Prey (2017)
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''Prey'' is a 2017
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
immersive sim An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player a ...
video game developed by Arkane Austin and published by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
. The game was released for
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,
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, and
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on May 5, 2017. ''Prey'' takes place in an
alternate timeline Alternate history (also referred to as alternative history, allohistory, althist, or simply A.H.) is a subgenre of speculative fiction in which one or more historical events have occurred but are resolved differently than in actual history. As ...
in which an accelerated
Space Race The Space Race (, ) was a 20th-century competition between the Cold War rivals, the United States and the Soviet Union, to achieve superior spaceflight capability. It had its origins in the ballistic missile-based nuclear arms race between t ...
resulted in mankind taking to orbital stations far earlier. The player controls Morgan Yu while exploring the space station ''Talos I'', in orbit around Earth–Moon L2, where they were part of a scientific team researching the Typhon, a hostile alien force composed of many forms with both physical and psychic powers, such as shapeshifting into a clone of any inanimate object. As the Typhon escape confinement, the player uses a variety of weapons and abilities, some of which are derived from the Typhon themselves, to survive while progressing to end the alien outbreak on the station and ultimately escape. The player gradually gains access to areas of ''Talos I'' through linear mission progression - acquiring key items and abilities along the way - eventually allowing the player to explore the station in an
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
setting. The game combines elements of first-person shooters,
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s,
stealth game A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the video game genre, genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. S ...
s, and
Metroidvania Metroidvania is a sub-genre of action-adventure games and/or platformers focused on Nonlinear gameplay, nonlinear exploration and guided progression with a need to acquire key items to enter certain areas. The term is a blend word, partial blend ...
s in its design. Arkane's ''Prey'' is largely unrelated to the 2006 game ''
Prey Predation is a biological interaction in which one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not ki ...
'' developed by
Human Head Studios Human Head Studios, Inc. was an American video game developer located in Madison, Wisconsin. History Human Head Studios was founded in October 1997 by a group of six developers formerly from Raven Software: Ben Gokey, Chris Rhinehart, Paul M ...
. While '' Prey 2'', a sequel to the 2006 game, had been planned by Human Head, it fell into
development hell Development hell, also known as development purgatory or development limbo, is media and software industry jargon for a project, concept, or idea that remains in a stage of early development for a long time because of legal, technical, or artistic ...
following the transfer of the intellectual property from
3D Realms 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
to
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
, and was eventually canceled in 2014. Arkane's game does not use any of the planned sequel's assets and only incorporates the previous game's name and the broad theme of the protagonist being hunted by aliens. Arkane built ''Prey'' as a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to ''
System Shock ''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game ...
'', giving players multiple avenues to approach and tackle missions while considering the ''Talos I'' station a thematic reinterpretation of the underground dungeon from their debut game, ''
Arx Fatalis ''Arx Fatalis'' is a 2002 action role-playing game developed by Arkane Studios and released for Windows and Xbox. The game is played from a first-person perspective and is set on a world whose sun has failed, forcing the above-ground creatures t ...
''. ''Prey'' received positive reviews from critics and is considered one of the best games of 2017 by several gaming magazines and websites. Two expansions were released: ''Mooncrash'', a procedurally-generated mode inspired by various
roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most ro ...
games, and a multiplayer ''Typhon Hunter'' that incorporates the Typhon shapeshifting abilities in a hide-and-seek style game. Retrospectively, the game has been recognized by several gaming publications as one of the best
immersive sim An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player a ...
s released to date.


Gameplay


General overview

''Prey'' is a complex
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
immersive sim An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player a ...
with
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
and stealth elements set in a semi
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
environment. The player takes the role of Morgan Yu, a human aboard a space station overrun by the Typhon, a hostile alien race with various differing subspecies. In a play through, players can customize Morgan’s attributes, such as gender, and make choices that may, or may not, ultimately influence the story. To survive, the player must collect and use weapons, tools, and resources aboard the station to fend off and defeat the Typhon threat. For example, ''Recycler Charges'' can be used to break down almost any object into raw materials, which can then be repurposed using the game's crafting system. The game also features a variation of the skill tree system, enabling players to tailor their playstyle to suit their preferences. In the game, skill points are obtained through an item called a ''Neuromod''. These items can be discovered in the game world and, later on, crafted by the player. ''Neuromods'' enable the player to unlock a range of abilities like hacking and repairing. According to creative director
Raphaël Colantonio Raphaël Colantonio (born 1971) is a French video game designer, and was the founder and for 18 years president of Arkane Studios. He has served as creative director on several of Arkane's titles, including co-creator with Harvey Smith (game desig ...
, the station setting of ''Talos I'' is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. Lacking a conventional fast travel system, the player can instead venture outside ''Talos I'' into space and find shortcuts connecting parts of the station. Colantonio stated that the Typhon aliens have an array of different physical and psychic powers that the player character can gain over time; one such alien, for example, can shapeshift into everyday items, such as a chair or coffee mug. The player can acquire the aliens' abilities by using a device called a psychoscope, which is found through mission progression. ''Prey'' has multiple endings, according to lead designer Ricardo Bare; the endings fall into three major narrative structures depending on how the player broadly interacted with the station and surviving humans, but Bare said there are "tons of little permutations" based on specific events.


