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RealAudio, also spelled Real Audio, is a proprietary audio format developed by
RealNetworks RealNetworks LLC is an American technology company and provider of Internet streaming media delivery software and services based in Seattle, Washington. The company also provides subscription-based online entertainment services and mobile enter ...
and first released in April 1995. It uses a variety of
audio codec An audio codec is a device or computer program capable of encoding or decoding a digital data stream (a codec) that encodes or decodes audio. In software, an audio codec is a computer program implementing an algorithm that compresses and decompres ...
s, ranging from low-bitrate formats that can be used over dialup modems, to high-fidelity formats for music. It can be used as a streaming audio format, that is played at the same time as it is downloaded. In the past, many
internet radio Internet radio, also known as online radio, web radio, net radio, streaming radio, e-radio and IP radio, is a digital audio service transmitted via the Internet. Broadcasting on the Internet is usually referred to as webcasting since it is not ...
stations used RealAudio to stream their programming over the internet in real time. In recent years, however, the format has become less common and has given way to more popular audio formats. RealAudio was heavily used by the
BBC The British Broadcasting Corporation (BBC) is a British public service broadcaster headquartered at Broadcasting House in London, England. Originally established in 1922 as the British Broadcasting Company, it evolved into its current sta ...
websites until 2009, though it was discontinued due to its declining use.
BBC World Service The BBC World Service is a British Public broadcasting, public service broadcaster owned and operated by the BBC. It is the world's largest external broadcaster in terms of reception area, language selection and audience reach. It broadcas ...
, the last of the BBC websites to use RealAudio, discontinued its use in March 2011.


File extensions

RealAudio files were originally identified by a filename extension of .ra (for Real Audio). In 1997, RealNetworks also began offering a video format called RealVideo. The combination of the audio and video formats was called RealMedia and used the file extension .rm. However, the latest version of RealProducer, Real's flagship encoder, reverted to using .ra for audio-only files, and began using .rv for video files (with or without audio), and .rmvb for VBR video files. The .ram (Real Audio Metadata) and .smil (Synchronized Multimedia Integration Language) file formats are sometimes encountered as links from web pages (see .Streaming Audio section below).


Players

The official player for RealMedia content is RealNetworks' RealPlayer SP, currently at version 16, and is available for various platforms in binary form. Several features of this program have proven controversial (most recently, RP11's ability to record unprotected streaming media from web sites), and many alternative players have been developed. RealNetworks initially tried to discourage development of alternative players by keeping their audio format secret. However, in recent years, RealNetworks has made efforts to be somewhat more open, and has founded the Helix Community, a collaborative
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
project, to extend their media framework. When RealAudio was introduced, RealNetworks disclosed no technical details about the audio format or how it was encoded, but it was soon noticed that some of the audio codecs used in RealAudio were identical to those used in cellular telephones and
digital television Digital television (DTV) is the transmission of television signals using Digital signal, digital encoding, in contrast to the earlier analog television technology which used analog signals. At the time of its development it was considered an ...
. As these formats had been described in detail in various technical papers and standards documents, it was possible to write software capable of playing RealAudio based on this information. A variety of unofficial players now exist, including
MPlayer MPlayer is a free and open-source media player software application. It is available for Linux, OS X and Microsoft Windows. Versions for OS/2, Syllable Desktop, Syllable, AmigaOS, MorphOS and AROS Research Operating System are also available. A ...
, and Real Alternative. However, Real Alternative does not decode the audio data by itself, but relies on the dynamically linked libraries (DLLs) from the official RealPlayer. Thus Real Alternative requires RealPlayer to be installed (or at least its DLLs) in order to function. Most other players are based on
FFmpeg FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing vide ...
, which has its own audio codec library. The audio codecs in ffmpeg were written based on the publicly available information about the formats, and do not use the RealPlayer or Helix software. It is also possible to obtain
codecs A codec is a computer hardware or software component that encodes or decodes a data stream or signal. ''Codec'' is a portmanteau of coder/decoder. In electronic communications, an endec is a device that acts as both an encoder and a decoder o ...
which allow
Windows Media Player Windows Media Player (WMP, officially referred to as Windows Media Player Legacy to retronym, distinguish it from Windows Media Player (2022), the new Windows Media Player introduced with Windows 11) is the first media player (application soft ...
to play some versions of RealAudio. Although RealNetworks has made the Helix player available as an open source project, they have kept some of the audio codecs proprietary, and the Helix player can not play all RealAudio files.


