The War of the Worlds''. The hardware was unable to render the movement of aircraft, so the game was set in space, with a black background. It had a more interactive style of play than earlier target shooting games, with multiple enemies who responded to the player-controlled cannon's movement and fired back at the player. The game ended when the player was killed by the enemies.
While earlier shooting games allowed the player to shoot at targets, ''Space Invaders'' was the first where multiple enemies fired back at the player.
[
*] It also introduced the idea of giving the player multiple
lives and popularized the concept of achieving a
high score
With these elements, ''Space Invaders'' set the general template for the shoot 'em up genre.
It became one of the most widely cloned shooting games, spawning more than 100 imitators with only the most minor differences (if any) from the original.
Most shooting games released since then
have followed its "multiple life, progressively difficult
level
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
" paradigm, according to
Eugene Jarvis.
Golden age and refinement (late 1970s to early 1980s)
Following the success of ''Space Invaders'', shoot 'em ups became the dominant genre for much of the
golden age of arcade video games, from the late 1970s up until the early 1980s, particularly the "space shooter" subgenre.
In 1979,
Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''
Galaxian''—"the granddaddy of all top-down shooters", according to IGN—was released. Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games.
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
's ''
Asteroids
An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere.
...
'' (1979) was a hit multi-directional shooter, allowing the player to shoot in any direction by rotating the game's spacecraft.
The ''Space Invaders'' format evolved into the
vertical scrolling shooter sub-genre.
SNK
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's debut shoot 'em up ''
Ozma Wars'' (1979) featured vertical scrolling backgrounds and enemies,
and it was the first
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
to feature a supply of energy, similar to
hit points
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
. Namco's ''
Xevious'', released in 1982, was one of the first and most influential vertical scrolling shooters.
''Xevious'' is also the first to convincingly portray dithered/shaded organic landscapes as opposed to blocks-in-space or wireframe obstacles.
Side-scrolling shoot 'em ups emerged in the early 1980s. ''
Defender'', introduced by
Williams Electronics in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in a wrap-around game world, unlike most later games in the genre.
The
scrolling helped remove design limitations associated with the screen,
and it also featured a
minimap
A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
radar.
''
Scramble
Scramble, Scrambled, or Scrambling may refer to:
Arts, entertainment, and media Games
* ''Scramble'' (video game), a 1981 arcade game
Music Albums
* ''Scramble'' (album), an album by Atlanta-based band the Coathangers
* ''Scrambles'' (album)
...
'', released by
Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
in early 1981, had continuous scrolling in a single direction and was the first side-scrolling shooter with multiple distinct
levels
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
.
In the early 1980s, Japanese arcade developers began moving away from space shooters towards character
action games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
, whereas American arcade developers continued to focus on space shooters during the early 1980s, up until the end of the arcade golden age. According to
Eugene Jarvis, American developers were greatly influenced by Japanese space shooters but took the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own ''Defender'' and ''
Robotron: 2084
''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional wo ...
'' (1982) as well as Atari's ''Asteroids'' (1979).
''Robotron: 2084'' was an influential game in the multi-directional shooter subgenre.
Some games experimented with
pseudo-3D
2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise ...
perspectives at the time.
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's attempt at the genre, ''
Radar Scope
is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the ...
'' (1980), borrowed heavily from ''Space Invaders'' and ''Galaxian'', but added a three-dimensional third-person perspective; the game was a commercial failure, however. Atari's ''
Tempest'' (1981) was one of the earliest tube shooters and a more successful attempt to incorporate a 3D perspective into shooter games; ''Tempest'' went on to influence several later rail shooters. Sega's ''
Zaxxon
is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the d ...
'' (1981) introduced
isometric video game graphics to the genre.
The term "shmup" is believed to have been coined in 1985 by the British
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
magazine ''
Zzap!64''. In the July 1985 issue, the term was used by the editor Chris Anderson and reviewer
Julian Rignall.
1985 saw the release of Konami's ''
Gradius'', which gave the player greater control over the choice of weaponry, thus introducing another element of strategy.
The game also introduced the need for the player to memorise levels in order to achieve any measure of success.
[Ashcraft, p. 76] ''Gradius'', with its iconic protagonist, defined the side-scrolling shoot 'em up and
spawned a series spanning several sequels. The following year saw the emergence of one of Sega's forefront series with its game ''
Fantasy Zone''. The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's
mascot
A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as fi ...
. The game borrowed ''Defender's'' device of allowing the player to control the direction of flight and along with the earlier ''
TwinBee'' (1985), is an early archetype of the "cute 'em up" subgenre.
In 1986, Taito released ''
KiKi KaiKai'', an overhead multi-directional shooter. The game is notable for using a traditional fantasy setting in contrast to most shoot 'em up games filled with science fiction motifs. ''
R-Type
is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful a ...
'', an acclaimed side-scrolling shoot 'em up, was released in 1987 by
Irem
is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo.
The full name of the company that uses the brand is Irem Softwar ...
, employing slower paced scrolling than usual, with difficult, claustrophobic levels calling for methodical strategies.
1990's ''
Raiden'' was the beginning of another acclaimed and enduring series to emerge from this period.
