HOME

TheInfoList



OR:

An action role-playing game (often abbreviated action RPG or ARPG) is a
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
that combines core elements from both the
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
and
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
genres.


Definition

Action role-playing games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's stats in order to determine relative strength and abilities. These games often use
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
combat systems similar to hack and slash or shooter games. The term "action role-playing game" may also describe
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
s, which include a mission system and role-playing game mechanics, as well as MMORPGs with real-time combat systems.


History

Several games prior to 1984 are considered precursors to the action RPG genre. Allgame cited '' Temple of Apshai'' (1979) and its sequel '' Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
(1980), ''Bokosuka Wars'' (1983), and ''Sword of Fargoal'' (1983). Jeremy Parish of USgamer cited ''Adventure (Atari 2600), Adventure'' (1980). Bill Loguidice and Matt Barton cited the Intellivision games ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
'' (1982) and '' Treasure of Tarmin'' (1983). Shaun Musgrave of
TouchArcade ''TouchArcade'' (stylized as toucharcade) is a mobile games journalism website. It was launched in 2008 as a sister site of ''MacRumors'' by its founder Arnold Kim and Blake Patterson. ''TouchArcade'' also hosts a forum and a weekly podcast. ...
notes that ''Adventure'' lacked RPG mechanics such as experience points and permanent character growth, and argues that ''Gateway to Apshai'' is "the earliest game I'd feel comfortable calling an action-RPG" but notes that "it doesn't fit neatly into our modern genre classifications", though came closer than ''Bokosuka Wars'' released the same year.


Mid-1980s

According to Jeremy Parish of 1UP, the action role-playing game genre was established by several Japanese developers in 1984, combining the role-playing genre with arcadestyle action and action-adventure elements. Shaun Musgrave of TouchArcade also traces the genre's roots to Japan, noting that the "Western game industry of the time had a tendency to treat action games and RPGs as separate things for separate demographics". According to Jeremy Parish, action RPGs were popularized by '' The Tower of Druaga'' in Japan. It was released for arcades in June 1984, and was intended as a "fantasy version of '' Pac-Man'', with puzzles to solve, monsters to battle, and hidden treasure to find". Its success in Japan inspired the development of '' Dragon Slayer'' (1984) and '' Hydlide'' (1984). ''Dragon Slayer'', ''Hydlide'' and ''Courageous Perseus'' (1984) "vie for position as genre precedent" according to John Szczepaniak, and there was an ongoing rivalry developing between the '' Dragon Slayer'' and ''Hydlide'' series over the years. ''The Tower of Druaga'', ''Dragon Slayer'' and ''Hydlide'' were influential in Japan, where they influenced later action RPGs such as '' Ys'', as well as ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
''. Falcom's ''Dragon Slayer'', created by Yoshio Kiya, is "the very first action-RPG ever made" according to GameSetWatch. Originally released for the PC-8801 computer in September 1984, it abandoned the command-based battles of earlier role-playing games in favor of real-time hack-and-slash combat that required direct input from the player, alongside
puzzle-solving A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to find the sol ...
elements. In contrast to earlier turn-based roguelikes, ''Dragon Slayer'' was a dungeon-crawl role-playing game using real-time, action-oriented combat, combined with traditional role-playing mechanics. ''Dragon Slayer's'' overhead action role-playing formula was used in many later games. T&E Soft's ''Hydlide'', released in December 1984, was created by Tokihiro Naito, who was influenced by ''The Tower of Druaga''. It was the first action RPG with an overworld. The game was immensely popular in Japan, selling 2 million copies across all platforms. According to John Szczepaniak, it "cannot be overstated how influential Hydlide was on the ARPGs which followed it". The same year, ''Courageous Perseus'' was also one of the earliest action RPGs. '' Dragon Slayer II: Xanadu'', released in 1985 (billed as a "new type of real-time role-playing game"), was an action role-playing game including many character stats and a large quest. It also incorporated a side-scrolling view during exploration and an overhead view during battle, and an early "Karma" morality system where the character's Karma meter will rise if he sins (killing "good" enemies), which in turn causes the temples to refuse to level him up. '' Xanadu Scenario II'', released in 1986, was an
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
, created to expand the content of ''Dragon Slayer II: Xanadu''. '' Hydlide II: Shine of Darkness'' (1985) also featured a morality system.
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
cites '' Fairlight'' (1985) as an early action RPG.


