In the
history of video games
The history of video games began in the 1950s and 1960s as computer science, computer scientists began designing simple games and simulation video game, simulations on minicomputers and mainframe computer, mainframes. ''Spacewar!'' was develop ...
, the second-generation era refers to computer and video games,
video game console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s, and
handheld video game consoles available from 1976 to 1992. Notable
platforms of the second generation include the
Fairchild Channel F,
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
,
Intellivision
The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronic ...
,
Odyssey 2, and
ColecoVision
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.
The console offered a closer expe ...
. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977,
Magnavox Odyssey²
The Magnavox Odyssey 2 (stylized as Magnavox Odyssey2), also known as Philips Odyssey 2, is a home video game console of the second generation that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as ...
in 1978, Intellivision in 1980
and then the
Emerson Arcadia 2001,
ColecoVision
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.
The console offered a closer expe ...
,
Atari 5200, and
Vectrex,
[Barton, Matt and Loguidice, Bill. (2007)]
A History of Gaming Platforms: The Vectrex
, Gamasutra. all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the
golden age of arcade video games
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being
ports Ports collections (or ports trees, or just ports) are the sets of makefiles and Patch (Unix), patches provided by the BSD-based operating systems, FreeBSD, NetBSD, and OpenBSD, as a simple method of installing software or creating binary packages. T ...
of
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s. ''
Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'', the first "
killer app
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously.''
'' Coleco packaged Nintendo's ''
Donkey Kong
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' with the ColecoVision when it was released in August 1982.
''Built-in games,'' like those from the
first generation, saw limited use during this era. Though the first generation
Magnavox Odyssey
The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
had put games on cartridge-like
circuit cards, the games had limited functionality and required TV screen overlays and other accessories to be fully functional. More advanced
cartridges, which contained the entire game experience, were developed for the Fairchild Channel F, and most video game systems adopted similar technology. The first system of the generation and some others, such as the
RCA Studio II, still came with built-in games while also being able to use cartridges. The popularity of game cartridges grew after the release of the Atari 2600. From the late 1970s to the mid-1990s, most home video game systems used cartridges until the technology was replaced by
optical disc
An optical disc is a flat, usuallyNon-circular optical discs exist for fashion purposes; see shaped compact disc. disc-shaped object that stores information in the form of physical variations on its surface that can be read with the aid o ...
s. The Fairchild Channel F was also the first console to use a
microprocessor
A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
, which was the driving technology that allowed the consoles to use cartridges. Other technology such as screen resolution, color graphics, audio, and
AI simulation was also improved during this era. The generation also saw the first handheld game cartridge system, the
Microvision
The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first handheld game console that used interchangeable cartridges and in that sense is reprogrammable. It was released by the Milton Bradley Company in November 1979 for ...
, which was released by toy company
Milton Bradley in 1979.
In 1979,
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
was created by former
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
programmers and was the first
third-party developer of video games.
A small company through the 1980s, it gradually grew into a 21st century gaming giant. In the early 1980s, many large corporations, spurred by the success of the home video game industry and especially the VCS, launched or bought subsidiaries to produce video game console software. By 1982, the shelf capacity of toy stores was overflowing with an overabundance of consoles, over-hyped game releases, and low-quality games from new third-party developers. An over-saturation of consoles and games,
coupled with poor knowledge of the market, saw the
video game industry crash in 1983 and marked the start of the next generation. Beginning in December 1982 and stretching through all of 1984, the crash of 1983 caused major disruption to the North American market. Some developers collapsed and almost no new games were released in 1984. The market did not fully recover until the
third generation.
The second generation ended on January 1, 1992, with the discontinuation of the Atari 2600.
