Psaro
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is a character in the 1990
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
''
Dragon Quest IV ''Dragon Quest IV: Chapters of the Chosen'', titled ''Dragon Warrior IV'' when initially localized to North America, is a 1990 role-playing video game, the fourth installment of the ''Dragon Quest'' video game series developed by Chunsoft and pub ...
''. He is the primary
antagonist An antagonist is a character in a story who is presented as the main enemy or rival of the protagonist and is often depicted as a villain.PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
version that expands Psaro's story and features him as a playable character. He is also the protagonist of the 2023 game '' Dragon Quest Monsters: The Dark Prince''. His design was created by
Akira Toriyama was a Japanese manga artist and character designer. He came to be regarded as one of the most influential and important authors in the history of manga, authoring highly influential and popular series, particularly Dragon Ball (manga), ''Dra ...
. Psaro has been generally well received, praised as a tragic villain and for the multiple forms he goes through in the battle against him.


Appearances

Psaro appears as the antagonist of ''
Dragon Quest IV ''Dragon Quest IV: Chapters of the Chosen'', titled ''Dragon Warrior IV'' when initially localized to North America, is a 1990 role-playing video game, the fourth installment of the ''Dragon Quest'' video game series developed by Chunsoft and pub ...
'', alluded to during the first chapters of the game. Before the events of the game, Psaro leads an army against humanity in part due to humans' treatment of Rose, an
elf An elf (: elves) is a type of humanoid supernatural being in Germanic peoples, Germanic folklore. Elves appear especially in Norse mythology, North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda'' ...
he has fallen in love with and faces mistreatment from humans due to her ability to cry ruby tears. Among his army are several high-ranking monsters, including Balzack, Marquis de Leon, and Aamon. To protect Rose from humans, he constructed a fortress to keep her in. Despite Rose's call for Psaro to live in peace with humanity, Psaro persisted in his plan. Aamon eventually convinces Psaro to allow his animosity to take over, preparing to resurrect the Lord of the Underworld, Estark, He was also made aware of a prophecy that said a human hero would defeat Estark, leading Psaro to hunt down young humans to prevent this by killing them. At the beginning of the fifth chapter, the
Hero A hero (feminine: heroine) is a real person or fictional character who, in the face of danger, combats adversity through feats of ingenuity, courage, or Physical strength, strength. The original hero type of classical epics did such thin ...
of the game has their town destroyed by Psaro's minions, killing everyone except them, including the Hero's friend Eliza, who transforms themselves into the Hero to die in their place. The Hero goes on a quest to defeat Psaro, recruiting various characters who fought against Psaro's minions, including
Ragnar McRyan Ragnar McRyan, known in Japan as is a character in the 1990 video game ''Dragon Quest IV''. He is one of multiple characters who assist the game's Hero (Dragon Quest IV), Hero in their battle against the monster Psaro. He stars in chapter 1, ally ...
,
Alena Alena is a feminine given name. It may be either derived from the name Helene or as a diminutive form of ' Magdalena'. In the Balkans, this particular spelling of the name is predominantly found among the peoples of the former Yugoslav nat ...
, Kiryl, Borya, Torneko,
Maya Maya may refer to: Ethnic groups * Maya peoples, of southern Mexico and northern Central America ** Maya civilization, the historical civilization of the Maya peoples ** Mayan languages, the languages of the Maya peoples * Maya (East Africa), a p ...
, and
Meena Meena () is a tribe from northern and western India which is sometimes considered a sub-group of the Bhil community. It used to be claimed they speak Mina language, a Spurious languages, spurious language. Its name is also transliterated as ' ...
. After he succeeded in resurrecting Estark, the Hero and their allies are able to defeat Estark. Before Psaro can fight the Hero, he is informed that Rose has been kidnapped by humans; he leaves to save her, but she is murdered before he can. Psaro lost control, using the Secret of Evolution which he and his army have been researching to kill all humans. In truth, Aamon orchestrated her death, intending to cause Psaro to descend into madness so he can rule monsterkind himself. Psaro went to the underground land of Nadiria, surrounded by his top henchmen, including Aamon. After defeating them, the Hero fights Psaro as the monstrous Psaro the Manslayer who goes through multiple transformations, losing appendages and gaining new ones. The Hero eventually kills Psaro, ending the war. In the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
remake of the game, a new sixth chapter was added. In this, the Hero pursues an alternative method of overcoming Psaro, which involves resurrecting Rose. After they succeed, they bring Rose to Nadiria to confront Psaro. Upon seeing Psaro's form, she begins to cry, her ruby tears undoing the effects of the Secret of Evolution and turning him back to normal. Upon learning from her of Aamon's involvement in her death, Psaro joined the Hero as a playable character, intending to defeat Aamon. They do battle with Aamon, who has perfected the Secret of Evolution, and eventually defeat him. He decides to abandon his crusade against humans, going to live with Rose in peace.


