is a
social deduction board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a ...
designed by Yasutaka Ikeda that was first published in 2005 by
Game Republic
was an independent video game developer based in Tokyo, Japan. The company, which employed just under 300 individuals before its closure, was founded on July 1, 2003 by Yoshiki Okamoto after he departed from Japanese game developer and publi ...
in Japan.
[http://bgame.jp/] The game was published in the United States by
Z-Man Games
Z-Man Games is an American board game company, incorporated in 1999. It was named after its founder, Zev Shlasinger. The company is known for their ''Pandemic'' series of board games, as well as being the sole publisher for the English editions o ...
in 2008.
The art style of the game closely resembles the style found in Japanese
anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
and
manga
Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is use ...
.
Players are secretly assigned the role of a character belonging to one of three factions: Shadows, which are supernatural creatures of the night, Hunters, which are humans attempting to exterminate the Shadows, and Neutrals, which are unaffiliated characters who are caught in the crossfire with individual victory conditions.
Each player does not know the identity or
allegiance
An allegiance is a duty of fidelity said to be owed, or freely committed, by the people, subjects or citizens to their state or sovereign.
Etymology
From Middle English ''ligeaunce'' (see medieval Latin ''ligeantia'', "a liegance"). The ''al ...
of any other player, and must use cards,
negotiation
Negotiation is a dialogue between two or more people or parties to reach the desired outcome regarding one or more issues of conflict. It is an interaction between entities who aspire to agree on matters of mutual interest. The agreement c ...
, and guesswork to figure out who everyone else is. The game ends when one or more players have fulfilled their victory conditions. At this point all players who have fulfilled their objectives are declared winners, whether they are part of the same faction or even alive.
Setup
First,
shuffle
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome.
__TOC__
Techniques
Overh ...
the six area cards and place them
random
In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual rando ...
ly on the designated spots on the game board. Next, shuffle the
White
White is the lightness, lightest color and is achromatic (having no hue). It is the color of objects such as snow, chalk, and milk, and is the opposite of black. White objects fully diffuse reflection, reflect and scattering, scatter all the ...
,
Black
Black is a color which results from the absence or complete absorption of visible light. It is an achromatic color, without hue, like white and grey. It is often used symbolically or figuratively to represent darkness. Black and white ha ...
, and
Hermit
A hermit, also known as an eremite ( adjectival form: hermitic or eremitic) or solitary, is a person who lives in seclusion. Eremitism plays a role in a variety of religions.
Description
In Christianity, the term was originally applied to a C ...
decks separately and place them face down on the marked area on the side of the board. Now each player must choose a
color
Color (American English) or colour (British English) is the visual perceptual property deriving from the spectrum of light interacting with the photoreceptor cells of the eyes. Color categories and physical specifications of color are assoc ...
and place one piece in the ''No Damage'' circle on the board (the
HP piece) and one piece in front of them for now (the Player piece). Shuffle the Shadow, Hunter, and Neutral character decks face down separately, and looking at the table below, pick out the appropriate number of cards from each deck, shuffle all of the selected character cards together, then hand out one card to each player, face down. Make sure that other players cannot see your character card when you receive it. Once you have your character card, read over it to see your affiliation, your special ability, and your victory condition. Finally, randomly determine the starting player and begin the game.
Gameplay
Turn order proceeds in a
clockwise
Two-dimensional rotation can occur in two possible directions. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands: from the top to the right, then down and then to the left, and back up to the top. The opposite ...
fashion. Players move their character by rolling the
dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing ...
and moving their player piece to the area card corresponding to the number they rolled. If a seven is rolled, the player may choose where they want to move, given that it is not the same area that they are currently on. Next, the player may choose whether or not to use the ability stated on the area card. Finally, a player may decide if they want to attack another player within range.
Areas
Areas are the locations where player characters will land on and interact with. Listed below are the six area cards and what action players may choose to perform when they land on them.
Card Types
Single-Use Cards: Cards that are placed in their deck's discard pile immediately after play. When a deck runs out of cards, its respective discard pile is shuffled and made into the new deck.
Equipment Cards: Cards that the player keeps in front of them when played. They are always in effect when in front of a player. There is no limit to how many equipment cards a player may have.
Hermit Cards
The Hermit deck contains only Single-Use cards. Hermit Cards are used to help determine what character and allegiance another player is. When a player draws a Hermit card, they should read what is printed on the card carefully, then hand it face down to the player that they would like to learn more about. The other player will then silently read the card, and if their character matches what is stated on the card, they must suffer the card's effects. If not, the other player must simply say "nothing happens." The player receiving the card may not
lie
A lie is an assertion that is believed to be false, typically used with the purpose of deception, deceiving or Deception, misleading someone. The practice of communicating lies is called lying. A person who communicates a lie may be termed a l ...
about their character unless they are the ''Unknown'' character.
White and Black Cards
Both the White and Black decks contain Single-Use cards and Equipment cards. White Cards are usually beneficial for either the player drawing them or for others. The White deck contain equipment cards that benefit the user through defensive and supportive means. Black Cards are usually used to inflict damage on other players, but will sometimes inflict damage randomly or even harm the user. The Black deck contains equipment cards that benefit the user through offensive means.
Combat
At the end of a player's turn, they have the option of attacking another player within range. The default range is the area card that the player is currently on and the adjacent area card that is paired with it. Some Black equipment cards have the ability to modify a player's attack range. When a player makes an attack, they roll both dice and inflict the amount of damage equal to the
difference between the numbers (higher number - lower number) rolled to the enemy player. Attacks made against multiple opponents, which is permitted by a specific Black card, are made by rolling the dice and inflicting that amount of damage to all targets.
Death
As a player takes damage during the game, they move the HP piece onto the number on the board corresponding to how much damage they currently have. HP pieces are used to show the damage levels of all players. A player's character
dies when they have accumulated damage equal or more to the HP listed on their character card. When a character dies, the player must flip their character card face up if they have not already and remove their HP piece and Player piece from the board. If a player has killed another player, they are allowed to take one Equipment card from the dead player and discard the rest.
Characters
Each character possess a special ability that they may use when they reveal their character by flipping their character card face up. The exceptions to this rule are ''Daniel'' and ''Unknown'', whose powers are always active. Listed below are all the characters, their affiliations, and their special abilities.
Victory
A player wins if they fulfill the victory condition stated on their character card at any time during the game. Once a player's victory condition is reached, they may immediately flip their character card face up if they have not already and declare victory, ending the game. All players who have fulfilled their characters' victory conditions by the end of the game are considered to be winners, making it possible for multiple players, even if they are on opposing teams, to win. If a player's character is dead but their victory condition is fulfilled by the end of the game, they are still considered to be a winner.
References
External links
Official Game SiteOfficial Game ManualBoardGameGeek PageI Play Red walkthrough of Shadow Hunters
{{Game Republic
Board games introduced in 2005
Japanese games
Z-Man Games games