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Esports (), short for electronic sports, is a form of competition using
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s. Esports often takes the form of organized,
multiplayer video game A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of
video game culture Video game culture or gaming culture a worldwide subculture formed by video game enthusiasts. As video games have grown more sophisticated, accessible, and popular over time, they have significantly influenced popular culture, particularly among a ...
, but were largely between amateurs until the late 2000s when the advent of online
streaming media Streaming media refers to multimedia delivered through a Computer network, network for playback using a Media player (disambiguation), media player. Media is transferred in a ''stream'' of Network packet, packets from a Server (computing), ...
platforms, particularly
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
and
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle c ...
, enabled a surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in
East Asia East Asia is a geocultural region of Asia. It includes China, Japan, Mongolia, North Korea, South Korea, and Taiwan, plus two special administrative regions of China, Hong Kong and Macau. The economies of Economy of China, China, Economy of Ja ...
, particularly in
China China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after ...
and
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia. It constitutes the southern half of the Korea, Korean Peninsula and borders North Korea along the Korean Demilitarized Zone, with the Yellow Sea to the west and t ...
(which first licensed professional players in 2000) but less so in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, whose broad anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in
Europe Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
and the
Americas The Americas, sometimes collectively called America, are a landmass comprising the totality of North America and South America.''Webster's New World College Dictionary'', 2010 by Wiley Publishing, Inc., Cleveland, Ohio. When viewed as a sing ...
, which host regional and international events. The most common
video game genres A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films ...
associated with esports are
multiplayer online battle arena Multiplayer online battle arena (MOBA) is a Video game genre, subgenre of strategy video games in which two teams of Gamer, players compete on a structured battlefield, each controlling a single Player character, character with distinctive abilit ...
(MOBA),
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS),
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s,
card Card or The Card may refer to: Common uses * Plastic cards of various types: **Bank card **Credit card **Debit card **Payment card * Playing card, used in games * Printed circuit board, or card * Greeting card, given on special occasions Arts an ...
, battle royales, and
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
(RTS) games. Popular esports franchises include ''
League of Legends ''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
'', ''
Dota ''Dota'' is a series of strategy video games. The series began in 2003 with the release of ''Defense of the Ancients'' (''DotA''), a fan-developed multiplayer online battle arena (MOBA) custom map for the video game ''Warcraft III: Reign of Ch ...
'', ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games, in which opposing teams attempt to complete various objectives. The series began on Windows in 1999 with the release of the first game, '' Counte ...
'', ''
Valorant ''Valorant'' is a 2020 First-person shooter, first-person tactical shooter, tactical hero shooter video game developed and published by Riot Games. A free-to-play game, ''Valorant'' takes inspiration from the ''Counter-Strike'' series, borrow ...
'', ''
Overwatch ''Overwatch'' (abbreviated as OW) is a multimedia franchise centered on a series of multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment. ''Overwatch (video game), Overwatch'' was released in 2016 with a success ...
'', ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'', ''
Super Smash Bros. is a series of platform fighting video games published by Nintendo. Created by Masahiro Sakurai, the ''Super Smash Bros.'' series is a crossover featuring many characters from other video game series created by Nintendo and other develope ...
'' and ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance amon ...
''. Among the most popular tournaments are the ''League of Legends'' World Championship, ''Dota 2'' International, the fighting game-specific
Evolution Championship Series The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. The tournaments are completely Open (sport), open and use the Double-elimination tournament, double elimina ...
(EVO) and
Intel Extreme Masters The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in ''Counter-Strike 2''. Oth ...
. Many other competitions use a series of league play with sponsored teams, such as the
Overwatch League The Overwatch League (OWL) was a professional esports league for the video game ''Overwatch'', produced by its developer, Blizzard Entertainment. From 2018 to 2023, the Overwatch League followed the model of other traditional North American prof ...
. Although the legitimacy of esports as a true sporting competition remains in question, they have been featured alongside traditional sports in some multinational events in Asia. The
International Olympic Committee The International Olympic Committee (IOC; , CIO) is the international, non-governmental, sports governing body of the modern Olympic Games. Founded in 1894 by Pierre de Coubertin and Demetrios Vikelas, it is based i ...
has discussed their inclusion in future Olympic events, starting with the
Olympic Esports Games Olympic Esports Games is a planned international multi-esport event. It will feature multiple different virtual sports and video games coming together in a single location, run by the International Olympic Committee. The events at the Olympi ...
set to be held in 2027. In the early 2010s, viewership was about 85% male and 15% female, with most viewers between the ages of 18 and 34. By the late 2010s, it was estimated that by 2020, the total audience of esports would grow to 454 million viewers, with revenue increasing to more than 1 billion, with China accounting for 35% of the global esports revenue.


History


Early history (1972–1989)

The earliest known video game competition took place on 19 October 1972 at
Stanford University Leland Stanford Junior University, commonly referred to as Stanford University, is a Private university, private research university in Stanford, California, United States. It was founded in 1885 by railroad magnate Leland Stanford (the eighth ...
for the game ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the ...
'' Stanford students were invited to an "Intergalactic spacewar olympics" whose grand prize was a year's subscription for ''
Rolling Stone ''Rolling Stone'' is an American monthly magazine that focuses on music, politics, and popular culture. It was founded in San Francisco, California, in 1967 by Jann Wenner and the music critic Ralph J. Gleason. The magazine was first known fo ...
'', with Bruce Baumgart winning the five-man-free-for-all tournament, and Slim Tovar and Robert E. Maas winning the team competition. Contemporary esports has roots in competitive face-to-face
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
competitions. A forerunner of esports was held by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
in 1974, the All Japan TV Game Championships, a nationwide arcade video game tournament in Japan. The tournament was intended by Sega to promote the play and sales of video games in the country. There were local tournaments held in 300 locations across Japan, and then sixteen finalists from across the country competed in the final elimination rounds at
Tokyo Tokyo, officially the Tokyo Metropolis, is the capital of Japan, capital and List of cities in Japan, most populous city in Japan. With a population of over 14 million in the city proper in 2023, it is List of largest cities, one of the most ...
's Hotel Pacific. Prizes awarded included
television sets Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, ...
(
color Color (or colour in English in the Commonwealth of Nations, Commonwealth English; American and British English spelling differences#-our, -or, see spelling differences) is the visual perception based on the electromagnetic spectrum. Though co ...
and
black-and-white Black-and-white (B&W or B/W) images combine black and white to produce a range of achromatic brightnesses of grey. It is also known as greyscale in technical settings. Media The history of various visual media began with black and white, ...
),
cassette tape recorder The Compact Cassette, also commonly called a cassette tape, audio cassette, or simply tape or cassette, is an analog magnetic tape recording format for audio recording and playback. Invented by Lou Ottens and his team at the Dutch company Ph ...
s and transistor radios. According to Sega, the tournament "proved to be the biggest event ever" in the
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
industry, and was attended by members from leading
Japanese newspapers Japanese newspapers ( , or older spelling ), similar to their worldwide counterparts, run the gamut from general news-oriented papers to special-interest newspapers devoted to economics, sports, literature, industry, and trade. Newspapers are ci ...
and
leisure industry The leisure industry is the segment of business focused on recreation, entertainment, sports, and tourism (REST)-related products and services. The field has developed to the point of having university degrees and disciplines focused on it, such ...
companies. Sega stressed "the importance of such tournaments to foster better business relationships between the maker-location-customer and create an atmosphere of competition on TV amusement games". In 1977,
Gremlin Industries Gremlin Industries was an American arcade game manufacturer active from 1970 to 1983, based in San Diego, California. It was acquired by Sega in 1978, and afterwards was known as Gremlin/Sega or Sega/Gremlin. Among Sega/Gremlin's most notable ...
(a year before being acquired by Sega) held a marketing stunt to promote their early arcade snake game ''Hustle'' in the United States, involving the "Gremlin Girls" who were a duo of professional female arcade players called Sabrina Osment and Lynn Reid. The pair travelled across 19 American cities, where players could challenge them in
best-of-three There are a number of formats used in various levels of competition in sports and games to determine an overall champion. Some of the most common are the ''single elimination'', the ''best-of-'' series, the ''total points series'' more commonly kn ...
matches for a chance to win money. The duo were challenged by a total of 1,300 players, only about seven of whom managed to beat them. The
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
was heralded by
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' in 1978, which popularized the use of a persistent
high score In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score ...
for all players. Several video games in the next several years followed suit, adding other means of tracking high scores such with high score tables that included the players' initials in games like ''
Asteroids An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'' in 1979. High score-chasing became a popular activity and a means of competition. The Space Invaders Championship held by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
in 1980 was the earliest large scale video game competition, attracting more than 10,000 participants across the United States, establishing competitive gaming as a mainstream hobby. It was won by
Rebecca Heineman Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer f ...
.
Walter Day Walter Aldro Day Jr. (born May 14, 1949) is an American businessman and the founder of Twin Galaxies, an organization that tracks world records for video games and conducts a program of electronic-gaming promotions. Biography Walter Aldro Day ...
, owner of an arcade in Iowa, had taken it upon himself to travel across the United States to record the high scores on various games in 1980, and on his return, founded
Twin Galaxies Twin Galaxies is a social media platform and video game database. Twin Galaxies is the official supplier of video game records to ''Guinness World Records''. History In mid-1981, Walter Day, founder of Twin Galaxies, Inc., visited more than 1 ...
, a high score record-keeping organization. The organization went on to help promote video games and publicize its records through publications such as the ''
Guinness Book of World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, listi ...
'', and in 1983 it created the U.S. National Video Game Team. The team was involved in competitions, such as running the
Video Game Masters Tournament The Video Game Masters Tournament was an event that was created in 1983 by Twin Galaxies to generate world record high scores for the 1984 U.S. Edition of the Guinness Book of World Records ''Guinness World Records'', known from its inception ...
for ''Guinness World Records'' and sponsoring the North American Video Game Challenge tournament. A multicity tour in 1983, the "Electronic Circus", was used to feature these players in live challenges before audiences, and draw more people to video games. These video game players and tournaments were featured in well-circulated newspapers and popular magazines including ''
Life Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
'' and ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' and became minor celebrities at the time, such as
Billy Mitchell William Lendrum Mitchell (December 29, 1879 – February 19, 1936) was a United States Army officer who had a major role in the creation of the United States Air Force. Mitchell served in France during World War I and, by the conflict's end, ...
. Besides establishing the competitive nature of games, these types of promotional events all formed the nature of the marketing and promotion that formed the basis of modern esports. In 1984,
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
and
Centuri Centuri, formerly known as Allied Leisure, was an American arcade game manufacturer. They were based in Hialeah, Florida, and were one of the top six suppliers of coin-operated arcade video game machinery in the United States during the early 1 ...
jointly held an international ''
Track & Field Track and field (or athletics in British English) is a sport that includes athletic contests based on running, jumping, and throwing skills. The name used in North America is derived from where the sport takes place, a running track and ...
'' arcade game competition that drew more than a million players from across Japan and North America. ''
Play Meter ''Play Meter'' (initially ''Coin Industry Play Meter'') was an American trade magazine focusing on the coin-op amusement arcade industry, including jukebox and arcade game machines. It was founded in December 1974 by publisher and editor Ralph C ...
'' in 1984 called it "the coin-op event of the year" and an "event on a scale never before achieved in the industry". , it holds the record for the largest organized video game competition of all time, according to ''
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, list ...
''. Televised esports events aired during this period included the American show ''
Starcade ''Starcade'' is an American game show where contestants competed against one another by playing arcade video games. The series originally aired on WTBS from 1982 to 1983, followed by a run in syndication for the following season. The seri ...
'' which ran from 1982 to 1984 airing a total of 133 episodes, on which contestants would attempt to beat each other's high scores on an arcade game. A video game tournament was included as part of TV show ''
That's Incredible! ''That's Incredible!'' is an American reality television show that aired on the ABC television network from 1980 to 1984. In the tradition of '' You Asked for It'', '' Ripley's Believe It or Not!'' and '' Real People'', the show featured people ...
'', and tournaments were also featured as part of the plot of various films, including 1982's ''
Tron ''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer ...
''. In the UK, the
BBC The British Broadcasting Corporation (BBC) is a British public service broadcaster headquartered at Broadcasting House in London, England. Originally established in 1922 as the British Broadcasting Company, it evolved into its current sta ...
game show '' First Class'' included competitive video game rounds featuring the contemporary arcade games, such as '' Hyper Sports'', ''
720° ''720°'' is a 1986 sports video game developed and published by Atari Games for arcades. Based on the action sport of skateboarding, the player controls a skateboarder as they compete in various skating competitions, such as ramp jumping and d ...
'' and ''
Paperboy A paperboy is someoneoften an older child or adolescentwho distributes printed newspapers to homes or offices on a regular route, usually by bicycle or automobile. In Western nations during the heyday of print newspapers during the early 20th cen ...
''. In the United States, the Amusement Players Association held its first U.S. National Video Game Team competition in January 1987, where ''
Vs. Super Mario Bros. is a 1985 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series. It was originally relea ...
'' was popular among competitive arcade players. The 1988 game ''
Netrek ''Netrek'' is an Internet game for up to 16 players, written almost entirely in cross-platform open-source software, open-source code. It combines features of Shoot 'em up, multi-directional shooters and team-based real-time strategy games. Player ...
'' was an
Internet game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, an ...
for up to 16 players, written almost entirely in
cross-platform Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some ...
open-source software Open-source software (OSS) is Software, computer software that is released under a Open-source license, license in which the copyright holder grants users the rights to use, study, change, and Software distribution, distribute the software an ...
. ''Netrek'' was the third Internet game, the first Internet game to use metaservers to locate open game servers, and the first to have persistent
user information User information is information transferred across the functional interface between a source user and a telecommunications system for delivery to a destination user. In telecommunications systems, user information includes user overhead informat ...
. In 1993 it was credited by ''
Wired Magazine ''Wired'' is a bi-monthly American magazine that focuses on how emerging technologies affect culture, the economy, and politics. It is published in both print and Online magazine, online editions by Condé Nast. The magazine has been in public ...
'' as "the first online sports game".