Player progression and customization

At the game's outset, players choose Morgan Yu's gender. This decision influences certain in-game dialogues and character interactions but does not significantly alter the overall narrative or gameplay experience. ''Prey's'' gameplay follows a linear main storyline with optional side quests. Throughout the game, decisions can be made that will alter the playthrough's ending. The level design of the ''Talos I'' station allows players to take a creative approach, enabling them to tackle scenarios in multiple ways. Player progression is centered around the in-game ''Neuromod'' system. This variation of the skill tree mechanic allows the protagonist to acquire new skills and abilities by using a collectable item called a ''Neuromod''. These ''Neuromods'' can be found throughout ''Talos I'' or crafted later on in the game. The ''Neuromod'' system is divided into two primary branches: Human and Typhon abilities. Human abilities encompass three categories: ''Scientist'', ''Engineer'', and ''Security'', with each focusing on different gameplay aspects. For instance, the ''Scientist'' tree includes skills like "Hacking" and "Physician," upgrading the player's ability to bypass security systems and improve
medical kit Medicine is the science and practice of caring for patients, managing the diagnosis, prognosis, prevention, treatment, palliation of their injury or disease, and promoting their health. Medicine encompasses a variety of health care pract ...
effectiveness. The ''Engineer'' tree offers abilities such as "Repair" and "Leverage," enabling the player to fix broken equipment and lift heavy objects from their environment and use them to damage enemies. The ''Security'' tree provides combat-oriented skills like "Firearms" and "Combat Focus," which increase weapon damage and slow down time during combat. Typhon abilities become accessible after the player acquires the ''Psychoscope'', a device that grants the ability to scan alien entities. Typhon abilities are also categorized into three branches: ''Energy, Morph, and Telepathy.'' The ''Energy'' branch includes powers like "Kinetic Blast," which unleashes a burst of force to damage enemies and objects. The ''Morph'' branch offers abilities such as "Mimic Matter," enabling the player to transform into inanimate objects to access hard-to-reach areas or avoid detection. The ''Telepathy'' branch provides skills like "Mindjack," allowing the player to control weaker enemies. Integrating Typhon abilities affects in-game security systems. For example, the in-game defense turrets may identify the player as a threat if too many Typhon powers are acquired. In addition to ''Neuromods'', players can further customize their playstyle through ''chipsets'', which are modular upgrades that provide passive enhancements to various aspects of Morgan Yu’s abilities and equipment. There are two main types: ''Suit Chipsets'', which improve features like damage resistance, movement speed, or hacking performance; and ''Psychoscope Chipsets,'' which augment Typhon-based abilities and ''Psychoscope'' scanning efficiency. Players begin with a limited number of chipset slots, but can expand these by investing ''Neuromods'' in the "Suit Modification" skill line. Chipsets are found throughout ''Talos I'' or crafted later in the game, and can be swapped in and out by the player to adapt to specific threats or environments.


Combat and stealth

Combat and stealth are integral components of gameplay in ''Prey'', offering players multiple approaches to navigating the challenges aboard ''Talos I.'' Combat is characterized by a combination of weapons and tools. Players gain early access to a
wrench A wrench or spanner is a tool used to provide grip and mechanical advantage in applying torque to turn objects—usually rotary fasteners, such as nuts and bolts—or keep them from turning. In the UK, Ireland, Australia, and New Zealand ...
melee weapon along with conventional
firearms A firearm is any type of gun that uses an explosive charge and is designed to be readily carried and operated by an individual. The term is legally defined further in different countries (see legal definitions). The first firearms originated ...
such as a silenced pistol and a
shotgun A shotgun (also known as a scattergun, peppergun, or historically as a fowling piece) is a long gun, long-barreled firearm designed to shoot a straight-walled cartridge (firearms), cartridge known as a shotshell, which discharges numerous small ...
. The first unconventional weapon that can be obtained is the GLOO Cannon, a device that fires a rapidly-hardening foam capable of immobilizing enemies, sealing environmental hazards, and creating climbable surfaces. The GLOO Cannon's versatility allows for both offensive and exploratory applications, enabling players to adapt to various situations when exploring areas of ''Talos I.'' Beyond these initial utilities, several more advanced weapons become available as the game unfolds. First is the disruptor stun gun is a
non-lethal weapon Non-lethal weapons, also called nonlethal weapons, less-lethal weapons, less-than-lethal weapons, non-deadly weapons, compliance weapons, or pain-inducing weapons are weapons intended to be less likely to kill a living target than convention ...
which emits an electric charge capable of incapacitating human targets and stunning robotic enemies. The final weapon found in the game is the Q-Beam, which fires a continuous laser-like beam that causes enemies to gradually absorb energy until they disintegrate into resources used for crafting. Alongside these weapons, variations of throwable and grenade-based items can be used in combat. In addition to physical weaponry, some Typhon-based abilities unlocked through the ''Neuromod'' system can be utilized in active combat scenarios. For example, the ''Energy'' branch includes "Kinetic Blast," which acts as a ranged attack to deal damage to enemies and objects through a kinetic-based projectile. Utilizing Typhon-based powers consumes ''psychic potential'', requiring players to manage their "''psi"'' reserves during combat encounters. "''Psi"'' energy can be replenished using ''psi''-''hypos.'' Stealth mechanics in ''Prey'' provide an alternative to direct confrontation. Players can avoid detection by utilizing shadows, crouching to reduce noise, and using the environment to block line of sight. Certain utilities, such as the Huntress Boltcaster, can be used to distract enemies by triggering sounds or to silently activate distant objects like control panels and door buttons. The game's level design supports stealth gameplay through multiple pathways, including crawlspaces, allowing players to bypass heavily patrolled areas. All enemies within the game contain a detection metre, characterised by a white arch appearing over the heads of enemies. This metre will gradually fill when an enemy becomes aware of your presence. This can occur through the player making loud noises, engaging in combat or interacting with the game's environment.


