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Artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machine A machine is a physical system using Power (physics), power to apply Force, forces and control Motion, moveme ...
applications have been used in a wide range of fields including
medical diagnosis Medical diagnosis (abbreviated Dx, Dx, or Ds) is the process of determining which disease or condition explains a person's symptoms and signs. It is most often referred to as a diagnosis with the medical context being implicit. The information r ...
, stock trading, robot control, law, scientific discovery,
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
, and toys. However, many AI applications are not perceived as AI: "A lot of cutting edge AI has filtered into general applications, often without being called AI because once something becomes useful enough and common enough it's not labeled AI anymore." "Many thousands of AI applications are deeply embedded in the infrastructure of every industry." In the late 1990s and early 21st century, AI technology became widely used as elements of larger systems, but the field was rarely credited for these successes at the time. Kaplan and Haenlein structure artificial intelligence along three evolutionary stages: 1) artificial narrow intelligence – applying AI only to specific tasks; 2)
artificial general intelligence Artificial general intelligence (AGI) is the ability of an intelligent agent to understand or learn any intellectual task that a human being can. It is a primary goal of some artificial intelligence research and a common topic in science fict ...
– applying AI to several areas and able to autonomously solve problems they were never even designed for; and 3) artificial super intelligence – applying AI to any area capable of scientific
creativity Creativity is a phenomenon whereby something new and valuable is formed. The created item may be intangible (such as an idea, a scientific theory, a musical composition, or a joke) or a physical object (such as an invention, a printed literary w ...
, social skills, and general
wisdom Wisdom, sapience, or sagacity is the ability to contemplate and act using knowledge, experience, understanding, common sense and insight. Wisdom is associated with attributes such as unbiased judgment, compassion, experiential self-knowled ...
. To allow comparison with human performance, artificial intelligence can be evaluated on constrained and well-defined problems. Such tests have been termed subject matter expert Turing tests. Also, smaller problems provide more achievable goals and there are an ever-increasing number of positive results.


Current performance

There are many useful abilities that can be described as showing some form of intelligence. This gives better insight into the comparative success of artificial intelligence in different areas. AI, like electricity or the steam engine, is a general purpose technology. There is no consensus on how to characterize which tasks AI tends to excel at. Some versions of Moravec's paradox observe that humans are more likely to outperform machines in areas such as physical dexterity that have been the direct target of natural selection. While projects such as AlphaZero have succeeded in generating their own knowledge from scratch, many other machine learning projects require large training datasets. Researcher Andrew Ng has suggested, as a "highly imperfect rule of thumb", that "almost anything a typical human can do with less than one second of mental thought, we can probably now or in the near future automate using AI." Games provide a high-profile benchmark for assessing rates of progress; many games have a large professional player base and a well-established competitive rating system.
AlphaGo AlphaGo is a computer program that plays the board game Go. It was developed by DeepMind Technologies a subsidiary of Google (now Alphabet Inc.). Subsequent versions of AlphaGo became increasingly powerful, including a version that competed u ...
brought the era of classical board-game benchmarks to a close when Artificial Intelligence proved their competitive edge over humans in 2016. Deep Mind’s AlphaGo AI software program defeated the world’s best professional Go Player Lee Sedol. Games of imperfect knowledge provide new challenges to AI in the area of game theory; the most prominent milestone in this area was brought to a close by
Libratus Libratus is an artificial intelligence computer program designed to play poker, specifically heads up no-limit Texas hold 'em. Libratus' creators intend for it to be generalisable to other, non-Poker-specific applications. It was developed at Carn ...
' poker victory in 2017. E-sports continue to provide additional benchmarks;
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin ...
AI,
Deepmind DeepMind Technologies is a British artificial intelligence subsidiary of Alphabet Inc. and research laboratory founded in 2010. DeepMind was acquired by Google in 2014 and became a wholly owned subsidiary of Alphabet Inc, after Google's restru ...
, and others have engaged with the popular ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'' franchise of videogames. Broad classes of outcome for an AI test may be given as: * optimal: it is not possible to perform better (note: some of these entries were solved by humans) * super-human: performs better than all humans * high-human: performs better than most humans * par-human: performs similarly to most humans * sub-human: performs worse than most humans