Growth and online video games (1990–1999)

The
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'' (1991) popularized the concept of direct, tournament-level competition between two players. Previously, video games most often relied on
high score In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score ...
s to determine the best player, but this changed with ''Street Fighter II'', where players would instead challenge each other directly, "face-to-face", to determine the best player, paving the way for the competitive
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
and deathmatch modes found in modern
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s. The popularity of fighting games such as ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' and ''
Marvel vs. Capcom is a series of Crossover (fiction), crossover fighting games developed and published by Capcom, featuring characters from their video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arca ...
'' in the 1990s led to the foundation of the international
Evolution Championship Series The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. The tournaments are completely Open (sport), open and use the Double-elimination tournament, double elimina ...
(EVO) esports tournament in 1996. Large esports tournaments in the 1990s include the 1990
Nintendo World Championships The Nintendo World Championships (NWC) is a nationwide Electronic sports, video game competition series, organized by Nintendo of America at no particular interval. The first Nintendo World Championships was in 1990, touring 29 American cities ...
, which toured across the United States, and held its finals at
Universal Studios Hollywood Universal Studios Hollywood is a film studio and Amusement park, theme park located in Universal City, California, near Hollywood, Los Angeles. It is one of the oldest and most famous Hollywood film studios still in use. Its official marketin ...
in California.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
held a 2nd World Championships in 1994 for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
called the Nintendo PowerFest '94. There were 132 finalists that played in the finals in
San Diego San Diego ( , ) is a city on the Pacific coast of Southern California, adjacent to the Mexico–United States border. With a population of over 1.4 million, it is the List of United States cities by population, eighth-most populous city in t ...
, California. Mike Iarossi took home 1st prize.
Blockbuster Video Blockbuster may refer to: Corporations * Blockbuster (retailer), a former video rental chain * Blockbuster (Bend, Oregon), remaining store Arts and entertainment * Blockbuster (entertainment) a very successful movie * Blockbuster (DC Comics ...
also ran their own World Game Championships in the early 1990s, co-hosted by ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' magazine. Citizens from the United States, Canada, the United Kingdom, Australia, and Chile were eligible to compete. Games from the 1994 championships included ''
NBA Jam ''NBA Jam'' is a List of basketball video games, basketball video game series based on the National Basketball Association (NBA). Initially developed as arcade games by Midway Games, Midway, the game found popularity with its photorealistic digi ...
'' and ''
Virtua Racing ''Virtua Racing'' or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcade game, arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics plat ...
''. Television shows featuring esports during this period include the British shows ''
GamesMaster ''GamesMaster'' was a British television programme which originally aired on Channel 4 from 1992 to 1998. In 2021, it returned for a new series on YouTube and E4. It was the first UK television programme dedicated to video games. Dominik Di ...
'' and ''
Bad Influence! ''Bad Influence!'' is a 1990s British factual television programme broadcast on CITV from 1992 to 1996, produced in Leeds by Yorkshire Television. It looked at video games and computer technology, and was described as a "kid’s ''Tomorrow's Wo ...
''; the Australian game show '' A*mazing'', where in the final round contestants competed in a video game face-off; and the Canadian game show ''
Video & Arcade Top 10 Video & Arcade Top 10 (often abbreviated as V&A Top 10 or simply V&A) was a Canadian game show broadcast on YTV from 1991 to 2006. Filmed at Pyman Studios in Mississauga, Ontario, it was a competitive game show in which contestants played again ...
''. In the 1990s, many games benefited from increasing
internet connectivity Internet access is a facility or service that provides connectivity for a computer, a computer network, or other network device to the Internet, and for individuals or organizations to access or use applications such as email and the World Wide ...
, especially
PC game A personal computer game, or abbreviated PC game, also known as a computer game, is a video game played on a personal computer (PC). The term ''PC game'' has been popularly used since the 1990s referring specifically to games on "Wintel" (Micr ...
s. Inspired by the fighting games ''Street Fighter II'', ''
Fatal Fury ''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK, first released on the Neo Geo system. Gameplay The original ''Fatal Fury'' is known for the two-plane system. Characters fight from two different planes. By step ...
'' and ''
Art of Fighting is a fighting game series originally released for the Neo Geo platform in the early 1990s. It is the second fighting game franchise created by SNK, following the ''Fatal Fury'' series, and is set in the same fictional universe. The original ' ...
'',
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
established competitive multiplayer in
online games An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, a ...
with ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
''s deathmatch mode in 1993. Tournaments established in the late 1990s include the
Cyberathlete Professional League The Cyberathlete Professional League (CPL) was a professional sports tournament organization specializing in computer and console video game competitions. It was established by Angel Munoz on June 27, 1997, hosting biannual tournaments in hotels ...
(CPL),
QuakeCon QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer ( BYOC) LAN party event with a competiti ...
, and the
Professional Gamers League The AMD Professional Gamers League (PGL), founded in 1997, was one of the first professional esports leagues. The PGL was run by Total Entertainment Network and was sponsored by AMD. The league was officially unveiled at a press conference at C ...
. PC games played at the CPL included the ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games, in which opposing teams attempt to complete various objectives. The series began on Windows in 1999 with the release of the first game, '' Counte ...
'' series, '' Quake'' series, ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance amon ...
'', and ''
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
''.


Global tournaments (2000–present)