Crafting and player inventory

Resource management and crafting are integral components of ''Prey'''s gameplay, requiring players to collect and recycle materials to fabricate items such as ammunition, health kits, and ''Neuromods''. The game features four primary material types, ''Organic, Mineral, Synthetic,'' and ''Exotic,'' each derived from various in-game items and enemies. These materials can then be used for crafting different equipment, upgrades and quest items. Players need to utilize ''Recyclers'' to convert collected junk and resources into these raw materials, which can then be used at ''Fabricators'' to create new items, provided the corresponding fabrication plans have been acquired. Fabrication plans are scattered throughout ''Talos I'' and must be found to unlock the ability to craft specific items, including weapons, ammunition, and consumables. ''The Recycler Charge'', a throwable device, allows players to break down environmental objects and enemies into raw materials, serving both as a grenade-based weapon and a mobile means of resource acquisition. Players begin with a default inventory capacity of 45 slots, encompassing all carried items such as weapons,
ammunition Ammunition, also known as ammo, is the material fired, scattered, dropped, or detonated from any weapon or weapon system. The term includes both expendable weapons (e.g., bombs, missiles, grenades, land mines), and the component parts of oth ...
, consumables, and crafting materials. To accommodate for prolonged exploration and combat, players can expand this inventory capacity by acquiring the "Suit Modification" abilities through the ''Neuromod'' system. The first level of this upgrade increases inventory space to 60 slots, the second to 77 slots, and the third to a maximum of 96 slots. Achieving the full inventory expansion requires a total of 13 ''Neuromods''. In addition to increasing inventory space, these upgrades also enhance the suit's capabilities by unlocking additional chipset slots, allowing for further customization of the player's abilities.


Gameplay environment

''Prey'' is set aboard a " retrofuturistic" orbital
space station A space station (or orbital station) is a spacecraft which remains orbital spaceflight, in orbit and human spaceflight, hosts humans for extended periods of time. It therefore is an artificial satellite featuring space habitat (facility), habitat ...
designated ''Talos I.'' According to Arkane’s art team, the station was built as a single, interconnected space that encourages non-linear exploration and emergent gameplay. The layout includes both interior environments and an expansive zero-gravity exterior, allowing players to navigate the station from multiple angles, including venturing outside into space. The design was developed to accommodate backtracking, vertical traversal, and varied player movement, ensuring that gameplay remains fluid and that objectives can be approached from different routes.
Environmental storytelling Since the origin of video games in the early 1970s, the video game industry, the gamer, players, and video game culture, surrounding culture have spawned a wide range of technical and slang terms. 0–9 ...
is emphasized through the deliberate placement of props and lighting, which guide the player and provide context without relying solely on scripted sequences. The space station environment offers a semi-open world experience, being structured as a continuous environment that allows players to traverse its various sectors through mission progression and loading screens. Within the game, players will also be able to exit ''Talos I'' and traverse through the exterior space environment, which serves as an unconventional variation of a fast travel system. Players can venture outside the station into space to navigate between different sections more directly, to bypass enemies and to reduce the number of loading screens the player is exposed to.


''Mooncrash'' DLC expansion

The ''Mooncrash'' expansion, released in June 2018, is a separate game mode built atop the setting and gameplay of the base ''Prey'' game. It is a
roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most ro ...
experience in which, while the levels of the expansion remain the same, the placement of enemies, weapons, and other items are randomized on each playthrough. Narratively, the player takes the role of Peter, a hacker aboard a satellite orbiting the Moon, forced by his employer the Kasma Corporation to figure out what happened at the Pytheas Moonbase. Peter does this by running through simulations, in which he takes the place of one of five known survivors of the attack. The player must figure out how each of the five survived through the five various escape routes. This is presented by leading one character through the station, fighting off the Typhon, collecting equipment, hacking terminals, and other actions. If the player can lead that character to safety, they then must lead the other characters, one at a time, through the same game world to find a different escape point, with all of the changes from the previous characters still in place. Players may reset the simulation, randomizing the world elements and effectively starting a new run. However, the player gains points that they can use within the simulation to improve how any of the characters start, such as with better weapons or additional health packs, and they can permanently unlock skills for each character within future simulation runs by collecting certain objects.


''Typhon Hunter DLC'' expansion

The Typhon ''Hunter'' expansion contains two game modes. One is designed as a single-player
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
experience known as Transtar VR, challenging the player to various
escape room An escape room, also known as an escape game, puzzle room, exit game, or riddle room, is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limit ...
scenarios aboard the ''Talos I'' station. The second is an asymmetrical multiplayer mode for up to six players. One plays as Morgan while the others are ''Mimic'' Typhons, which can disguise themselves as nearly any object within the environment. The player as Morgan is challenged to find and kill all the other players within a limited amount of time, while the Mimic players can rearrange items in rooms, disguise themselves, and when the Morgan player is close, jump out and attack them before seeking another hiding place.


Plot


Setting

''Prey'' takes place in an
alternate timeline Alternate history (also referred to as alternative history, allohistory, althist, or simply A.H.) is a subgenre of speculative fiction in which one or more historical events have occurred but are resolved differently than in actual history. As ...
where in 1958 the
Soviet Union The Union of Soviet Socialist Republics. (USSR), commonly known as the Soviet Union, was a List of former transcontinental countries#Since 1700, transcontinental country that spanned much of Eurasia from 1922 until Dissolution of the Soviet ...
encounters a species of
eusocial Eusociality ( Greek 'good' and social) is the highest level of organization of sociality. It is defined by the following characteristics: cooperative brood care (including care of offspring from other individuals), overlapping generations wit ...
aliens, called the Typhon, aboard their satellite ''Vorona 1''. The Soviet Union works together with the United States to fight off and capture the aliens, unbeknownst to the general population. Together, they build the space station ''Kletka'' to be used as a prison for the Typhon situated in orbit around the Moon. After a failed assassination attempt on United States President
John F. Kennedy John Fitzgerald Kennedy (May 29, 1917 – November 22, 1963), also known as JFK, was the 35th president of the United States, serving from 1961 until his assassination in 1963. He was the first Roman Catholic and youngest person elected p ...
, the United States wrests full control of the ''Kletka'' satellite from the Soviet Union. Research of the Typhon continues under the name "Project Axiom". After the "Pobeg Incident" in 1980 where some scientists aboard the station lost their lives to the Typhon, the American government shutters Project Axiom, leaving the captive Typhon alive. By 2025, the newly-founded TranStar Corporation acquires ''Kletka'' and by 2030, has refitted it as ''Talos I'', a fully operational research laboratory to study the Typhon and develop advances in neuroscience; this leads to the creation of neuromods that harness the Typhon's physiology to restructure the human brain to grant the user new abilities, including superhuman ones. TranStar grows financially successful from sales of neuromods on Earth. At the time of the setting, about 2035, TranStar has further expanded the station to make for suitable living quarters for its staff that spend up to two years on the station between regular shuttles to Earth. Because of the numerous agencies that operated and expanded ''Talos I'' over the decades, the station includes a large mix of architectural designs, ranging from
retrofuturism Retrofuturism (adjective ''retrofuturistic'' or ''retrofuture'') is a movement in the creative arts showing the influence of depictions of the future produced in an earlier era. If futurism is sometimes called a "science" bent on anticipat ...
that was popular in 1960s America, to
brutalist Brutalist architecture is an architectural style that emerged during the 1950s in the United Kingdom, among the reconstruction projects of the post-war era. Brutalist buildings are characterised by minimalist constructions that showcase the b ...
styles that were common in the Soviet Bloc in the mid-20th century, to opulent
Art Deco Art Deco, short for the French (), is a style of visual arts, architecture, and product design that first Art Deco in Paris, appeared in Paris in the 1910s just before World War I and flourished in the United States and Europe during the 1920 ...
put in place by the wealthy TranStar executives.