Background

The primary driver of the second generation of consoles was the introduction of the low-cost
microprocessor
A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
. Arcade games and the first generation of consoles used discrete electronic components including simple logic chips such as
transistor-transistor logic (TTL)-based
integrated circuits
An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
(ICs). Custom
application-specific integrated circuit
An application-specific integrated circuit (ASIC ) is an integrated circuit (IC) chip customized for a particular use, rather than intended for general-purpose use, such as a chip designed to run in a digital voice recorder or a high-efficienc ...
s (ASICs) like the
AY-3-8500 were produced to replicate these circuits within a single chip, but still presented only a single fixed logic program. Once a game was shipped, there were only minimal variations that could be made by adjusting the positions of
jumpers
Jumper or Jumpers may refer to:
Clothing
*Jumper (sweater), is a long-sleeve article of clothing; also called a top, pullover, or sweater
**A waist-length top garment of dense wool, part of the Royal Navy uniform and the Uniforms of the United St ...
(effectively the behavior of the "cartridges" that shipped with the
Magnavox Odyssey
The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
). As
Atari, Inc. recognized, spending from and several months of development time on a hardware unit with a single dedicated game with only three-month shelf life before it was outdated by other competitors' offerings was not a practical business model, and instead some type of programmable console would be preferred.
Intel
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
introduced the first microprocessor, the
4004, in 1971, a special computer chip that could be sent a simple instruction and provide its result. This allowed the ability to create software programs around the microprocessor rather than fix the logic into circuits and ICs. Engineers at both Atari, Inc. (via its
Cyan Engineering subsidiary) and at Alpex Computer Corporation saw the potential to apply this to home consoles as prices for microprocessors became more affordable. Alpex's work led to partnership with semiconductor manufacturer
Fairchild Camera and Instrument and lead to the release of the first such programmable home console, the
Fairchild Channel F released in 1976, based on the
Fairchild F8 microprocessor. The Channel F also established the use of
ROM cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
s to provide the software for the programmable console, consisting of a
ROM
Rom, or ROM may refer to:
Biomechanics and medicine
* Risk of mortality, a medical classification to estimate the likelihood of death for a patient
* Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac
* ...
chip mounted on a circuit board within a hard casing that can withstand the physical insertion into the console and potential
static electricity
Static electricity is an imbalance of electric charges within or on the surface of a material. The charge remains until it can move away by an electric current or electrical discharge. The word "static" is used to differentiate it from electric ...
buildup.
Atari's own programmable console, the
Atari Video Computer System (Atari VCS or later known as the Atari 2600), was released in 1977 and based on the
MOS Technology
MOS Technology, Inc. ("MOS" being short for Metal Oxide Semiconductor), later known as CSG (Commodore Semiconductor Group) and GMT Microelectronics, was a semiconductor design and fabrication company based in Audubon, Pennsylvania. It is ...
6507 microprocessor, with a cartridge design influenced in part by the Channel F system.
Other console manufacturers soon followed suit with the production of their own programmable consoles.
At the start of the second generation, all games were developed and produced in-house. Four former Atari programmers, having left from conflicts in management style after Atari was purchased by
Warner Communications
Warner Media, LLC (doing business as WarnerMedia) was an American multinational mass media and entertainment conglomerate owned by AT&T. It was headquartered at the 30 Hudson Yards complex in New York City.
It was established as Time Warner ...
in 1976, established
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
in 1979 to develop their own VCS games, which included ''
Dragster'' initially and the hits ''
Kaboom!'' and ''
Pitfall!
''Pitfall!'' is a video game developed by David Crane for the Atari 2600 and released in September 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is popu ...
'' later. Atari sued Activision and its founders on the basis of theft of trade secrets and violation of their
non-disclosure agreement
A non-disclosure agreement (NDA), also known as a confidentiality agreement (CA), confidential disclosure agreement (CDA), proprietary information agreement (PIA), or secrecy agreement (SA), is a legal contract or part of a contract between at le ...
s, and for ''Dragster'' allegedly infringing on the ''Drag Race'' arcade game from Atari's arm
Kee Games; the cases were thrown out of court and the two companies settled in 1982, with Activision agreeing to pay Atari for a "technology license". This established Activision as the first
third-party developer for a console. It also established a working model for other third-party developers, and several such companies followed in Activision's wake, partially contributing to the
video game crash of 1983
The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
due to oversaturation.
