The ''Smallville Roleplaying Game'' is a
superhero-themed role-playing game published in 2010 by
Margaret Weis Productions, and is set in the universe of the television series ''
Smallville
''Smallville'' is an American superhero television series developed by writer-producers Alfred Gough and Miles Millar, based on the DC Comics character Superman created by Jerry Siegel and Joe Shuster. The series was produced by Millar/ ...
''. The ''Smallville Roleplaying Game'' was the first of the new role-playing games from Margaret Weis Productions to utilize their new
Cortex Plus system.
The ''Smallville Roleplaying Game'' was designed by the game's line developer
Cam Banks and
indie role-playing game publisher Josh Roby.
The ''Smallville Roleplaying Game'' is designed to allow
Clark Kent
Superman is a superhero who appears in American comic books published by DC Comics. The character was created by writer Jerry Siegel and artist Joe Shuster, and debuted in the comic book ''Action Comics'' #1 (cover-dated June 1938 and publi ...
and
Lois Lane
Lois Lane is a Character (arts), fictional character appearing in American comic books published by DC Comics. Created by writer Jerry Siegel and artist Joe Shuster, she first appeared in ''Action Comics'' Action Comics 1, #1 (June 1938). Lois ...
to be played on almost equal terms; it does this by focusing on story and inter-personal conflict rather than raw power.
[Smallville RPG wields big drama](_blank)
- io9
Setting
There are two main ways to run the ''Smallville Roleplaying Game''. One option is to use the official ''
Smallville
''Smallville'' is an American superhero television series developed by writer-producers Alfred Gough and Miles Millar, based on the DC Comics character Superman created by Jerry Siegel and Joe Shuster. The series was produced by Millar/ ...
'' setting. Alternately, the life-path system in ''Smallville'' encourages you to create an original setting involving a coming-of-age drama with superpowers.
[Smallville RPG Review](_blank)
- Flames Rising, 12 August 2010 The example of character creation in the rulebook demonstrates how to create ''Smallville'' itself using the character creation rules in the role-playing game and the season 9 protagonists
Clark Kent
Superman is a superhero who appears in American comic books published by DC Comics. The character was created by writer Jerry Siegel and artist Joe Shuster, and debuted in the comic book ''Action Comics'' #1 (cover-dated June 1938 and publi ...
,
Lois Lane
Lois Lane is a Character (arts), fictional character appearing in American comic books published by DC Comics. Created by writer Jerry Siegel and artist Joe Shuster, she first appeared in ''Action Comics'' Action Comics 1, #1 (June 1938). Lois ...
,
Chloe Sullivan
Chloe Sullivan is a fictional character in the television series ''Smallville'', which is based on the Superman and Superboy comics published by DC Comics. Portrayed by series regular Allison Mack, Chloe was an original character created exc ...
,
Tess Mercer, and
General Zod.
[Review of Smallville](_blank)
- RPG.net
RPGnet is a role-playing game website. It includes sections on wargames, tabletop games and video games, as well as columns on gaming topics.
RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian David Phillip ...
Life Paths
Character generation in the ''Smallville'' RPG is a collaborative process, with characters going through their lives together step by step and deciding how their histories are woven together. The process starts with their
Origin
Origin(s) or The Origin may refer to:
Arts, entertainment, and media
Comics and manga
* ''Origin'' (comics), a Wolverine comic book mini-series published by Marvel Comics in 2002
* ''The Origin'' (Buffy comic), a 1999 ''Buffy the Vampire Sl ...
(Rich, Ordinary,
Gifted
Intellectual giftedness is an intellectual ability significantly higher than average. It is a characteristic of children, variously defined, that motivates differences in school programming. It is thought to persist as a trait into adult life, wit ...
, Strange, and Alien or
Metahuman
In DC Comics' DC Universe, a metahuman is a human with superpowers. The term is roughly synonymous with both ''mutant'' and '' mutate'' in the Marvel Universe and '' posthuman'' in the Wildstorm and Ultimate Marvel Universes. In DC Comics, the ...