Synopsis

In March 2032, Morgan Yu (male voiced by
Tim Kang Yila Timothy Kang (born March 16, 1973) is an American actor. He is known for his role as Kimball Cho in the television series ''The Mentalist'' and Gordon Katsumoto in the reboot series ''Magnum P.I. (2018 TV series), Magnum P.I.'' Early life a ...
, female voiced by Sumalee Montano) is recruited by their brother Alex (
Benedict Wong Benedict Wong (born 3 July 1971) is an English actor. He began his career on stage before starring in the film '' Dirty Pretty Things'' (2002), which earned him a British Independent Film Award nomination, and the BBC sitcom '' 15 Storeys High ...
) to join TranStar's research team on ''Talos I''. Before leaving for the station, Morgan takes a series of tests including the
Trolley problem The trolley problem is a series of thought experiments in ethics, psychology, and artificial intelligence involving stylized ethical dilemmas of whether to sacrifice one person to save a larger number. The series usually begins with a Scenario ...
and the
Rorschach test The Rorschach test is a projective test, projective psychological test in which subjects' perceptions of inkblots are recorded and then analyzed using psychology, psychological interpretation, complex algorithms, or both. Some psychologists u ...
. One of the supervising doctors is attacked by a Typhon during the testing process, and Morgan is knocked out. Morgan wakes up in their apartment and finds that it is a simulated environment. It is 2035 and Morgan has been living on ''Talos I'' for three years. Morgan is contacted by January (voiced by Kang or Montano, depending on the player's chosen gender), an Operator
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
that claims to have been built by Morgan. January warns Morgan that the Typhon have broken containment and taken over the station, killing the majority of the crew. It reveals to Morgan that they had been testing neuromods for the past three years, with Morgan continually adding and removing them. While these neuromods allow for instantaneous learning of complex skills and abilities, a side effect of removing a neuromod is that the user loses all memories gained after installation of that neuromod, explaining Morgan's memory loss. January claims that Morgan built it to help destroy ''Talos I'', taking the Typhon and all of its research with it. Alex contacts Morgan and suggests instead building a special Nullwave device that will destroy the Typhon but leave the station intact, citing how their research is too valuable to lose. Morgan travels through the station and encounters other survivors, with a choice of whether to help them or not. Alex tasks Morgan with scanning the Typhon "Coral" growing around the station and discovers that the Typhon are building some sort of neural network. Their attempts to study the neural network are interrupted when the TranStar
Board of Directors A board of directors is a governing body that supervises the activities of a business, a nonprofit organization, or a government agency. The powers, duties, and responsibilities of a board of directors are determined by government regulatio ...
learns of the containment breach and sends a cleanup crew to eliminate both the Typhon and any surviving station crew. After the cleanup crew is dealt with, Alex further analyzes the data and concludes that the Typhon are sending a signal into deep space to summon something. A gargantuan Typhon called the Apex appears and begins to devour ''Talos I''. Morgan is given the choice of to activate the station's self-destruct sequence or build the Nullwave device to defeat the Typhon. If Morgan chooses to activate the Nullwave device, all of the Typhon on ''Talos I'' are destroyed and the station is left intact. If Morgan chooses to activate the self-destruct, the entire station explodes, destroying all of the Typhon with it. Morgan either finds a way to escape the station or is stranded and dies in the explosion, based on earlier choices in the game. In a
post-credits scene A post-credits scene (also known as a stinger, end tag, or credit cookie) is a short teaser clip that appears after the closing credits have rolled and sometimes after a production logo of a film, TV show, or video game has run. It is usually ...
, Morgan wakes up in a lab and learns that it is not the real Morgan, but instead, a captured Typhon implanted with Morgan's memories in an effort to teach it human emotions and empathy. The Typhon have invaded Earth; Alex and his Operator assistants judge "Morgan" based on the choices it made throughout the game. If "Morgan" failed to show human empathy, Alex destroys it and starts the experiment over. If "Morgan" did show human empathy, Alex lets it go, whereupon it can choose to accept his offer to bring peace between the Typhon and humanity or kill him.


''Mooncrash''

In 2036, Peter is stationed in a remote satellite orbiting the Moon and is forced under contract by the Kasma Corporation, a rival to TranStar, to undergo numerous simulations reliving a Typhon outbreak on Transtar's Pytheas Moon Base via an Operator taken from Pytheas (later revealed to be a copy of Morgan's cousin and simulation character Riley Yu). As he completes his assigned tasks, his handler Basilisk warns him that Kasma will betray him once his mission is complete and helps him make preparations to escape. When Peter fulfills his contract, Kasma congratulates him but claims that due to tight budgets, they cannot retrieve him from the satellite and shut off its life support. With help from Basilisk, Peter overrides the satellite's controls and crashes it near the real Pytheas facility, where he commandeers a shuttle and returns to Earth. In a post-credits scene, it is revealed that a Mimic has stowed away on Peter's shuttle.