As the second generation of consoles coincided with the
golden age of arcade video games
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
, a common trend that emerged during the generation was licensing
arcade video game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
s for consoles. Many of them were increasingly licensed from
Japanese video game companies by 1980, which led to Jonathan Greenberg of ''
Forbes
''Forbes'' () is an American business magazine founded by B. C. Forbes in 1917. It has been owned by the Hong Kong–based investment group Integrated Whale Media Investments since 2014. Its chairman and editor-in-chief is Steve Forbes. The co ...
'' predicting in early 1981 that Japanese companies would eventually dominate the North American video game industry later in the decade.
At this stage, both consoles and game cartridges were intended to be sold for profit by manufacturers. However, by segregating games from the console, this approach established the use of the
razorblade business model in future console generations, where consoles would be sold at or below cost while licensing fees from third-party games would bring in profits.
Fairchild Channel F
The Fairchild Channel F, also known early in its life as the Fairchild Video Entertainment System (VES), was released by Fairchild Semiconductor in November 1976 and was the first console of the second generation. It was the world's first CPU-based video game console, introducing the cartridge-based game-code storage format. The console featured a pause button that allowed players to freeze a game. This allowed them to take a break without the need to reset or turn off the console so they did not lose their current game progress. Fairchild released twenty-six cartridges for the system, with up to four games being on each cartridge. The console came with two pre-installed games, ''Hockey'' and ''Tennis''.
Following the release of the Atari 2600, the Channel F's popularity waned quickly as the more action-driven games of the Atari 2600 drew more attention than the more educational and slow-paced games on the Channel F. By 1979, only an additional 100,000 units of the Channel F were sold for lifetime sales of 350,000.
In 1978, Fairchild redesigned the system into a new model, the Channel F System II. The System II streamlined some of the initial Channel F to reduce cost and improve consumer usage compared to the Atari 2600, such as improved controller connections and using the television speakers for audio output, but by the time it was released, the Atari 2600 had too much market advantage for Fairchild to overcome. After releasing 21 games for the system, Fairchild sold the Channel F technology to Zircon International in 1979, who then discontinued the system by 1983.
Atari 2600 and 5200

In 1977,
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
released its CPU-based console called the Video Computer System (VCS), later called the Atari 2600. Nine games were designed and released for the holiday season. Atari held exclusive rights to most of the popular
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
conversions of the day. They used this key segment to support their older hardware in the market. This game advantage and the difference in price between the machines meant that each year, Atari sold more units than Intellivision, lengthening its lead despite inferior graphics. The Atari 2600 sold over 30 million units over its lifetime, considerably more than any other console of the second generation. In 1982, Atari released the Atari 5200 in an attempt to compete with the Intellivision. While superior to the 2600, poor sales and lack of new games meant Atari only supported it for two years before it was discontinued.
Early Atari 2600 cartridges contained 2 kilobytes of read-only storage. This limit grew steadily from 1978 to 1983: up to 16 kilobytes for Atari 5200 cartridges. The Atari 2600 directly supports up to 4 kilobytes (4096 bytes) of cartridge ROM. ''
Bank switching
Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the Processor (computing), processor instructions. It can be used to configure a system differently at diffe ...
'', a technique that allows two or more different parts of the program to use the same
memory address
In computing, a memory address is a reference to a specific memory location in memory used by both software and hardware. These addresses are fixed-length sequences of digits, typically displayed and handled as unsigned integers. This numeric ...
es, was required for the larger cartridges to work. The Atari 2600 cartridges got as large as 32 kilobytes through this technique. The Atari 2600 has only 128 bytes of RAM available in the console. A few late game cartridges contain a combined RAM/ROM chip, or an additional separate RAM chip, thus adding another 256 bytes or more (up to 2 kilobytes) of RAM inside the cartridge itself. The Atari 2600 standard joystick is a digital controller with a single button, released in 1977. The Atari 2600 also supports 4 analog paddle controllers (or, in theory, 2 analog joysticks).
Bally Astrocade
The
Bally Astrocade
The Bally Astrocade (also known as Bally Arcade and initially as Bally ABA-1000) is a second-generation home video game console
A home video game console is a video game console that is designed to be connected to a display device, such as ...
was released in 1977 and was available only through mail order.
