Conceptual overview
Asimov remained vague about the technical details of positronic brains except to assert that their substructure was formed from an alloy of platinum and iridium. They were said to be vulnerable to radiation and apparently involve a type of volatile memory (since robots in storage required a power source keeping their brains "alive"). The focus of Asimov's stories was directed more towards the software of robots—such as the Three Laws of Robotics—than the hardware in which it was implemented, although it is stated in his stories that to create a positronic brain without the Three Laws, it would have been necessary to spend years redesigning the fundamental approach towards the brain itself. Within his stories of robotics on Earth and their development by U.S. Robots, Asimov's positronic brain is less of a plot device and more of a technological item worthy of study. A positronic brain cannot ordinarily be built without incorporating the Three Laws; any modification thereof would drastically modify robot behavior. Behavioral dilemmas resulting from conflicting potentials set by inexperienced and/or malicious users of the robot for the Three Laws make up the bulk of Asimov's stories concerning robots. They are resolved by applying the science of logic and psychology together withIn Allen's trilogy
Several robot stories have been written by other authors after Asimov's death. For example, in Roger MacBride Allen's Caliban trilogy, a Spacer roboticist called Gubber Anshaw invents the ''gravitonic brain''. It offers speed and capacity improvements over traditional positronic designs, but the strong influence of tradition make robotics labs reject Anshaw's work. Only one roboticist, Fredda Leving, chooses to adopt gravitonics, because it offers her a blank slate on which she could explore alternatives to the Three Laws. Because they are not dependent upon centuries of earlier research, gravitonic brains can be programmed with the standard Laws, variations of the Laws, or even empty pathways which specify no Laws at all.References in other fiction and films
''Abbott and Costello Go To Mars''
When Queen Allura of Venus (Mari Blanchard) puts Orville (Lou Costello) to a lie detector test in an ESP-enabled crystal chair, she states that it is "based on the principle of the Positronic Brain."''The Avengers''
In a mini story entitled "Night Vision!" in Annual #6 of the Marvel comic, writer Scot Edelman refers to the brain of the synthezoid "The Vision" as positronic. The Vision had a complicated history, being born of the dead android body of the original Human Torch, and the mind of the dead human Wonder Man, not to mention being programmed to be a killing machine by the armageddon-happy sentient robot Ultron, who in his turn had been inadvertently created by scientist Henry Pym, originally as a lab assistant. He overcame his programming and became a hero, but The Vision was always alternately coldly logical and given to violent emotion, and was able to break all three laws.''Doctor Who''
In the fourth season (1966–67) ''''Star Trek''
Several fictional characters in '' Star Trek: The Next Generation''— Lieutenant Commander Data, his "mother" Julianna Soong Tainer, his daughter Lal, and his brothers Lore and B-4—are androids equipped with positronic brains created by Dr. Noonien Soong. None of these androids are constrained by Asimov's robot laws: Lore, lacking ethics and morals, kills indiscriminately; and Data, though his actions are restricted by ethical programming provided by his creator, is also capable of killing in situations where it is absolutely necessary (exactly what constitutes "absolutely necessary" also being determined by him). Also, Data is not required to obey all orders from humans. He only obeys orders in his duties as a Starfleet officer. "Positronic implants" were used to replace lost function in Vedek Bareil's brain in the '' Deep Space 9'' episode " Life Support".''Perry Rhodan''
In the German science fiction series '' Perry Rhodan'' (written starting in 1961), positronic brains (German: ''Positroniken'') are the main computer technology; for quite a time they are replaced by the more powerful ''Syntronics'', but those stop working due to the increased ''Hyperimpedance''. The most powerful positronic brain is called ''NATHAN'' and covers large parts of the Earth's moon. Many of the larger computers (including NATHAN) as well as the race of Posbis combine a biological component with the positronic brain, giving them sentience and creativity.''I, Robot''
The robots in the 2004 film '' I, Robot'' (loosely based upon several of Isaac Asimov's stories) also have positronic brains. Sonny, one of the main characters from the film, has two separate positronic brains—the second being a positronic "heart"—so it has choices open to him the other robots in the film do not have. Sonny also has the possibility of being able to develop emotions and a sense of right and wrong independent of the Three Laws of Robotics; it has the ability to choose not to obey them. The film also features a colossal positronic brain, VIKI, who is bound by the Three Laws. Its interpretation of the laws allows VIKI to directly harm humans to protect humanity as a whole in an application of the Zeroth Law.''Bicentennial Man''
The robots in the 1999 film '' Bicentennial Man'' (based on one of Asimov's stories) also have positronic brains, including the main character Andrew, an NDR series robot that starts to experience human characteristics such as creativity. Only when Andrew allows his positronic brain to "decay", thereby willfully abandoning his immortality, is he declared a human being.''Buck Rogers in the 25th Century''
Twiki and Crichton, two robotic characters who appear in the '' Buck Rogers in the 25th Century'' television series, were equipped with positronic brains. Crichton recited Asimov's "Three Laws of Robotics" upon activation.''Mystery Science Theater 3000''
In 1989, in the''Spectreman''
In the second episode, Spectreman's robot head is found and viewers discover he is a robot with a positronic brain.''Stellaris''
The game '' Stellaris'' features Positronic Artificial Intelligence as a possible research goal, which is employed with "Synthetics" (sentient robotic beings) and sentient computers for usage in research, administration, combat etc.''Space Station 13''
In the game '' Space Station 13'', players can research and construct positronic brains, and place them inside of AIs, cyborgs and even mechas.''Deep Rock Galactic''
The game '' Deep Rock Galactic'' features the currently unnamed "Rival Corporation", a fully robotic antagonist corporation to the four player-driven Dwarven miners of Deep Rock Galactic, the titular company the players are employed with. The Rivals many robotic drones include a "Patrol Bot" as its primary frontline combat machine, and has a chance to be disabled in combat, leaving it vulnerable to an optional hacking minigame initiated by the players. Succeeding in this hacking minigame will convert the bot into a temporary ally, and the players voice lines will occasionally comment on their skill at navigating a "Positronic Matrix". The minigame gives an insight into the supposed Positron-based hardware of the bots, which resembles conventional wires, circuitry and other modern computer hardware.Further reading
*References
External links
{{Robot series Doctor Who devices Fictional computers Foundation universe Star Trek devices Fictional elements introduced in 1939