Radiant Story
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The Radiant AI is a technology developed by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
for ''
The Elder Scrolls ''The Elder Scrolls'' is a series of action role-playing games, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
'' video games. It allows
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s (NPCs) to make choices and engage in behaviors more complex than in past titles. The technology was developed for '' The Elder Scrolls IV: Oblivion'' and expanded in '' The Elder Scrolls V: Skyrim''; it is also used in ''
Fallout 3 ''Fallout 3'' is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the ''Fallout'' series, it is the first game to be developed by Bethesda after acquiring ...
'', '' Fallout: New Vegas'' and ''
Fallout 4 ''Fallout 4'' is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the ''Fallout'' series and was released worldwide on November 10, 2015, for Microsoft Windo ...
'', also published by Bethesda, with ''3'' and ''4'' being developed by them as well.


Technology

The Radiant AI technology, as it evolved in its iteration developed for ''Skyrim'', comprises two parts:


Radiant AI

The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. The absence of individual scripting for each character allows for the construction of a world on a much larger scale than other games had developed, and aids in the creation of what
Todd Howard Todd Andrew Howard (born 1970) is an American video game designer, Creative director, director, and Video game producer, producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the ...
described as an "organic feel" for the game.


Radiant Story

The Radiant Story system deals with how the game itself reacts to the player behavior, such as the creation of new dynamic
quests A quest is a journey toward a specific mission or a goal. It serves as a Plot (narrative), plot device in mythology and fiction: a difficult Travel, journey towards a goal, often symbolic or Allegory, allegorical. Tales of quests figure promine ...
. Dynamically generated quests are placed by the game in locations the player hasn't visited yet and are related to earlier adventures.


References

Game artificial intelligence The Elder Scrolls Fallout (franchise) {{AI-stub