It was originally referred to as the Bally Home Library Computer.
Delays in the production meant that none of the units shipped until 1978. By this time, the machine had been renamed the Bally Professional Arcade.
In this form, it sold mostly at computer stores and had little retail exposure, unlike the Atari VCS. The rights to the console were sold to Astrovision in 1981. They re-released the unit with the BASIC cartridge included for free; this system was known as the Bally Computer System.
When Astrovision changed their name to Astrocade in 1982 they also changed the name of the console to the Astrocade to follow suit. It sold under this name until the video game crash of 1983 when it was discontinued.
Magnavox Odyssey 2
In 1978,
Magnavox
Magnavox (Latin for "great voice", often stylized as MAGNAVOX) is an American electronics brand. It was purchased by North American Philips in 1974, which was absorbed into Dutch electronics company Philips in 1987. The predecessor to Magnavox w ...
released its microprocessor-based console, the Odyssey 2, in the United States and Canada. It was distributed by
Philips
Koninklijke Philips N.V. (), simply branded Philips, is a Dutch multinational health technology company that was founded in Eindhoven in 1891. Since 1997, its world headquarters have been situated in Amsterdam, though the Benelux headquarter ...
Electronics in the European market and was released as the Philips G7000. A defining feature of the system was the speech synthesis unit add-on which enhanced music, sound effects and speech capabilities.
The Odyssey² was also known for its fusion of board and video games. Some titles came with a game board and pieces which players had to use in conjunction to play the game. Although the Odyssey² never became as popular as the Atari consoles, it sold 2 million units throughout its lifetime. This made it the third best selling console of the generation.
It was discontinued in 1984.
Intellivision
The
Intellivision
The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronic ...
was introduced by
Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
to test markets in 1979
and nationally in 1980. The Intellivision console contained a 16-bit processor with 16-bit registers and 16-bit system
RAM
Ram, ram, or RAM most commonly refers to:
* A male sheep
* Random-access memory, computer memory
* Ram Trucks, US, since 2009
** List of vehicles named Dodge Ram, trucks and vans
** Ram Pickup, produced by Ram Trucks
Ram, ram, or RAM may also ref ...
. This was long before the "
16-bit era
In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in Nort ...
".
Programs were however stored on 10-bit
ROM
Rom, or ROM may refer to:
Biomechanics and medicine
* Risk of mortality, a medical classification to estimate the likelihood of death for a patient
* Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac
* ...
. It also featured an advanced sound chip that could deliver output through three distinct sound channels.
[Barton, Matt and Loguidice, Bill. (May 8, 2008).]
A History of Gaming Platforms: Mattel Intellivision
, Gamasutra. The Intellivision was the first console with a thumb-pad directional controller and tile-based playfields with vertical and horizontal
scrolling
In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout ...
. The system's initial production run sold out shortly after its national launch in 1980.
Early cartridges were 4 kilobyte
ROMs, which grew to 24 kilobytes for later games.
The Intellivision introduced several new features to the second generation. It was the first home console to use a 16-bit microprocessor and offer
downloadable content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
through the
PlayCable service. It also provided real-time human voices during gameplay. It was the first console to pose a serious threat to Atari's dominance. A series of TV advertisements featuring
George Plimpton were run. They used side-by-side game comparisons to show the improved graphics and sound compared with those of the Atari 2600.
It sold over 3 million units
before being discontinued in 1990.
ColecoVision
The ColecoVision was introduced by toy manufacturer Coleco in August 1982. It was more powerful than previous consoles, providing an experience that was closer to Arcades than what the 2600 could provide. The console launched with several arcade ports, including Sega's ''Zaxxon'', and later saw third-party support from many developers such as Activision and even their competitor Atari.
The ColecoVision is notable for its Atari 2600 expansion module, which enabled the console to play 2600 games, resulting in a lawsuit from Atari.
The ColecoVision was a victim of the video game crash, ultimately being discontinued in 1985.
Vectrex
The Vectrex was released in 1982. It was unique among home systems of the time in featuring
vector graphics
Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector displ ...
and its own self-contained display
[Barton, Matt and Loguidice, Bill. (2007).]