The growth of esports in South Korea is thought to have been influenced by the mass building of
broadband Internet In telecommunications, broadband or high speed is the wide- bandwidth data transmission that exploits signals at a wide spread of frequencies or several different simultaneous frequencies, and is used in fast Internet access. The transmission m ...
networks following the
1997 Asian financial crisis The 1997 Asian financial crisis gripped much of East Asia, East and Southeast Asia during the late 1990s. The crisis began in Thailand in July 1997 before spreading to several other countries with a ripple effect, raising fears of a worldwide eco ...
. It is also thought that the high
unemployment rate Unemployment, according to the OECD (Organisation for Economic Co-operation and Development), is the proportion of people above a specified age (usually 15) not being in paid employment or self-employment but currently available for work d ...
at the time caused many people to look for things to do while out of work. Instrumental to this growth of esports in South Korea was the prevalence of the Komany-style
internet café An Internet café, also known as a cybercafé, is a Coffeehouse, café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage ...
/
LAN gaming center A LAN Gaming Center is a business where one can use a computer connected over a LAN to other computers, primarily for the purpose of playing multiplayer computer games. Use of these computers or game consoles costs a fee, usually per hour or ...
, known as a
PC bang A PC ''bang'' () is a type of internet cafe or LAN gaming center in South Korea. Patrons can use computers, often to play video games in person with friends, for an hourly fee. Although the per capita penetration of personal computers and broad ...
. The Korean e-Sports Association, an arm of the Ministry of Culture, Sports and Tourism, was founded in 2000 to promote and regulate esports in the country. Minister of Culture, Sports, and Tourism
Park Jie-won Park Jie-won (; born 5 June 1942) is a South Korean politician who served as Director of the National Intelligence Service. He was the chief presidential secretary to President Kim Dae-jung, and served as the Minister of Ministry of Culture ...
coined the term "Esports" at the founding ceremony of the 21st Century Professional Game Association (currently Korean e-Sports Association) in 2000. "
Evo Moment 37 "Evo Moment #37", or the "Daigo Parry", is a portion of a '' Street Fighter III: 3rd Strike'' semifinal match held at Evolution Championship Series 2004 (Evo 2004) between Daigo Umehara and Justin Wong. During this match, Umehara made an unexp ...
", also known as the "Daigo Parry", refers to a portion of a '' Street Fighter III: 3rd Strike'' semi-final match held at Evolution Championship Series 2004 (Evo 2004) between
Daigo Umehara is a Japanese esports player and author who competes competitively at Fighting game, fighting video games. He specializes in 2D arcade game, arcade fighting games, mainly those released by Capcom. Known as "Daigo" or "The Beast" in the West and ...
(playing
Ken Masters is a character in Capcom's ''Street Fighter'' fighting game series. The character was first introduced in the 1987 title ''Street Fighter'' as an alternate fighter to Ryu. While Ken and Ryu are devoted to testing their power, Ken instead focuses ...
) and
Justin Wong Justin Wong (born November 15, 1985), occasionally shortened to Jwong, is an American professional fighting game player residing in Canada. Wong has won more EVO titles than anyone else with nine tournaments won: seven for '' Marvel vs. Capcom ...
(playing
Chun-Li Chun-Li (; Japanese: , Hepburn: ) is a character in Capcom's ''Street Fighter'' video game series. She first appeared in '' Street Fighter II: The World Warrior'' in 1991 and is the first female playable character to appear in a fighting game t ...
). During this match, Umehara made an unexpected comeback by parrying 15 consecutive hits of Wong's "Super Art" move while having only one pixel of
vitality Vitality (, , ) is the capacity to live, grow, or develop. Vitality is also the characteristic that distinguishes life, living from non-living things. To experience vitality is regarded as a basic psychological drive and, in philosophy, a comp ...
. Umehara subsequently won the match. "Evo Moment #37" is frequently described as the most iconic and memorable moment in the history of competitive video gaming. Being at one point the most-watched competitive gaming moment of all time, it has been compared to sports moments such as
Babe Ruth's called shot Babe Ruth's called shot is the home run hit by Babe Ruth of the New York Yankees against the Chicago Cubs in the fifth inning of Game 3 of the 1932 World Series, held on October 1, 1932, at Wrigley Field in Chicago. During his at-bat, Ruth made ...
and the
Miracle on Ice The "Miracle on Ice" was an ice hockey game during the 1980 Winter Olympics in Lake Placid, New York. It was played between the hosting United States and the Soviet Union on February 22, 1980, during the medal round of the men's ice hockey t ...
. In April 2006, the G7 teams federation were formed by seven prominent ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games, in which opposing teams attempt to complete various objectives. The series began on Windows in 1999 with the release of the first game, '' Counte ...
'' teams. The goal of the organization was to increase stability in the esports world, particularly in standardizing player transfers and working with leagues and organizations. The founding members were
4Kings 4Kings or Four Kings was a professional esports organization established in 1997 and based in the United Kingdom. The organisation has been recognised as a British flagship clan since its founding. It was operated by 4K UK Ltd and managed by T ...
,
Fnatic Fnatic (pronounced "fanatic"; also stylised as fnatic or FNATIC) is a professional esports organisation headquartered in London, United Kingdom. Founded on 23 July 2004, it has players from around the world competing in several games. Fnatic' ...
, Made in Brazil,
Mousesports Mouz (stylized as MOUZ), formerly mousesports, is a professional esports organisation based in Germany. It fields teams in several games but is particularly known for its '' CS2'' team. MOUZ was one of the founding members of the G7 Teams. H ...
,
NiP Ninjas in Pyjamas (often abbreviated to NIP and NiP) is a professional esports organisation based in Sweden that is best known for its ''Counter-Strike'' teams. In 2012, the team reformed with a ''Counter Strike: Global Offensive'' lineup upon ...
,
SK-Gaming SK Gaming is a professional esports organization based in Germany that has teams across the world competing in different titles. SK is particularly known for their success in ''Counter-Strike'' (CS) tournaments. SK's Brazilian ''CS'' team won ...
, and
Team 3D The Dudley Boyz (also known as Team 3D) are an American professional wrestling tag team who consisted of kayfabe half-brothers Bubba Ray Dudley and D-Von Dudley. The team was also joined by various Dudley family members, notably Spike Dudley and ...
. The organization only lasted until 2009 before dissolving. The 2000s was a popular time for televised esports. Television coverage was best established in South Korea, with ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance amon ...
'' and ''
Warcraft III ''Warcraft III: Reign of Chaos'' is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to '' Warcraft: Orcs & Humans'', after '' Warcraft II: Ti ...
'' competitions regularly televised by dedicated 24-hour cable TV game channels
Ongamenet OGN (formerly known as Ongamenet) is a South Korean pay television channel that specialized in broadcasting video game-related content and esports matches, particularly ''StarCraft'', ''Starcraft II'', ''League of Legends'', and Overwatch. OGN ran ...
and
MBCGame MBC Game (Korean: MBC 게임, 엠비씨 게임) was a South Korean specialty television channel owned by MBC Plus Media. The channel primarily broadcast's programming related to video games, but it, along with its competitor Ongamenet, was well ...
. Elsewhere, esports television coverage was sporadic. The
German German(s) may refer to: * Germany, the country of the Germans and German things **Germania (Roman era) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizenship in Germany, see also Ge ...
GIGA Television GIGA was the brand name of a digital TV channel (also known as GIGA Digital or GIGA TV) and several German television shows. The channel ceased operations in 2009, the brand itself is still used as a website until today. History Early days Th ...
covered esports until its shutdown in 2009. The United Kingdom
satellite television Satellite television is a service that delivers television programming to viewers by relaying it from a communications satellite orbiting the Earth directly to the viewer's location.ITU Radio Regulations, Section IV. Radio Stations and Systems ...
channel XLEAGUE.TV broadcast esports competitions from 2007 to 2009. The online esports only channel ESL TV briefly attempted a paid television model renamed GIGA II from June 2006 to autumn 2007. The
French French may refer to: * Something of, from, or related to France ** French language, which originated in France ** French people, a nation and ethnic group ** French cuisine, cooking traditions and practices Arts and media * The French (band), ...
channel
Game One Game One is a French television channel owned by Paramount Networks EMEAA. The channel shows several programs based on video gaming. It also airs Japanese anime on a regular basis. In Germany between 2006 and 2014, a television show about video ...
broadcast esports matches in a show called ''Arena Online'' for the
Xfire Xfire was a proprietary freeware instant messaging service for gamers that also served as a game server browser with various other features. It was available for Microsoft Windows. Xfire was originally developed by Ultimate Arena based in Men ...
Trophy. The United States channel
ESPN2 ESPN2 is an American multinational pay television network owned by ESPN Inc., a joint venture between the Walt Disney Company (which owns a controlling 80% stake) and Hearst Communications (which owns the remaining 20%). ESPN2 was initially ...
hosted ''
Madden NFL ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football sports video game series developed by EA Orlando for EA Sports. The franchise, named after Pro Football Hall of Fame coach and commentator John Madden, has ...
'' competitions in a show called '' Madden Nation'' from 2005 to 2008.
DirecTV DirecTV, LLC is an American Multichannel television in the United States, multichannel video programming distributor based in El Segundo, California. Originally launched on June 17, 1994, its primary service is a digital Satellite television, s ...
broadcast the
Championship Gaming Series The Championship Gaming Series (CGS) was a professional esports league in the United States, that operated from 2007 to 2008. It was a global league that featured teams representing cities from around the world. The CGS aimed to bring a tradition ...
tournament for two seasons in 2007 and 2008.
CBS CBS Broadcasting Inc., commonly shortened to CBS (an abbreviation of its original name, Columbia Broadcasting System), is an American commercial broadcast television and radio network serving as the flagship property of the CBS Entertainme ...
aired prerecorded footage of the 2007
World Series of Video Games World Series of Video Games (WSVG) was an international professional electronic sports competition. It held its first season in 2006, with competitions in six different games and six events held around the world including the finals of the event. ...
tournament that was held in
Louisville, Kentucky Louisville is the List of cities in Kentucky, most populous city in the Commonwealth of Kentucky, sixth-most populous city in the Southeastern United States, Southeast, and the list of United States cities by population, 27th-most-populous city ...
. The G4 television channel originally covered video games exclusively, but broadened its scope to cover technology and men's lifestyle, though has now shutdown. During the 2010s, esports grew tremendously, incurring a large increase in both viewership and prize money. Although large tournaments were founded before the 21st century, the number and scope of tournaments has increased significantly, going from about 10 tournaments in 2000 to about 260 in 2010. Many successful tournaments were founded during this period, including the
World Cyber Games The World Cyber Games (WCG) is an international esports competition with multi-game titles in which hundreds of esports athletes from around the world participate in a variety of competitions also known as Esports Olympics. WCG events attempt to ...
, the
Intel Extreme Masters The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in ''Counter-Strike 2''. Oth ...
, and
Major League Gaming Major League Gaming Corp. (MLG) was a professional esports organization based in New York City. Founded in 2002 by Sundance DiGiovanni and Mike Sepso, MLG held official video game tournaments throughout the United States and Canada. The ''Boos ...
. The proliferation of tournaments included experimentation with competitions outside traditional esports genres. For example, the September 2006
FUN Technologies FUN Technologies was an online game company based in Toronto. Founded in 2002 by Canadian businessmen Lorne Abony and Andrew Rivkin, FUN grew to become the world's largest provider of online casual games and fantasy sports, with over 35 milli ...
Worldwide Webgames Championship featured 71 contestants competing in
casual games A casual game is a video game targeted at a mass market audience, as opposed to a Hardcore gamer, hardcore game, which is targeted at Gamer#Dedication spectrum, hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They genera ...
for a $1 million grand prize. The popularity and emergence of online streaming services have helped the growth of esports in this period, and are the most common method of watching tournaments.
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle c ...
, an online streaming platform launched in 2011, routinely streams popular esports competitions. In 2013, viewers of the platform watched 12 billion minutes of video on the service, with the two most popular Twitch broadcasters being ''
League of Legends ''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
'' and ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
''. During one day of The International, Twitch recorded 4.5 million unique views, with each viewer watching for an average of two hours. The modern esports boom has also seen a rise in video games companies embracing the esports potential of their products. After many years of ignoring and at times suppressing the esports scene,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
hosted Wii Games Summer 2010. Spanning over a month, the tournament had over 400,000 participants, making it the largest and most expansive tournament in the company's history. In 2014 Nintendo hosted an invitational ''
Super Smash Bros. for Wii U and , both commonly referred to together as ''Super Smash Bros. 4'' or ''Smash 4'', are 2014 crossover fighting games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game cons ...
'' competitive tournament at the
2014 The year 2014 was marked by the surge of the Western African Ebola epidemic, West African Ebola epidemic, which began in 2013, becoming the List of Ebola outbreaks, most widespread outbreak of the Ebola, Ebola virus in human history, resul ...
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
(E3) press conference that was streamed online on Twitch.
Halo HALO, halo, halos or haloes may refer to: Most common meanings * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head * ''Halo'' (franchise), a sci-fi video game series (2001–2021) Arts and en ...
developers
343 Industries Halo Studios (formerly 343 Industries) is an American video game developer based in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo (franchise), ''Halo'' science fiction franchise, ...
announced in 2014 plans to revive Halo as an esport with the creation of the
Halo Championship Series ''Halo'' is a military science fiction video game series and media franchise, originally developed by Bungie and currently managed and developed by Halo Studios (previously 343 Industries), part of Microsoft's Xbox Game Studios. The series lau ...
and a prize pool of US$50,000. Both
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
and
Riot Games Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on to develop ...
have their own
collegiate Collegiate may refer to: * College * Webster's Dictionary, a dictionary with editions referred to as a "Collegiate" * ''Collegiate'' (1926 film), 1926 American silent film directed by Del Andrews * ''Collegiate'' (1936 film), 1936 American musi ...
outreach programs with their North American Collegiate Championship. Since 2013 universities and colleges in the United States such as Robert Morris University Illinois and the
University of Pikeville The University of Pikeville (UPIKE) is a private university affiliated with the Presbyterian Church (USA) and located in Pikeville, Kentucky. It was founded in 1889 by the Presbyterian Church and is located on a campus on a hillside overlookin ...
have recognized esports players as varsity level athletes and offer
athletic scholarship An athletic scholarship is a form of scholarship to attend a college or university or a private school, private high school awarded to an individual based predominantly on their ability to play in a sport. Athletic scholarships are common in the U ...
s. In 2017,
Tespa Tespa (formerly Texas eSports Association) is a North American collegiate esports organization headquartered in the offices of Blizzard Entertainment in Irvine, California. Founded in 2012 as a collegiate gaming club at the University of Texas, A ...
, Blizzard Entertainment's collegiate esports division, unveiled its new initiative to provide scholarships and prizes for collegiate esports clubs competing in its tournaments worth US$1 million. Colleges have begun granting scholarships to students who qualify to play esports professionally for the school. Colleges such as Columbia College,
Robert Morris University Robert Morris University (RMU) is a private university in Moon Township, Pennsylvania, United States. It was founded in 1921 and is named after Robert Morris (financier), Robert Morris, known as the "financier of the American Revolution". It enr ...
, and
Indiana Institute of Technology Indiana Institute of Technology (Indiana Tech) is a private university in Fort Wayne, Indiana. It was founded in 1930 as Indiana Technical College by John A. Kalbfleisch, who was also the school's first president. The university today is organi ...
have taken part in this. In 2018,
Harrisburg University of Science and Technology Harrisburg University of Science & Technology, commonly referred to as Harrisburg University (HU), is a Private university, private Science, technology, engineering, and mathematics, STEM-focused university in Harrisburg, Pennsylvania, with an a ...
began a tuition scholarship program for esports players. In 2014, the largest independent esports league,
Electronic Sports League ESL Gaming GmbH (formerly known as Electronic Sports League) is a German-French esports organizer and production company that produces video game competitions worldwide. ESL was the world's largest esports company in 2015, and the oldest that ...
, partnered with the local brand Japan Competitive Gaming to try and grow esports in the country. Physical viewership of esports competitions and the scope of events have increased in tandem with the growth of online viewership. In 2013, the Season 3 League of Legends World Championship was held in a sold-out
Staples Center Crypto.com Arena (originally and colloquially known as Staples Center) is a multi-purpose indoor arena in downtown Los Angeles. Opened on October 17, 1999, as Staples Center, it is located next to the Los Angeles Convention Center complex along F ...
. The
2014 League of Legends World Championship The 2014 ''League of Legends'' World Championship was an esports tournament held from September 18 to October 19, 2014, for the multiplayer online battle arena video game ''League of Legends''. It was the fourth iteration of the League of Legend ...
in
Seoul Seoul, officially Seoul Special Metropolitan City, is the capital city, capital and largest city of South Korea. The broader Seoul Metropolitan Area, encompassing Seoul, Gyeonggi Province and Incheon, emerged as the world's List of cities b ...
, South Korea, had over 40,000 fans in attendance and featured the band
Imagine Dragons Imagine Dragons are an American pop rock band formed in 2008, based in Las Vegas, Nevada. The band currently consists of lead singer Dan Reynolds, guitarist Wayne Sermon, and bassist Ben McKee. They first gained exposure with the release of ...
, and opening and closing ceremonies in addition to the competition. In 2015, the first Esports Arena was launched in
Santa Ana, California Santa Ana (Spanish language, Spanish for ) is a city in and the county seat of Orange County, California, United States. Located in the Greater Los Angeles region of Southern California, the city's population was 310,227 at the 2020 census. As ...
, as the United States' first dedicated esports facility. The global esports audience reached 662.6 million in 2020, and 921 million in 2022. In 2021,
China China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after ...
announced a law which forbade minors from playing video gameswhich they described as "spiritual opium" – for more than three hours a week. With China being a large market, the law raised concerns about the future of esports within the country.


