(also known as the Sega Sammy Group or simply as Sega Sammy) is a Japanese global
holding company
A holding company is a company whose primary business is holding a controlling interest in the Security (finance), securities of other companies. A holding company usually does not produce goods or services itself. Its purpose is to own Share ...
and
conglomerate formed from the
merger
Mergers and acquisitions (M&A) are business transactions in which the ownership of a company, business organization, or one of their operating units is transferred to or consolidated with another entity. They may happen through direct absorpt ...
of
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
and
Sammy Corporation in 2004. Both companies are involved in the
amusement
Amusement is the state of experiencing humorous and entertaining events or situations while the person or animal actively maintains the experience, and is associated with enjoyment, happiness, laughter and pleasure. It is an emotion with pos ...
industry (Sega with
arcade and home
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, Sammy with
pachinko
is a mechanical game originating in Japan that is used as an arcade game, and much more frequently for gambling. Pachinko fills a niche in Gambling in Japan, Japanese gambling comparable to that of the slot machine in the West as a form of l ...
machines).
Background
Sega
Sega was founded on June 3, 1960, by American businessman Martin Bromley. The company started to distribute
slot machine
A slot machine, fruit machine (British English), poker machine or pokie (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers.
A slot machine's standard layout features a screen disp ...
s to U.S. bases in Japan. During the 1960s, Service Games was renamed to Sega Enterprises Ltd. Sega Enterprises sold their first product, the electro-mechanical game called
''Periscope'' which became a worldwide hit. In 1969, Sega Enterprises was acquired by U.S. conglomerate
Gulf and Western Industries
Gulf and Western Industries, Inc. (stylized as Gulf+Western) was an American conglomerate. The company originally focused on manufacturing and resource extraction, but it began purchasing a number of entertainment companies beginning in 1966 ...
(which also owned the famed movie studio
Paramount Pictures
Paramount Pictures Corporation, commonly known as Paramount Pictures or simply Paramount, is an American film production company, production and Distribution (marketing), distribution company and the flagship namesake subsidiary of Paramount ...
around this time). In 1983, Sega launched the
Sega Computer Videogame SG-1000, the first 8-bit video game platform. In 1986, a management buyout, led by
Computer Service acquired Sega Enterprises through capital participation. Sega Europe Ltd. was established in Europe, and in 1985, Sega Enterprises, Inc. was established in the United States. These regional subsidiaries served as a marketing base for amusement arcade machines.
During 1985, Sega released ''
Hang-On
is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit computi ...
'', the world's first force feedback game. Sega Enterprises was registered stock on over-the-counter (OTC) market. In 1988, Sega listed stock on the second section of Tokyo Stock Exchange. Within this year, Sega released the
Sega Mega Drive/Genesis, a 16-bit home video game platform that solidified Sega's presence in the console market. During this year, Sega also launched the
R-360, the world's first amusement arcade cabinet could rotate 360 degrees in all directions. In 1991, Sega released ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' as a competitor mascot to represent Sega against
Nintendo's Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
, and with 15 million copies sold,
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
spawned multiple sequels over the years and became Sega's flagship franchise.
In 1992, Sega released ''
Virtua Racing'' in order to utilise polygonal 3D-graphics engines, and in 1993, Sega released ''
Virtua Fighter
is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'', the world's first polygonal 3D fighting game. In 1994, Sega launched the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, a
32-bit
In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
home video game platform. In 1995, Sega launched Print Club Arcades in partnership with
Atlus
is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
. In 1996, Sega released ''
Sakura Wars'', a Japan exclusive sim-based Strategy RPG that became a cultural phenomenon within Japan, spawning a multi-media franchise. In 1997, Sega attempted to merge with toy manufacturer
Bandai
is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered ...
with Sega as the surviving entity (which would be named Sega Bandai following the merger), but the deal eventually fell through. In 1998, Sega launched the Sega
Dreamcast
The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
. In 2000, Sega Enterprises changed their name to Sega Corporation. During this year, Sega released ''
Phantasy Star Online'', the first networked role-playing game (RPG) for home video game platforms. In 2001, Sega discontinued the Dreamcast and withdrew from the console hardware industry to become a third-party video game developer and publisher.