Optimal

* Tic-tac-toe * Connect Four: 1988 *
Checkers Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
(aka 8x8 draughts): Weakly solved (2007) *
Rubik's Cube The Rubik's Cube is a 3-D combination puzzle originally invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in t ...
: Mostly solved (2010) * Heads-up limit hold'em poker: Statistically optimal in the sense that "a human lifetime of play is not sufficient to establish with statistical significance that the strategy is not an exact solution" (2015)


Super-human

*
Othello ''Othello'' (full title: ''The Tragedy of Othello, the Moor of Venice'') is a tragedy written by William Shakespeare, probably in 1603, set in the contemporary Ottoman–Venetian War (1570–1573) fought for the control of the Island of Cyp ...
(aka reversi): c. 1997 *
Scrabble ''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left ...
: 2006 *
Backgammon Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia an ...
: c. 1995–2002 *
Chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
: Supercomputer (c. 1997); Personal computer (c. 2006); Mobile phone (c. 2009); Computer defeats human + computer (c. 2017) *''
Jeopardy! ''Jeopardy!'' is an American game show created by Merv Griffin. The show is a quiz competition that reverses the traditional question-and-answer format of many quiz shows. Rather than being given questions, contestants are instead given ge ...
'': Question answering, although the machine did not use
speech recognition Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the ma ...
(2011) * Arimaa: 2015 *
Shogi , also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, '' chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōg ...
: c. 2017 * Go: 2017 * Heads-up no-limit hold'em poker: 2017 * Six-player no-limit hold'em poker: 2019 * '' Gran Turismo Sport'': 2022


High-human

*
Crossword A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to th ...
s: c. 2012 * '' Freeciv'': 2016 * ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to '' Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota ...
'': 2018 *
Bridge A bridge is a structure built to span a physical obstacle (such as a body of water, valley, road, or rail) without blocking the way underneath. It is constructed for the purpose of providing passage over the obstacle, which is usually somethi ...
card-playing: According to a 2009 review, "the best programs are attaining expert status as (bridge) card players", excluding bidding. * '' StarCraft II'': 2019 * ''
Mahjong Mahjong or mah-jongg (English pronunciation: ) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is commonly played by four players (with some three-pl ...
'': 2019 * '' Stratego'': 2022 * No-Press
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. 1 ...
: 2022 * '' Hanabi'': 2022 *
Natural language processing Natural language processing (NLP) is an interdisciplinary subfield of linguistics, computer science, and artificial intelligence concerned with the interactions between computers and human language, in particular how to program computers to proc ...


Par-human

*
Optical character recognition Optical character recognition or optical character reader (OCR) is the electronic or mechanical conversion of images of typed, handwritten or printed text into machine-encoded text, whether from a scanned document, a photo of a document, a sc ...
for ISO 1073-1:1976 and similar special characters. * Classification of images *
Handwriting recognition Handwriting recognition (HWR), also known as handwritten text recognition (HTR), is the ability of a computer to receive and interpret intelligible handwritten input from sources such as paper documents, photographs, touch-screens and other dev ...
*
Facial recognition Facial recognition or face recognition may refer to: * Face detection, often a step done before facial recognition * Face perception, the process by which the human brain understands and interprets the face * Pareidolia, which involves, in part, se ...
* Visual question answering * SQuAD 2.0 English reading-comprehension benchmark (2019) * SuperGLUE English-language understanding benchmark (2020)Zhang, D., Mishra, S., Brynjolfsson, E., Etchemendy, J., Ganguli, D., Grosz, B., ... & Perrault, R. (2021). The AI index 2021 annual report. AI Index (Stanford University). arXiv preprint arXiv:2103.06312. * Some school science exams (2019) * Some tasks based on Raven's Progressive Matrices * Many Atari 2600 games (2015)