Classification as a sport

Labeling competitive video games as a
sport Sport is a physical activity or game, often Competition, competitive and organization, organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The numbe ...
is a controversial topic. Proponents argue that esports are a fast-growing "non-traditional sport" which requires "careful planning, precise timing, and skillful execution". Others claim that sports involve physical fitness and physical training, and prefer to classify esports as a
mind sport A mind sport is a game of skill based on intellectual ability. Etymology The first major use of the term was as a result of the Mind Sports Olympiad in 1997. The phrase had been used prior to this event such as backgammon being described as a ...
. Former
ESPN ESPN (an initialism of their original name, which was the Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by the Walt Disney Company (80% and operational control) and Hearst Commu ...
president John Skipper described esports in 2014 as a competition and "not a sport". In 2013 on an episode of
Real Sports with Bryant Gumbel ''Real Sports with Bryant Gumbel'' is an American monthly sports news magazine that aired on HBO from April 2, 1995 to December 19, 2023. The program was presented by television journalist and sportscaster Bryant Gumbel. Overview Format Each ...
the panelist openly laughed at the topic. In addition, many in the fighting games community maintain a distinction between their competitive gaming competitions and the more commercially connected esports competitions of other genres. In the 2015 World Championship hosted by the
International Esports Federation The International Esports Federation (IESF) is a global organization based in South Korea whose mission it is to have esports recognized as a legitimate sport. Members As of July 2024, there are 146 member states of the IESF, including: ;Afr ...
, an esports panel of guests from international sports society discussed the future recognition of esports as a legitimate sport. Russia was the first country that classified "cybersport" as an official sport discipline on 25 July 2001.Приказ Госкомспорта РФ от 25 July 2001 № 449 «О введении видов спорта в государственные программы физического воспитания» After a series of reforms in Russian sports, it was classified as a sport again on 12 March 2004.Приказ Федерального агентства по физической культуре и спорту от 4 июля 2006 г № 414 «О компьютерном спорте» In July 2006, it was removed from a list of sport disciplines because it did not fit the new sport standards. On 7 July 2016, The Ministry of Sport decided to add cybersport into the sport registry and on 13 April 2017, esports become an official sport discipline once again. China was another one of the first countries to recognize esports as a real sport in 2003, despite concerns at the time that video games were addictive. Through this, the government encouraged esports, stating that by participating in esports, players were also "training the body for China". Furthermore, by early 2019, China recognized esports players as an official profession within the
Ministry of Human Resources and Social Security The Ministry of Human Resources and Social Security (MOHRSS) is a ministry under the State Council of China which is responsible for national labor policies, standards, regulations and managing the national social security. This includes labor ...
's Occupation Skill Testing Authority recommendations, as well as professional gaming operators, those that distribute and manage esports games. By July 2019, more than 100,000 people had registered themselves as professional gamers under this, with the Ministry stating that they anticipate over 2 million such people in this profession in five years. In 2013, Canadian ''League of Legends'' player Danny "Shiphtur" Le became the first pro gamer to receive an American P-1A visa, a category designated for "Internationally Recognized Athletes". In 2014, Turkey's
Ministry of Youth and Sports A ministry of sports or ministry of youth and sports is a kind of government ministry found in certain countries with responsibility for the regulation of sports, particularly those participated in by young people. It is led by the minister of s ...
started issuing esports licenses to players certified as professionals. In 2016, the French government started working on a project to regulate and recognize esports. The
Games and Amusements Board The Games and Amusements Board (GAB; ) is the government-run regulatory body of professional sports in the Philippines. History The Games and Amusements Board initially started its operation in 1951 with the issuance of Executive Order No. 392 ...
of the Philippines started issuing athletic licenses to Filipino esports players who are vouched for by a professional esports team in July 2017. To help promote esports as a legitimate sport, several esports events have been run alongside more traditional international sports competitions. The
2007 Asian Indoor Games The 2007 Asian Indoor Games ( zh, 2007年亞洲室內運動會; ), officially known as the 2nd Asian Indoor Games and also known as Macau 2007, were held in Macau, China from 26 October 2007 to 3 November 2007. Most events of the games took place ...
was the first notable multi-sport competition including esports as an official medal-winning event, alongside other traditional sports, and the later editions of the
Asian Indoor Games The Asian Indoor Games were a multi-sport event that was contested every two years among athletes representing countries from Asia. The games were regulated by the Olympic Council of Asia. The first games were held in 2005 in Bangkok, Thailand. ...
, as well as its successor the
Asian Indoor and Martial Arts Games The Asian Indoor and Martial Arts Games (abbreviated as AIMAG) is a pancontinental multi-sport event held every four years among athletes from all over Asia. It is organised by the Olympic Council of Asia (OCA) and consists of Indoor and martial ...
, have always included esports as an official medal event or an exhibition event up to now. Moreover, the
Asian Games The Asian Games, also known as Asiad, is a continental multi-sport event held every four years for athletes of Asia. The Games were regulated by Asian Games Federation from the 1951 Asian Games, first Games in New Delhi, India in 1951, until ...
, which is the Asian top-level multi-sport competition, also included esports as a medal event at the 2022 edition; esports around games such as ''Hearthstone'', ''Starcraft II'', and ''League of Legends'' were presented as an exhibition event at the
2018 Asian Games The 2018 Asian Games ( or ''Asian Games 2018''), officially known as the 18th Asian Games (), and also known as Jakarta-Palembang 2018 or Indonesia 2018, were a Asia, continental multi-sport event that was held from 18 August to 2 September 201 ...
as a lead-in to the 2022 games. The
2019 Southeast Asian Games The 2019 Southeast Asian Games, officially known as the 30th Southeast Asian Games, or the 30th SEA Games, and commonly known as Philippines 2019, were the 30th edition of the SEA Games, Southeast Asian Games, a biennial regional multi-sport ...
included six medal events for esports. Since 2018,
World Sailing World Sailing is the international sports governing body for sailing (sport), sailing; it is recognized by the International Olympic Committee (IOC) and the International Paralympic Committee (IPC). History The creation of the International Yac ...
has held an
eSailing World Championship The Esailing World Championship (ESWC) is an annual esports competition, first held in 2018 and officially recognized by World Sailing the main sports governing body. Esailing consists of real time regatta simulation via video game. The video ...
that showed a main sports federation embracing esports. The Virtual Regatta race shadowing the
2020-2021 Vendee Globe The symbol , known in Unicode as hyphen-minus, is the form of hyphen most commonly used in digital documents. On most keyboards, it is the only character that resembles a minus sign or a dash, so it is also used for these. The name ''hyphen-min ...
was the first online game believe to have in excess of 1,000,000 unique users Ahead of
The International 2021 The International 2021, also known as The International 10 (TI10), was the tenth iteration of The International, an annual ''Dota 2'' world championship esports tournament. Hosted by Valve, the game's developer, the tournament followed a year-lo ...
, which was originally set to take place in
Stockholm Stockholm (; ) is the Capital city, capital and List of urban areas in Sweden by population, most populous city of Sweden, as well as the List of urban areas in the Nordic countries, largest urban area in the Nordic countries. Approximately ...
in 2020, the
Swedish Sports Confederation The Swedish Sports Confederation (, RF) is the umbrella organisation of the Sport in Sweden, Swedish sports movement founded in 1903. Through its member organisations, it has three million members in 22,000 clubs. Its present chair, since 2024, i ...
voted in June 2021 to deny recognition of esports as a sporting event, which jeopardized plans for how Valve had arranged the event in regards to travel visas for international players. Valve had tried to work with Sweden to accommodate players, but eventually rescheduled the event to Romania instead. The
2022 Commonwealth Games The 2022 Commonwealth Games, officially known as the XXII Commonwealth Games and commonly known as Birmingham 2022, were an international multi-sport event for members of the Commonwealth of Nations that took place in Birmingham, England betw ...
featured esports competitions as a pilot ahead of being a potential full medal event for 2026. In
Greece Greece, officially the Hellenic Republic, is a country in Southeast Europe. Located on the southern tip of the Balkan peninsula, it shares land borders with Albania to the northwest, North Macedonia and Bulgaria to the north, and Turkey to th ...
, in March 2022 a law entered into force recognising and regulating esports and in June 2023, the relevant federation for esports has been officially given recognition and included in the list of sports federations.


Olympic Games recognition

The
Olympic Games The modern Olympic Games (Olympics; ) are the world's preeminent international Olympic sports, sporting events. They feature summer and winter sports competitions in which thousands of athletes from around the world participate in a Multi-s ...
are also seen as a potential method to legitimize esports. A summit held by the
International Olympic Committee The International Olympic Committee (IOC; , CIO) is the international, non-governmental, sports governing body of the modern Olympic Games. Founded in 1894 by Pierre de Coubertin and Demetrios Vikelas, it is based i ...
(IOC) in October 2017 acknowledged the growing popularity of esports, concluding that "Competitive 'esports' could be considered as a sporting activity, and the players involved prepare and train with an intensity which may be comparable to athletes in traditional sports" but would require any games used for the Olympics fitting "with the rules and regulations of the Olympic movement". Another article by Andy Stout suggests that 106 million people viewed the 2017 Worlds Esports competition. International Olympic Committee (IOC) president
Thomas Bach Thomas Bach (born 29 December 1953) is a German lawyer, former foil fencer, and Olympic gold medalist. He has served as the ninth president of the International Olympic Committee since 2013, the first ever Olympic champion to be elected to tha ...
has noted that the IOC is troubled by violent games and the lack of a global sanctioning body for esports. Bach acknowledged that many Olympic sports originated from violent combat, but stated that "sport is the civilized expression about this. If you have egames where it's about killing somebody, this cannot be brought into line with our Olympic values." Due to that, the IOC suggested that they would approve more esports centered around games that simulate real sports, such as the ''
NBA 2K ''NBA 2K'' is a series of basketball sports simulation video games developed by Visual Concepts and released annually since 1999. The premise of the series is to emulate the sport of basketball and the National Basketball Association. The ser ...
'' or ''
FIFA The Fédération Internationale de Football Association (), more commonly known by its acronym FIFA ( ), is the international self-regulatory governing body of association football, beach soccer, and futsal. It was founded on 21 May 1904 to o ...
'' series. The issues around esports have not prevented the IOC from exploring what possibilities there are for incorporation into future Olympics. In July 2018, the IOC and the
Global Association of International Sports Federations Global Association of International Sports Federations (GAISF) was the umbrella organisation for all (Olympic and non-Olympic) international sports federations as well as organisers of multi-sports games and sport-related international associatio ...
(GAISF) held a symposium and invited major figures in esports, including
Epic Games Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
' Mark Rein,
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
's
Mike Morhaime Michael Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California. Morhaime is best known as the co-founder and the fo ...
, and esports players Dario "TLO" Wünsch, Jacob "Jake" Lyon, and Se-yeon "Geguri" Kim, for these organizations "to gain a deeper understanding of esports, their impact and likely future development, so that
hey Hey, HEY, or Hey! may refer to: Music * Hey (band), a Polish rock band Albums * ''Hey'' (Andreas Bourani album) or the title song (see below), 2014 * ''Hey!'' (Julio Iglesias album) or the title song, 1980 * ''Hey!'' (Jullie album) or the ...
can jointly consider the ways in which
hey Hey, HEY, or Hey! may refer to: Music * Hey (band), a Polish rock band Albums * ''Hey'' (Andreas Bourani album) or the title song (see below), 2014 * ''Hey!'' (Julio Iglesias album) or the title song, 1980 * ''Hey!'' (Jullie album) or the ...
may collaborate to the mutual benefit of all of sport in the years ahead". The IOC has tested the potential for esports through exhibition games. With support from the IOC,
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
sponsored exhibition esports events for ''
StarCraft II ''StarCraft II'' is a real-time strategy video game created by Blizzard Entertainment, first released in 2010. A sequel to the successful '' StarCraft'', released in 1998, it is set in a militaristic far future. The narrative centers on a galacti ...
'' and '' Steep'' prior to the
2018 Winter Olympics The 2018 Winter Olympics (), officially the XXIII Olympic Winter Games (; ) and also known as PyeongChang 2018 (), were an international winter multi-sport event held between 9 and 25 February 2018 in Pyeongchang County, South Ko ...
in
Pyeongchang Pyeongchang ( , ; in full, ''Pyeongchang-gun'' ) is a county in the province of Gangwon-do, South Korea, located in the Taebaek Mountains region. It is home to several Buddhist temples, including Woljeongsa. It is about east southeast of Seo ...
, and five South Korean esports players were part of the
Olympic Torch The Olympic flame is a Olympic symbols, symbol used in the Olympic movement. It is also a symbol of continuity between ancient and modern games. The Olympic flame is lit at Olympia, Greece, several months before the Olympic Games. This ceremony s ...
relay. A similar exhibition showcase, the eGames, was held alongside the
2016 Summer Olympics The 2016 Summer Olympics (), officially the Games of the XXXI Olympiad () and officially branded as Rio 2016, were an international multi-sport event held from 5 to 21 August 2016 in Rio de Janeiro, Brazil, with preliminary events i ...
in
Rio de Janeiro Rio de Janeiro, or simply Rio, is the capital of the Rio de Janeiro (state), state of Rio de Janeiro. It is the List of cities in Brazil by population, second-most-populous city in Brazil (after São Paulo) and the Largest cities in the America ...
, though this was not supported by the IOC. During the Eighth Olympic Summit in December 2019, the IOC reiterated that it would only consider sports-simulating games for any official Olympic event, but it would look at two paths for such games in the future: those that promoted good physical and mental health lifestyles, and
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
and
augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
games that included physical activity. In the late 2010s, leaders in Japan became involved in helping bring esports to the
2020 Summer Olympics The officially the and officially branded as were an international multi-sport event that was held from 23 July to 8 August 2021 in Tokyo, Japan, with some of the preliminary sporting events beginning on 21 July 2021. Tokyo ...
and beyond, given the country's reputation as a major video game industry centre. Esports in Japan had not flourished due to the country's anti-gambling laws that also prevent paid professional gaming tournaments, but there were efforts starting in late 2017 to eliminate this issue. At the suggestion of the Tokyo Olympic Games Committee for the 2020 Summer Olympics, four esports organizations have worked with Japan's leading
consumer organization Consumer organizations are advocacy groups that seek to protect people from corporate abuse like unsafe products, predatory lending, false advertising, astroturfing and pollution. Consumer Organizations may operate via protests, litigation, Adver ...
to exempt esports tournaments from gambling law restrictions. Takeo Kawamura, a member of the
Japanese House of Representatives The is the lower house of the National Diet of Japan. The House of Councillors is the upper house. The composition of the House is established by and of the Constitution of Japan. The House of Representatives has 465 members, elected for a fo ...
and of the ruling
Liberal Democratic Party Several political parties from around the world have been called the Liberal Democratic Party, Democratic Liberal Party or Liberal Democrats. These parties have usually followed liberalism as ideology, although they can vary widely from very progr ...
, led a coalition of ruling and opposing politicians to support esports, called the Japan esports Union, or JeSU. Kawamura said that they would be willing to pass laws to further exempt esports as needed so that esports athletes can make a living playing these sports. So far, this has resulted in the ability of esports players to obtain exemption licenses to allow them to play, a similar mechanism needed for professional athletes in other sports in Japan to play professionally. The first such licenses were given out in mid-July 2018, via a tournament held by several video game publishers to award prizes to many players but with JeSU offering these exemption licenses to the top dozen or so players that emerge, allowing them to compete in further esports events. The Tokyo Olympic Committee has also planned to arrange a number of esports events leading up to the 2020 games. With the IOC, five esports events were set as part of an Olympic Virtual Series from 13 May to 23 June 2021, ahead of the games. Each event in auto racing, baseball, cycling, rowing and sailing will be managed by an IOC-recognized governing body for the sport along with a video game publisher of a game for that sport. For example, the auto racing event will be based on the '' Gran Turismo'' series and overseen by the
International Automobile Federation International is an adjective (also used as a noun) meaning "between nations". International may also refer to: Music Albums * ''International'' (Kevin Michael album), 2011 * ''International'' (New Order album), 2002 * ''International'' (The T ...
along with
Polyphony Digital Polyphony Digital Inc. is an internal Japanese first-party video game development studio for PlayStation Studios. Originally a development group within Sony Computer Entertainment's Japan Studio known as Polys Entertainment, after the succes ...
. The baseball, cycling, and esailing events will be based on '' eBaseball Powerful Pro Baseball 2020'', ''
Zwift Zwift is a massively multiplayer online game, massively multiplayer online cycling and running physical training program that enables users to interact, train, and compete in a virtual world. Zwift was developed by Zwift Inc., which was co-founde ...
'', and '' Virtual Regatta'', respectively. The organization committee for the
2024 Summer Olympics The 2024 Summer Olympics (), officially the Games of the XXXIII Olympiad () and branded as Paris 2024, were an international multi-sport event held in France from 26 July to 11 August 2024, with several events started from 24 July. P ...
in Paris were in discussions with the IOC and the various professional esports organizations to consider esports for the event, citing the need to include these elements to keep the Olympics relevant to younger generations. Ultimately, the organization committee determined esports were premature to bring to the 2024 Games as medal events, but have not ruled out other activities related to esports during the Games. In September 2021, the Olympic Council of Asia announced eight esports games will officially debut as medal sports for the 2022 Asian Games in Hangzhou, China. In December 2021, the IOC confirmed its Olympic Virtual Series (OVS) will return in 2022. The first edition of the OVS which ran from 13 May to 23 June, featured nearly 250,000 participants and had more than two million entries. In January 2022, the IOC announced the appointment of the organization's first ever head of virtual sport, tasked with the development of virtual sport for the global Olympic body, increasing the organization's engagement with gaming communities, and overseeing the Olympic Virtual Series, IOC's first licensed non-physical sports event. The inaugural series included virtual baseball, cycling, rowing, esailing and motorsports events. In February 2022, the
Commonwealth Games Federation The Commonwealth Games Federation (CGF), currently known as Commonwealth Sport, is the international organisation responsible for the direction and control of the Commonwealth Games and Commonwealth Youth Games, and is the governing body ...
announced that esports would be included in the
2022 Commonwealth Games The 2022 Commonwealth Games, officially known as the XXII Commonwealth Games and commonly known as Birmingham 2022, were an international multi-sport event for members of the Commonwealth of Nations that took place in Birmingham, England betw ...
as a pilot event, with the possibility of it being a medal event in the 2026 Games. The inaugural Commonwealth Esports Championship had separate branding, medals, and organization and included both men and women's ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
'', ''
eFootball ''eFootball'' is a free-to-play online association football video game developed and published by Konami. It has been completely rebranded from the original ''Pro Evolution Soccer'' series (known as ''Winning Eleven'' in Japan). The game's fi ...
'', and ''
Rocket League ''Rocket League'' is a 2015 vehicular Association football, soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's ''Supersonic Acrobatic Rocket-Powered Battle-Cars'', ''Rocket League ...
'' events. As a follow-up to 2021's Olympic Virtual Series, the IOC and the
Singapore National Olympic Council The Singapore National Olympic Council (SNOC) is the National Olympic Committee and National Paralympic Committee for the Republic of Singapore. It was founded in 1947 as the Singapore Olympic and Sports Council (SOSC) before renaming to its cur ...
held the inaugural
Olympic Esports Week The Olympic Esports Series was an Olympic Games-style esports event featuring multiple different virtual sports and video games coming together in a single location similar to a multi-sport event, run by the International Olympic Committee. ...
in Singapore in June 2023. Games featured at the event included: * ''Tic Tac Bow'' (archery) * '' WBSC eBaseball: Power Pros'' (baseball) *
Chess.com Chess.com is an internet chess server and social networking website. One of the largest chess platforms in the world, the site operates on a freemium model in which some features are available for free, and others are available via subscription ...
(chess) * ''
Zwift Zwift is a massively multiplayer online game, massively multiplayer online cycling and running physical training program that enables users to interact, train, and compete in a virtual world. Zwift was developed by Zwift Inc., which was co-founde ...
'' (cycling) * '' Just Dance'' (dancing) * '' Gran Turismo'' (motor sport) * '' Virtual Regatta'' ( esailing) * ''
Fortnite ''Fortnite'' is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: '' Fortnite Battle Roy ...
'' (sharpshooting) * ''Virtual Taekwondo'' (taekwondo) * ''Tennis Clash'' (tennis) In June 2024, the IOC Executive Board announced the proposal to establish the Olympic Esports Games during the 142nd IOC Session held prior to the 2024 Summer Olympics in Paris, with the inaugural event to take place in 2025 at Saudi Arabia following a new partnership with their National Olympic Committee, later rescheduled for 2027. The proposal was ultimately approved by a unanimous vote on 23 July 2024.