Sammy Corporation
Sammy Corporation was founded on November 1, 1975, as Sammy Industry Co., Ltd. by Japanese business magnate,
Hajime Satomi
is a Japanese businessman. Satomi is known as the founder of Sammy Corporation, which merged with the Japan-based video game and arcade game producer Sega to form the holding company Sega Sammy Holdings. He is among the 50 richest people in J ...
. It was formed from Satomi Corporation's manufacturing and marketing divisions for amusement arcade machines. In the 1980s, Sammy marketed and sold Pachislot machines, and in the 1990s, Sammy expanded their portfolio by marketing and selling Pachinko machines. These two business ventures have been the primary pillar of Sammy Corporations revenue. During 1997, Sammy Industry Co., Ltd. changed its name to Sammy Corporation. By 2000, Sammy Corporation was listed in the Tokyo Stock Exchange's 1st section, indicating it as a "large company". Outside of Pachinko and Pachislot industry, Sammy Corporation was also involved in the video game industry as a publisher for fighting games such as the ''
Guilty Gear
''Guilty Gear'' is a series of fighting games by Arc System Works, created and designed by artist Daisuke Ishiwatari. Guilty Gear (first video game), The first game was published in 1998, and has spawned several sequels. It has also adapted to o ...
'' series (developed by
Arc System Works
, commonly referred to as ArcSys, is a Japanese video game developer and video game publisher, publisher located in Yokohama. Founded by Minoru Kidooka in 1988, the company is known for arcade 2D fighting game franchises, including ''Guilty Gear ...
), ''
The Rumble Fish'' series (developed by
Dimps
is a Japanese video game developer based in Osaka, Japan, with an additional office in Tokyo. It is best known for developing games in the ''Sonic the Hedgehog'', ''List of Dragon Ball video games, Dragon Ball'' and ''Street Fighter'' franchises ...
) and ''
Survival Arts''.
History
Formation
In February 2003, Sega and Sammy announced their intentions to merge. Sammy president
Hajime Satomi
is a Japanese businessman. Satomi is known as the founder of Sammy Corporation, which merged with the Japan-based video game and arcade game producer Sega to form the holding company Sega Sammy Holdings. He is among the 50 richest people in J ...
would head the new company.
However, this deal ultimately fell apart. In the year following, Sammy purchased 22.4% of Sega, forced out several Sega executives, and installed Satomi as chairman. By May 2004, the two companies announced a new merger, though this was essentially a takeover of Sega by Sammy. Sega president
Hisao Oguchi was named vice president of the new company.
According to the first Sega Sammy ''Annual Report'', the merger happened due to the companies facing financial difficulties. According to chairman Hajime Satomi, Sega had been in the red for nearly 10 years and lacked a clear financial base. Sammy, on the other hand, feared stagnation and overreliance of its highly profitable pachislot and pachinko machine business, and wanted to diversify its business in new fields, using Sega's broader range of involvement in different entertainment fields.
Beginning of operations
In 2005, Sega Europe acquired British studio
The Creative Assembly. That same year, Sega Sammy acquired 50.2% voting shares of animation studio and entertainment company
TMS Entertainment
, formerly known as the is a Japanese animation studio owned by Sega Corporation.
TMS is one of the oldest and most renowned animation studios in Japan, known for its numerous anime franchises such as '' Detective Conan'', '' Lupin the Third ...
, converting the company into a consolidated subsidiary. Sega Sammy previously held a minority stake in TMS, which was inherited from Sega. In 2006, Sega Europe purchased
Sports Interactive
Sports Interactive Limited is a British video game developer based in London, best known for the ''Football Manager'' series. Founded by brothers Collyer brothers (game designers), Oliver and Paul Collyer in July 1994, the studio was acquired in ...
.
On December 22, 2010, Sega Sammy Holdings acquired the remaining outstanding shares of TMS Entertainment, Sammy NetWorks, and Sega Toys, thus making all three companies, wholly owned subsidiaries of Sega Sammy Holdings. In April 2017,
Marza Animation Planet, Sega's CGI animation studio, was restructured into TMS Entertainment.
