HOME





Robopsychology
Robopsychology is the study of the personalities and behavior of intelligent machines. The term was coined by Isaac Asimov in the short stories collected in ''I, Robot'', which featured robopsychologist Dr. Susan Calvin, and whose plots largely revolved around the protagonist solving problems connected with intelligent robot behaviour. The term has been also used in some academic studies from the field of psychology and human–computer interactions, and it refers to the study of the psychological consequences of living in societies where the application of robotics is becoming increasingly common. In real life Andrea Kuszewski, a self-described robopsychologist gives the following examples of potential responsibilities for a robopsychologist in Discover. *"Assisting in the design of cognitive architectures *Developing appropriate lesson plans for teaching AI targeted skills *Create guides to help the AI through the learning process *Address any maladaptive machine behaviors *R ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


I, Robot
''I, Robot'' is a fixup (compilation) novel of science fiction short stories or essays by American writer Isaac Asimov. The stories originally appeared in the American magazines '' Super Science Stories'' and ''Astounding Science Fiction'' between 1940 and 1950 and were then compiled into a book for stand-alone (single issue / special edition) publication by Gnome Press in 1950, in an initial edition of 5,000 copies. The stories are woven together by a framing narrative in which the fictional Dr. Susan Calvin tells each story to a reporter (who serves as the narrator) in the 21st century. Although the stories can be read separately, they share a theme of the interaction of humans, robots, and morality, and when combined they tell a larger story of Asimov's fictional history of robotics. Several of the stories feature the character of Dr. Calvin, chief robopsychologist at U.S. Robots and Mechanical Men, Inc., the major manufacturer of robots. Upon their publication in this co ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Intelligent Machine
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The '' Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as che ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting poin ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Fictional Science
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Foundation Universe
The ''Foundation universe'' is the future history of humanity's colonisation of the galaxy, spanning nearly 25,000 years, created through the gradual fusion of the ''Robot'', ''Galactic Empire'', ''Foundation'' book series written by American author Isaac Asimov. Works set in the universe Asimov's ''Greater Foundation'' series Merging the ''Robot'', the ''Empire'' and the ''Foundation'' series The ''Foundation'' series is set in the same universe as Asimov's first published novel, ''Pebble in the Sky'', although ''Foundation'' takes place about 10,000 years later. ''Pebble in the Sky'' became the basis for the ''Galactic Empire'' series. Then, at some unknown date (prior to writing ''Foundation's Edge'') Asimov decided to merge the ''Foundation''/''Galactic Empire'' series with his ''Robot'' series. Thus, all three series are set in the same universe, giving them a combined length of 18 novels, and a total of about 1,500,000 words. The merge also created a time-span of th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Three Laws Of Robotics
The Three Laws of Robotics (often shortened to The Three Laws or known as Asimov's Laws) are a set of rules devised by science fiction author Isaac Asimov. The rules were introduced in his 1942 short story " Runaround" (included in the 1950 collection ''I, Robot''), although they had been foreshadowed in some earlier stories. The Three Laws, quoted from the "Handbook of Robotics, 56th Edition, 2058 A.D.", are: ;First Law :A robot may not injure a h