Development


Intellectual property transition

The success of the original ''Prey'' led to the announcement of a sequel ''Prey 2'' in August 2006, with continued development by
3D Realms 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
. However, the project faced numerous issues, including the transfer of the intellectual property (IP) rights to
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
(under
ZeniMax Media ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland. The company was founded in 1999 by Christopher Weaver and Robert A. Altman as the parent company for Weaver's video game publisher Bethesda Softworks. ...
) by 2011. In March 2011, Bethesda announced that ''Prey 2'' would instead be developed by
Human Head Studios Human Head Studios, Inc. was an American video game developer located in Madison, Wisconsin. History Human Head Studios was founded in October 1997 by a group of six developers formerly from Raven Software: Ben Gokey, Chris Rhinehart, Paul M ...
using a modified
id Tech 4 id Tech 4, popularly known as the ''Doom 3'' engine, is a game engine developed by id Software and first used in the video game ''Doom 3''. The engine was designed by John D. Carmack, John Carmack, who also created previous game engines, such a ...
engine. On May 31, 2013, ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' reported rumors that development had moved to
Arkane Studios Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, ''Arx Fatalis'', in 2002. The studio has created the popular Dishonored (series), ''Dishonored'' series as well as developi ...
and that the development had been rebooted, scrapping all of Human Head Studios' work on ''Prey 2'' with a targeted release of 2016. After about a year of further rumors, Bethesda cancelled ''Prey 2''. Arkane had started working on a ''Prey'' game that would be considered a reboot rather than a sequel, using none of the ''Prey'' concepts and none of Human Head's previous development.


Announcement and controversy

On June 12, 2016, Bethesda announced the ''Prey'' reboot at its E3 press conference. Development was led by Arkane Studios CEO and director Raphaël Colantonio and his team in
Austin, Texas Austin ( ) is the List of capitals in the United States, capital city of the U.S. state of Texas. It is the county seat and most populous city of Travis County, Texas, Travis County, with portions extending into Hays County, Texas, Hays and W ...
. The new ''Prey'' is not a true sequel but instead "a re-imagining of the IP", according to Colantonio. The teaser trailer shown during E3 2016 showed the protagonist in something like "a space horror version of ''
Groundhog Day Groundhog Day (, , , ; Lunenburg County, Nova Scotia, Lunenburg, Nova Scotia: Daks Day) is a tradition observed regionally in the United States and Canada on February 2 of every year. It derives from the Pennsylvania Dutch superstition that if ...
''", according to CNET's Seamus Byrne. Bethesda's vice president of marketing Pete Hines explained that the new game has no elements from the cancelled ''Prey 2'' outside of the player facing aliens. Colantonio said in later interviews that calling their game ''Prey'' was a "non negotiable compromise" with Bethesda, a decision that no one on the Arkane team was pleased with. Colantonio described the naming decision as "gross" and "disrespectful" to both his team and the creators of the original game. He stated that it felt like a "kick in the face" to the developers of the original game (Human Head Studios) and that he wished to apologise to them. The creative team at Arkane reportedly wanted their game to stand on its own as a unique IP but were overruled by corporate decisions at Bethesda. Colantonio said it felt bad to lie that they were continuing the ''Prey'' series. He expressed that it was a "sales mistake" that would turn away fans of the original ''Prey'' and fail to attract other players. Colantonio left Arkane Studios shortly after ''Prey's'' release, citing creative disagreements as one of his reasons for departing.


