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Codecs
A codec is a computer hardware or software component that encodes or decodes a data stream or signal. ''Codec'' is a portmanteau of coder/decoder. In electronic communications, an endec is a device that acts as both an encoder and a decoder on a signal or data stream, and hence is a type of codec. ''Endec'' is a portmanteau of encoder/decoder. A coder or encoder encodes a data stream or a signal for transmission or storage, possibly in encrypted form, and the decoder function reverses the encoding for playback or editing. Codecs are used in videoconferencing, streaming media, and video editing applications. History Originally, in the mid-20th century, a codec was a hardware device that coded analog signals into digital form using pulse-code modulation (PCM). Later, the term was also applied to software for converting between digital signal formats, including companding functions. Examples An audio codec converts analog audio signals into digital signals for transmiss ...
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Video Codec
A video codec is software or Computer hardware, hardware that data compression, compresses and Uncompressed video, decompresses digital video. In the context of video compression, ''codec'' is a portmanteau of ''encoder'' and ''decoder'', while a device that only compresses is typically called an ''Encoder (digital), encoder'', and one that only decompresses is a ''decoder''. The compressed data format usually conforms to a standard video coding format. The compression is typically lossy, meaning that the compressed video lacks some information present in the original video. A consequence of this is that decompressed video has lower quality than the original, uncompressed video because there is insufficient information to accurately reconstruct the original video. There are complex relationships between the video quality, the amount of data used to represent the video (determined by the bit rate), the complexity of the encoding and decoding algorithms, sensitivity to data losses ...
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Blu-ray Disc
Blu-ray (Blu-ray Disc or BD) is a Digital media, digital optical disc data storage format designed to supersede the DVD format. It was invented and developed in 2005 and released worldwide on June 20, 2006, capable of storing several hours of high-definition video (HDTV 720p and 1080p). The main application of Blu-ray is as a medium for video material such as feature films and for the physical distribution of video games for the PlayStation 3, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S, Xbox Series X. The name refers to the blue laser used to read the disc, which allows information to be stored at a greater density than is possible with the longer-wavelength red laser used for DVDs, resulting in an increased capacity. The polycarbonate disc is in diameter and thick, the same size as DVDs and Compact disc, CDs. Conventional (or "pre-BDXL") Blu-ray discs contain 25gigabyte, GB per layer, with dual-layer discs (50GB) being the industry standard for fe ...
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Advanced Audio Coding
Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. It was developed by Dolby, AT&T, Fraunhofer and Sony, originally as part of the MPEG-2 specification but later improved under MPEG-4.ISO (2006ISO/IEC 13818-7:2006 – Information technology — Generic coding of moving pictures and associated audio information — Part 7: Advanced Audio Coding (AAC), Retrieved on 2009-08-06ISO (2006, Retrieved on 2009-08-06 AAC was designed to be the successor of the MP3 format (MPEG-2 Audio Layer III) and generally achieves higher sound quality than MP3 at the same bit rate. AAC encoded audio files are typically packaged in an MP4 container most commonly using the filename extension .m4a. The basic profile of AAC (both MPEG-4 and MPEG-2) is called AAC-LC (''Low Complexity''). It is widely supported in the industry and has been adopted as the default or standard audio format on products including Apple's iTunes Store, Nintendo's Wii, DSi and ...
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MPEG
The Moving Picture Experts Group (MPEG) is an alliance of working groups established jointly by International Organization for Standardization, ISO and International Electrotechnical Commission, IEC that sets standards for media coding, including compression coding of audio compression (data), audio, video compression, video, graphics, and Compression of Genomic Sequencing Data, genomic data; and transmission and Container format (digital), file formats for various applications.John Watkinson, ''The MPEG Handbook'', p. 1 Together with Joint Photographic Experts Group, JPEG, MPEG is organized under ISO/IEC JTC 1/ISO/IEC JTC 1/SC 29, SC 29 – ''Coding of audio, picture, multimedia and hypermedia information'' (ISO/IEC Joint Technical Committee 1, Subcommittee 29). MPEG formats are used in various multimedia systems. The most well known older MPEG media formats typically use MPEG-1, MPEG-2, and MPEG-4 AVC media coding and MPEG-2 systems MPEG transport stream, transport streams an ...
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Discrete Cosine Transform
A discrete cosine transform (DCT) expresses a finite sequence of data points in terms of a sum of cosine functions oscillating at different frequency, frequencies. The DCT, first proposed by Nasir Ahmed (engineer), Nasir Ahmed in 1972, is a widely used transformation technique in signal processing and data compression. It is used in most digital media, including digital images (such as JPEG and HEIF), digital video (such as MPEG and ), digital audio (such as Dolby Digital, MP3 and Advanced Audio Coding, AAC), digital television (such as SDTV, HDTV and Video on demand, VOD), digital radio (such as AAC+ and DAB+), and speech coding (such as AAC-LD, Siren (codec), Siren and Opus (audio format), Opus). DCTs are also important to numerous other applications in science and engineering, such as digital signal processing, telecommunication devices, reducing network bandwidth usage, and spectral methods for the numerical solution of partial differential equations. A DCT is a List of Fourier ...