Streaming audio

RealAudio was developed as a
streaming media Streaming media refers to multimedia delivered through a Computer network, network for playback using a Media player (disambiguation), media player. Media is transferred in a ''stream'' of Network packet, packets from a Server (computing), ...
format, meaning that it can be played while it is downloaded. It is possible to stream RealAudio using
HTTP HTTP (Hypertext Transfer Protocol) is an application layer protocol in the Internet protocol suite model for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, wher ...
. In this case, the RealAudio file is retrieved similarly to a normal web page, but playback begins as soon as the first part is received and continues while the rest of the file is downloaded. Using HTTP streaming works best with pre-recorded files so some alternative protocols have been developed which work better for live broadcasts. The first version of RealAudio used a proprietary protocol called PNA or PNM to send streaming audio data. RealNetworks later switched to the
IETF The Internet Engineering Task Force (IETF) is a standards organization for the Internet standard, Internet and is responsible for the technical standards that make up the Internet protocol suite (TCP/IP). It has no formal membership roster ...
standardized
Real Time Streaming Protocol The Real-Time Streaming Protocol (RTSP) is an application-level network protocol designed for multiplexing and packetizing multimedia transport streams (such as interactive media, video and audio) over a suitable transport protocol. RTSP ...
(RTSP) but they use RTSP only to manage the connection. The actual audio data is sent with their own proprietary RDT protocol, which they initially kept secret. Recently, some specifications for the RDT protocol have been made public through the Helix Community project. By around 2004 the open-source MPlayer project developed a means of playing the RDT streams. In many cases, web pages do not link directly to a RealAudio file. Instead, they link to a .ram (Real Audio Metadata) or SMIL file. This is a small
text file A text file (sometimes spelled textfile; an old alternative name is flat file) is a kind of computer file that is structured as a sequence of lines of electronic text. A text file exists stored as data within a computer file system. In ope ...
containing a link to the audio stream. When a user clicks on such a link, the user's web browser downloads the .ram or .smil file and launches the user's media player. The media player reads the PNM or RTSP
URL A uniform resource locator (URL), colloquially known as an address on the Web, is a reference to a resource that specifies its location on a computer network and a mechanism for retrieving it. A URL is a specific type of Uniform Resource Identi ...
from the file and then plays the stream. With RealPlayer SP, it is now possible to save an audio stream to a file. Other programs, including
MPlayer MPlayer is a free and open-source media player software application. It is available for Linux, OS X and Microsoft Windows. Versions for OS/2, Syllable Desktop, Syllable, AmigaOS, MorphOS and AROS Research Operating System are also available. A ...
, RM Downloader,
VLC media player VLC media player (previously the VideoLAN Client) is a free and open-source software, free and open-source, software portability, portable, cross-platform media player software and streaming media Server (computing), server developed by the Vide ...
, StreamBox VCR, HiDownload and Real7ime Converter can also save streams to a file.


RealAudio: Pioneering Real-Time Music Streaming in 1998

This section details the launch of Internet Music Net, a website credited by DJ Vinatea as one of the first, if not the very first, to offer real-time music streaming in 1998. The website utilized the then-pioneering RealAudio (.RA) technology, paving the way for a new era of online music consumption. The emergence of real-time music streaming in the late 1990s revolutionized online music access. In 1998, Internet Music Net became a pioneer in this domain, offering users the ability to listen to music directly through their web browsers using RealAudio technology. The development of RealAudio by Progressive Networks in the mid-1990s enabled efficient streaming of audio content over the internet. Internet Music Net capitalized on this innovation, launching in 1998 (archived on Wayback Machine) as one of the first websites to offer real-time music streaming. While details about the specific features are limited due to the archived nature of the website, it likely offered functionalities such as artist selection and genre browsing. Internet Music Net pioneering approach paved the way for the widespread adoption of real-time music streaming services. The concept of on-demand music access, popularized by this website, laid the groundwork for the development of future industry giants like Spotify and Pandora. Although the ultimate fate of Internet Music Net remains unclear (e.g., did it cease operation or get acquired?), its contribution to the evolution of online music consumption remains undeniable. The website stands as a testament to the early efforts that shaped the way we experience music today.