Concept and creation

Psaro was created for ''
Dragon Quest IV ''Dragon Quest IV: Chapters of the Chosen'', titled ''Dragon Warrior IV'' when initially localized to North America, is a 1990 role-playing video game, the fourth installment of the ''Dragon Quest'' video game series developed by Chunsoft and pub ...
'', and his design was created by
Akira Toriyama was a Japanese manga artist and character designer. He came to be regarded as one of the most influential and important authors in the history of manga, authoring highly influential and popular series, particularly Dragon Ball (manga), ''Dra ...
. When choosing a protagonist for '' Dragon Quest Monsters: The Dark Prince'',
Yuji Horii is a Japanese author, video game designer, writer and director best known as the creator of the ''Dragon Quest'' franchise, supervising and writing the scenario for ''Chrono Trigger'', and '' The Portopia Serial Murder Case'', released in 1983 ...
suggested that Psaro be used. The game's producer Kento Yokota felt that an antagonist being a protagonist made for a more refreshing approach for a story.


Reception

Psaro was a popular character among ''Dragon Quest'' fans. ''Inside Games'' writer Gen Gamachi discussed how emotional the story of ''Dragon Quest IV'' made them, particularly due to the similar stories between the protagonist and Psaro. He noted that he and the hero have experienced similar tragedies despite their different positions in the story, stating that this has engendered special feelings towards him by fans. ''Excite News'' writer Kukanshakyo described Psaro as a famous boss battle due to his changing forms, which he felt make players "tense and hopeless" as they wondered when the fight would be over. He also regarded him as the saddest boss in the series. ''RPGamer'' writer Mark McLaughlin discussed Psaro and his tragic story; while he felt it was cliche, it was innovative for its time. He also discussed his own feelings over the loss of his father, as well as abuse he suffered from his mother and father. He discussed how he "held on against the darkness," hoping he would not become someone like Psaro himself. ''Magmix'' writer Seiichiro Hayakawa felt strongly about the tragedy between Psaro and Rose, empathizing with his hatred for humanity. ''RPGFan'' staff, including Michael Sollosi, Alana Hagues, and Zach Wilkerson, did a podcast discussing Psaro. Hagues felt that Psaro was a major contributing factor in why ''Dragon Quest IV'' was such a beloved game. She argued that he was a more fleshed out villain than others on the NES at the time, believing him to have more development than other villains on the NES like
Ganon is a character and the main antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. In his humanoid Gerudo form, he is known as A massive and male ...
in ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' and Cloud of Darkness in ''
Final Fantasy III is a 1990 role-playing video game developed and published by Square for the Family Computer. The third installment in the ''Final Fantasy'' series, it is the first numbered ''Final Fantasy'' game to feature the job-change system. The story r ...
''. Solossi agreed that he was part of the game's success. All three felt that he was a sufficiently intimidating figure in the game, which is enhanced by how much he is alluded to until he is eventually revealed when he destroys the hero's town. Hagues felt that this presentation of Psaro as an unseen character for much of the game, which she felt was different from a number of role-playing game villains that they'd discussed in past podcasts. Sollosi argued that Psaro is done similarly to the villain of the film '' Jaws'', where he stated that a villain is scarier when they are unseen. He made the point that, despite Psaro's appearance in chapter 5, being able to see the mayhem he caused after the fact without seeing him cause it made him a more effective villain. Despite noting that his actions were evil, Wilkerson felt that not being able to see much of the bad actions, or him not being directly involved in some of them, helped make it easier to sympathize with him in the end. Sollosi also felt that he was more sympathetic than most video game villains, saying that despite his atrocities, the fact that he did it out of love and later grief made it more understandable, a sentiment that Hagues agreed with.


References

{{Dragon Quest series Fictional swordfighters in video games Video game characters designed by Akira Toriyama Demon characters in video games Dragon Quest IV characters Male characters in video games Male villains Shapeshifter characters in video games Video game characters introduced in 1990 Video game bosses