Gameplay design

''Prey'' came out of Arkane Studios' own ideas; as explained by Colantonio, they split their team to work on two projects after completing work on ''
Dishonored ''Dishonored'' is a 2012 action-adventure game developed by Arkane Studios and published by Bethesda Softworks. Set in the fictional, plague-ridden industrial city of Dunwall, ''Dishonored'' follows the story of Corvo Attano, bodyguard to th ...
''. One project was ''
Dishonored 2 ''Dishonored 2'' is a 2016 First-person (video games), first person action-adventure game developed by Arkane Lyon and published by Bethesda Softworks for PlayStation 4, Windows, and Xbox One. It is the sequel to 2012's ''Dishonored''. After E ...
'' and the other was a new intellectual property based on similar gameplay ideas which would be "in first-person, with depth and simulation and narration". According to lead designer Ricardo Bare, Colantonio had suggested they look back towards what they had done with ''
Arx Fatalis ''Arx Fatalis'' is a 2002 action role-playing game developed by Arkane Studios and released for Windows and Xbox. The game is played from a first-person perspective and is set on a world whose sun has failed, forcing the above-ground creatures t ...
'', a fantasy title produced by Arkane in 2002 which featured "this big, inter-connected dungeon that the player could roam so long as they could unlock everything". They took this "mega-dungeon" concept, but set it as a space station filled with hostile aliens, and would require the player to consider the "full ecology" of the game world to overcome obstacles. They did not want the player to solve singular-solution puzzles, such as simply finding a key for a locked door, but instead "think of this as a living, dynamic world, where there are tons of solutions possible", according to Bare. As Arkane started developing this concept, they recognized the similarities to the original ''Prey''. Realizing that coming up with a name for a new property can be difficult and that through Bethesda that they would have the ability to use that name, they chose the name ''Prey''. Hines explained that Arkane evaluated the ''Prey'' property to its core and built up a new game around it, calling it more a psychological game rather than a horror one. In a 2021 making-of documentary created by Noclip, Colantonio and Bare said that, while the project never had any other official name, the title ''Prey'' was a direct mandate from Bethesda. Colantonio referred to it as a "compromise" for the team's creative freedom, saying that the game "had to be ''Prey'' somehow" and that the name "was not necessarily ..the best choice we wanted back then", while Bare recalled that "The Bethesda group was like, 'we have this name ''Prey'', can you please use it?'" According to design documents from early in the project's history published by ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'', the game was developed at Arkane under the name "Project Danielle". This was later confirmed by Bare, who added that the name was "a little bit of an homage to
SHODAN SHODAN (), an acronym for Sentient Hyper-Optimized Data Access Network, is the main antagonist of Looking Glass Studios's cyberpunk-horror themed video game ''System Shock (series), System Shock''. An artificial intelligence originally in charg ...
" from ''
System Shock ''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game ...
''. Three different concepts were presented, all based on the nature of ''System Shock'' and involving the player-character named Danielle Sho to find that there was a false reality in their apparent world and dealing with an
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
that has a significant influence on events; these settings included a futuristic lab set on Earth set just prior to the ''System Shock'' time frame, a secret lab on a remote island, and a retro-futuristic setting. ''Kotaku'' observed that this final setting was closest to what the released ''Prey'' looked like. ''Prey'' incorporates numerous gameplay concepts from ''Dishonored'', which was itself inspired by the Looking Glass Studios' games '' Thief: The Dark Project'' and ''System Shock'', where players are encouraged to find creative solutions to overcome obstacles. Borrowed elements from ''Dishonored'' include giving the player enough agency to determine how they want to proceed, having in-game consequences for certain actions taken by the player, developing a game world based on pre-established lore that can be learned by examining notes and computer terminals throughout the station, and a simple user interface. However, Colantonio said that ''Prey'' would be less focused on stealth as ''Dishonored'' was, and would provide a more
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
-style improvement system through in-game chipsets that allows the player to customize their abilities for more tactical fast-paced action sequences in contrast to ''Dishonored''s bone charm system. While ''Prey'' has been likened to a Metroidvania, Bare has said that he was not familiar with the sub-genre and that ''Prey''s world design follows in the footsteps of games such as ''System Shock'' and Arkane's own ''Arx Fatalis'', which featured interconnected worlds where to make progress, obstacles had been overcome through abilities the player could acquire. Bare considered the ''Talos I'' setting to be "like an
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
" that is fully explorable as the player gained abilities and equipment. However, according to Colantonio, calling it an open world "might have the wrong associations." The developers also took inspiration from '' FTL: Faster Than Light'', considering the complexities of the various gameplay systems and how fast that a situation can go wrong if the player did not sufficiently plan. Bare said they wanted to include that "chaos of systems", and keeping in mind that ''Talos I'' is a functioning space station, populated the station with various hazards like gas pipes and oil spills that can be both an aid to the players in defeating the Typhon or a cause of
unforeseen consequence In the social sciences, unintended consequences (sometimes unanticipated consequences or unforeseen consequences, more colloquially called knock-on effects) are outcomes of a purposeful action that are not intended or foreseen. The term was po ...
s if the player is not careful. Arkane had considered including
procedural generation In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. I ...
within the main campaign, so that different areas may have different hazards when the player encountered them, but they recognized that this would become a point of frustration for a single-player game that may cause players to leave the game uncompleted. They dropped this approach and instead worked the procedural generation aspects into the
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
''Mooncrash'', which takes place outside the main game's campaign.
Emergent gameplay Emergent gameplay refers to complex situations in video games, board games, or role-playing games that emerge from the interaction of relatively simple game mechanics. Designers have attempted to encourage emergent play by providing tools to play ...
was a goal of Arkane: while they had given the players abilities to take on ''Prey'' in a full action mode or full stealth mode, they wanted players to find a way to complete the game in their own manner. They recognized players may take one specific set of skills and weapons and avoided including any enemies or obstacles that would be impossible to surpass because they did not specialize in the right skills, providing a means to bypass such areas. Arkane restricted how many horror elements they would include, since they could not predict where the player's attention would be, providing another reason why they opted not to consider ''Prey'' a horror game. Some elements supporting emergent gameplay arose during testing of the game's various systems. One of the Typhon aliens, the Mimic, was inspired by the creature of the same name from ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', and was programmed to take the form of any object smaller than itself in the room, avoiding the use of scripted events and allowing the alien's
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
to decide what to replicate. Separately, one of the tools developed by Arkane was the psychoscope, which allows players to scan an alien and learn and then use its powers; when the programmers learned of this, they quickly found that having players be able to copy the Mimic's power created a depth of new gameplay options, such as taking the form of a small object to sneak into small places or taking the form of a non-flammable object to roll through fire-laden areas. Enabling emergent gameplay in ''Prey'' allowed for
speedrun Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitch ...
ners to take advantage of the game's tools, particularly the Gloo Cannon that can create platforms on surfaces to access areas Arkane did not intend to be accessed without other tools.


