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Japanese Games
This is a list of traditional Japanese games. Games Children's games * Beigoma * Bīdama * Daruma-san * Hide-and-seek * Kemari * Kendama * Ken-ken-pa (Hopscotch) * Menko * Nawatobi (Jump rope) * Ohajiki * Onigokko * Oshikura Manju * Otedama Board games * Go - originates in China, important rules change (free opening) in Japan * Renju * Shogi * Hasami shogi * Sugoroku * Ninuki-renju Card games * Buta no shippo * Daifugō (another name: Daihinmin) * Hanafuda * Karuta * Oicho-Kabu * Two-ten-jack (Tsū-ten-jakku) - a Japanese trick-taking card game. * Uta-garuta - a kind of karuta (another name: Hyakunin Isshu) Tile games * Japanese Mahjong - Japanese mahjong, also called rīchi mahjong * Goita Dice games * Cho-han bakuchi - a gambling game * Kitsune bakuchi Word games * Dajare * Henohenomoheji * Kaibun *Shiritori *Uta-garuta Solitaire games * Sudoku * Tsume shogi Drinking games * Konpira see https://www.samuraitours.com/japanese-partydrinking-game/ See also ...
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Beigoma
The ''beigoma'' (Japanese language, Japanese: ベーゴマ) is a traditional Japanese culture, Japanese Spinning top, top that is approximately 3 cm in diameter and often decorated with kanji. When spun correctly, the ''beigoma'' makes a humming sound. Gameplay Players wrap their tops in thin, 60-cm long cords which they use to launch the tops onto the playing surface of a canvas fabric sheet partially stretched over a bucket or similar items. The winner is the player whose top spins the longest or successfully knocks the opponent's top out of the playing area. Players will modify their tops to accommodate different play-styles by methods such as filing away material to change the shape of the top, adding in material like wax or lead to change the distribution of weight, and fine tuning via sanding imperfections caused by the casting process. History The Spinning top, koma may have come to Japan from Qing Dynasty, China, popular in the Kamakura period. Well known by the ...
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Sugoroku
(literally 'double six') refers to two different forms of a Japanese board game: ''ban-sugoroku'' (盤双六, 'board-sugoroku') which is similar to western tables games like backgammon, and ''e-sugoroku'' (絵双六, 'picture-sugoroku') which is similar to Western snakes and ladders. Ban-sugoroku ''Ban-sugoroku'' is played in a similar way to western tables games. It has the same starting position as backgammon, but the aim and rules of play are different. For example: * Doubles are not special. If a player rolls doubles, each die still counts only once. * There is no "bearing off". The goal is to move all of one's men to within the last six spaces of the board. * There is no doubling cube. * "Closing out", that is forming a prime of six contiguous points with one or more of opponents men on the bar, is an automatic win. The game is thought to have been introduced from China (where it was known as Shuanglu) into Japan in the sixth century. It is known that in the centuries ...
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Goita
''Goita'' (ごいた) is a traditional Japanese game from Noto, Ishikawa played with 32 tiles or cards similar to Shogi pieces. Unlike actual Shogi pieces, the tiles are the same size and have blank backs. It may be a descendant of an earlier Meiji period game played with 40 or 42 cards. It is related to Iro Kammuri (Color Crowns) played with uta-garuta.McLeod, JohnGoitaat pagat.com. Retrieved 29 October 2019. Equipment and rules There are eight types of tiles or cards with different point values. There are only ten pawns unlike Shogi which has 18. Tiles are typically made of wood or bamboo about 2 cm × 1 cm in size. Four players are split into two partnerships sitting across from each other. Deal and play is counter-clockwise. The objective of each hand is to be the first side to have a player play out all his cards. After each player is dealt a hand of eight cards, the players take their time to inspect them. A hand can be immediately won if one player is dealt eight, s ...
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Hyakunin Isshu
is a classical Japanese anthology of one hundred Japanese ''waka'' by one hundred poets. ''Hyakunin isshu'' can be translated to "one hundred people, one poem ach; it can also refer to the card game of '' uta-garuta'', which uses a deck composed of cards based on the ''Hyakunin Isshu''. The most famous and standard version was compiled by Fujiwara no Teika (1162–1241) while he lived in the Ogura district of Kyoto. It is therefore also known as . Compilation One of Teika's diaries, the ''Meigetsuki'', says that his son Tameie asked him to arrange one hundred poems for Tameie's father-in-law, Utsunomiya Yoritsuna, who was furnishing a residence near Mount Ogura; hence the full name of ''Ogura Hyakunin Isshu''. In order to decorate screens of the residence, Fujiwara no Teika produced the calligraphy poem sheets. Hishikawa Moronobu (1618–1694) provided woodblock portraits for each of the poets included in the anthology. Katsukawa Shunshō (1726–1793) designed prin ...
