Reach For The Stars (video Game)
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''Reach for the Stars'' is a
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
strategy Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
video game. It is the earliest known commercially published example of the 4X genre. It was written by
Roger Keating Roger Keating is an Australian computer game designer. Along with Ian Trout, Keating co-founded of the video game company Strategic Studies Group, which is known for its strategic war and fantasy games with artificial intelligence. Keating and ...
and Ian Trout of SSG of
Australia Australia, officially the Commonwealth of Australia, is a country comprising mainland Australia, the mainland of the Australia (continent), Australian continent, the island of Tasmania and list of islands of Australia, numerous smaller isl ...
and published in 1983 for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and then the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
in 1985. Versions for Classic Mac OS, Mac OS, Amiga, Apple IIGS, and DOS were released in 1988. The player commands a home star in the galaxy, and then expands to form an interstellar empire by colonizing far-off worlds, building powerful starships, and researching new technologies. ''Reach for the Stars'' was very strongly influenced by the board game ''
Stellar Conquest ''Stellar Conquest'' is a science fiction board game published by Metagaming Concepts in 1974. Description ''Stellar Conquest'' is a science fiction board game for 2–4 players that is a prototype of the 4X strategy game genre. The game feat ...
''. Many of ''RFTSs features have direct correspondence in ''Stellar Conquest''. Graphics are minimal, yet the tactical and strategic elements provide countless rich combinations for colony development and interstellar warfare. The software's AI also offered a challenging opponent in single-player games. It is not uncommon for a ''Reach for the Stars'' game to take over twelve hours to complete in
single-player mode A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addi ...
and 24 hours with multiple players.


Gameplay

In Versions 1 to 3 the player starts off with one planet that has Level 1 technology and a middle level environment. Three types of ships are available: #Scouts – very inexpensive, incapable of fighting or carrying colonists. These can be used as a low-cost, low-risk means to learn the composition of unknown star systems or the locations and makeup of enemy fleets. #Transports – incapable of fighting, but can carry colonists. #Warships – incapable of carrying colonists, but can fight. Starting players have limited funds, and have to decide where to invest the funds (technology upgrades, ships, or environmental upgrades). Upgrading a world's planetary environment, for example, means that its population grows more quickly, improving production; this is a mixed blessing, however, because if the population grows beyond the maximum allowed for that planet, the costs to feed the population skyrocket. Building a lot of ships early can win a player the game, if the player finds his enemies' home planets before they manage to upgrade their military technology; on the other hand, it can lead to a loss if the player's opponents upgrade first and attack with superior ships. Each turn is divided into two sections – a development phase, and a movement phase. In the development phase, players work on planetary production, deciding what each planet will produce that turn. In the movement phase, players have the option to send ships to other star systems to explore, colonize, or conquer. Because the game evolves along so many different axes of possibility, the game offers tremendous replay value. It is quite possible to save a game on the first turn, and have it play out differently each time it is restored. A bug causes human players that do nothing to become wealthy while computer opponents fight each other. The designers added a feature that causes the computer opponents to attack the human at 20,000 credits.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in 1983 found ''Reach for the Stars'' quite user-friendly and enjoyable, with the single flaw of a lack of notification of natural disasters, which could not fit onto the disk space available. The computer AI and customization of each game were particular highlights of the review. In a 1992 survey of science fiction games the magazine gave the title five of five stars, praising it as "arguably the best science fiction game ever released ... a product still worth playing". A 1994 survey of strategic space games set in the year 2000 and later gave the game four stars out of five, stating that "a worthy update would no doubt raise this game again to 5-star status". ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'' in 1986 called the game "a particularly fine simulation of galactic exploration, combat, and conquest", noting that players needed to balance several different priorities to succeed. It concluded that ''Reach for the Stars'' was "one of the better games on the market this year". ''inCider'' in 1986 gave the Apple II version three stars ("Above average") out of four, stating that while the game was "exciting", " 's unromantic to say that much of the rest of the game is a matter of juggling numbers, but that's the truth".
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and ergonomics, human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. ...
of ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
'' wrote in 1989 that the Mac version of ''Reach for the Stars'' was "certainly the best implemented" version of ''
Stellar Conquest ''Stellar Conquest'' is a science fiction board game published by Metagaming Concepts in 1974. Description ''Stellar Conquest'' is a science fiction board game for 2–4 players that is a prototype of the 4X strategy game genre. The game feat ...
''. The game was reviewed in 1994 in ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' #211 by Jay & Dee in the "Eye of the Monitor" column. Jay did not rate the game, but Dee gave the game 3½ out of 5 stars. The ''
Macworld ''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG. History ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fl ...
'' 1988 Game Hall of Fame named ''Reach for the Stars'' runner-up to '' Trust & Betrayal: The Legacy of Siboot'' in the Best Role-Playing Game category, calling it a "well-implemented" scenario of economic empire building in outer space. Norman Banduch reviewed ''Reach for the Stars'' in ''
Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 69. Banduch commented that "''Reach For The Stars'' is a most addictive game. After player 10 to 15 hours a week for several months I still find it hard to save the game and go home. It offers a wide variety of set-up conditions and victory conditions, and play is never the same. The computer is a tough foe. Even after the is mastered, there are enough options and random variables to keep it from going stale. I cannot recommend it enough". Bob Ewald reviewed ''Reach for the Stars'' in ''
Space Gamer/Fantasy Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 77. Ewald commented that "all things considered, I really enjoyed the game. I feel parts of the combat system are illogical, but the game as a whole is great". In 1996, ''Computer Gaming World'' declared ''Reach for the Stars'' the 51st-best computer game ever released.


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #22 (October 1984) * '' Jeux & Stratégie'' HS #3


Sequel

A sequel to ''Reach for the Stars'' re-written for the
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
platform was released on September 14, 2000 by developer Strategic Studies Group and publisher Strategic Simulations, Inc. In 2005 Matrix Games, working alongside Strategic Studies Group, updated the 2000 release; this updated version was released in 2005.


Books

A series of books was written in 2018 by the game company Greentwip, called ''Interstellar'', ''Anatomy'' and ''The Garlan Wars''. While its publication is still ongoing, it is being said that a TV channel would produce cinematographic films out of the books. This happened after Greentwip's founder got deep into the story and proposed to give a better and linear approach to all the species that the game aims to deliver to the player, in order to become a better "pure Sci-Fi" experience.Reach For The Stars: Interstellar (Spanish Edition) – Kindle edition by LTD, Greentwip. Children Kindle eBooks @ Amazon.com
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See also

*
List of 4X video games 4X is a subgenre of strategy video games. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of ''Master of Orion''. 4X games usually feature complex simulations of scientific re ...


References


External links

* *
Gamespot review of Reach for the Stars 2000

Matrix Games website
{{DEFAULTSORT:Reach For The Stars (Computer Game) 1983 video games 4X video games Amiga games Apple II games Apple IIGS games Commodore 64 games DOS games Fiction about interstellar travel Milky Way in fiction Multiplayer and single-player video games NEC PC-9801 games Science fiction video games Strategic Studies Group games Turn-based strategy video games Video games developed in Australia