Games

A number of games are popular among professional competitors. The tournaments which emerged in the mid-1990s coincided with the popularity of
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s and
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s, genres which still maintain a devoted fan base. In the 2000s,
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
games became overwhelmingly popular in South Korean
internet café An Internet café, also known as a cybercafé, is a Coffeehouse, café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage ...
s, with crucial influence on the development of esports worldwide. Competitions exist for many titles and genres, though the most popular games as of the early 2020s are '' Counter-Strike: Global Offensive'', ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
'', ''
League of Legends ''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
'', ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
'', ''
Fortnite ''Fortnite'' is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: '' Fortnite Battle Roy ...
'', ''
Rocket League ''Rocket League'' is a 2015 vehicular Association football, soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's ''Supersonic Acrobatic Rocket-Powered Battle-Cars'', ''Rocket League ...
'', ''
Valorant ''Valorant'' is a 2020 First-person shooter, first-person tactical shooter, tactical hero shooter video game developed and published by Riot Games. A free-to-play game, ''Valorant'' takes inspiration from the ''Counter-Strike'' series, borrow ...
'', ''
Hearthstone ''Hearthstone'' is a 2014 Online game, online digital collectible card game, digital collectible card video game produced by Blizzard Entertainment, released under the free-to-play model. Originally subtitled ''Heroes of Warcraft'', ''Hearthsto ...
'', '' Super Smash Bros. Melee'', ''
StarCraft II ''StarCraft II'' is a real-time strategy video game created by Blizzard Entertainment, first released in 2010. A sequel to the successful '' StarCraft'', released in 1998, it is set in a militaristic far future. The narrative centers on a galacti ...
'' and ''
Overwatch ''Overwatch'' (abbreviated as OW) is a multimedia franchise centered on a series of multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment. ''Overwatch (video game), Overwatch'' was released in 2016 with a success ...
''. ''
Hearthstone ''Hearthstone'' is a 2014 Online game, online digital collectible card game, digital collectible card video game produced by Blizzard Entertainment, released under the free-to-play model. Originally subtitled ''Heroes of Warcraft'', ''Hearthsto ...
'' has also popularized the
digital collectible card game A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types of ...
(DCCG) genre since its release in 2014.


Video game design

While it is common for video games to be designed with the experience of the player in game being the only priority, many successful esports games have been designed to be played professionally from the beginning. Developers may decide to add dedicated esports features, or even make design compromises to support high level competition. Games such as ''StarCraft II'', ''League of Legends'', and ''Dota 2'' have all been designed, at least in part, to support professional competition.


Spectator mode

In addition to allowing players to participate in a given game, many game developers have added dedicated observing features for the benefit of spectators. This can range from simply allowing players to watch the game unfold from the competing player's point of view, to a highly modified interface that gives spectators access to information even the players may not have. The state of the game viewed through this mode may tend to be delayed by a certain amount of time in order to prevent either teams in a game from gaining a competitive advantage. Games with these features include '' Counter-Strike: Global Offensive'', ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
'', ''StarCraft II'', ''Dota 2'', and ''Counter-Strike''. ''League of Legends'' includes spectator features, which are restricted to custom game modes. In response to the release of
virtual reality headset A virtual reality headset (or VR headset) is a Head-mounted display, head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with Virtual reali ...
s in 2016, some games, such as ''Dota 2'', were updated to include virtual reality spectating support.


Online

A very common method for connection is the
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
. Game servers are often separated by region, but high quality connections allow players to set up real-time connections across the world. Downsides to online connections include increased difficulty detecting
cheating Cheating generally describes various actions designed to subvert or disobey rules in order to obtain unfair advantages without being noticed. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given pr ...
compared to physical events, and greater
network latency Network delay is a design and performance characteristic of a telecommunications network. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. It is typically measured in multiples ...
, which can negatively impact players' performance, especially at high levels of competition. Many competitions take place online, especially for smaller tournaments and
exhibition game An exhibition game (also known as a friendly, scrimmage, demonstration, training match, pre-season game, warmup match, or preparation match, depending at least in part on the sport) is a sporting event whose prize money and impact on the playe ...
s. Since the 1990s, professional teams or organized
clans A clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, a clan may claim descent from a founding member or apical ancestor who serves as a symbol of the clan's unity. Many societie ...
have set up matches via
Internet Relay Chat IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for Many-to-many, group communication in discussion forums, called ''#Channels, channels'', but also allows one-on-one communication via instant mess ...
networks such as
QuakeNet QuakeNet is an Internet Relay Chat IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for Many-to-many, group communication in discussion forums, called ''#Channels, channels'', but also allows on ...
. As esports have developed, it has also become common for players to use automated matchmaking clients built into the games themselves. This was popularized by the 1996 release of
Blizzard A blizzard is a severe Winter storm, snowstorm characterized by strong sustained winds and low visibility, lasting for a prolonged period of time—typically at least three or four hours. A ground blizzard is a weather condition where snow th ...
's Battle.net, which has been integrated into both the ''
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
'' and ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance amon ...
'' series. Automated matchmaking has become commonplace in console gaming as well, with services such as
Xbox Live The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the origina ...
and the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
. After competitors have contacted each other, the game is often managed by a
game server A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain thei ...
, either remotely to each of the competitors, or running on one of the competitor's machines.


Local area network

Additionally, competitions are also often conducted over a
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, campus, or building, and has its network equipment and interconnects locally managed. LANs facilitate the distribution of da ...
or LAN. The smaller network usually has very little
lag Lag, or similar, may refer to: Lag * Łąg, Poland * Lag (company), a French guitar maker * Lag (cue sports), a brief pre-game competition to determine which player will go first * Latency (engineering), a slower response time in computing, co ...
and higher
quality Quality may refer to: Concepts *Quality (business), the ''non-inferiority'' or ''superiority'' of something *Quality (philosophy), an attribute or a property *Quality (physics), in response theory *Energy quality, used in various science discipli ...
. Because competitors must be physically present, LANs help ensure fair play by allowing direct scrutiny of competitors. This helps prevent many forms of cheating, such as unauthorized hardware or software
modding Modding (from "modifying") is the act of modifying hardware, software, or anything else to perform a function not originally intended by the designer, or to achieve bespoke specification or appearance. The term is often used in reference to vid ...
. The physical presence of competitors helps create a more social atmosphere at LAN events. Many gamers organize
LAN parties A LAN party is a social gathering of participants with personal computers or compatible game consoles, where a local area network (LAN) connection is established between the devices using a router or switch, primarily for the purpose of playing m ...
or visit
Internet café An Internet café, also known as a cybercafé, is a Coffeehouse, café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage ...
s, and most major tournaments are conducted over LANs. Individual games have taken various approaches to LAN support. In contrast to the original ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance amon ...
'', ''
StarCraft II ''StarCraft II'' is a real-time strategy video game created by Blizzard Entertainment, first released in 2010. A sequel to the successful '' StarCraft'', released in 1998, it is set in a militaristic far future. The narrative centers on a galacti ...
'' was released without support for LAN play, drawing some strongly negative reactions from players. ''League of Legends'' was originally released for online play only, but announced in October 2012 that a LAN client was in the works for use in major tournaments. In September 2013, Valve added general support for LAN play to ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
'' in a patch for the game.