Late 1980s

An important influence on the action RPG genre was the 1986 action-adventure ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', which served as the template for many future action RPGs, even though it does not strictly fit the definition of later action RPGs. In contrast to previous action RPGs, such as ''Dragon Slayer'' and ''Hydlide,'' which required the player to bump into enemies to attack them, ''The Legend of Zelda'' featured an attack button that animates a sword swing or projectile attack on the screen. It was also an early example of open-world,
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a ...
, and introduced new features such as battery backup saving. These elements have been used in many action RPGs since. In 1987, '' Zelda II: The Adventure of Link'' implemented a more traditional RPG-esque system, including experience points and levels with action game elements. Unlike its predecessor, ''Zelda II'' more closely fits the definition of an action RPG. Another ''Metroidvania''-style action RPG released that year was System Sacom's Sharp X1 computer game '' Euphory'', which was possibly the only ''Metroidvania''-style
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
action RPG produced, allowing two-player cooperative gameplay. (Reprinted from ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'', Issue 67, 2009)
The fifth ''Dragon Slayer'' title, '' Sorcerian'', was also released that year. It was a party-based action RPG, with the player controlling a party of four characters at the same time in a side-scrolling view. The game also featured character creation, highly customizable characters, class-based puzzles, and a new scenario system, allowing players to choose from 15 scenarios, or quests, to play through in the order of their choice. It was also an episodic video game, with expansion disks later released offering more scenarios. Falcom also released the first installment of its ''Ys'' series in 1987. While not very popular in the West, the long-running ''Ys'' series has performed strongly in the Japanese market, with many sequels,
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
s and ports in the decades that followed its release. Besides Falcom's own ''Dragon Slayer'' series, ''Ys'' was also influenced by ''Hydlide'', from which it borrowed certain mechanics such as health-regeneration. '' The Faery Tale Adventure'' offered one of the largest worlds at the time, with over 17,000 computer screens without loading times. In 1988, Telenet Japan's ''Exile'' series debuted and was controversial due to its plot, which revolves around a time-travelling Crusades-era Syrian assassin who assassinates various religious/historical figures as well as 20th-century political leaders, The gameplay of ''Exile'' included both overhead exploration and side-scrolling combat and featured a heart monitor to represent the player's Attack Power and Armor Class statistics. Another controversial aspect of the game involved taking drugs (instead of potions) that increase/decrease attributes, but with side effects such as heart-rate increase/decrease or death. Origin Systems, the developer of the '' Ultima'' series, also released an action RPG in 1988, titled '' Times of Lore'', which was inspired by various NES titles, particularly ''The Legend of Zelda''. ''Times of Lore'' inspired several later titles by Origin Systems, such as the 1990 games '' Bad Blood'' (another action RPG based on the same engine) and '' Ultima VI: The False Prophet'', based on the same interface. Also in 1989, the enhanced remake '' Ys I & II'' was one of the first video games to use
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
, which was utilized to provide enhanced graphics, animated cut scenes,) a Red Book CD soundtrack, and voice acting. Its English localization was also one of the first to use voice dubbing. The game received the Game of the Year award from ''OMNI Magazine'' in 1990, as well as other prizes. Another 1989 release,
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
's '' Prophecy: The Fall of Trinadon'', attempted to introduce "Nintendo-style" action combat to North American computer role-playing games.


