Positive computing is a
technological
Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, scie ...
design perspective that embraces psychological
well-being
Well-being, or wellbeing, also known as wellness, prudential value or quality of life, refers to what is intrinsically valuable relative ''to'' someone. So the well-being of a person is what is ultimately good ''for'' this person, what is in t ...
and ethical practice, aiming at building a digital environment to support happier and healthier
users
Ancient Egyptian roles
* User (ancient Egyptian official), an ancient Egyptian nomarch (governor) of the Eighth Dynasty
* Useramen, an ancient Egyptian vizier also called "User"
Other uses
* User (computing), a person (or software) using a ...
. Positive computing develops approaches that integrate insights from
psychology
Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries betwe ...
,
education
Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. ...
,
neuroscience
Neuroscience is the science, scientific study of the nervous system (the brain, spinal cord, and peripheral nervous system), its functions and disorders. It is a Multidisciplinary approach, multidisciplinary science that combines physiology, an ...
, and
HCI with
technological development.
The purpose of positive computing is to bridge the technology and mental health worlds.
Indeed, there are computer and mental health workshops that are aimed to bring people from both communities together.
Everyone who uses technology is impacted by the way the tool is designed and even if most technologies may have small effects, they still apply to huge populations.
Background
Well-being in psychology
Technology researchers typically focus primarily on technical aspects, paying less attention to the ethical impact and ethical considerations of their products.
However, researchers from other fields such as psychology and philosophy studied these matters extensively and provided a wealth of methodologies to assess users' well-being, with thousands of quality-of-life assessment methods and validating studies.
Positive computing draws many ideas from
positive psychology, a domain of psychology that focuses on societal well-being and improving quality of life.
Well-being in technology and technology research
The recognition of the impact of technology and inventions on people's lives
has moved technology professionals to rethink the technology tools we use and seek a realignment of companies' goals to the social good. Exemplary of this disposition is the famous
Google
Google LLC () is an American Multinational corporation, multinational technology company focusing on Search Engine, search engine technology, online advertising, cloud computing, software, computer software, quantum computing, e-commerce, ar ...
's motto, "
don't be evil
"Don't be evil" is a phrase that was used in Google's corporate code of conduct, which it also formerly preceded as a motto.
Following Google's corporate restructuring under the conglomerate Alphabet Inc. in October 2015, Alphabet took "Do the r ...
."
Technologies can be loosely classified into four groups according to their influence on the psychological aspects:
* Technologies that are not positive computing oriented: technologies in this category do not consider the psychological well-being of the user nor their influence on society and ethical values.
* Technologies that hinder well-being integration: they present compromises and obstacles to the well-being of the users; obstacles that, from a positive computing perspective, are seen as errors. These technologies should undergo a process of redesign. For example, social network platforms may need to be redesigned to reduce negative behaviors and prevent conflict.
* Technologies that provide active integration with positive computing principles: technologies in this group are designed to actively support components of well-being. Examples might be a
word processor
A word processor (WP) is a device or computer program that provides for input, editing, formatting, and output of text, often with some additional features.
Word processor (electronic device), Early word processors were stand-alone devices ded ...
redesigned to support
flow or a social media website designed to promote empathy.
* Technology dedicated to positive computing: purposeful, dedicated to well-being. Examples: promote empathy, and increase mindfulness.
What is positive
In Calvo's and Peter's seminal book on positive computing, they list the following as positive aspects to which we should aim when designing technologies: positive emotions, motivation, engagement, flow, self-awareness, self-compassion, mindfulness, empathy, compassion, and altruism.
An encompassing term for general human welfare and happiness is
eudaimonia
Eudaimonia (Greek: εὐδαιμονία ; sometimes anglicized as eudaemonia or eudemonia, ) is a Greek word literally translating to the state or condition of 'good spirit', and which is commonly translated as 'happiness' or ' welfare'.
In w ...
which is extensively studied in positive psychology
and which is inquired along different dimensions such as self-discovery, the sense of purpose and meaning in life, the involvement in activities, the investment in the pursuit of excellence, the self-perception of one's own potentials.
Autonomy, competence and relatedness
There are three basic psychological needs according to
Self-determination theory (SDT):
autonomy,
competence, and
relatedness
The coefficient of relationship is a measure of the degree of consanguinity (or biological relationship) between two individuals. The term coefficient of relationship was defined by Sewall Wright in 1922, and was derived from his definition of th ...
, which can be briefly described as the feeling of psychological liberty and self-motivation, the feeling of having control and mastery, and the feeling of connection to others.
Solutions
Design to address the basic psychological needs
The three previously mentioned
basic psychological needs are measurable and well-defined characteristics that make them excellent as design targets.
To support autonomy, the design process needs to provide control over multiple options, provide meaningful rationales behind choices, enable the customization of the experience, and avoid
controlling language.
Competence is also well-studied for
game design
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
, and the three main design factors supporting it are the appropriateness of the level of presented challenges, the presence of positive feedback, and the opportunities to learn and master the tasks at hand.
Relatedness-supportive environments need to be designed to provide meaningful and responsive interactions with others, respect human emotions, avoid disrupting social relationships, and provide opportunities for social connections.
Responsible design process

Responsible design, not to be confused with
responsive design, comes from the integration of ethical analysis with well-beingsupportive design into engineering practice.
In particular, it features the
double diamond design process model adding a post-launch evaluation phase.
The responsible design process consists then of five stages:
* ''Research'': in this initial step, the designer team should investigate the needs of the users and the context in which they are immersed;
* ''Insights'': this phase analyzes the data gathered in the previous one, synthesizing specific insights for the later stages;
* ''Ideation'': this stage involves the generation of creative solutions that take into consideration the elicited technical and ethical requirements;
* ''Prototypes'': in this last development stage, the team must eventually converge into practical solutions and build functioning prototypes to access the subsequent evaluation phase;
* ''Evaluation'': this final phase comes after the rollout of the developed prototypes to evaluate their impact in the real-world scenario.
