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The ''Savage Tide'' Adventure Path (or simply ''Savage Tide'') is the third
Adventure Path An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events. While campaign ...
for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
''
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
, published over twelve installments from October 2006 through September 2007 in ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (fr ...
'' magazine. It begins in the city of Sasserine, just north of the city of
Cauldron A cauldron (or caldron) is a large cookware and bakeware, pot (kettle) for cooking or boiling over an open fire, with a lid and frequently with an arc-shaped hanger and/or integral handles or feet. There is a rich history of cauldron lore in r ...
, which serves as the setting for the first Adventure Path, ''
Shackled City ''The Shackled City Adventure Path'' (or simply ''Shackled City'') is a role-playing game Adventure Path designed for ''Dungeons & Dragons'' (''D&D''), originally appearing as a series of modules in Dungeon (magazine), ''Dungeon'' magazine, and l ...
''.


Story

From the June 2006 promotional announcement in ''Dungeon Adventures'':
e ''Savage Tide'' Adventure Path sa 12-installment campaign designed to take characters from the heady days of first level all the way to the responsibilities of level 20. Running every month from issue #139 to the milestone ''Dungeon'' #150, the ''Savage Tide'' takes players on an ocean voyage that begins in the fecund southern jungles and leads deep into the heart of the treacherous Lower Planes.


Setting

The story nominally takes place in the ''
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson' ...
''
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
, but is designed to be easily adapted to any of the other ''Dungeons & Dragons'' settings such as ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
'' or ''
Eberron Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements an ...
''. Much of the action is staged on the
Isle of Dread ''The Isle of Dread'' is an adventure for the ''Dungeons & Dragons'' role-playing game. The adventure, module code ''X1'', was originally published in 1981. Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of al ...
, and ''Dungeon'' editor
Erik Mona Erik Mona (born April 1974) is an American game designer who lives in Seattle, Washington. Career Mona was the Managing Editor of issues 1 and 2 of the ''Oerth Journal'', an online publication devoted to the ''World of Greyhawk'' campaign settin ...
stated that, partially because of this, the campaign would contain a number of ''
Mystara Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the Editions of Dungeons & Dragons, "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for t ...
'' references, including specific monsters which had not previously appeared in the then-current edition of ''Dungeons & Dragons''.


Summary

The campaign begins in the city of Sasserine and nearby environs, where the party discovers the first clues about an impending disaster called the Savage Tide. The action then moves to the Isle of Dread for the middle portion of the series, and the party must deal with the dangers of the island and unearth more information about the Savage Tide. After a short stop in the depraved pirate city of Scuttlecove, the final third of the campaign takes place in the
Abyss Abyss may refer to: Religion * Abyss (religion), a bottomless pit, or a passage to the underworld * Abyss (Thelema), a spiritual principle within the system of Thelema Film and television * ''The Abyss'' (1910 film), a Danish silent film s ...
, where the party must find a way to stop the Savage Tide and confront its architect. The ''Savage Tide'' Adventure Path consists of the following installments:


References

{{D&D topics Dungeon Adventure Paths Greyhawk modules