Players and teams


General players and teams

Professional gamers are often associated with esports teams or broader gaming and entertainment organizations. Teams such as
FaZe Clan FaZe Clan, or simply FaZe, is a professional esports and entertainment brand. Founded on May 30, 2010, as FaZe Sniping, the organization has professional players and content creators from around the world, across multiple games. In October 20 ...
,
Cloud9 Cloud9 Esports, Inc., or simply Cloud9 (C9), is an American professional esports company based in Santa Monica, California. The company was originally founded as a professional ''League of Legends'' team by Jack and Paullie Etienne in May 2013 ...
,
Fnatic Fnatic (pronounced "fanatic"; also stylised as fnatic or FNATIC) is a professional esports organisation headquartered in London, United Kingdom. Founded on 23 July 2004, it has players from around the world competing in several games. Fnatic' ...
, T1,
G2 Esports G2 Esports (or simply G2) is a European esports organization headquartered in Berlin, Germany, with players competing in ''League of Legends'', ''Valorant'', ''Counter-Strike 2'', ''Hearthstone (video game), Hearthstone'', ''Rocket League'', '' ...
, and
Natus Vincere Natus Vincere (Latin for "born to win"), commonly referred as abbreviated name NAVI (formerly Na`Vi), is a Ukrainian esports organization based in Kyiv. Founded in 2009, the organization has teams and players competing in various games, such as ...
have become successful within esports and now sponsor esports players around the world. These teams often cover multiple esports games within tournaments and leagues, with various team makeups for each game. They may also represent single players for one-on-one esports games like fighting games within
Evolution Championship Series The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. The tournaments are completely Open (sport), open and use the Double-elimination tournament, double elimina ...
, or ''Hearthstone'' tournaments. In addition to prize money from tournament wins, players in these teams and associations may also be paid a separate team salary. Team sponsorship may cover tournament travel expenses or gaming hardware. Prominent esports sponsors include companies such as
Logitech Logitech International S.A. ( ) is a Swiss multinational manufacturer of computer peripherals and software. Headquartered in Lausanne, Switzerland, the company has offices throughout Europe, Asia, Oceania, and the Americas. It is a component of ...
and Razer. Teams feature these sponsors on their website, team jerseys and on their social media, in 2016 the biggest teams have social media followings of over a million. Associations include the
Korea e-Sports Association The Korea e-Sports Association (KeSPA) is a South Korean body established to manage esports in South Korea. It is a member of the Korean Olympic Committee and the International e-Sports Federation. , it was the managing body for 25 e-sports in t ...
(KeSPA), the
International Esports Federation The International Esports Federation (IESF) is a global organization based in South Korea whose mission it is to have esports recognized as a legitimate sport. Members As of July 2024, there are 146 member states of the IESF, including: ;Afr ...
(IESF), the British Esports Federation, and the World Esports Association (WESA). Some traditional sporting athletes have invested in esports, such as
Rick Fox Ulrich Alexander Fox (born July 24, 1969) is a Bahamian-Canadian actor and former basketball player. He played in the National Basketball Association for the Boston Celtics and Los Angeles Lakers, and played college basketball for the North Caro ...
's ownership of
Echo Fox Echo Fox was an American esports organization. It was founded on December 18, 2015, by retired basketball player Rick Fox, who created Echo Fox after he purchased the NA LCS spot of Gravity Gaming. The organization had expanded into various ...
,
Jeremy Lin Jeremy Shu-How Lin (born August 23, 1988) is a Taiwanese-American professional basketball player for the New Taipei Kings of the Taiwan Professional Basketball League (TPBL). He unexpectedly led a winning turnaround with the New York Knick ...
's ownership of Team VGJ, and
Shaquille O'Neal Shaquille Rashaun O'Neal ( ; born March 6, 1972), commonly known as Shaq ( ), is an American former professional basketball player who is a sports analyst on the television program ''Inside the NBA''. He is a and Center (basketball), center ...
's investment in
NRG Esports NRG Esports (or simply NRG) is an American esports organization based in Los Angeles, California. It has rosters in ''League of Legends'', ''Overwatch (video game), Overwatch'', ''Rocket League'', ''Valorant'', ''Counter-Strike 2'', ''Apex Legen ...
. Some association football teams, such as
FC Schalke 04 Fußballclub Gelsenkirchen-Schalke 04 e. V., commonly known as Schalke 04 (), and abbreviated as S04 (), is a professional sports club from the Schalke district of Gelsenkirchen, North Rhine-Westphalia. It is best known for its football team, ...
in Germany,
Paris Saint-Germain Paris Saint-Germain Football Club, commonly referred to as Paris Saint-Germain () or simply PSG, is a French professional Association football, football club based in Paris. They compete in Ligue 1, the French football league system, top d ...
in France; Beşiktaş J.K., Fenerbahçe S.K., and Galatasaray S.K. in Turkey; Panathinaikos F.C. in Greece either sponsor or have complete ownership in esports teams. Competitive esports tournaments in the most popular games pay hundreds to thousands of dollars to players for winning tournaments. ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
''s 2021 tournament The International (Dota 2), The International had a prize pool over $40 million, the largest in esports history, thanks to its Compendium battle pass contributing a portion of its sales to it. '' Counter-Strike: Global Offensive'' had a total 2021 prize pool, across all tournaments, of around $22 million. The current biggest esports tournament by prize pool, the King Pro League Grand Finals for ''Honor of Kings'', provides just under US$10 million for the twelve teams that take part. However, financial security in the industry is largely limited to players in top performing teams. One study found that only 1 in 5 professional gamers have careers that last longer than two years. Team rosters are extremely volatile, sometimes changing players or rosters within a season. While different from the regimens of traditional sports, esports athletes still have extensive training routines. Team Liquid's professional ''League of Legends'' team practices for a minimum of 50 hours per week and most play the game far more. In April 2020, researchers from the Queensland University of Technology found that some of the top esports players showed similar aspects of mental toughness as Olympic Games, Olympic athletes. This training schedule for players has resulted in many of them retiring an early age. Players are generally in competition by their mid- to late-teens, with most retiring by their late-20s.


Unique players and teams

There is a long history of different esports teams or certain players in leagues that aren't exactly the same as most players. For example, there are many esports organizations or teams that are entirely made up of players that have Physical disability, physical disabilities
Permastunned
an
ParaEsports
are great examples of this where ParaEsports is completely composed of professional ''Counter-Strike: Global Offensive, CS:GO'' players that have cerebral palsy. Whilst these teams aren't in many cases very successful in the major leagues of their respective esports, there are certain leagues or tournaments that are restricted to only have teams or players like these be able to compete. Although these teams or tournaments don't get nearly as much attention, budget, or prize pool as the main leagues of popular esports, it is still important to recognize these amazing players that have overcome their unfortunate positions and strive to succeed.


Leagues and tournaments


Promotion and relegation leagues

In most team-based esports, organized play is centered around the use of promotion and relegation to move sponsored teams between leagues within the competition's organization based on how the team fared in matches; this follows patterns of professional sports in European and Asian countries. Teams will play a number of games across a season as to vie for top positioning in the league by the end of that season. Those that do well, in addition to prize money, may be promoted into a higher-level league, while those that fare poorly can be regulated downward. For example, until 2018 Riot Games ran several ''League of Legends'' series, with the League of Legends Championship Series being the top-tier series. Teams that did not do well were relegated to the League of Legends Challenger Series, replaced by the better performing teams from that series. This format was discontinued when Riot opted to use the franchise format in mid-2018, but the promotion and relegation format still exists within Southeast Asia's Pacific Championship Series and in North America's new tier 2 league, the North American Challengers Series, as of 2024.


Franchised leagues

With rising interest in viewership of esports, some companies sought to create leagues that followed the franchise approach used in Professional sports league organization#Structure of North American leagues (Franchise and minor league system), North American professional sports, in which all teams, backed by a major financial sponsor to support the franchise, participate in a regular season of matches to vie for top standing as to participate in the post-season games. This approach is more attractive for larger investors, who would be more willing to back a team that remains playing in the esport's premiere league and not threatened to be relegated to a lower standing. Though the details vary from league to league, these leagues generally require all signed player to have a minimum salary with appropriate benefits, and may share in the team's winnings. While there is no team promotion or relegation, players can be signed onto contracts, traded among teams, or let go as free agents, and new players may be pulled from the esports' equivalent minor league. The first such league to be formed was the
Overwatch League The Overwatch League (OWL) was a professional esports league for the video game ''Overwatch'', produced by its developer, Blizzard Entertainment. From 2018 to 2023, the Overwatch League followed the model of other traditional North American prof ...
, established by
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
in 2016 based on its ''
Overwatch ''Overwatch'' (abbreviated as OW) is a multimedia franchise centered on a series of multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment. ''Overwatch (video game), Overwatch'' was released in 2016 with a success ...
'' game. Initially launched in 2018 with 12 teams, the league expanded to twenty teams in 2019. Though the first two seasons were played at Blizzard Arena in Los Angeles, the Overwatch League's third season in 2020 will implement the typical home/away game format at esports arenas in the teams' various home cities or regions. The OWL would fold in 2023 and would be replaced by a more open esports structure for Overwatch known as the Overwatch Champions Series. Take-Two Interactive partnered with the National Basketball Association (NBA) to create the NBA 2K League, using the ''
NBA 2K ''NBA 2K'' is a series of basketball sports simulation video games developed by Visual Concepts and released annually since 1999. The premise of the series is to emulate the sport of basketball and the National Basketball Association. The ser ...
'' game series. It is the first esports league to be operated by a professional sports league, and the NBA sought to have a League team partially sponsored by each of the 30 professional NBA teams. Its inaugural season started in May 2018 with 17 teams and the league has since expanded to 25 teams, including teams owned by Gen.G and Australia's National Basketball League (Australia), National Basketball League. Similar to the NBA 2K League, EA Sports and Major League Soccer (MLS) established the eMLS in 2018, a league using EA's ''
FIFA The Fédération Internationale de Football Association (), more commonly known by its acronym FIFA ( ), is the international self-regulatory governing body of association football, beach soccer, and futsal. It was founded on 21 May 1904 to o ...
'' (Now known as EA Sports FC) series. EA would later establish esports leagues with other professional football leagues, ranging from the Premier League, English Premier League to the Saudi Pro League, which would feed into qualification for the FIFAe World Cup and later the EA Sports FC Pro World Championship. Activision launched its 12-team Call of Duty League in January 2020, following the format of the Overwatch League but based on the ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
'' series. Cloud9 and Dignitas, among others, developed a franchise-based ''Counter-Strike: Global Offensive'' league, Flashpoint, in February 2020. This was the first such esports league to be owned by the teams rather than any single organization. Due to the COVID-19 pandemic and other complications, Flashpoint would be discontinued by 2022.