Together, as the Sega Sammy group, the company has grown and acquired and founded multiple companies.
Restructuring
Until 2015, the group was structured in four areas:
* The "Consumer Business", which contained video games, toys and animation.
* The "Amusement Machine Business" which contained Sega's arcade business.
* The "Amusement Center Business" which contained Sega's amusement centers and theme parks.
* The "Pachislot and Pachinko Business" is the Sammy Corporation and is the main pillar of the group's revenue.
For the better half of the first decade of the holding's existence it has sought the arcade machine sales of Sega and the pachinko sales of Sammy, as its biggest financial incentive. A shift happened in the 2010s, leading to the "Group Structure Reform" in 2015. Casinos, resorts and digital games became the biggest financial incentives. Arcade sales and packaged games from Sega has softened, while growth in pachinko sales is not anticipated. By this point, Sega Sammy restructured into three business units: Entertainment Contents (which compromises of the company's video game, animation, amusement and toy companies, all under Sega Holdings), Pachinko & Pachislot (compromising of the company's gambling business, under Sammy) and Resort (compromising of the company's resort and casino assets).
Post-restructuring
On November 4, 2020, it was announced that Sega Sammy would sell 85.1% of Sega Entertainment, its arcade operating business, to Genda Inc., an amusement equipment rental business, due to the effects of the
COVID-19 pandemic
The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
on its arcade and amusement facilities businesses. Sega will still be involved in the arcade machine manufacturing business.
On January 29, 2021, Sega Sammy announced that it would restructure and split its corporate functions for their businesses which occurred at the beginning of the 2022 fiscal year. That same year, it was announced that Sega Sammy would be a kit sponsor for
J2 League
The or simply J2 is the second division of the and the second level of the Japanese association football league system. The top tier is represented by the J1 League. It (along with the rest of the J.League) is currently sponsored by Meiji Yasud ...
club
Tokyo Verdy
is a Japanese professional football club based in Inagi, Tokyo. The club currently competes in the J1 League, following promotion from the J2 League in 2023.
History
Founded as Yomiuri Football Club in 1969, Tokyo Verdy is one of the mo ...
, and their women's team,
Nippon TV Tokyo Verdy Beleza
is a women's professional association football, football team that plays in Japan's WE League. It is based in the Kita, Tokyo, Kita, Itabashi, Inagi, Hino, Tokyo, Hino, Tama, Tokyo, Tama, and Tachikawa, Tokyo, Tachikawa wards of Tokyo.
They h ...
, and also sponsored a Tokyo Classic match on September 26, 2021, between Verdy and crosstown rival
FC Machida Zelvia.
Sega Sammy Holdings announced in April that they have made a €706 million ($776 million USD) offer to acquire
Rovio Entertainment. Rovio rejected an earlier acquisition bid from Israeli mobile company
Playtika for $800 million. The deal closed on 17 August 2023, making the latter company a wholly owned subsidiary of Sega.
In November 2023, Sega Sammy Creation announced that it would acquire sports betting company, GAN Limited, for the price of $1.97 per share pending regulatory approval.
In January 2024, Sega Sammy announced that it would transfer the Amusement Machine business of
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
to
Sega Toys, while also changing the name of Sega Toys to Sega Fave Corporation, which is scheduled to take effect during April of 2024. In order for the company to focus more on its core businesses, the company's board has elected that it would sell Phoenix Segaia Resort to
Fortress Investment Group
Fortress Investment Group, LLC is an American investment management firm based in New York City. It was founded as a private equity firm in 1998 by Wes Edens, Rob Kauffman, Pete Briger, Michael Novogratz, and Randal Nardone.
Overview
When ...
on May 10 that same year pending regulatory approval.
In July 2024, Sega Sammy announced it would acquire Dutch
online gambling
Online gambling (also known as iGaming or iGambling) is any kind of gambling conducted on the internet. This includes virtual poker, casinos, and sports betting. The first online gambling venue opened to the general public was ticketing for th ...
platform Stakelogic for $141 million, pending regulatory approval with the transaction set to close by the 2026 fiscal year.