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Uta-garuta
is a type of a deck of ''karuta'', Japanese traditional playing cards. A set of ''uta-garuta'' contains two sets of 100 cards, with a '' waka'' poem written on each. ''Uta-garuta'' is also the name of the game in which the deck is used. The standard collection of poems used is the ''Hyakunin Isshu'', chosen by poet Fujiwara no Teika in the Kamakura period, which is often also used as the name of the game. Since early 20th century the game is played mostly on Japanese New Year holidays. How to play Basic rules The game uses two types of cards. *''Yomifuda'' (lit. "Reading Cards"): One hundred cards with a figure of a person, their name, and a complete poem by them on each. *''Torifuda'' (lit. "Grabbing Cards"): One hundred cards with only the finishing phrases of the poems on each. The game is played with the players seated on the floor. At the start of a game, 100 ''torifuda'' are neatly arranged on the floor face up between the players. When the reader starts reading out ...
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Trick-taking
A trick-taking game is a card game, card- or tile-based game in which play of a ''Hand (card games), hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and Spades (card game), spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the Tarot card games, tarot family, briscola, and most evasion games like Hearts (card game), hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or Polignac (card game), polignac are those in which the aim is to a ...
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Japan
Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea in the south. The Japanese archipelago consists of four major islands—Hokkaido, Honshu, Shikoku, and Kyushu—and List of islands of Japan, thousands of smaller islands, covering . Japan has a population of over 123 million as of 2025, making it the List of countries and dependencies by population, eleventh-most populous country. The capital of Japan and List of cities in Japan, its largest city is Tokyo; the Greater Tokyo Area is the List of largest cities, largest metropolitan area in the world, with more than 37 million inhabitants as of 2024. Japan is divided into 47 Prefectures of Japan, administrative prefectures and List of regions of Japan, eight traditional regions. About three-quarters of Geography of Japan, the countr ...
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Two-ten-jack
Two-ten-jack is a Japanese trick-taking card game for two players that takes its name from the three highest-scoring (and lowest-scoring) cards in the game: the 2, 10 and Jack in three different suits. Play Preliminaries The object of two-ten-jack is to get the most points by taking tricks containing positive point cards while avoiding tricks containing negative point cards. Two players receive six cards each from a standard 52-card deck ranking A K Q J 10 9 8 7 6 5 4 3 2 and the remaining undealt cards are placed between the players to form the stock. Non-dealer leads the first trick and winner of each trick leads to the next. Players replenish their hands between tricks by each drawing a card from the stock with the winner of the last trick drawing first. Play continues until all of the cards in the entire deck have been played. Points are then tallied before the deck is reshuffled and dealt anew. Following, Trumping, and Speculation In two-ten-jack a player may lead any car ...
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Oicho-Kabu
is a traditional Japanese card game that is similar to baccarat. It is typically played with special ''kabufuda'' cards. A ''hanafuda'' deck can also be used, if the last two months are discarded, and French-suited playing cards, Western playing cards can be used if the face cards are removed from the deck and aces are counted as ''one''. "Oicho-Kabu" derived from Portuguese "Oito-Cabo" which in English means "Eight-End". As in baccarat, this game also has a dealer, whom the players try to beat. The goal of the game is to reach 9. As in baccarat, the last digit of any total over 10 is the hand's score: a 15 counts as 5, a 12 as 2, and a 20 as 0. The worst hands in ''oicho-kabu'' have a value of 0. One of these worst hands is an eight, a nine and a three, phonetically expressed as "ya-kyu-san". This is the origin of the Japanese word for "gangster", ''yakuza''. Gameplay Before the game starts, the players decide on the ''domae'' (胴前), which is the maximum number of points ...
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Karuta
are Culture of Japan, Japanese playing cards. Playing cards were introduced to Japan by Portuguese traders during the mid-16th century. These early decks were used for trick-taking games. The earliest indigenous ''karuta'' was invented in the town of Miike District, Miike in Chikugo Province at around the end of the 16th century. The Miike karuta Memorial Hall located in Ōmuta, Fukuoka, is the only municipal museum in Japan dedicated specifically to the history of ''karuta''. ''Karuta'' packs are classified into two groups, those that are descended from Portuguese-suited playing cards and those from ''e-awase''. ''E-awase'' originally derived from ''kai-awase'', which was played with shells but were converted to card format during the early 17th century. The basic idea of any ''e-awase karuta'' game is to be able to quickly determine which card out of an array of cards is required and then to grab the card before it is grabbed by an opponent. It is often played by children at ...
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Hanafuda
() are a type of Japanese playing cards. They are typically smaller than Western playing cards, only , but thicker and stiffer. On the face of each card is a depiction of plants, , animals, birds, or man-made objects. One single card depicts a human. The back side is usually plain, without a pattern or design of any kind, and traditionally colored either red or black. are used to play a variety of games including and . Outside Japan In Korea, are known as (, Hanja: ) and made of plastic with a textured back side. The most popular game is ''Go-Stop, Go-stop'' (), commonly played during special holidays such as Korean New Year, Lunar New Year and (). In Hawaii, is used to play Sakura (card game), Sakura. is also played in Micronesia, where it is known as and is used to play a four-person game, which is often played in partnerships. History Playing cards were introduced to Japan by the Portuguese in the mid-16th century. The Portuguese-suited playing cards, Portugues ...
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