Codecs

RealAudio files are compressed using several
audio codec An audio codec is a device or computer program capable of encoding or decoding a digital data stream (a codec) that encodes or decodes audio. In software, an audio codec is a computer program implementing an algorithm that compresses and decompres ...
s. Each codec is identified by a four character code. Below is a list of the codecs and the version in which each was introduced: * , : IS-54 VSELP (RealAudio 1) * : G.728 LD-CELP (RealAudio 2) * :
Dolby Dolby Laboratories, Inc. (Dolby Labs or simply Dolby) is a British-American technology corporation specializing in audio noise reduction, audio encoding/compression, spatial audio, and high-dynamic-range television (HDR) imaging. Dolby li ...
AC3 (RealAudio 3) * : Sipro Lab Telecom ACELP-NET (RealAudio 4/5) * : G2/ Cook Codec (RealAudio 6) * :
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
ATRAC3 Adaptive Transform Acoustic Coding (ATRAC) is a family of proprietary audio compression algorithms developed by Sony. MiniDisc was the first commercial product to incorporate ATRAC, in 1992. ATRAC allowed a relatively small disc like MiniDisc to ...
(RealAudio 8) * :
MPEG-4 MPEG-4 is a group of international standards for the compression of digital audio and visual data, multimedia systems, and file storage formats. It was originally introduced in late 1998 as a group of audio and video coding formats and related ...
LC-AAC (RealAudio 9) * :
MPEG-4 MPEG-4 is a group of international standards for the compression of digital audio and visual data, multimedia systems, and file storage formats. It was originally introduced in late 1998 as a group of audio and video coding formats and related ...
HE-AAC High-Efficiency Advanced Audio Coding (HE-AAC) is an audio coding format for lossy data compression of digital audio as part of the MPEG-4 standards. It is an extension of Low Complexity AAC (AAC-LC) optimized for low- bitrate applicati ...
(RealAudio 10) * : RealAudio Lossless Format (RealAudio 10) While the newest version of RealPlayer should be able to play any RealAudio file, other programs may not support all codecs.


See also

*
Comparison of audio coding formats The following tables compare general and technical information for a variety of audio coding formats. For listening tests comparing the perceived audio quality of audio formats and codecs, see the article Codec listening test. General informati ...
*
Icecast Icecast is a streaming media project released as free software maintained by the Xiph.Org Foundation. It also refers specifically to the Server (computing), server program which is part of the project. Icecast was created in December 1998/Janua ...
– a free and open source streaming server for internet radio stations, supports formats AAC,
MP3 MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg. It was designed to greatly reduce the amount ...
,
Ogg Ogg is a digital multimedia container format designed to provide for efficient streaming and manipulation of digital multimedia. It is maintained by the Xiph.Org Foundation and is free and open, unrestricted by software patents. Its name is ...
Vorbis Vorbis is a free and open-source software project headed by the Xiph.Org Foundation. The project produces an audio coding format and software reference encoder/decoder ( codec) for lossy audio compression, libvorbis. Vorbis is most comm ...
,
Theora Theora is a free lossy video compression format. It was developed by the Xiph.Org Foundation and distributed without licensing fees alongside their other free and open media projects, including the Vorbis audio format and the Ogg contai ...
, and NSV * SHOUTcast – a freeware server for internet radio stations, supports AAC,
MP3 MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg. It was designed to greatly reduce the amount ...
, and NSV *
Windows Media Audio Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. Audio encoded in WMA is stored in a digi ...
Microsoft's media formats


References


External links

* {{DEFAULTSORT:Realaudio Audio codecs
Audio Audio most commonly refers to sound, as it is transmitted in signal form. It may also refer to: Sound *Audio signal, an electrical representation of sound *Audio frequency, a frequency in the audio spectrum *Digital audio, representation of sound ...