1990s

Action RPGs were far more common on consoles than computers, due to gamepads being better suited to real-time action than the keyboard and mouse. Though there were attempts at creating action-oriented computer RPGs during the late 1980s and early 1990s, very few saw any success. '' Times of Lore'' was one of the more successful attempts in the American computer market, where there was a generally negative attitude towards combining genres in this way and more of an emphasis on preserving the purity of the RPG genre. For example, a 1991 issue of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' criticized several computer roleplaying games for using "arcade" or "Nintendo-style" action combat, including '' Ys'', '' Sorcerian,'' ''Times of Lore,'' and ''
Prophecy In religion, mythology, and fiction, a prophecy is a message that has been communicated to a person (typically called a ''prophet'') by a supernatural entity. Prophecies are a feature of many cultures and belief systems and usually contain di ...
''. In 1991,
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
released '' Seiken Densetsu: Final Fantasy Gaiden'', also known as ''Final Fantasy Adventure'' or ''Mystic Quest'' in the West, for the Game Boy. Like ''Crystalis'', the action in ''Seiken Densetsu'' bore a strong resemblance to that of ''Legend of Zelda'', but added more RPG elements. It was one of the first action RPGs to allow players to kill townspeople, though later ''Mana'' games removed this feature. '' Arcus Odyssey'' by Wolf Team (now Namco Tales Studio) was an action RPG that featured an isometric perspective and co-operative multiplayer gameplay. In 1993, the second ''Seiken Densetsu'' game, '' Secret of Mana'', received considerable acclaim, for its innovative pausable real-time action battle system, and its innovative cooperative multiplayer gameplay, where the second or third players could drop in and out of the game at any time, rather than players having to join the game at the same time. The game has remained influential through to the present day, with its ring menu system still used in modern games and its cooperative multiplayer mentioned as an influence on games such as '' Dungeon Siege III'' (2011). Most other such games, however, used a side-scrolling perspective typical of beat 'em ups, such as the '' Princess Crown'' series, including '' Odin Sphere'' and '' Muramasa: The Demon Blade''. Princess Crown had a more cartoon-like visual appeal. It still had quality visuals due to the George Kamitani style. ''LandStalker's'' 1997 spiritual successor ''Alundra'' is considered "one of the finest examples of action/RPG gaming", combining platforming elements and challenging puzzles with an innovative storyline revolving around entering people's
dream A dream is a succession of images, ideas, emotions, and sensation (psychology), sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around ...
s and dealing with mature themes.


2000s

'' Ultima Underworlds influence has been found in '' BioShock'' (2007), and that game's designer, Ken Levine, has stated that "all the things that I wanted to do and all the games that I ended up working on came out of the inspiration I took from 'Ultima Underworld''. '' Gears of War'' designer Cliff Bleszinski also cited it as an early influence, stating that it had "far more impact on me than ''Doom''". Other games influenced by ''Ultima Underworld'' include '' The Elder Scrolls: Arena'', '' Deus Ex'', '' Deus Ex: Invisible War'', '' Vampire: The Masquerade – Bloodlines'', and '' Half-Life 2''. FromSoftware's '' Demon's Souls'' (2009) emphasized unforgiving enemies and environments, combined with risk-and-reward mechanics such as limited checkpoints, collecting "souls" that can be consumed as experience points to increase the player's stats, or as a currency to purchase items, and penalizing player deaths without imposing an outright failure state. It also incorporated
online In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
features allowing players to leave messages in the overworld that can be read by other players, to temporarily join other players' sessions to assist them cooperatively, or "invade" another player's session to engage in player versus player combat. Especially after the release of its spiritual successor '' Dark Souls'' (2011) and its sequels, other action RPGs emerged in the 2010s that incorporated mechanics influenced by those of ''Demon's Souls'', which have been popularly referred to as " Soulslike" games.


2010s

In 2013, '' Vanillaware'' released the fantasy beat 'em up ARPG '' Dragon's Crown'', a spiritual successor to '' Princess Crown'' and a "deeply moving product" of Vanillaware director George Kamitani. Kamitani cites many classic RPGs as his inspiration, stating in the ''Dragon's Crown Artworks'' foreword: "The motif within Dragon's Crown is all the fantasy works that has affected me until now: the PC RPG Wizardry that I first came into contact with as a student; Ian Livingstone's gamebooks; games like '' Tower of Druaga'', '' Golden Axe'' and '' The King of Dragons''." He also cites his early 20s work on '' Dungeons & Dragons: Tower of Doom'' as "truly something that I had aspired for". ''Dragon's Crown'' was re-released with a PS4 "Pro" edition in 2018. ''
Assassin's Creed ''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
,'' a long-running
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
franchise, also shifted towards the action RPG formula, inspired by the successes of '' The Witcher 3'' and the '' Dark Souls'' series, with its titles '' Origins'' (2017), ''
Odyssey The ''Odyssey'' (; ) is one of two major epics of ancient Greek literature attributed to Homer. It is one of the oldest surviving works of literature and remains popular with modern audiences. Like the ''Iliad'', the ''Odyssey'' is divi ...
'' (2018) and '' Valhalla'' (2020).


2020s

Avalanche Software released ''
Hogwarts Legacy ''Hogwarts Legacy'' is a 2023 action role-playing game developed by Avalanche Software and published by Warner Bros. Games under its Portkey Games label. It is part of the Wizarding World franchise, taking place a century prior to the ''Harry ...
'' in 2023. Set in Hogwarts School of Witchcraft and Wizardry and its surrounding areas, the game is played from a third-person perspective. Players can customize their
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
, which learns to cast spells, brew potions, and master combat abilities, eventually developing their own special combat style.


