Realms (video Game)
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''Realms'' is a 1991
real-time strategy game Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to pl ...
produced by
Graftgold Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of 8-bit, 16-bit and 32-bit platforms. History The Hewson era Graftgold was originally ST Software startin ...
Ltd. for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
,
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
, and
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
. It was published by
Virgin Games Avalon Interactive Group, Ltd., formerly known as Virgin Interactive Entertainment, was a British video game distributor based within Europe that formerly traded as the video game publishing and distributing division of British conglomerate the V ...
. In ''Realms'', the player has to build cities, collect taxes, create troops and fight enemy cities and troops in order to defeat their opponents.


Introduction

''Realms'' shows an intro as the game loads. During this intro, it tells the story of a prince watching his late father, the king being immolated at sea. Mourning, he sheds a tear, and his mourning is rewarded by the gods. He is struck by lightning, which forms a serpent in his hands, an emblem of his right to rule the world. A tagline appears afterwards, stating "There can only be one... just make sure it's yours." After inserting and loading the second disk, the game can start.


Gameplay

First, the player must choose a race to control. Each of the six races is based on a fantasy race ala
Tolkien John Ronald Reuel Tolkien (, 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlinson ...
. Each race has their own attributes, including some strengths and weaknesses. For example, Dwarves prefer having an
axe An axe (; sometimes spelled ax in American English; American and British English spelling differences#Miscellaneous spelling differences, see spelling differences) is an implement that has been used for thousands of years to shape, split, a ...
as a weapon, but
Elves An elf (: elves) is a type of humanoid supernatural being in Germanic folklore. Elves appear especially in North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda''. In medieval Germanic-speakin ...
are the best archers. After completing a training mission, which allows the player to get to grips with raising armies and keeping the population fed, the player can play any of the 10 missions on offer. ;Cities Player controlled cities can be taxed, fed by buying of grain, improved defensively with city walls and grown by cultivating surrounding land. If the population is sufficient, an army of 1000 men/women can be raised. Information about population, health rating, morale and grain amounts for the city are found by clicking on a friendly city. ;Armies A player can raise an army from a player-controlled city. Infantry or cavalry can be raised. The quality of the soldiers (elite warriors, warriors, militia or raw recruits) depends on city size and number of armies already raised from that particular city. The army can be equipped with a range of weapons, armour and bows. The army also needs to be paid. A well paid army will have high moral and recover its numbers quickly after battles, whereas a lowly paid or unpaid army will disband soon after creation. An army can be paid through the pillages it carries out, but this needs to be done regularly to avoid the unit disbanding. An army's equipment level and pay can be adjusted when the army is based in a friendly city, but there are no refunds for removing more expensive kit. Army units will appear as coloured flags when based in a city (yellow for player controlled units, red for other units). Horse image represents one cavalry unit and an image of a man represents one infantry unit. Moving the mouse over the image will give information about the number of soldiers and where it was raised. When a unit is crossing over water, a Trireme image is shown. ;World Map The world map is a 3D world, with mountains, grassland, forests and oceans. It is also populated with cities of the player's realm and of their rivals. As the game happens in real-time, a handy 'message board' informs the player of their army movements, famine and disease warnings, and alerts regarding sieges of their cities and the cities they are attacking. Army movements can be tracked on the map using the mouse or the keypad. Unit speed is based on the type of unit (as cavalry are faster) and the amount of armour on the soldiers (lighter units move faster). An overview map allows trade routes to be adjusted. Trade routes are important to collect tax revenues and keep control of the player's cities. ;Attacking and defending The objective of each mission is to conquer all of the cities on the map. Capturing an enemy city involves laying siege to it, by sending an army to attack it. Most cities will be defended by an army, which will cause a battle to occur. The player can organise their armies formation and can maneuver them before the battle begins. Armies with bows can fire a set number of arrows at the enemy to reduce their numbers, but the bowmen's range depends on the race. When morale or troop numbers for one side fall sufficiently, that side loses the battles and the troops retreat. A player can order a retreat, but this has a bad effect on the army's morale. Depending on grain levels, morale and whether a city has walls, a city can take a while to fall to a siege. When a city falls, it can be sacked, razed to the ground or captured. If the player captures a city with a different race from their own, they can raise army units with that race, enabling specialised armies to be created in the later stages of the mission. Games can take many hours to complete, but there is a save game option to allow progress to be saved.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' reviewed the MS-DOS version, stating that the game's high difficulty level and "awkward interface" made ''Realms'' best suited for "tenacious fantasy wargamers with the perseverance to learn the game system and master the included scenarios". The magazine concluded that the game "advances the genre but doesn't quite usurp SSG's ''
Warlords Warlords are individuals who exercise military, economic, and political control over a region, often one without a strong central or national government, typically through informal control over local armed forces. Warlords have existed throug ...
'' as the quintessential fantasy wargame". The game was reviewed in 1993 in ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' #194 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3½ out of 5 stars. '' The One'' gave the Amiga version of ''Realms'' an overall score of 81%, starting their review by saying "Yes, it's like ''
Powermonger ''Powermonger'' is a real-time strategy video game developed by Bullfrog Productions and published by Electronic Arts. Originally released in 1990 for the Amiga and Atari ST, it was derived from the '' Populous'' engine but presented using a 3-d ...
'' and no, it's not as good." ''The One'' highly criticizes the gameplay, stating that "''Realms'' has missed quite a few opportunities with its design, most notably in the combat sections. The whole process of laying siege to a town is glossed over and the battles could have had a lot more depth and strategic content." ''The One's'' main criticism of ''Realms'' is unoriginality, expressing that " 'Realms''is trying to enter a market that's flooded with similar strategy titles ... 'Realms''is little different from many others". Despite this criticism, ''The One'' says that ''Realms'' "Doesn't enter any new territory but does what it sets out to do with a degree of competence", and praises the controls as "concise and easy to get to grips with".


Reviews

*''Datormagazin'' (Mar 26, 1992) *''
ST Format ''ST Format'' was a computer magazine in the UK covering the Atari ST during the late 1980s and early 1990s. Like other members of the Future plc Format stable - PC Format and Amiga Format, for instance, it combined software and hardware revie ...
'' (Feb, 1992) *''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister ...
'' (Feb, 1992) *''
ASM (Aktueller Software Markt) ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform Video game journalism, video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was ...
'' (Feb, 1992) *''Amiga Joker'' (Jan, 1992) *''
PC Review ''PC Leisure'' was the United Kingdom's first magazine dedicated exclusively to IBM PC compatible (PC) entertainment and was published by EMAP between spring 1990 and September 1991. A total of nine issues were published in its lifetime, the first ...
'' (Jun, 1992) *''Power Play'' (Jan, 1992) *''
Amiga Format ''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate pub ...
'' (Mar, 1992) *''Génération 4'' (Jun, 1992)


References


External links

* {{DEFAULTSORT:Realms (Video Game) 1991 video games Amiga games Atari ST games DOS games Graftgold games Real-time strategy video games Single-player video games Video games developed in the United Kingdom Virgin Interactive games