Story and art

The narrative concept for ''Prey'' came to Colantonio during one of his airline flights while on travel; on return, he started to engage with the Austin studio to flesh out the ideas for the narrative, design, and gameplay, looking to build as detailed a world as they had for the city of Dunwall used as the setting for ''Dishonored''. Colantonio said that it took about a year from this initial concept to come up with an alternate timeline that helped support this detailing. They considered how the future would have been different if
John F. Kennedy John Fitzgerald Kennedy (May 29, 1917 – November 22, 1963), also known as JFK, was the 35th president of the United States, serving from 1961 until his assassination in 1963. He was the first Roman Catholic and youngest person elected p ...
survived the assassination attempt, allowing them to flesh out the narrative and design of the space station. This itself directly attributed to the styles used in the various parts of the station, with the team considering what architecture would have influenced those most responsible for operating ''Talos I'' at the time. This ranged from considering what Kennedy would have seen frequently were he alive in the 1960s and 1970s, to envisioning how those funding contemporary commercial space efforts like
Elon Musk Elon Reeve Musk ( ; born June 28, 1971) is a businessman. He is known for his leadership of Tesla, SpaceX, X (formerly Twitter), and the Department of Government Efficiency (DOGE). Musk has been considered the wealthiest person in th ...
or Google would style a space station. As ''Talos I'' is a relatively small space, Arkane was able to detail the station in depth to make the world more cohesive, such as naming and fleshing out background stories for each
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
(NPC), including those already dead by the story's beginning. The narrative directed them to the types of weapons that would be available to the player. Arkane recognized that as a research station, their security forces would only likely have common weapons, such as pistols and shotguns, and would not have the equivalent of super-powerful gear like ''Doom''s BFG. What advanced weapons are available were designed to look like prototypes and have flaws associated with them being only in their testing phase. Arkane's Harvey Smith is credited with establishing the Typhon and the reason for their existence in the story. The player, as Morgan, follows in the threat's wake, finding survivors who have no idea what just happened but need their help. Arkane wanted a more unique design to the aliens, and opted to use designs inspired by
paranormal Paranormal events are purported phenomena described in popular culture, folk, and other non-scientific bodies of knowledge, whose existence within these contexts is described as being beyond the scope of normal scientific understanding. Not ...
elements rather than stereotypical insect- or lizard-like species. Austin Grossman, also of Arkane, helped establish the early plot details with Morgan's awakening at the start. Bare had reached out to
Chris Avellone Chris Avellone (/ˈævəloʊn/) is an American video game designer and comic book writer. He is known for his significant roles on a large number of video games, primarily role-playing video game Role-playing video games, also known as CRP ...
circa 2013 to gain his help with the story, though at the time, Avellone was committed to other projects but wanted to work with the studio. Once Avellone was able to, he contacted Arkane to offer his help on the narrative. Besides other parts of the narrative, Avellone contributed to designing several NPCs and the various missions that would involve these characters. Avellone felt these characters and their missions created dilemmas for the player to determine how to proceed, helping the player to define their version of Morgan as well as expanding on the game universe. Avellone worked with Arkane on the story from June to about November 2016. Among other works, ''Prey'' was influenced by the films ''
Moon The Moon is Earth's only natural satellite. It Orbit of the Moon, orbits around Earth at Lunar distance, an average distance of (; about 30 times Earth diameter, Earth's diameter). The Moon rotation, rotates, with a rotation period (lunar ...
'', ''
Starship Troopers ''Starship Troopers'' is a military science fiction novel by American writer Robert A. Heinlein. Written in a few weeks in reaction to the US suspending nuclear tests, the story was first published as a two-part serial in ''The Magazine of ...
'', and ''
The Matrix ''The Matrix'' is a 1999 science fiction film, science fiction action film written and directed by the Wachowskis. It is the first installment in the The Matrix (franchise), ''Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Ca ...
''. As part of the promotion, Bethesda partnered with the
Alamo Drafthouse The Alamo Drafthouse Cinema is an American cinema chain founded in 1997 in Austin, Texas, which is famous for serving dinner and drinks during the film, as well as its strict policy of requiring its audiences to maintain proper cinema-going etiq ...
to show these three films during April 2017. Avellone also cited '' Aliens'' as part of his inspiration, describing it as an action-suspense film which has moments of comedy, even amid heavy action sequences, and something he reused in writing for ''Prey''. The original score was composed and produced by Mick Gordon, who had previously composed the soundtrack for ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
''. Additional music was composed by Ben Crossbones, Matt Piersall, and Colantonio, with each one providing a single track. The soundtrack was released for live-streaming music services a week before the game's release.


Technical development

Prior to ''Prey'', Arkane had just released ''
Dishonored 2 ''Dishonored 2'' is a 2016 First-person (video games), first person action-adventure game developed by Arkane Lyon and published by Bethesda Softworks for PlayStation 4, Windows, and Xbox One. It is the sequel to 2012's ''Dishonored''. After E ...
'' which used the studio's internally developed Void
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
. At release, many players reported performance problems with the Windows version, which Arkane fixed through patches, but led to some lingering doubts as to Arkane's ability to develop for the Windows platform. Colantonio said that Arkane wanted to remove that stigma for ''Prey'', with the goal to produce a "really flawless" version for Windows on release. The game was developed using
CryEngine CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in ''Far Cry (video game), Far Cry'', and continues to be updated to sup ...
, an established third-party game engine, eliminating many issues related to performance. Colantonio said that they "doubled our thoroughness" in the areas of
quality assurance Quality assurance (QA) is the term used in both manufacturing and service industries to describe the systematic efforts taken to assure that the product(s) delivered to customer(s) meet with the contractual and other agreed upon performance, design ...
testing to eliminate other possible issues.


Expansions

During the Electronic Entertainment Expo 2018, Bethesda announced a free update released on June 9, 2018, that added two new game modes to ''Prey'', including a
New Game Plus New Game Plus (also New Game+ or NG+) is an unlockable video game mode available in some video game titles that allows the player to restart the game's story with all or some of the items or experience gained in the first playthrough. New Game ...
mode, and a Survival mode that adds modifiers, such as weapon durability, that make it more difficult. Bethesda announced the first downloadable content, ''Mooncrash'', which is a
procedurally generated In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. I ...
adventure that was available that day. They announced plans to release a multiplayer ''Typhon Hunt'' mode, where some players play as Typhon Mimics that can disguise themselves. The ''Typhon Hunt'' mode was inspired by the "Prop Hunt" mode that came about from '' Garry's Mod''; as Arkane started to show initial details of the main game, including the Mimic enemies, players responded that they were reminded of "Prop Hunt". Bare had not been aware of what that was, but after researching it, felt it was ideal for a multiplayer extension of ''Prey''. Both ''Mooncrash'' and ''Typhon Hunt'' were modes prototyped within an internal
game jam A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally program ...
following the release of ''Prey'', looking to see how they could easily extend the game. The ''Mooncrash'' expansion was further updated in September 2018 with a free patch that provided in-game customization skins that celebrated the team's favorite roguelike games, which included ''
Spelunky ''Spelunky'' is a 2008 platform video game created by independent developer Derek Yu and released as source-available freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various ...
'', '' Rogue Legacy'', '' Risk of Rain'', '' Don't Starve'', '' Darkest Dungeon'', and ''
Dead Cells ''Dead Cells'' is a 2018 roguelike-Metroidvania game developed by Motion Twin and Evil Empire (company), Evil Empire, and published by Motion Twin. The player takes the role of an amorphous creature called the Prisoner. As the Prisoner, the pla ...
''. The ''Typhon Hunt'' mode was released on December 11, 2018, along with a
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
-based escape the room set of puzzles set before the events of ''Prey''. Both modes were released as free additions to ''Mooncrash''.