Run and gun and rail shooters (1980s to early 1990s)
Run and gun games became popular in the mid-1980s. These games feature characters on foot, rather than spacecraft, and often have military themes. The origins of this type of shooter go back to ''
Sheriff
A sheriff is a government official, with varying duties, existing in some countries with historical ties to England where the office originated. There is an analogous, although independently developed, office in Iceland that is commonly transla ...
'' by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, released in 1979.
SNK
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's ''Sasuke vs. Commander'' (1980), which had relatively detailed background graphics for its time, pit a
samurai
were the hereditary military nobility and officer caste of medieval and early-modern Japan from the late 12th century until their abolition in 1876. They were the well-paid retainers of the '' daimyo'' (the great feudal landholders). They h ...
against a horde of
ninjas
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21– ...
, along with
boss fights. Taito's ''
Front Line
A front line (alternatively front-line or frontline) in military terminology is the position(s) closest to the area of conflict of an armed force's personnel and equipment, usually referring to land forces. When a front (an intentional or uninte ...
'' (1982) introduced the
vertical scrolling format later popularized by
Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's ''
Commando'' (1985), which established the standard formula used by later run and gun games.
Sega's ''
Ninja Princess
''Sega Ninja'', originally released as in Japan, is a run and gun shooter released in arcades by Sega in 1985. The game features Princess Kurumi (くるみ姫 ''Kurumi-Hime''), the titular female ninja, battling enemies using throwing knives an ...
'' (1985), which released slightly before ''Commando'', was a run and gun game that was distinctive for its
feudal Japan
The first human inhabitants of the Japanese archipelago have been traced to Japanese Paleolithic, prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millenni ...
setting and
female ninja
is a Japanese cant term for . In popular culture, it is often used for female shinobi or practitioner of ninjutsu (''ninpo''). The term was largely popularized by novelist Yamada Futaro in his novel ''Ninpō Hakkenden'' (忍法八犬伝) in 1964 ...
protagonist who throws
shuriken and knives.
SNK
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's ''
TNK III'', released later in 1985, combined the ''Front Line'' tank shooter format with unique rotary
joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
controls, which they later combined with ''Commando''-inspired run and gun gameplay to develop ''
Ikari Warriors'' (1986), which further popularized run and gun shooters.
''Ikari Warriors'' also drew inspiration from the
action film
Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include life ...
''
Rambo: First Blood Part II'' (1985),
[The History of SNK]
, GameSpot. Accessed February 16, 2009
which it was originally intended to be an adaptation of.
Contemporary critics considered military themes and protagonists similar to
Rambo or
Schwarzenegger prerequisites for a shoot 'em up, as opposed to an
action-adventure game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Typically, pure adventure games have situational problems for the player to solve to complete a story ...
.
The success of ''Commando'' and ''Ikari Warriors'' led to run and gun games becoming the dominant style of shoot 'em up during the late 1980s to early 1990s, with the term "shoot 'em up" itself becoming synonymous with "run and gun" during this period.
Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
's ''
Green Beret'' (1985), known as ''Rush'n Attack'' in North America, adapted the ''Commando'' formula to a
side-scrolling format. Later notable side-scrolling run and gun shooters include Namco's ''
Rolling Thunder'' (1986), which added
cover mechanics to the formula,
and Data East's ''
RoboCop
''RoboCop'' is a 1987 American science fiction action film directed by Paul Verhoeven and written by Edward Neumeier and Michael Miner. The film stars Peter Weller, Nancy Allen, Daniel O'Herlihy, Ronny Cox, Kurtwood Smith, and Miguel Ferre ...
'' (1988).
In 1987, Konami created ''
Contra'', a side-scrolling coin-op arcade game, and later a
NES
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
game, that was particularly acclaimed for its multi-directional aiming and two-player cooperative gameplay. By the early 1990s and the
popularity of 16-bit consoles, the scrolling shooter genre was overcrowded, with developers struggling to make their games stand out, with exceptions such as the inventive ''
Gunstar Heroes
''Gunstar Heroes'' is a run-and-gun shooter video game developed by Treasure and published by Sega. It was Treasure's debut game, originally released on the Sega Genesis in 1993. The game's premise is centered around a pair of characters, the G ...
'' (1993) by
Treasure
Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions leg ...
.
Sega's
pseudo-3D
2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise ...
rail shooter ''
Buck Rogers: Planet of Zoom'' demonstrated the potential of
3D shoot 'em up gameplay in 1982.
Sega's ''
Space Harrier'', a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores.
In 1986,
Arsys Software
Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game video game developer, software development company active from 1985 to 2001.
Overview
The company was founded as Arsys ...
released ''
WiBArm
Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001.
Overview
The company was founded as Arsys Software by former Tec ...
'', a shooter that switched between a
2D side-scrolling view in outdoor areas to a fully 3D polygonal
third-person perspective inside buildings, while bosses were fought in an arena-style 2D battle, with the game featuring a variety of weapons and equipment.
[ Reprinted from ] In 1987, Square's ''
3-D WorldRunner
''The 3-D Battles of WorldRunner'' (shortened to ''3-D WorldRunner'' on the North American box art), originally released in Japan as , is a 1987 third-person rail shooter platform video game developed and published by Square for the Family Compute ...