Subgenres


First-person dungeon crawl

In late 1987, FTL Games released '' Dungeon Master'', a dungeon crawler that had a real-time game world and some real-time combat elements (akin to Active Time Battle), requiring players to quickly issue orders to the characters, setting the standard for first-person computer RPGs for several years. It inspired many other developers to make real-time dungeon crawlers, such as '' Eye of the Beholder'' and '' Lands of Lore: The Throne of Chaos''. '' Dungeons of Daggorath'' meanwhile for the
TRS-80 Color Computer The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer, is a series of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Computer is a completely different ...
had first employed real-time combat in 1982. '' Ultima Underworld: The Stygian Abyss'', released in 1992, has been cited as the first RPG to feature first-person action in a 3D environment. ''Ultima Underworld'' is considered the first example of an immersive sim, a genre that combines elements from other genres to create a game with strong player agency and emergent gameplay, and has influenced many games since its release. The engine was re-used and enhanced for ''Ultima Underworld''s 1993 sequel, '' Ultima Underworld II: Labyrinth of Worlds''. Looking Glass Studios planned to create a third ''Ultima Underworld'', but Origin rejected their pitches. After
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
(EA) rejected Arkane Studios' pitch for ''Ultima Underworld III'', the studio instead created a spiritual successor: '' Arx Fatalis''. Toby Gard stated that, when designing ''
Tomb Raider ''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'', he "was a big fan of ... ''Ultima Underworld'' and I wanted to mix that type of game with the sort of polygon characters that were just being showcased in ''
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
''". ''Ultima Underworld'' was also the basis for Looking Glass Technologies' later '' System Shock''.


Isometric dungeon crawler

The 1988 Origin Systems title ''Times of Lore'' was an action RPG with an icon-based point-and-click interface. '' Bad Blood'', another Origin Systems game from 1990, would use the same interface. The designers were inspired by console titles, particularly ''The Legend of Zelda'', to make their interface more accessible.''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'', issue 68 (February 1990), pages 34 & 38
The 1994 title ''Ultima VIII'' used mouse controls and attempted to add precision jumping sequences reminiscent of a ''
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
'' platform game, though reactions to the game's mouse-based combat were mixed. In 1997 Blizzard's '' Diablo'' was released and became massively successful. It was an action RPG that used a mouse-oriented point-and-click interface and offered gamers a free
online In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
service to play with others that maintained the same rules and gameplay. ''Diablo''s effect on the market was significant, inspiring many imitators. Its impact was such that the term "action RPG" has come to be more commonly used for ''Diablo''-style games, with ''The Legend of Zelda'' itself slowly recategorized as an action-adventure. Very commonly, these games used a fixed-camera isometric view of the game world, a necessity of the limitations of 2D graphics of early computers; even with 3D graphic engines, such point-and-click games are still presented from a similar isometric view, though providing options to rotate, pan, and zoom the camera to some degree. As such, these are often grouped with other "isometric RPGs". The popularity of the ''Diablo'' series spawned such franchises like ''
Divinity Divinity (from Latin ) refers to the quality, presence, or nature of that which is divine—a term that, before the rise of monotheism, evoked a broad and dynamic field of sacred power. In the ancient world, divinity was not limited to a single ...
'', '' Torchlight'', '' Dungeon Siege'' and ''
Sacred Sacred describes something that is dedicated or set apart for the service or worship of a deity; is considered worthy of spiritual respect or devotion; or inspires awe or reverence among believers. The property is often ascribed to objects ( ...
''. Commonly, these games used a fixed-camera isometric view of the game world, a necessity of the limitations of 2D graphics of early computers; The Diablo series spawned many terms like being referred to as "dungeon crawler" "slasher RPG" "hack and slasher", the series was also heavily criticized by players and media for not being a proper RPG due to it being focused more on fighting enemies and creating character builds than following a proper narrative and dialogue-heavy journey. After its success many other games tried to mix its influences with different structures and narratives, there are multiple games like '' Divine Divinity'' that were an attempt to have a more dialogue-heavy experience akin to the '' Baldurs Gate'' games and even older series like Falcom's '' Dragon Slayer/Xanadu'' series had its outing '' Xanadu Next'' with similar Diablo influences. The influences also come full circle when the first Diablo game was inspired by rogue-likes Umoria and Angband and in more recent years many games in the rogue-like genre are inspired by more classic dungeon crawler ARPGs that Diablo helped spawn. In this sub genre there are such recent titles as Path of Exile (2013), Grim Dawn (2016), ''Zenonia S: Rifts In Time'' (2015), '' Book of Demons'' (2018), ''Shadows: Awakening'' (2018), ''Snack World: The Dungeon Crawl Gold'' (2017), ''Titan Quest: Anniversary Edition'' (2016) and its expansions ''Titan Quest: Ragnarök'' (2017) and ''Titan Quest: Atlantis'' (2019), '' Wolcen: Lords of Mayhem'' (2020) and '' Minecraft Dungeons'' (2020).