Release and marketing

''Prey'' was released on May 5, 2017. Arkane and Bethesda provided a
game demo A game demo is a trial version of a video game that is limited to a certain time period or a point in progress. A game demo comes in forms such as shareware, demo discs, downloadable software, and tech demos. Distribution In the early 1990s, ...
for PlayStation 4 and Xbox One consoles about a week before the launch, covering about the first hour of gameplay. The studio did not opt to provide a demo for Windows systems, citing that they had to choose between either the consoles or personal computer for demo release. Colantonio said that with the release through
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
, interested players can try the game for up to two hours under Steam's return policy, effectively treating this as the equivalent of a demo. The Steam version eventually received a demo in August 2017, which included roughly the first hour of gameplay.


Technical issues

''
PCGamesN ''PCGamesN'' is a British website with articles about PC gaming and hardware. History Parent company Network N was founded by James Binns (formerly of Future Publishing) in late May 2012. ''PCGamesN'' launched the following month. PCGamesN ...
'' reported that the Windows version of ''Prey'' lacked the technical problems of ''Dishonored 2'', calling it "the best performing triple-A game" they had seen in several months. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
''s Digital Foundry found the computer version of ''Prey'' to run exceedingly well across even low-end computers, in contrast to problems it saw for ''Dishonored 2'' at release. However, some reviewers and players found that after several hours of playing on the computer version, their saved games would become corrupted, and the game would crash when transitioning between areas once this started to occur. Restoring from older saves would eventually cause those to be corrupted as well, making the game impossible to complete. A Bethesda representative said that Arkane was "working diligently on a fix" that would be released sometime that week; the patch was deployed the following day.


Trademark dispute

Just prior to release, No Matter Studios, the developers of an upcoming video game ''Prey for the Gods'', announced that, due to trademark objections from ZeniMax Media, they had to change the name of their game to '' Praey for the Gods''. ZeniMax reported that they had to defend the ''Prey'' trademark to avoid losing it in taking objection to No Matter's trademark filing.


Reception


Critical reception

''Prey'' received "generally favorable" reviews from critics, according to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Critics praised the fully realized atmosphere of ''Talos I'', with Neil Bolt of ''PlayStation Universe'' labeling it a "luxurious sci-fi playground". On the other hand, combat proved polarizing. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Tamoor Hussain found fight sequences "rewarding", while ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Dan Stapleton considered combat ''Prey''s "biggest weakness" partly due to periods of AI unresponsiveness. Concerning the story, ''GameSpot'' found protagonist Morgan Yu's journey somewhat "thin", and '' Trusted Reviews'' called the storyline "lacking". ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' ranked the game 12th on their list of the "Top 50 Games of 2017", ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and '' Compute ...
'' ranked it 11th on their list of the 25 Best Games of 2017, and ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' ranked it seventh on their list of the 50 best games of 2017, while EGMNow ranked it ninth on their list of the 25 Best Games of 2017. It was nominated for "Best Setting" in ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
''s 2017 Game of the Year Awards, for "Best Xbox One Game" in ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
''s Game of the Year Awards 2017, and for "Best Shooter" in ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Best of 2017 Awards. The game was praised by several critics and journalists for having an Asian protagonist. Years after the game's release, many have started considering it an underrated
masterpiece A masterpiece, , or ; ; ) is a creation that has been given much critical praise, especially one that is considered the greatest work of a person's career or a work of outstanding creativity, skill, profundity, or workmanship. Historically, ...
. In 2021, TheGamer called Prey “one of the most underrated games ever made”. A 2024 piece by PC Gamer states that it “elevated immersive sims to a god-tier level”. Shortly after Arkane Austin's closure,
Rock Paper Shotgun ''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC game, PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper S ...
published an article stating that Prey is a “masterpiece that the industry didn't deserve”.


Sales

''Prey'' debuted at No. 2 on the weekly sales charts in the United Kingdom, trailing the Nintendo Switch port of '' Mario Kart 8''. These figures were considered disappointing due to a lack of competition from AAA new releases and the fact that the opening week sales were 60% down from Arkane's previous title, ''
Dishonored 2 ''Dishonored 2'' is a 2016 First-person (video games), first person action-adventure game developed by Arkane Lyon and published by Bethesda Softworks for PlayStation 4, Windows, and Xbox One. It is the sequel to 2012's ''Dishonored''. After E ...
''. Additionally, Bethesda's decision to hold review copies until the release date was mentioned by outlets as a factor for the weak launch. ''Prey'' captured the top spot in its second week of release, besting ''Mario Kart 8 Deluxe'', a rise partially attributed to the positive reception from critics, though sales were down 32% from its debut week. In doing so, ''Prey'' became the first Bethesda game since 2016's ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' to reach number one on the United Kingdom weekly sales charts. In Japan, ''Prey'' debuted at No. 5 on the weekly sales charts when it was released in late May with 7,105 copies sold for the PlayStation 4. The Xbox One version did not make the charts.


Accolades


Notes


References


External links

*
Prey
at
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
{{Authority control 2017 video games Video games about alien abduction Video games about alien invasions Alternate history video games Arkane Studios games Bethesda Softworks games CryEngine games First-person shooters Immersive sims Metroidvania games Multiplayer and single-player video games Open-world video games PlayStation 4 games PlayStation 4 Pro enhanced games Retrofuturistic video games Science fiction video games Video games developed in the United States Video games with gender-selectable protagonists Video games scored by Mick Gordon Video games set in 2032 Video games set in outer space Video games set on the Moon Windows games Xbox Cloud Gaming games Xbox One games ZeniMax Media franchises Video games with multiple endings