Sub-human

*
Optical character recognition Optical character recognition or optical character reader (OCR) is the electronic or mechanical conversion of images of typed, handwritten or printed text into machine-encoded text, whether from a scanned document, a photo of a document, a sc ...
for printed text (nearing par-human for Latin-script typewritten text) * Object recognition * Various robotics tasks that may require advances in robot hardware as well as AI, including: ** Stable bipedal locomotion: Bipedal robots can walk, but are less stable than human walkers (as of 2017) ** Humanoid soccer *
Speech recognition Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the ma ...
: "nearly equal to human performance" (2017) * Explainability. Current medical systems can diagnose certain medical conditions well, but cannot explain to users why they made the diagnosis. * Many tests of fluid intelligence (2020) * Bongard visual cognition problems, such as the Bongard-LOGO benchmark (2020) * Visual Commonsense Reasoning (VCR) benchmark (as of 2020) *
Stock market prediction Stock market prediction is the act of trying to determine the future value of a company stock or other financial instrument traded on an exchange. The successful prediction of a stock's future price could yield significant profit. The efficient- ...
: Financial data collection and processing using Machine Learning algorithms * ''
Angry Birds ''Angry Birds'' is a Finnish action-based media franchise created by Rovio Entertainment. The game series focuses on the eponymous flock of angry birds who try to save their eggs from green-colored pigs. Inspired by the game '' Crush the Castl ...
'' video game, as of 2020 * Various tasks that are difficult to solve without contextual knowledge, including: **
Translation Translation is the communication of the Meaning (linguistic), meaning of a #Source and target languages, source-language text by means of an Dynamic and formal equivalence, equivalent #Source and target languages, target-language text. The ...
**
Word-sense disambiguation Word-sense disambiguation (WSD) is the process of identifying which sense of a word is meant in a sentence or other segment of context. In human language processing and cognition, it is usually subconscious/automatic but can often come to cons ...


Proposed tests of artificial intelligence

In his famous
Turing test The Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluato ...
, Alan Turing picked language, the defining feature of human beings, for its basis. The
Turing test The Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluato ...
is now considered too exploitable to be a meaningful benchmark. The Feigenbaum test, proposed by the inventor of
expert system In artificial intelligence, an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as if� ...
s, tests a machine's knowledge and expertise about a specific subject. A paper by Jim Gray of
Microsoft Microsoft Corporation is an American multinational corporation, multinational technology company, technology corporation producing Software, computer software, consumer electronics, personal computers, and related services headquartered at th ...
in 2003 suggested extending the Turing test to speech understanding, speaking and recognizing objects and behavior. Proposed "universal intelligence" tests aim to compare how well machines, humans, and even non-human animals perform on problem sets that are generic as possible. At an extreme, the test suite can contain every possible problem, weighted by Kolmogorov complexity; however, these problem sets tend to be dominated by impoverished pattern-matching exercises where a tuned AI can easily exceed human performance levels.


Competitions

Many competitions and prizes, such as the Imagenet Challenge, promote research in artificial intelligence. The most common areas of competition include general machine intelligence, conversational behavior, data-mining,
robotic cars A self-driving car, also known as an autonomous car, driver-less car, or robotic car (robo-car), is a car that is capable of traveling without human input.Xie, S.; Hu, J.; Bhowmick, P.; Ding, Z.; Arvin, F.,Distributed Motion Planning for Sa ...
, and robot soccer as well as conventional games.