A History of Gaming Platforms: The Vectrex
, Gamasutra. (necessitated by the fact that a normal TV set cannot display vector graphics, since the TV is a raster display.) At the time, many of the most popular arcade games, such as ''
Asteroids
An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'', used vector displays. Through a licensing deal with Cinematronics, GCE was able to produce high-quality versions of arcade games such as
Space Wars and
Armor Attack. Despite a strong library of games and good reviews, the Vectrex was ultimately a commercial failure. It was on the market for less than two years.
Comparison
Sales standings
The best-selling console of the second generation was the
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
at 30 million units.
As of 1990, the Intellivision had sold 3 million units.
This is around 1 million higher than the
Odyssey² and ColecoVision sales
and eight times the number of purchases for the
Fairchild Channel F, which was 350,000 units.
Other consoles
File:RCA-Studio-II-FL.jpg, RCA Studio II
(released in 1977)
File:Acetronic-MPU-1000.png, 1292 Advanced Programmable Video System
(released in 1978)
File:VC-4000-Console-Set.png, VC 4000
(released in 1978)
File:APF-MP1000-FL.jpg, APF-MP1000
(released in 1978)
File:No image available.svg, Unisonic Champion 2711
(released in 1978)
File:Bandaisupervisionconsole.jpg, Bandai Super Vision 8000
(released in 1979)
File:Epoch-Cassette-Vision-Console.png, Epoch Cassette Vision
(released in 1981)
File:CreatiVision-Console-Set.png, VTech CreatiVision
(released in 1981)
File:Compact Vision TV Boy, Gakken 01.png, Compact Vision TV Boy (released in 1983)
Handheld systems
Microvision
The Microvision, manufactured and sold by
Milton-Bradley. was released in 1979. It was the first
handheld game console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
that used cartridges that could be swapped out and that contained their own processor as the console itself had no on-board processor. It had a small game library which was prone to damage from
static electricity
Static electricity is an imbalance of electric charges within or on the surface of a material. The charge remains until it can move away by an electric current or electrical discharge. The word "static" is used to differentiate it from electric ...
and the LCD screen could also rot. These two factors contributed to its discontinuation two years after release.
Entex Select-A-Game and Adventure Vision
Entex released two handheld systems in the second generation, the Select-A-Game and the Adventure Vision. There were 6 games available for the Select-A-Game but it was only available for a year until focus shifted to the Adventure Vision which was released in the following year.
The Adventure Vision was released only in North America in 1982 by Entex and was the successor to the Select-A-Game.
It was unique among the consoles as it used a spinning mirror system for its built-in display and had to be used set down on a surface due to its size and shape. It was discontinued one year later in 1983 after selling just over fifty thousand units.
Palmtex Super Micro
Developed and manufactured by Palmtex, the Super Micro was released in 1984 and discontinued later that year. Due to financial problems between Palmtex and Home Computer Software, only three games were released for the system despite more being planned. It was criticized for its poor build quality and how easily it would break, and sold fewer than 37,000 units.
Epoch Game Pocket Computer
The Epoch Game Pocket Computer was released in Japan in 1984. Due to poor sales, only five games were made for it and was not released outside of Japan.
Nintendo Game & Watch
The Game & Watch was a series of 60 handheld consoles that contained a single game in each release. The first, titled "Ball" was released in 1980 and titles were released up until it was discontinued in 1991.
Unlike the other handheld consoles in the second generation, the Game & Watch had a
segmented LCD screen similar to a digital watch which limited the display to the configuration of the segments. The series sold a combined 43.4 million units, making it the most popular handheld of the generation.
Comparison
Software
Milestone titles
* ''
Advanced Dungeons and Dragons: Cloudy Mountain'' (Intellivision) by
Mattel Electronics won an award in the "1984 Best Adventure Videogame" category at the 5th Annual Arkie Awards. It was the first Intellivision cartridge to have more than 4K of
ROM
Rom, or ROM may refer to:
Biomechanics and medicine
* Risk of mortality, a medical classification to estimate the likelihood of death for a patient
* Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac
* ...
.