Tournaments

Esports are also frequently played in tournaments, where potential players and teams vie to be placed through qualification matches before entering the tournament. From there, the tournament formats can vary from Single-elimination tournament, single or Double-elimination tournament, double elimination, sometimes hybridized with Round-robin tournament, group stage. Esports tournaments are almost always physical events in which occur in front of a live audience, with referees or officials to monitor for cheating. The tournament may be part of a larger gathering, such as Dreamhack, or the competition may be the entirety of the event, like the
World Cyber Games The World Cyber Games (WCG) is an international esports competition with multi-game titles in which hundreds of esports athletes from around the world participate in a variety of competitions also known as Esports Olympics. WCG events attempt to ...
or the Fortnite World Cup. Esports competitions have also become a popular feature at gaming and multi-genre Fan convention, conventions. Although competitions involving video games have long existed, esports underwent a significant transition in the late 1990s. Beginning with the
Cyberathlete Professional League The Cyberathlete Professional League (CPL) was a professional sports tournament organization specializing in computer and console video game competitions. It was established by Angel Munoz on June 27, 1997, hosting biannual tournaments in hotels ...
in 1997, tournaments became much larger, and sponsor (commercial), corporate sponsorship became more common. Increasing viewership both in person and online brought esports to a wider audience. Major tournaments include the
World Cyber Games The World Cyber Games (WCG) is an international esports competition with multi-game titles in which hundreds of esports athletes from around the world participate in a variety of competitions also known as Esports Olympics. WCG events attempt to ...
, the North American
Major League Gaming Major League Gaming Corp. (MLG) was a professional esports organization based in New York City. Founded in 2002 by Sundance DiGiovanni and Mike Sepso, MLG held official video game tournaments throughout the United States and Canada. The ''Boos ...
league, the France-based Electronic Sports World Cup, and the World e-Sports Games held in Hangzhou, China. Traditional sports teams earn revenue from ticket sales, media rights, advertising, and sponsorships, whereas e‑sports teams depend largely on tournament prize money, sponsorships, and advertising. The average compensation for professional esports players does not compare to those of the top classical sports organizations in the world. According to Julian Krinsky Camps & Programs website, the top Esports player in the world earned around $2.5 million in 2017. The highest overall salary by any esports professional at the time was around $3.6 million. While prizes for esports competitions can be very large, the limited number of competitions and large number of competitors ultimately lowers the amount of money one can make in the industry. In the United States, Esports competitions have prizes that can reach $200,000 for a single victory. Dota 2 International hosted a competition where the grand-prize winning team walked home with almost $10.9 million. For well established games, total prize money can amount to millions of U.S. dollars a year. As of 10 September 2016, ''Dota 2'' has awarded approximately US$86 million in prize money within 632 registered tournaments, with 23 players winning over $1 million. ''League of Legends'' awarded approximately $30 million within 1749 registered tournaments, but in addition to the prize money,
Riot Games Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on to develop ...
provides salaries for players within their League of Legends Championship Series, ''League of Legends'' Championship Series. Nonetheless, there has been criticism to how these salaries are distributed, since most players earn a fairly low wage but a few top players have a significantly higher salary, skewing the average earning per player. In August 2018, The International 2018, Valve's annual premier ''Dota 2'' tournament, was held and broke the record for holding the largest prize pool to date for any esports tournament, amounting to over US$25 million. Often, game developers provide prize money for tournament competition directly, but sponsorship may also come from third parties, typically companies selling computer hardware, energy drinks, or computer software. Generally, hosting a large esports event is not profitable as a stand-alone venture. For example, Riot has stated that their headline ''League of Legends'' Championship Series is "a significant investment that we're not making money from". There is considerable variation and negotiation over the relationship between video game developers and tournament organizers and broadcasters. While the original ''StarCraft'' events emerged in South Korea largely independently of Blizzard, the company decided to require organizers and broadcasters to authorize events featuring the sequel ''StarCraft II''. In the short term, this led to a deadlock with the Korean e-Sports Association. An agreement was reached in 2012. Blizzard requires authorization for tournaments with more than US$10,000 in prizes.
Riot Games Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on to develop ...
offers in-game rewards to authorized tournaments.


University and school leagues

The increasing popularity of esports brought with it a demand for extended opportunities for esports athletes. Esports clubs grew in popularity at American universities in the late 2000s and early 2010s, with ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance amon ...
'' clubs competing by 2009. Universities, particularly in China and America, then began offering scholarship opportunities to incoming students to join collegiate esports teams. The first officially recognized varsity esports program was created at Robert Morris University in 2014. around 125 US colleges had esports-based varsity programs. Most of these are members of the National Association of Collegiate Esports. The UK's National University Esports League (NUEL) started in 2010. In 2023, it was taken over by Spanish Esports company GGTech Entertainment. it had been rebranded as University Esports UK & Ireland and had over 110 participating universities. Another university competition in the UK is the British Universities Esports Championship, run by National Student Esports (NSE), which also had over 110 participating universities and colleges . The University of Warwick won its sixth consecutive NES Esports University of the Year title in 2024. The two organisations are not exclusive, with universities able to field teams in both NUEL and NSE competitions. For younger students, the British Esports Student Champs had over 1,250 teams from over 200 schools and colleges . Collegiate universities such as Durham and multi-campus universities such as Staffordshire also hold inter-collegiate or inter-campus tournaments. According to Schaeperkoetter and collaborators in 2017, the potential impact of esports programs on universities, coupled with the growing interest that universities were showing in such programs, combined to make esports a relevant line of research in sport literature.


Governing bodies

While game publishers or esports broadcasters typically act in oversight roles for specific esports, a number of esports sport governing body, governing bodies have been established to collectively represent esports on a national, regional or global basis. These governing bodies may have various levels of involvement with the esport, from being part of esports regulation to simply acting more as a trade group and public face for esports. The
International Esports Federation The International Esports Federation (IESF) is a global organization based in South Korea whose mission it is to have esports recognized as a legitimate sport. Members As of July 2024, there are 146 member states of the IESF, including: ;Afr ...
(IESF) was one of the first such bodies. Originally formed in 2008 to help promote esports in the Southeast Asian region, it has grown to include over 140 member countries from across the globe. The IESF has managed annual World Esports Championships for teams from its member countries across multiple games. The European Esports Federation was formed in April 2019 and includes UK, Belgium, Germany, Austria, Hungary, France, Russia, Slovenia, Serbia, Sweden, Turkey, and Ukraine. This body was designed more to be a managing partner for other esports, working to coordinate event structures and regulations across multiple esports. Additionally, trade groups representing video games have also generally acted as governing bodies for esports. Notably, in November 2019, five major national trade organizations – the Entertainment Software Association in the United States, the Entertainment Software Association of Canada, The Association for UK Interactive Entertainment, Interactive Software Federation of Europe, and the Interactive Games and Entertainment Association of Australian and New Zealand – issued a joined statement for supporting the promotion and participation of esports to respect player safety and integrity, respect and diversity among players, and enriching game play.


Criticisms and legal problems


Health concerns

Most esports generally require participants to sit and/or move little while playing, which raises concerns about a sedentary lifestyle by players. A research led by Ingo Froböse, a professor at the German Sport University Cologne, German Sports University in Cologne, for over eight years found professional and also amateur esports gamers play on average 24–25 hours per week and even physical activities after hours of playing are not able to compensate the damage of oversitting. Players in China may train for almost 14 hours a day. A study conducted in 2022 of ''CS:GO'' players found that total hours played were about 31.2 hours each week. Sitting for long periods at a computer could lead to eye fatigue and lower back pain from poor posture. Gamers with poor posture sit in forward head posture which can cause symptoms such as decreased arm or shoulder mobility and tension headaches. These sedentary behaviors of sitting for too long concerns public health researchers because spending more than 6–8 hours per day has been linked to increased risk of cardiovascular disease and all-cause mortality. As a result, teams like T1 have partnered with Nike, Inc., Nike to encourage exercise and provide training that helps improve gaming skills. Recent research has also shown that structured esports activities can foster teamwork, problem-solving skills, and promote digital literacy among participants, though concerns about sedentary behavior and mental health risks persist. In addition to sedentary behaviors, players' mental health is a concern for scientists. One study found that competitors in esports are often under psychological and physical stress, and the amateur ones are the most affected, since they frequently aim at greater wins without enough preparation, though no clear training guidelines are set to become professional players. Researchers have found that high levels of stress lead to mental illness and poor decision making. The Esports sector has a high rate of burnout due to mental health and stress. A study found a correlation between depression and training time leading to sleep disturbances. Teams are starting to incorporate mental health support for players. Misfits Gaming, Misfits has hired a psychologist to ensure players are equipped with methods to deal with stress and anxiety.


Ethical issues

Esports athletes are usually obligated to behave ethically, abiding by both the explicit rules set out by tournaments, associations, and teams, as well as following general expectations of good sportsmanship. For example, it is common practice and considered good etiquette to send a "gg" (good game) message to opponents when defeated. Many games rely on competitors having limited information about the game state. In a prominent example of good conduct, during a 2012 Intel Extreme Masters, IEM ''StarCraft II'' game, players Feast and DeMusliM voluntarily offered information about their strategies to negate the influence of outside information inadvertently leaked to Feast during the game. Players in some leagues have been reprimanded for failing to meet expectations of good behavior. In 2012, professional ''League of Legends'' player Christian "IWillDominate" Riviera was banned from competing for one year following a history of verbal abuse. In 2013, ''StarCraft II'' progamer Greg "Idra" Fields was fired from Evil Geniuses for insulting his fans on the Team Liquid internet forums. ''League of Legends'' players Mithy and Nukeduck received similar penalties in 2014 after behaving in a "toxic" manner during matches. The formation of Team Siren, an all-female ''
League of Legends ''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
'' team, in June 2013 was met with controversy and dismissed as a "gimmick" to attract men's attention. The team disbanded within a month due to negative publicity from their promotional video and the team captain's poor attitude towards her teammates. In 2018, Vaevictis Esports, Team Vaevictis attempted to field an all-female roster in the League of Legends Continental League, LCL, the top esports league in Russia, but faced similar criticism. Vaevictis went 0–14 in both splits, and in February 2020, the LCL announced their disbandment due to a failure to field a competitive roster. The LCL stated, "The results of the 2019 season showed a huge difference in Vaevictis Esports' results compared to other LCL teams, which is an unacceptable level of competitiveness in a franchised league." There have been serious rule violations in certain esports. In 2010, eleven ''StarCraft: Brood War'' players were found guilty of StarCraft professional competition#Match fixing scandal, fixing matches for profit and were fined and banned from future competition. Team Curse and Team Dignitas were denied prize money for collusion during the 2012 MLG Summer Championship. In 2012, ''League of Legends'' team Azubu Frost was fined US$30,000 for cheating during a semifinal match of the world playoffs. ''Dota 2'' player Aleksey "Solo" Berezin was suspended from several tournaments for intentionally throwing a game to collect $322 from online gambling. In 2014, four high-profile North American ''Counter-Strike'' players from iBuyPower were suspended from official tournaments after being found guilty of match-fixing, allegedly profiting over US$10,000 through betting on their fixed matches. Skin gambling, Gambling on esports using ''Counter-Strike: Global Offense'' "skins", worth an estimated US$2.3 billion in 2015, came under criticism in June and July 2016 after several questionable legal and ethical aspects were discovered.


Performance-enhancing drugs

Reports of widespread use of performance-enhancing drugs (PEDs) in esports are not uncommon, with players discussing their own, their teammates' and their competitors' use as well as officials acknowledging the prevalence of the issue. Players often turn to stimulants such as Ritalin, Adderall and Vyvanse, drugs which can significantly boost concentration, improve reaction time, and prevent fatigue. Selegiline, a drug used to treat Parkinson's disease, is reportedly popular, because like stimulants, it enhances mood and motivation. Conversely, drugs with calming effects are also sought after. Some players take propranolol, which blocks the effects of adrenaline, or Valium, which is prescribed to treat anxiety disorder, in order to remain calm under pressure. According to Bjoern Franzen, a former SK Gaming executive, it is second nature for some ''League of Legends'' players to take as many as three different drugs before competition. In July 2015 Kory "Semphis" Friesen, an ex-Cloud9 (esports), Cloud9 player, admitted that he and his teammates were all using Adderall during a match against Virtus.pro in the ESL One Katowice 2015 ''Counter-Strike: Global Offensive'' tournament, and went on to claim that "everyone" at ESEA League tournaments uses Adderall. In 2020, former Call of Duty champion Adam "KiLLa" Sloss told The Washington Post that one of the major reasons he stopped competing in esports was the "rampant" use of Adderall in the competitive scene. The unregulated use of such drugs poses severe risks to competitors' health, including addiction, overdose, serotonin syndrome and, in the case of stimulants, weight loss. Accordingly, Adderall and other such stimulants are banned and their use penalized by many professional sporting bodies and leagues, including Major League Baseball and the National Football League. Although International e-Sports Federation (IeSF) is a signatory of the World Anti-Doping Agency, the governing body has not outlawed any PEDs in its sanctioned competitions. Action has been taken on the individual league level, however, as at least one major league, the
Electronic Sports League ESL Gaming GmbH (formerly known as Electronic Sports League) is a German-French esports organizer and production company that produces video game competitions worldwide. ESL was the world's largest esports company in 2015, and the oldest that ...
, has made use of any drugs during matches punishable by expulsion from competition. Although not all players use drugs, the use of over-the-counter energy drinks is common. These energy drinks are often marketed specifically toward gamers, and have also faced media and regulatory scrutiny due to their health risks.


Player exploitation

There has been some concern over the quality of life and potential mistreatment of players by organizations, especially in South Korea. Korean organizations have been accused of refusing to pay competitive salaries, leading to a slow exodus of Korean players to other markets. In an interview, ''League of Legends'' player Bae "Dade" Eo-jin said that "Korean players wake up at 1 pm and play until 5 am", and suggested that the 16-hour play schedule was a significant factor in causing Burnout (psychology), burnout. Concerns over the mental health of players intensified in 2014 when ''League of Legends'' player Cheon "Promise" Min-Ki attempted suicide a week after admitting to match fixing. To combat the negative environment, Korean ''League of Legends'' teams were given new rules for the upcoming 2015 season by Riot Games, including the adoption of minimum salaries for professional players, requiring contracts and allowing players to stream individually for additional player revenue. Since esports games often requires many actions per minute, some players may get repetitive strain injuries, causing hand or wrist pain. During the early development of the esports industry, sports medicine and gaming-related injuries were ignored by players and organizations, leading to some early player retirements.


