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''Nomad'' is a 1993
space trading and combat game Space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the gen ...
developed by Intense! Interactive and
Papyrus Design Group Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, Massachusetts, Watertown, Massachusetts, it is best known for its series of realistic sim racing games based on th ...
. It was published by
GameTek GameTek was an American video game publisher based in North Miami Beach, Florida, known for publishing video game adaptations of game shows in the late 1980s and early 1990s. GameTek was a trade name for IJE, the owner of electronic publishing ri ...
for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
. ''Nomad'' combines elements of alien diplomacy, trading, exploration, and combat. It has been compared to ''
Starflight ''Starflight'' is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, ...
'' and '' Elite 2''.


Plot

The story of ''Nomad'' changed between its early design and its ultimate commercial release. Originally, the game was to be titled ''Space Mountain'', and act as a tie-in to the
Disneyland Disneyland is a amusement park, theme park at the Disneyland Resort in Anaheim, California. It was the first theme park opened by the Walt Disney Company and the only one designed and constructed under the direct supervision of Walt Disney, ...
roller coaster of the same name. Introductory narration was recorded for the game which described the player's character climbing aboard the model ship at Space Mountain only to discover that it is a real spacecraft. It is then launched unexpectedly into the Earth's orbit with the unwitting protagonist still aboard. The connection with Disneyland was abandoned for the commercial release of ''Nomad''. The story changed to describe the protagonist as being an agent of a global intelligence organization ("O.E.S.I.") that discovered a crashed alien spacecraft in a snowy region of Earth. They repair and re-launch the craft with the protagonist as its sole crew member. Once in orbit, the player is met by another ship whose pilot, a
llama The llama (; or ) (''Lama glama'') is a domesticated South American camelid, widely used as a List of meat animals, meat and pack animal by Inca empire, Andean cultures since the pre-Columbian era. Llamas are social animals and live with ...
-like Arden, describes the ongoing galactic war between the Alliance and a race of mechanical beings named the Korok. The player is allowed to choose whether he will actively assist the Alliance, and to what degree. Through conversation with alien beings and exploration of star systems, the player uncovers rumors and legends about an ancient alien race (the "Losten") who were the progenitors of existing sentient species. Some of the facts uncovered by the player can be used to locate a fail-safe device that destroys the Korok's Master Control Robot and restores order to the galaxy.


Disney association

Although the Disney connection was eliminated, several game elements remain unchanged from the original design. The in-game log is titled "Space Mountain Log", and the design of the player's ship almost exactly mirrors that of the "CMB 2000" model which was part of Disneyland's Space Mountain between its 1977 opening and 2005 remodel.


Gameplay

All gameplay takes place with the player's ship in orbit around one of approximately 270 planets that are available to visit across the galaxy. Activities include general ship functions (engineering upgrades, repairs, navigation, and scanning), conversation with aliens, and combat. Most commands are issued through a menu system with keyboard shortcuts. When in conversation with an alien, the player may ask questions and receive responses about any planet, item, race, or individual that they have previously encountered. Different alien races will have different information available about certain topics. The player's choice of conversation topics influences the disposition of individual aliens, and other game actions influence the friendliness or animosity between alien races. Conversation can also lead to trade, with many of the game's items providing some value as ship upgrades, navigational data stores, or historic artifacts that carry important plot information. The player may acquire resources from the surface of planets through the use of labor-bots, which are robotic probes specialized in mining, gas harvesting, agriculture, archaeology, or spycraft. These bots – and various enhancements that increase their efficiency on the surface – are available through trade with aliens. The ship's main functions (e.g. navigation and scanning) can be improved through the acquisition of upgraded components. For example, upgrading the engine booster will reduce travel time between star systems. Upgraded missile loaders will reduce the time required for weapons lock during a combat sequence. An in-game posting of missions by the Alliance gives a path the player may follow to advance the plot and earn rewards in the form of tradable items.


Release

''Nomad'' operates only in
Mode 13h Mode 13h is the standard 256-color mode on VGA graphics hardware introduced in 1987 with the IBM PS/2. It has a resolution of pixels. It was used in computer games and art/animation software of the late 1980s and early to mid-1990s. "13h" refer ...
(320x200 256-color VGA). Some preliminary support was added for a 16-color EGA compatible mode at the same resolution, but the finished game did not provide any option to use this mode. The combat engine itself is simplistic, only allowing the player freedom of movement in a 2D plane despite the game using polygon rendering in 3D space. The performance characteristics of the game's items and equipment are stored in a series of structured data tables. These – and the game's graphics and sound data – are LZSS compressed and packed into a series of archive files. Sound was made available through
Sound Blaster Sound Blaster is a family of sound cards and audio peripherals designed by Creative Technology, Creative Technology/Creative Labs of Singapore. The first Sound Blaster card was introduced in 1989. Sound Blaster sound cards were the de facto stan ...
and Disney Sound Source support. There is no synthesized music; the only audio produced by the game is stored as 4-bit DPCM data.


Releases

''Nomad'' was released in late 1993, with a patched bugfix release (v1.01) appearing in February of the following year. It was originally available only on 3.5"
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
. When a
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
release was made available in 1994, it included a short pre-rendered cinematic introduction, but the game's content was unchanged from the 3.5" disk release.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' stated that ''Nomad'' "is well balanced between allowing freedom of choice and imparting a feeling of progression toward the conclusion", and approved of its interface and multiple ways of solving the game. The reviewer stated that the game "came dangerously close to" imitating ''Starflight'' instead of being an homage, but "comes up short" compared to '' Wing Commander: Privateer'' and ''Elite 2'': "It simply isn't as large, doesn't pay off in as many hours of play, and doesn't have the same detailed atmosphere and scope". He recommended ''Nomad'' to casual gamers "who actually work for a living and game 'on the side'". ''PC Player'' cited the game's simplicity as a positive attribute, while ''PC Joker'' was critical of its outdated graphics and repetitive gameplay.
Power Unlimited ''Power Unlimited'' is a Dutch multi-format video games magazine. It is the biggest gaming magazine in the Benelux. The first issue was released in June 1993. History ''Power Unlimited'' started in June 1993 in Bjørn Bruinsma's basement as a ...
gave a score of 91% summarizing: "A fantastic mix between adventure, strategy, sim, action and mystery. The story only becomes clear while playing.


References


External links

* * {{Papyrus Design Group games 1993 video games DOS games GameTek games Papyrus Design Group games Single-player video games Space trading and combat simulators Video games scored by Jim Andron Video games set in the 1990s