The tesseract is one of the six convex regular 4-polytopes. The tesseract is also called an 8-cell, C8, (regular) octachoron, or cubic prism. It is the four-dimensional measure polytope, taken as a unit for hypervolume. Coxeter labels it the polytope. The term ''hypercube'' without a dimension reference is frequently treated as a synonym for this specific polytope. The ''Oxford English Dictionary'' traces the word ''tesseract'' to Charles Howard Hinton's 1888 book '' A New Era of Thought''. The term derives from the Greek ( 'four') and ( 'ray'), referring to the four edges from each vertex to other vertices. Hinton orig ...
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Cube (geometry)
A cube or regular hexahedron is a three-dimensional space, three-dimensional solid object in geometry, which is bounded by six congruent square (geometry), square faces, a type of polyhedron. It has twelve congruent edges and eight vertices. It is a type of parallelepiped, with pairs of parallel opposite faces, and more specifically a rhombohedron, with congruent edges, and a rectangular cuboid, with right angles between pairs of intersecting faces and pairs of intersecting edges. It is an example of many classes of polyhedra: Platonic solid, regular polyhedron, parallelohedron, zonohedron, and plesiohedron. The dual polyhedron of a cube is the regular octahedron. The cube can be represented in many ways, one of which is the graph known as the cubical graph. It can be constructed by using the Cartesian product of graphs. The cube is the three-dimensional hypercube, a family of polytopes also including the two-dimensional square and four-dimensional tesseract. A cube with 1, unit s ...
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Four-dimensional Space
Four-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called ''dimensions'', to describe the sizes or locations of objects in the everyday world. This concept of ordinary space is called Euclidean space because it corresponds to EuclidEuclidean geometry, 's geometry, which was originally abstracted from the spatial experiences of everyday life. Single locations in Euclidean 4D space can be given as Vector space, vectors or ''n-tuples, 4-tuples'', i.e., as ordered lists of numbers such as . For example, the volume of a rectangular box is found by measuring and multiplying its length, width, and height (often labeled , , and ). It is only when such locations are linked together into more complicated shapes that the full richness and geometric complexity of 4D spaces emerge. A hint of that complexity can be seen in ...
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N-skeleton
In mathematics, particularly in algebraic topology, the of a topological space presented as a simplicial complex (resp. CW complex) refers to the subspace that is the union of the simplices of (resp. cells of ) of dimensions In other words, given an inductive definition of a complex, the is obtained by stopping at the . These subspaces increase with . The is a discrete space, and the a topological graph. The skeletons of a space are used in obstruction theory, to construct spectral sequences by means of filtrations, and generally to make inductive arguments. They are particularly important when has infinite dimension, in the sense that the do not become constant as In geometry In geometry, a of P (functionally represented as skel''k''(''P'')) consists of all elements of dimension up to ''k''. For example: : skel0(cube) = 8 vertices : skel1(cube) = 8 vertices, 12 edges : skel2(cube) = 8 vertices, 12 edges, 6 square faces For simplicial sets The above ...
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Minkowski Sum
In geometry, the Minkowski sum of two sets of position vectors ''A'' and ''B'' in Euclidean space is formed by adding each vector in ''A'' to each vector in ''B'': A + B = \ The Minkowski difference (also ''Minkowski subtraction'', ''Minkowski decomposition'', or ''geometric difference'') is the corresponding inverse, where (A - B) produces a set that could be summed with ''B'' to recover ''A''. This is defined as the complement of the Minkowski sum of the complement of ''A'' with the reflection of ''B'' about the origin. \begin -B &= \\\ A - B &= (A^\complement + (-B))^\complement \end This definition allows a symmetrical relationship between the Minkowski sum and difference. Note that alternately taking the sum and difference with ''B'' is not necessarily equivalent. The sum can fill gaps which the difference may not re-open, and the difference can erase small islands which the sum cannot recreate from nothing. \begin (A - B) + B &\subseteq A\\ (A + B) - B &\supseteq A\\ ...
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Unit (number)
1 (one, unit, unity) is a number, numeral, and glyph. It is the first and smallest positive integer of the infinite sequence of natural numbers. This fundamental property has led to its unique uses in other fields, ranging from science to sports, where it commonly denotes the first, leading, or top thing in a group. 1 is the unit of counting or measurement, a determiner for singular nouns, and a gender-neutral pronoun. Historically, the representation of 1 evolved from ancient Sumerian and Babylonian symbols to the modern Arabic numeral. In mathematics, 1 is the multiplicative identity, meaning that any number multiplied by 1 equals the same number. 1 is by convention not considered a prime number. In digital technology, 1 represents the "on" state in binary code, the foundation of computing. Philosophically, 1 symbolizes the ultimate reality or source of existence in various traditions. In mathematics The number 1 is the first natural number after 0. Each natural numbe ...
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From Point To Tesseract (Looped Version)
From may refer to: People *Isak From (born 1967), Swedish politician * Martin Severin From (1825–1895), Danish chess master * Sigfred From (1925–1998), Danish chess master Media * ''From'' (TV series), a sci-fi-horror series that debuted on Epix in 2022 * "From" (Fromis 9 song) (2024) * "From", a song by Big Thief from U.F.O.F. (2019) * "From", a song by Yuzu (2010) * "From", a song by Bon Iver from Sable, Fable (2025) Other * From, a preposition Adpositions are a part of speech, class of words used to express spatial or temporal relations (''in, under, towards, behind, ago'', etc.) or mark various thematic relations, semantic roles (''of, for''). The most common adpositions are prepositi ... * From (SQL), computing language keyword * From: (email message header), field showing the sender of an email * FromSoftware, a Japanese video game company * Full range of motion, the travel in a range of motion {{disambig ...
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Perspective Projection
Linear or point-projection perspective () is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. It is based on the optical fact that for a person an object looks N times (linearly) smaller if it has been moved N times further from the eye than the original distance was. The most characteristic features of linear perspective are that objects appear smaller as their distance from the observer increases, and that they are subject to , meaning that an object's dimensions parallel to the line of sight appear shorter than its dimensions perpendicular to the line of sight. All objects will recede to points in the distance, usually along the horizon line, but also above and below the horizo ...
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