Economics

The League of Legends Championship Series, ''League of Legends'' Championship Series and League of Legends Champions Korea, ''League of Legends'' Champions Korea offer guaranteed salaries for players. Despite this, online streaming is preferred by some players, as in some cases, streaming can be more profitable than competing with a team, and streamers have the ability to determine their own schedule. The International tournament awards US$10 million to the winners, however teams that do not have the same amount of success often do not have financial stability and frequently break up after failing to win. In 2015 it was estimated by SuperData Research, that the global esports industry generated revenue of around US$748.8 million that year. Asia is the leading esports market with over $321 million in revenue, with North America at around $224 million, and Europe at $172 million. For comparison, the rest of the world combines for approximately $29 million. Global esports revenue is estimated to reach $1.9 billion by 2018. During the COVID-19 pandemic, the video gaming industry bypassed many economic sectors by providing a means of compensating for the physical isolation imposed by the lockdown, transforming it into an increasingly important economic sector within the global economy. The number of female viewers has been growing in esports, with an estimated 30% of esports viewers being female in 2013, a significant increase from 15% the previous year. However, despite the increase in female viewers, there is not a growth of female players in high level competitive esports. The top female players that are involved in esports mainly get exposure in female-only tournaments, most notably ''Counter-Strike'', ''Dead or Alive 4'', and ''StarCraft II''. Current all-female esports teams include Frag Dolls and PMS Clan.


Gambling

Gambling on esports matches have historically been illegal or unregulated by major markets. This created a black market via virtual currency. In places where esports gambling is not officially recognized, the lack of regulation has resulted in match-fixing by players or third parties, and created issues with underage gambling due to the draw of video games. Some games allow bets in their in-game currency, while third-party gambling platforms will often take bets placed using virtual items earned in games. In esports gambling, most bets and odds are structured in the same way as traditional sports. Most gambling sites offering the booker service allow users to bet based on the outcome of tournaments, matches or special esports titles. On the other hand, due to the nature of esports, there are numerous innovative ways to make bets, which are based on in-game milestones. For example, League of Legends, League of Legend bettors may place their money on which team/champion will take the "First Blood". Esports gambling in the United States has been illegal under the federal Professional and Amateur Sports Protection Act of 1992 (PASPA). The Act prevented all but five states from allowing gambling on sporting events. However, regulation of esports betting still depended on state law. Some betting houses in Nevada, where sports betting has been already exempted under PASPA, classify esports as non-competitive "other events" similar to the selection of the Heisman Trophy winner or NFL Draft which are considered as legal. Other companies established in the United States allow betting on esports to international users but are restricted to Americans. Nevada legalized esports gambling in June 2017, classifying esports along with competitive sports and dog racing. With the Supreme Court of the United States's ruling in ''Murphy v. National Collegiate Athletic Association'' in May 2018, PASPA was recognized as unconstitutional, as the Court claimed that the federal government cannot limit states from regulating sports betting. This created the potential for legalized esports-based betting in the United States. However, New Jersey, the state at the center of the Supreme Court case, passed its bill to legalize sports gambling but restricted gambling on esports to only international competitions where most players are over 18 years of age. Without PASPA, interstate gambling on esports would be still be limited by the Federal Wire Act, preventing users from betting on national esports events outside of the state. In 2019, the countries where esports gambling is legal include the UK, New Zealand, Australia, China, Spain, Canada, South Korea, and Japan, and many of them are the international hosts for gaming tournaments. By the end of 2019, the state of New Jersey approved esports betting, just in time for the finals of the LoL Worlds Cup 2019 final match, which had over 4.000.000 spectators. The esports gambling industry has attracted criticism because of its target audience. As a large part of the esports audience is underage, governments and regulators have expressed skepticism regarding the market and the possibility of underage gambling. Additionally, gambling platforms have received criticism for their integration with the larger esports industry. Esports platforms regularly sponsor professional esports teams, as happened with the contract between Betway and PSG.LGD team (
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
) in August 2019.


Data analytics and machine learning

With the growing popularity of machine learning in data analytics, esports has been the focus of several software programs that analyze the plethora of game data available. Based on the huge number of matches played on a daily basis globally (
League of Legends ''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
alone had a reported 100 million active monthly players worldwide in 2016 and an average of 27 million League of Legends games played per day reported in 2014), these games can be used for applying big-data machine learning platforms. Several games make their data publicly available, so websites aggregate the data into easy-to-visualize graphs and statistics. In addition, several programs use machine learning tools to predict the win probability of a match based on various factors, such as team composition. In 2018, the DotA team Team Liquid partnered with a software company to allow players and coaches to predict the team's success rate in each match and provide advice on what needs to be changed to improve performance.


Game cancellations

As more esports competitions and leagues are run entirely or in portion by the video game publisher or developer for the game, the ongoing viability of that game's esports activities is tied to that company. In December 2018, Blizzard announced that it was reducing resources spent on the development of ''Heroes of the Storm'' and canceling its plans for tournaments in 2019. This caused several professional ''Heroes'' players and coaches to recognize that their career was no longer viable, and expressed outrage and disappointment at Blizzard's decision.


Media coverage


News reporting

The main medium for esports coverage is the Internet. In the mid-2010s, mainstream sports and news reporting websites, such as ''
ESPN ESPN (an initialism of their original name, which was the Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by the Walt Disney Company (80% and operational control) and Hearst Commu ...
'', ''Yahoo!'', ''Sport1 (Germany), Sport1'', ''Kicker (magazine), Kicker'', and ''Aftonbladet'' started dedicated esports coverage. esports tournaments commonly use commentators or casters to provide live commentary of games in progress, similar to a traditional sports commentator. For popular casters, providing commentary for esports can be a full-time position by itself. Prominent casters for ''StarCraft II'' include Dan "Artosis" Stemkoski and Nick "Tasteless" Plott. However, the impact of COVID-19 pandemic affected how esports were covered in addition to the sports themselves. Notably, ''ESPN'' dedicated esports coverage was shuttered in November 2020 as the network refocus on more traditional sports, though said they would still have some coverage of esports events. In 2018, the Associated Press' AP Stylebook officially began spelling the word as "esports", dropping support for both the capital "S" and the dash between "e" and "sports" styles, similar to how "e-mail" transformed with common usage to "email". Richard Tyler Blevins, better known as "Ninja (streamer), Ninja", became the first professional gamer to appear in a cover story for a major sports magazine when he appeared in the September 2018 issue of ''ESPN The Magazine''.


Internet live streaming

Many esports events are streamed online to viewers over the internet. With the shutdown of the Own3d streaming service in 2013,
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle c ...
is by far the most popular streaming service for esports, competing against other providers such as Hitbox.tv, Azubu, and YouTube Gaming. Dreamhack Winter 2011 reached 1.7 million unique viewers on Twitch. While coverage of live events usually brings in the largest viewership counts, the recent popularization of streaming services has allowed individuals to broadcast their own gameplay independent of such events as well. Individual broadcasters can enter an agreement with Twitch or Hitbox in which they receive a portion of the advertisement revenue from commercials which run on the stream they create. Another major streaming platform was
Major League Gaming Major League Gaming Corp. (MLG) was a professional esports organization based in New York City. Founded in 2002 by Sundance DiGiovanni and Mike Sepso, MLG held official video game tournaments throughout the United States and Canada. The ''Boos ...
's MLG.tv. The network, which specializes in ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
'' content but hosts a range of gaming titles, has seen increasing popularity, with 1376% growth in MLG.tv viewership in Q1 of 2014. The 2014 ''Call of Duty: Ghosts'' broadcast at Major League Gaming, MLG's X Games event drew over 160,000 unique viewers. The network, like Twitch, allows users to broadcast themselves playing games, though only select individuals can use the service. For several years, MLG.tv was the primary streaming platform for the ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
'' professional scene; famous players such as NaDeSHoT and Scump have signed contracts with the company to use its streaming service exclusively. In January 2016, MLG was acquired by Activision Blizzard.
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
also relaunched its livestreaming platform with a renewed focus on live gaming and esports specifically. For The International 2014, coverage was also simulcast on
ESPN ESPN (an initialism of their original name, which was the Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by the Walt Disney Company (80% and operational control) and Hearst Commu ...
's streaming service ESPN3. In December 2016,
Riot Games Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on to develop ...
announced a deal with MLB Advanced Media's technology division BAM Tech for the company to distribute and monetize broadcasts of ''League of Legends'' events through 2023. BAM Tech will pay Riot at least $300 million per-year, and split advertising revenue.


Television

Especially since the popularization of streaming in esports, organizations no longer prioritize television coverage, preferring online streaming websites such as
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle c ...
.
Ongamenet OGN (formerly known as Ongamenet) is a South Korean pay television channel that specialized in broadcasting video game-related content and esports matches, particularly ''StarCraft'', ''Starcraft II'', ''League of Legends'', and Overwatch. OGN ran ...
continues to broadcast as an esports channel in South Korea, but
MBCGame MBC Game (Korean: MBC 게임, 엠비씨 게임) was a South Korean specialty television channel owned by MBC Plus Media. The channel primarily broadcast's programming related to video games, but it, along with its competitor Ongamenet, was well ...
was taken off the air in 2012. Riot Games' Dustin Beck stated that "TV's not a priority or a goal", and DreamHack's Tomas Hermansson said "esports have [been proven] to be successful on internet streaming [services]." On the night before the finals of The International 2014 in August, ESPN3 broadcast a half-hour special profiling the tournament. In 2015, ESPN2 broadcast ''Heroes of the Dorm'', the grand finals of the ''Heroes of the Storm'' collegiate tournament. The first-place team from the University of California, Berkeley received tuition for each of the team's players, paid for by Blizzard and Tespa. The top four teams won gaming equipment and new computers. This was the first time an esport had ever been broadcast on a major American television network. The broadcast was an attempt to broaden the appeal of esports by reaching viewers who would not normally come across it. However, the broadcast was met with a few complaints. Those living outside of the United States were unable to view the tournament. Additionally, the tournament could not be viewed online via streams, cutting off a large portion of viewers from the main demographic in the process. In September 2015, Turner Broadcasting System, Turner Broadcasting partnered with William Morris Endeavor, WME/IMG. In December 2015, the partnered companies announced two seasons of the ELeague, a Counter-Strike: Global Offensive league based in North America including 15 teams from across the world competing for a $1,200,000 prize pool each 10-week season. The tournament, filmed at Turner's studios in Atlanta, Georgia, was simultaneously streamed on online streaming websites and TBS (U.S. TV channel), TBS on Friday nights. In January 2016, Activision Blizzard, publishers of the ''Call of Duty'' and ''StarCraft'' series, acquired
Major League Gaming Major League Gaming Corp. (MLG) was a professional esports organization based in New York City. Founded in 2002 by Sundance DiGiovanni and Mike Sepso, MLG held official video game tournaments throughout the United States and Canada. The ''Boos ...
. In an interview with ''The New York Times'' about the purchase, Activision Blizzard CEO Bobby Kotick explained that the company was aspiring to create a U.S. cable network devoted to esports, which he described as "the ESPN of video games". He felt that higher quality productions, more in line with those of traditional sports telecasts, could help to broaden the appeal of esports to advertisers. Activision Blizzard had hired former ESPN and NFL Network executive Steve Bornstein to be CEO of the company's esports division. TV 2 (Norway), TV 2, the largest private television broadcaster in Norway, broadcasts esports across the country. TV 2 partnered with local Norwegian organization House of Nerds to bring a full season of esports competition with an initial lineup of ''Counter-Strike: Global Offensive'', ''League of Legends'', and ''StarCraft II''. In April 2016, Big Ten Network announced a collaboration with Riot to hold an invitational ''League of Legends'' competition between two universities from the collegiate Big Ten Conference, as part of Riot's collegiate championships at PAX East. On 17 January 2017, Big Ten Network and Riot announced that it would hold a larger season of conference competition involving 10 Big Ten schools. Nielsen Holdings, a global information company known for tracking viewership for television and other media, announced in August 2017 that it would launch Nielsen esports, a division devoted to providing similar viewership and other consumer research data around esports, forming an advisory board with members from ESL (company), ESL, Activision Blizzard,
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle c ...
,
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
,
ESPN ESPN (an initialism of their original name, which was the Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by the Walt Disney Company (80% and operational control) and Hearst Commu ...
, and FIFA to help determine how to track and monitor audience sizes for esports events. In July 2018, on the first day of the inaugural 2018 Overwatch League season playoffs, Blizzard and Disney announced a multi-year deal that gave Disney and its networks
ESPN ESPN (an initialism of their original name, which was the Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by the Walt Disney Company (80% and operational control) and Hearst Commu ...
and American Broadcasting Company, ABC broadcast rights to the Overwatch League and Overwatch World Cup, starting with the playoffs and continuing with future events.


See also

* Gamer * Fantasy sport *
International Esports Federation The International Esports Federation (IESF) is a global organization based in South Korea whose mission it is to have esports recognized as a legitimate sport. Members As of July 2024, there are 146 member states of the IESF, including: ;Afr ...
* Doris Self (recognised in 2007 by Guinness World Records as the oldest video game competitor) * Video game culture * Phygital sport


References


External links


Official website of the International Esports Federation (IESF)website of the Global Esports Federation (GEF)Official website of the European Esports Federation (EEF)The Rise of Competitive Gaming & E-Sports
Video produced by ''Off Book'' {{Authority control Esports, Video game culture Team sports Individual sports