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Companding
In telecommunications and signal processing, companding (occasionally called compansion) is a method of mitigating the detrimental effects of a channel with limited dynamic range. The name is a portmanteau of the words compressing and expanding, which are the functions of a compander at the transmitting and receiving ends, respectively. The use of companding allows signals with a large dynamic range to be transmitted over facilities that have a smaller dynamic range capability. Companding is employed in telephony and other audio applications such as professional wireless microphones and analog recording. How it works The dynamic range of a signal is compressed before transmission and is expanded to the original value at the receiver. The electronic circuit that does this is called a compander and works by compressing or expanding the dynamic range of an analog electronic signal such as sound recorded by a microphone. One variety is a triplet of amplifiers: a logarithmic a ...
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Computer Hardware
Computer hardware includes the physical parts of a computer, such as the central processing unit (CPU), random-access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices such as a Computer monitor, monitor, Computer mouse, mouse, Computer keyboard, keyboard, and Computer speakers, speakers. By contrast, software is a set of written instructions that can be stored and run by hardware. Hardware derived its name from the fact it is ''Hardness, hard'' or rigid with respect to changes, whereas software is ''soft'' because it is easy to change. Hardware is typically directed by the software to execute any command or Instruction (computing), instruction. A combination of hardware and software forms a usable computing system, although Digital electronics, other systems exist with only hardware. History Early computing devices were more complicated than the ancient abacus date to the seventeenth century. French ...
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Lossy
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. Higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression (reversible data compression) which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques. Well-designed lossy compression technology often reduces file sizes significantly before degradation is noticed by the end-user. Even when noticeable by the user, further data reduction may be desirable (e.g., for real-time communication or to reduce transmission times or storage needs). The most widely used lossy compression algorithm is the discrete cosine transform (DCT), first published by N ...
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CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVDs as well as downloading started to replace CD-ROMs in these roles starting in the early 2000s, and the use of CD-ROMs for commercial software is now rare. History The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russell (inventor), James Russel (1965–1975). In particular, Gregg's paten ...
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Write Once Read Many
Write once read many (WORM) describes a data storage device in which information, once written, cannot be modified. This write protection affords the assurance that the data cannot be tampered with once it is written to the device, excluding the possibility of data loss from human error, computer bugs, or malware. On ordinary (non-WORM) data storage devices, the number of times data can be modified is limited only by the lifespan of the device, as modification involves physical changes that may cause wear to the device. The "read many" aspect is unremarkable, as modern storage devices permit unlimited reading of data once written. Historical exceptions include time-limited discs such as Flexplay, designed for short-term rental of movies; and early non-volatile memory technologies such as magnetic-core memory and bubble memory, from which reading data also erased it. WORM prevents important data being deleted or modified, helping to preserve its authenticity. History WORM dr ...
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Hard Disk
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating hard disk drive platter, platters coated with magnetic material. The platters are paired with disk read-and-write head, magnetic heads, usually arranged on a moving actuator arm, which read and write data to the platter surfaces. Data is accessed in a random-access manner, meaning that individual Block (data storage), blocks of data can be stored and retrieved in any order. HDDs are a type of non-volatile storage, retaining stored data when powered off. Modern HDDs are typically in the form of a small disk enclosure, rectangular box. Hard disk drives were introduced by IBM in 1956, and were the dominant secondary storage device for History of general-purpose CPUs, general-purpose computers beginning in the early 1960s. HDDs maintained this position into the modern er ...
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Non-volatile Memory
Non-volatile memory (NVM) or non-volatile storage is a type of computer memory that can retain stored information even after power is removed. In contrast, volatile memory needs constant power in order to retain data. Non-volatile memory typically refers to storage in memory chips, which store data in floating-gate memory cells consisting of floating-gate MOSFETs ( metal–oxide–semiconductor field-effect transistors), including flash memory storage such as NAND flash and solid-state drives (SSD). Other examples of non-volatile memory include read-only memory (ROM), EPROM (erasable programmable ROM) and EEPROM (electrically erasable programmable ROM), ferroelectric RAM, most types of computer data storage devices (e.g. disk storage, hard disk drives, optical discs, floppy disks, and magnetic tape), and early computer storage methods such as punched tape and cards. Overview Non-volatile memory is typically used for the task of secondary storage or long-term per ...
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