* ''
Adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
'' (Atari 2600) by
Atari, Inc. was the first
action-adventure video game and first console
fantasy game. It is considered to have played an important role in the advancement of home video games and one of the best Atari 2600 titles.
* ''
Asteroids
An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'' (arcade port) (Atari 2600) was the first game on the 2600 to utilize the bank-switching technique.
* ''
Baseball
Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
'' (Intellivision) by
Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
was the console's best selling title with over one million copies sold.
* ''
Demon Attack'' (Atari 2600) by
Imagic
Imagic ( ) was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were ''Atlantis'', '' Cosmic Ark'', and '' De ...
was released in 1983. It won the 1983 Arcade Award for "Best Videogame of the Year".
It was the company's best selling game and is considered a classic of the Atari 2600.
* ''
Donkey Kong
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (arcade port) (ColecoVision) by
Coleco
Coleco Industries, Inc. ( ) was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. The name "COLECO" is an abbreviation derived from the company's original name which combines the first two letters of "C ...
was praised for being faithful to the original arcade game. Critics considered it the best version out of the ColecoVision, Atari and Intellivision ports.
* ''
E.T. the Extra-Terrestrial
''E.T. the Extra-Terrestrial'' (or simply ''E.T.'') is a 1982 American science fiction film, science fiction film produced and directed by Steven Spielberg and written by Melissa Mathison. It tells the story of Elliott Taylor, Elliott, a boy w ...
'' (Atari 2600), released in 1982, is often credited as being one of the worst games of all time. Some believe the game played a significant role in the video game crash of 1983.
* ''
Microsurgeon'' (Intellivision) by Imagic was praised for its originality.
It was included in "The Art of Video Games" exhibit at the Smithsonian Institution in 2012.
* ''
Missile Command'' (arcade port) (Atari 2600) by
Atari, Inc. was released in 1981 and sold more than 2.5 million copies. This made it the third best selling game on the console.
* ''
Pitfall!
''Pitfall!'' is a video game developed by David Crane for the Atari 2600 and released in September 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is popu ...
'' (Atari 2600) by
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
, released in 1982, was one of the best selling games for the Atari 2600, selling over 4 million copies. ''Pitfall'' popularized the
side-scrolling platformer genre.
* ''
Pitfall II: Lost Caverns'' (Atari 2600) by Activision, released in 1984,
was one of the most technically impressive titles for the 2600. It came with a specialized audio chip on the cartridge that allowed for advanced music capabilities where music could be changed dynamically.
* ''
River Raid'' (Atari 2600) by
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
was the first video game to be banned for minors in
West Germany
West Germany was the common English name for the Federal Republic of Germany (FRG) from its formation on 23 May 1949 until German reunification, its reunification with East Germany on 3 October 1990. It is sometimes known as the Bonn Republi ...
. Despite this, it was still one of the most popular titles for the Atari 2600 and won an award for "1984 Best Action Videogame".
* ''
Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (arcade port) (Atari 2600) by
Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
was the first official licensing of an arcade game and was the first "killer app" for video game consoles.
Its release saw sales of the Atari 2600 quadruple
and was the first title to sell 1 million copies.
* ''
Star Wars: The Empire Strikes Back'' (Atari 2600) by
Parker Brothers
Parker Brothers (known as Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. It remained family owne ...
was the first officially licensed video game of the
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
franchise.
* ''
Utopia
A utopia ( ) typically describes an imagined community or society that possesses highly desirable or near-perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book ''Utopia (book), Utopia'', which describes a fictiona ...
'' (Intellivision) by
Don Daglow is often credited with being the first
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
that laid the foundation for many games within the genre.
* ''
Zaxxon'' (arcade port) (ColecoVision) by
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
was the first home console game to use
isometric graphics.
See also
*
1970s in video games
*
1980s in video games
*
Home computer
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
(
List of home computers)
*
History of computing hardware (1960s–present)
The history of computing hardware starting at 1960 is marked by the conversion from vacuum tube to solid-state electronics, solid-state devices such as transistors and then integrated circuit (IC) chips. Around 1953 to 1959, discrete transistors ...
References
{{History of Video Games
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