Point-and-click target combat

The prominence of '' Diablo 2'' in the gaming market and its influence on the
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) genre later popularized the strongly used mouse-oriented point-and-click combat. While in the ''Diablo'' series this type of combat does not have a lock-on key, ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'' and most MMO games use some kind of key to target an enemy, usually TAB, to lock into it, usually referred to as "tab-target". In tab-target combat, the player's character automatically performs attack animations with some kind of regular attack, while the player can focus on activating other skills and items by pressing other keys. Usually this type of combat is not heavily based on aiming or hit boxes, and thus the player can hit enemies from different distances and even from afar. Some tab-target MMOs have other targeting options such as an "Action mode".


Role-playing shooter

Shooter-based action RPGs include '' Star Cruiser'' (1988), '' Strife'' (1996), '' System Shock 2'' (1999), the '' Deus Ex'' series (2000 onwards) by Ion Storm,
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programme ...
's ''
Destiny Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often used interchangeably, the words ''fate'' and ''destiny'' ...
'' (2014), Irem's '' Steambot Chronicles'' (2005), Square Enix's third-person shooter RPG '' Dirge of Cerberus: Final Fantasy VII'' (2006), which introduced an over-the-shoulder perspective similar to '' Resident Evil 4'', and the MMO vehicular combat game '' Auto Assault'' (2006) by NetDevil and NCsoft. Other action RPGs featured both hack and slash and shooting elements, with the use of both guns (or in some cases, bow and arrow or aerial combat) and melee weapons, including
Cavia ''Cavia'' is a genus in the subfamily Caviinae that contains the rodents commonly known as the guinea pigs or cavies. The best-known species in this genus is the domestic guinea pig, ''Cavia porcellus'', a meat animal in South America and a com ...
's flight-based '' Drakengard'' series (2003 to 2005), and Level-5's '' Rogue Galaxy'' (2005). Other RPS games include the ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by Elder race, a ...
'' series (2007 onwards), '' Fallout 3'' and subsequent '' Fallout'' titles (2008 onwards), '' White Gold: War in Paradise'' (2008), and '' Borderlands'' (2009). ''Borderlands'' developer Gearbox Software has dubbed it as a "role-playing shooter" due to the heavy RPG elements within the game, such as quest-based gameplay and also its character traits and leveling system. '' Half-Minute Hero'' (2009) is an RPG shooter featuring self-referential humour and a 30-second time limit for each level and boss encounter. Other action role-playing games with shooter elements include the 2010 titles '' Alpha Protocol'' by Obsidian Entertainment and '' The 3rd Birthday'', the third game in the ''Parasite Eve'' series, features a unique blend of action RPG, real-time tactical RPG, survival horror and third-person tactical shooter elements. Shooter-based RPGs include Imageepoch's post-apocalyptic '' Black Rock Shooter'' (2011)'','' which employs both first-person and third-person shooter elements, and Square Enix's '' Final Fantasy XV'' (2016)'','' which features both hack and slash and third-person shooter elements. The online live service version gained a lot of popularity on the 2010s with titles such as '' Warframe'' (2013), ''Destiny'' (2014) and '' Destiny 2'' (2017), '' The Division'' (2016) and '' The Division 2'' (2019).


Soulslike

A Soulslike is a
subgenre Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of action role-playing games known for high difficulty level and emphasis on environmental storytelling, typically in a
dark fantasy Dark fantasy, also called fantasy horror, is a subgenre of fantasy literary, artistic, and cinematic works that incorporates disturbing and frightening themes. The term is ambiguously used to describe stories that combine horror fiction, horror ...
setting. It has its origin in '' Demon's Souls'' and the '' Dark Souls'' trilogy by FromSoftware, the themes and mechanics of which directly inspired various other games.


References

{{VideoGameGenre Articles containing video clips Video game genres