The intertwining dynamics of the operating income of Sega's and Sammy's businesses changed throughout the decades. The pachinko and pachislot machine sales of Sammy were overwhelmingly bigger than Sega's business from 2009 to 2015. From 2017 to 2024, Sega's entertainment contents overtook pachinko and pachislot sales several times or often had about half or a third of the profits of Sammy.
On April 16, 2025, the Amsterdam District Court ordered Sega Sammy to complete its acquisition of Stakelogic after rejecting a request for the company to exit the acquisition. The acquisition was completed three weeks later.
Business structure
Sega Sammy's business consists of three segments, which covers entertainment contents (including video games, animation and toys), pachinko & pachislot and casino & resort.
Entertainment contents business
The entertainment contents business provides a diverse range of entertainment from digital content to toys. These are the companies and subsidiaries affiliated with the Sega Sammy Group's entertainment contents business.
*
Sega Corporation
**
Sega development studios
This is a list of development studios owned by Sega, a Japanese video game developer and Video game publisher, publisher based in Tokyo, Japan. Sega itself is a development studio of Sega Sammy Holdings, a company formed in 2004 after it merged w ...
(
Sonic Team
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''.
The initial team, formed in 1990, c ...
,
Ryu Ga Gotoku Studio)
*** Sega Saporro Studio Co., Ltd.
*** Sega Shanghai Co., Ltd.
**
Atlus Co., Ltd. (P-Studio, Studio Zero)
**
Marza Animation Planet Inc.
*** Marza Animation Planet USA Inc.
** Sega of America, Inc.
** Sega Europe Limited
***
Amplitude Studios SASU
***
The Creative Assembly, Limited
****
Sega Black Sea EOOD
***
Hardlight
***
Rovio Entertainment Ltd.
**** Rovio Sweden AB
**** Rovio Copenhagen Aps
**** Rovio Barcelona SLU
**** Rovio Interactive Entertainment Canada, Ltd.
**** Rovio Toronto, Inc.
**** Ruby Games
**** Rovio (Shanghai) Commerce and Trading Co., Ltd.
***
Sports Interactive Limited
***
Two Points Studios Limited
*** Sega Publishing Europe, Ltd.
** Sega Publishing Korea Ltd.
** Sega Singapore Pte. Ltd.
** Sega Taiwan Ltd.
** Sega XD Co., Ltd.
** Play Heart, Inc.
**
Sega Fave Corporation
*** Hivecreation Co., Ltd.
*** Dartslive Co., Ltd.
**** DARTSLIVE INTERNATIONAL Ltd.
**** iDarts Group Ltd.
**** DARTSLIVE ASIA Ltd.
**** DARTSLIVE CHINA Ltd.
**** DARTSLIVE USA, INC
**** DARTSLIVE EUROPE SAS
**** DARTSLIVE UK LTD.
*** Sega Logistics Service Co., Ltd.
*** Sega Amusements Taiwan Ltd.
*** Sega Toys (HK) Co., Ltd.
**
TMS Entertainment Co., Ltd.
***
Telecom Animation Film Co., Ltd.
*** Toon Harbor Works Inc.
*** TMS Entertainment USA, Inc.
*** TMS Entertainment Europe SAS
*** TMS Music Co., Ltd.
**** TMS Music (HK) Ltd.
**** TMS Music (UK) Ltd.
Pachislot and Pachinko machine business
These are the companies and subsidiaries affiliated with Sega Sammy Group's pachislot and pachinko machine business.
*
Sammy Corporation
** Sammy Networks Co., Ltd.
*** Artic Arcade
** Sammy Digital Security
** Ginza Corporation
** RODEO Co., Ltd.
** Taiyo Elec Co., Ltd.
** m2R Co., Ltd.
Gaming business
These are companies charged with operating the Sega Sammy Group's resorts and casinos, including the development and sale of casino machines.
* PHOENIX RESORT CO., LTD.
* PARADISE SEGASAMMY Co., Ltd.
* Sega Sammy Golf Entertainment Inc.
* Sega Sammy Creation Inc.
Other Group Companies
* Record label
** Wave Master Inc.
* Japanese
B.League basketball team
**
Sun Rockers Shibuya
Related companies
Current affiliates
*
ENGI (Sammy owns 40% of the company, with
Kadokawa Corporation
, formerly is a Japanese Conglomerate (company), conglomerate based in Fujimi, Chiyoda, Tokyo.