), with each character establishing the very earliest statements of their values, and how important they hold them, how they relate to others, and any resources or powers they may have. This is all written down and drawn by everyone on a large piece of paper, before everyone moves forward to their
youth
Youth is the time of life when one is young. The word, youth, can also mean the time between childhood and adulthood ( maturity), but it can also refer to one's peak, in terms of health or the period of life known as being a young adult. Y ...
and develops their
values (Duty, Glory, Justice, Love, Power and Truth), their relationships, and their powers and resources accordingly. This process involves creating the most important NPCs and locations in the setting as far as the characters are concerned, and indicating how strongly the various PCs value them.
Each value and each relationship (with another
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
or
non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
) is given a replacement statement whenever the value is changed, as well as a value. Two characters with equal values on Power are very different if one has the statement "Power is a means to my ends" and the other has "I need Power to keep myself safe". The
gamemaster (known as ''Watchtower'') is encouraged to create sessions through a process of "Wedging" — creating adversaries that will put characters at odds with each other through their values or relationships.
System
''Smallville'' was the first iteration of
Cortex Plus and is so far the only iteration of
Cortex Plus Drama outside the generic ''Cortex Plus Hackers' Guide''. This means that it's a roll-and-keep system where the players roll the dice in the
dice pool and keep best two. Almost invariably they are rolling one ''Value'' and one ''Relationship'', and may roll other dice from other factors like preparation and powers. The two sides roll off and highest wins. The loser can choose to give in (and narrate how they are defeated) or they can choose to keep fighting and take
Stress (i.e. Damage). There are five different stress tracks (Afraid, Insecure, Injured, Exhausted and Angry) and too much in any of the stress tracks can overwhelm any character.
The most powerful move can make in the ''Smallville'' RPG is to challenge either one of their relationships, or one of their values. This means that the other players think that other player was wrong and are coming to a new understanding; the players get to roll the dice three times rather than once in own dice pool but are using a smaller dice for the rest of the session.
Supplements
There have been two published supplements for the ''Smallville'' RPG before Margaret Weis Productions lost the license at the end of February 2013: ''Smallville: The High School Yearbook'' (for playing high school characters using the ''Smallville'' system) and ''Smallville: The Watchtower Report''.
Reception
The game won a Judge's Spotlight Award at the 2011
ENnies.
2011 ENnie Award list
/ref>
When it was produced the reception was positive but surprised, with RPGamer declaring: "The Smallville RPG is perhaps the most peculiar release of this year. Everything about its cover screams 'mediocre at best' — the cable television series license, the Margaret Weis productions and Cortex System logos, even the studio promo picture recycled as cover art would have led to plummeting expectations. ... But this volume proves that one should never judge a book by its cover. You should instead judge a book by its inside cover, which features a crew of up-and-coming indie designers in the main credits and laundry list of Evil Hat veterans in the special thanks section. If covers aren't enough a read-through, will reveal that Smallville is a great story game ideally suited for teen drama that has been cunningly disguised as a cheap TV tie-in".
- RPGamer
io9 was equally surprised: "So I'll admit that when I saw the Margaret Weis Productions booth at Gen Con stacked with ''Supernatural'', ''Smallville'' and ''Serenity'' RPGs, a small voice in the back of my head was saying, 'These could be pretty bad'. I have tied the small voice up securely and locked it the trunk of my car, because it was very wrong. The Smallville RPG is a finely crafted game that understands the quirks of the show and the things about it that its fans love, then wraps the game around those core values rather than tying them on as window dressing".
See also
*''Marvel Heroic Roleplaying
''Marvel Heroic Roleplaying'' (abbreviated as ''MHR'' or ''MHRP'') is the fourth role-playing game set in the Marvel Universe published by Margaret Weis Productions under license from Marvel Comics (after '' Marvel Super Heroes RPG'', ''Marvel Sup ...
''
*'' Leverage: The Roleplaying Game''
* Cortex System
*'' Monsterhearts''
References
{{Smallville
DC Comics role-playing games
ENnies winners
Margaret Weis Productions games
Role-playing games based on television series
Role-playing games introduced in 2010
Smallville