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''Shaman'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, published in 1995.


Contents

''Shaman'' details the shaman character class, which calls upon spirits to ask them for magic in the form of favors; these are not undead, but rather they are spirits of anything from the living world including that of nature or of ancient ancestors. Unlike other types of magic, favors can be called for as many times per day as needed until the shaman fails to make a successful wisdom check. A shaman chooses favors and keeps those same favors for life. This book also presents hooks for a dozen adventure scenarios.


Publication history

''Shaman'' was designed by Kevin Hassall, and published by TSR in 1995. Cover and border art was by
Alan Pollack Alan Pollack (born 1964 in New Jersey) is an American artist whose work has appeared in role-playing games. Works Alan Pollack produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1994, and did th ...
, with interior art by
Randy Post Randy "rk" Post is an illustrator of fantasy publications. Background Post was raised in Illinois on a farm. Post has done freelance work for TSR, including ''Red Steel'', ''Cutthroats of Lankhmar'', and '' Spells & Magic''. Post garnered a fu ...
, Mark Nelson,
Valerie Valusek Valerie A. Valusek is an artist whose work has appeared in role-playing games. She is the sister of Jay E. Valusek, author of Museum of Voices: An Autobiographical Miscellany, where she is mentioned briefly. Works Valerie Valusek has produced i ...
, and Karl Waller.


Reception

Trenton Webb reviewed ''Shaman'' for ''Arcane'' magazine, rating it a 5 out of 10 overall. According to Webb, the book "rewrites the earth magic ''AD&D'' rules. Out go the pilfered priests spells and mumbo jumbo of the '' Barbarian's'' and '' Humanoid's Handbooks'', and in comes a batch of very different magic and brand-new mumbo jumbo." He considered shamans "a problematic bunch" because he thought their presence in the game "insists that certain existing characters and NPCs must be reworked or anomalies endured", and found their magic system "fresh but restrictive". As far as making a shaman player character, he felt that "only the foolhardy would turn their freshly rolled heroes into full shamen. On the other hand, capable players could explore the foibles of shamanism as a split class. Shamen as described here, though, are most suited to NPC status". He did consider the adventure hooks "excellent". Webb concluded that "There's no essential reason to buy ''Shaman''. Its ideas and magic system are promising, but getting the most out them will be a long and painful rite of passage."


References

Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 1995 {{D&D-stub