Created as a result of the merger of the original Kadokawa Corporation and Dwango (company), Dwango Co., Ltd. on October 1, 2014, the company has ...
owning 53% while making it a direct subsidiary and
Ultra Super Pictures having 5%)
*
Sanrio Co., Ltd. (formerly held 13.9%, now hold 10.6% of the company)
*
CA Sega Joypolis (14.9% minority ownership, the rest of the company is owned and operated by China Animations Character Co.)
Former affiliates and/or subsidiaries
* Sammy Studios (now
High Moon Studios
High Moon Studios, Inc. (formerly Sammy Entertainment Inc. and Sammy Studios, Inc.) is an American video game developer initially formed in 2001. After nearly a year as an independent studio, the developer was acquired by Vivendi Games in Janua ...
)
* Sega Entertainment Co., Ltd. (Sega's former arcade business; majority stake sold in 2020 to Genda, with remainder sold January 2022)
** Oasis Park Co., Ltd.
* SI Electronics Ltd.
*
SIMS Co., Ltd.
*
Index Corporation
, formerly known as , is a Japanese corporate information and communications technology company owned by Sawada Holdings.
"Index Corporation" was a corporate name used by three different Japanese companies, between 1997 and 2016, the last one b ...
** Index Asia Co, Ltd.
*
Technosoft
was a Japanese video game developer and publisher based headquartered in Sasebo, Nagasaki. Also known as "Tecno Soft", the company was founded in February 1980 as Sasebo Microcomputer Center, before changing its name to Technosoft in 1982. The co ...
*
Visual Concepts
Visual Concepts Entertainment is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for developing Sports video game, sports games in the ''2K'' franchise, most recently ''NBA 2K'' and ' ...
(Sold to
Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.
The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
)
*
Dimps Corporation (Sega and Sammy were major shareholders at one point, along with
Bandai Namco Entertainment
is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game ...
and
Sony Interactive Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
)
* Japan Multimedia Services Corporation
* HONEST Co., Ltd.
* InfiniTalk Co., Ltd.
* patina Co., Ltd.
* D×L CREATION Co., Ltd.
* Butterfly Corporation
* f4samurai, Inc.
* Sega Sammy BUSAN INC.
*
Relic Entertainment
Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as '' Homeworld'', '' Warhammer 4 ...
(Became independent)
*
Demiurge Studios (Became independent)
*
Amplitude Studios (Became independent)
*
Sega Games Co., Ltd. (Merged with Sega Interactive in April 1, 2020)
*
Sega Interactive Co., Ltd. (Merged with Sega Games in April 1, 2020)
*
Sega Networks Co., Ltd. (Absorbed into Sega Games in April 1, 2015)
* AG Square (merged into Sega Entertainment on October 1, 2012)
*
Red Entertainment
is a video game developer and video game publisher, publisher based in Japan. Originally founded in 1976 as (though it did not begin doing business until 1985), it was reorganized and succeeded by a new company on December 4, 2000, under its c ...
*
Spike
* Sega Sammy Investment and Partners (merged with Marza Animation Planet in March 2011)
* Sega Amusements International (transferred to Kaizen Entertainment Limited on March 30, 2021. The company will continue to use the Sega brand after the transfer.)
* Sega Group Corporation (previously known as Sega Holdings Co., Ltd. before being renamed in April 1, 2020. It was absorbed into Sega in April 1, 2021)
* Sega Music Networks Co., Ltd.
See also
*
List of conglomerates
A conglomerate is a combination of multiple business entities operating in entirely different industries under one corporate group, usually involving a parent company and many subsidiaries.
Conglomerates are typically large and multinational c ...
*
D.League
Notes
References
External links
*
{{Portal bar, Tokyo, Japan, Companies, Video games
Companies listed on the Tokyo Stock Exchange
Conglomerate companies based in Tokyo
Japanese companies established in 2004
Holding companies based in Tokyo
Holding companies established in 2004
Keiretsu
Software companies based in Tokyo
Video game companies established in 2004
Video game companies of Japan
Shinagawa