Past and current predictions

An expert poll around 2016, conducted by
Katja Grace The Machine Intelligence Research Institute (MIRI), formerly the Singularity Institute for Artificial Intelligence (SIAI), is a non-profit organization, non-profit research institute focused since 2005 on identifying and managing potential exist ...
of the
Future of Humanity Institute The Future of Humanity Institute (FHI) is an interdisciplinary research centre at the University of Oxford investigating big-picture questions about humanity and its prospects. It was founded in 2005 as part of the Faculty of Philosophy and th ...
and associates, gave median estimates of 3 years for championship ''
Angry Birds ''Angry Birds'' is a Finnish action-based media franchise created by Rovio Entertainment. The game series focuses on the eponymous flock of angry birds who try to save their eggs from green-colored pigs. Inspired by the game '' Crush the Castl ...
'', 4 years for the World Series of Poker, and 6 years for ''StarCraft''. On more subjective tasks, the poll gave 6 years for folding laundry as well as an average human worker, 7–10 years for expertly answering 'easily Googleable' questions, 8 years for average speech transcription, 9 years for average telephone banking, and 11 years for expert songwriting, but over 30 years for writing a ''New York Times'' bestseller or winning the Putnam math competition.


Chess

An AI defeated a grandmaster in a regulation tournament game for the first time in 1988; rebranded as
Deep Blue Deep Blue may refer to: Film * '' Deep Blues: A Musical Pilgrimage to the Crossroads'', a 1992 documentary film about Mississippi Delta blues music * ''Deep Blue'' (2001 film), a film by Dwight H. Little * ''Deep Blue'' (2003 film), a film us ...
, it beat the reigning human world chess champion in 1997 (see Deep Blue versus Garry Kasparov).


Go

AlphaGo AlphaGo is a computer program that plays the board game Go. It was developed by DeepMind Technologies a subsidiary of Google (now Alphabet Inc.). Subsequent versions of AlphaGo became increasingly powerful, including a version that competed u ...
defeated a European Go champion in October 2015, and Lee Sedol in March 2016, one of the world's top players (see
AlphaGo versus Lee Sedol AlphaGo versus Lee Sedol, also known as the Google DeepMind Challenge Match, was a five-game Go match between top Go player Lee Sedol and AlphaGo, a computer Go program developed by Google DeepMind, played in Seoul, South Korea between 9 and ...
). According to
Scientific American ''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many famous scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it. In print since 1845, it i ...
and other sources, most observers had expected superhuman Computer Go performance to be at least a decade away.


Human-level artificial general intelligence (AGI)

AI pioneer and economist Herbert A. Simon inaccurately predicted in 1965: "Machines will be capable, within twenty years, of doing any work a man can do". Similarly, in 1970
Marvin Minsky Marvin Lee Minsky (August 9, 1927 – January 24, 2016) was an American cognitive and computer scientist concerned largely with research of artificial intelligence (AI), co-founder of the Massachusetts Institute of Technology's AI laboratory, a ...
wrote that "Within a generation... the problem of creating artificial intelligence will substantially be solved." Four polls conducted in 2012 and 2013 suggested that the median estimate among experts for when AGI would arrive was 2040 to 2050, depending on the poll.Müller, V. C., & Bostrom, N. (2016). Future progress in artificial intelligence: A survey of expert opinion. In Fundamental issues of artificial intelligence (pp. 555-572). Springer, Cham. The Grace poll around 2016 found results varied depending on how the question was framed. Respondents asked to estimate "when unaided machines can accomplish every task better and more cheaply than human workers" gave an aggregated median answer of 45 years and a 10% chance of it occurring within 9 years. Other respondents asked to estimate "when all occupations are fully automatable. That is, when for any occupation, machines could be built to carry out the task better and more cheaply than human workers" estimated a median of 122 years and a 10% probability of 20 years. The median response for when "AI researcher" could be fully automated was around 90 years. No link was found between seniority and optimism, but Asian researchers were much more optimistic than North American researchers on average; Asians predicted 30 years on average for "accomplish every task", compared with the 74 years predicted by North Americans.Grace, K., Salvatier, J., Dafoe, A., Zhang, B., & Evans, O. (2017). When will AI exceed human performance? Evidence from AI experts. arXiv preprint arXiv:1705.08807.


See also

* Applications of artificial intelligence * List of artificial intelligence projects * List of emerging technologies


References


Notes


External links


MIRI database of predictions about AGI
{{emerging technologies, topics=yes, infocom=yes Artificial intelligence Progress