'' was an early stereoscopic 3-D shooter played from a third-person perspective, followed later that year by its sequel ''
JJ'', and the following year by ''
Space Harrier 3-D
is a video game developed by Sega in 1988 for the Master System. It is a sequel to the original ''Space Harrier''.
Plot
The Space Harrier returns to stop an evil tyrant from corrupting the peaceful Land of the Dragons by finding Euria, the missin ...
'' which used the SegaScope
3-D shutter glasses. That same year, Sega's ''
Thunder Blade
is a third-person combat flight simulator video game released by Sega for arcades in 1987. Players control a helicopter to destroy enemy vehicles. The game was released as a standard stand-up arcade cabinet with force feedback, as the joysti ...
'' switched between both a top-down view and a third-person view, and featured the use of
force feedback
Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer ...
, where the joystick vibrates.
Bullet hell and niche appeal (mid-1990s to present)

A new type of shooters up emerged in the early 1990s: variously termed "bullet hell", "manic shooters", "maniac shooters" and , these games required the player to dodge overwhelming numbers of enemy projectiles and called for still more consistent reactions from players.
Bullet hell games arose from the need for 2D shoot 'em up developers to compete with the emerging popularity of 3D games: huge numbers of missiles on screen were intended to impress players.
Toaplan
was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of Shoot 'em up#Scrolling shooters, scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was establis ...
's ''
Batsugun
is a 1993 vertically scrolling bullet hell arcade video game originally developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a di ...
'' (1993) provided the prototypical template for this new breed, with
Cave
A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea ...
(formed by former employees of Toaplan, including ''Batsugun's'' main creator Tsuneki Ikeda, after the latter company collapsed) inventing the type proper with 1995's ''
DonPachi''. Bullet hell games marked another point where the shooter genre began to cater to more dedicated players.
Games such as ''Gradius'' had been more difficult than ''Space Invaders'' or ''Xevious'',
but bullet hell games were yet more inward-looking and aimed at dedicated fans of the genre looking for greater challenges.
While shooter games featuring protagonists on foot largely moved to 3D-based genres, popular, long-running series such as ''
Contra'' and ''
Metal Slug'' continued to receive new sequels.
[
Magrino, Tom]
Contra conquering DS
, GameSpot, June 20, 2007. Accessed February 17, 2009
Rail shooters have rarely been released in the new millennium, with only ''
Rez'' and ''
Panzer Dragoon Orta
is a rail shooter developed by Smilebit and published by Sega for the Xbox. The fourth entry in the ''Panzer Dragoon'' series, it was released in Japan in 2002 and in North America and Europe in 2003. The story follows a girl, Orta, who is freed ...
'' achieving cult recognition.
[
Maragos, Nich]
Space Harrier (PS2)
, 1UP.com, January 1, 2000. Accessed February 17, 2009
Treasure's shoot 'em up, ''
Radiant Silvergun
is a shoot 'em up developed by Treasure. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. The story follows a team of fighter pilots in the far future who are battling waves of ...
'' (1998), introduced an element of narrative to the genre. It was critically acclaimed for its refined design, though it was not released outside Japan and remains a much sought-after collector's item.
Its successor ''
Ikaruga
is a shoot 'em up developed by Treasure. It is the spiritual sequel to ''Radiant Silvergun'' (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation us ...
'' (2001) featured improved graphics and was again acclaimed as one of the best games in the genre. Both ''Radiant Silvergun'' and ''Ikaruga'' were later released on
Xbox Live Arcade.
The ''
Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed ...
'' series spans 26 years and 30 games as of 2022 and was listed in the
Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
in October 2010 for being the "most prolific fan-made shooter series". The genre has undergone something of a resurgence with the release of the
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
,
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Wii
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
online services,
[
Staff]
Top 10 Tuesday: 2D Space Shooters
, IGN, March 6, 2007. Accessed February 13, 2009
while in Japan arcade shoot 'em ups retain a deep-rooted niche popularity.
''
Geometry Wars: Retro Evolved'' was released on Xbox Live Arcade in 2005 and in particular stood out from the various re-releases and
casual games available on the service. The PC has also seen its share of
dōjin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced b ...
shoot 'em ups like ''
Crimzon Clover
is a vertically scrolling dōjin bullet hell game developed by Yotsubane and released at the 79th Comiket. Its name is a reference to the crimson clover, a species of clover native to Europe. Originally released for Windows on January 11, 2011 ...
'', ''
Jamestown: Legend of the Lost Colony'', ''Xenoslaive Overdrive'', and the
''eXceed'' series. However, despite the genre's continued appeal to an enthusiastic niche of players, shoot 'em up developers are increasingly embattled financially by the power of home consoles and their attendant genres.
[Ashcraft, p. 88]
See also
*
Beat 'em up
The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
*
Space flight simulation game
References
Bibliography
* Ashcraft, Brian, (2008) ''Arcade Mania! The Turbo-Charged World of Japan's Game Centers'', (Kodansha International)
External links
*
{{Video game genre
Video game genres
Video game terminology