Superintelligence and intelligence explosion
Intelligence explosion
The technological singularity—or simply the singularity—is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable changes to human civilization. According to the m ...
is a possible outcome of future
computer science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includin ...
and
computer engineering
Computer engineering (CoE or CpE) is a branch of electrical engineering and computer science that integrates several fields of computer science and electronic engineering required to develop computer hardware and software. Computer enginee ...
research, and
I. J. Good
Irving John Good (9 December 1916 – 5 April 2009)The Times of 16-apr-09, http://www.timesonline.co.uk/tol/comment/obituaries/article6100314.ece
was a British mathematician who worked as a cryptologist at Bletchley Park with Alan Turing. Afte ...
described the first
superintelligent
A superintelligence is a hypothetical agent that possesses intelligence surpassing that of the brightest and most gifted human minds. "Superintelligence" may also refer to a property of problem-solving systems (e.g., superintelligent language tra ...
machine as "the last invention that man need ever make," because of the vast influence it would have on our species.
Indeed,
Nick Bostrom
Nick Bostrom ( ; sv, Niklas Boström ; born 10 March 1973) is a Swedish-born philosopher at the University of Oxford known for his work on existential risk, the anthropic principle, human enhancement ethics, superintelligence risks, and th ...
, in his book
Superintelligence: Paths, Dangers, Strategies, proposes the ''common good principle'' according to which superintelligence should be developed only for the benefit of all and based on widely shared ethical ideals.
Malo Bourgon,
COO of
MIRI
)
, subdivision_type = Country
, subdivision_name =
, subdivision_type1 = State
, subdivision_name1 =
, subdivision_type2 = Division
, subdivision_name2 ...
, stated that the
AI community should consider
best practice
A best practice is a method or technique that has been generally accepted as superior to other known alternatives because it often produces results that are superior to those achieved by other means or because it has become a standard way of doing ...
s from the
computer security
Computer security, cybersecurity (cyber security), or information technology security (IT security) is the protection of computer systems and networks from attack by malicious actors that may result in unauthorized information disclosure, t ...
community when testing their systems for safety and security before they are released for wide adoption.
Scientific venues
*
Conference on Human Factors in Computing Systems (CHI)
*
SIGCHI
The Special Interest Group on Computer–Human Interaction (SIGCHI) is one of the Association for Computing Machinery's special interest groups which is focused on human–computer interactions (HCI).
It hosts the flagship annual international HC ...
*
Journal of Medical Internet Research
The ''Journal of Medical Internet Research'' is a peer-reviewed open-access medical journal established in 1999 covering eHealth and "healthcare in the Internet age". The editors-in-chief are Gunther Eysenbach and Rita Kukafka. The publisher is ...
*
Journal of Cyberpsychology, Behavior, and Social Networking
*
IEEE Transactions on Affective Computing
The Institute of Electrical and Electronics Engineers (IEEE) is a 501(c)(3) professional association for electronic engineering and electrical engineering (and associated disciplines) with its corporate office in New York City and its operation ...
See also
*
Cyberpsychology
Cyberpsychology (also known as Internet psychology, web psychology, or digital psychology) is a developing field that encompasses all psychological phenomena associated with or affected by emerging technology.
Overview
Cyberpsychology is the stud ...
*
Social computing
Social computing is an area of computer science that is concerned with the intersection of social behavior and computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and tech ...
*
Technology and society
Technology society and life or technology and culture refers to the inter-dependency, co-dependence, co-influence, and co-production of technology and society upon one another. Evidence for this synergy has been found since humanity first start ...
*
Ethics of technology
The ethics of technology is a sub-field of ethics addressing the ethical questions specific to the Technology Age, the transitional shift in society wherein personal computers and subsequent devices provide for the quick and easy transfer of info ...
*
Appropriate technology
Appropriate technology is a movement (and its manifestations) encompassing technological choice and application that is small-scale, affordable by locals, decentralized, labor-intensive, energy-efficient, environmentally sustainable, and loca ...
*
Affective computing
Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While so ...
*
Science and technology studies
Science and technology studies (STS) is an interdisciplinary field that examines the creation, development, and consequences of science and technology in their historical, cultural, and social contexts.
History
Like most interdisciplinary fie ...
*
Tristan Harris
Tristan Harris () is an American technology ethicist. He is the executive director and co-founder of the Center for Humane Technology.
Early in his career, Harris worked as a design ethicist at Google. He received his baccalaureate degree from ...
*
Center for Humane Technology
The Center for Humane Technology (CHT) is a nonprofit organization dedicated to radically reimagining the digital infrastructure. Its mission is to drive a comprehensive shift toward humane technology that supports the collective well-being, dem ...
*
Value sensitive design
Value sensitive design (VSD) is a theoretically grounded approach to the design of technology that accounts for human values in a principled and comprehensive manner. VSD originated within the field of information systems design and human-comp ...
References
Notes
Bibliography
*
Further reading
*
* {{cite report , title=Ethically aligned design: a vision for prioritizing human well-being with autonomous and intelligent systems , url=https://apo.org.au/node/123376 , publisher=IEEE Global Initiative on Ethics of Autonomous and Intelligent Systems , access-date=18 June 2021 , language=en
External links
''Doteveryone - the responsible technology think tank''''Ethics Kit , Methods & tools for ethics in the design process''''IEEE Ethics In Action in Autonomous and Intelligent Systems , IEEE SA - Resources''''Center for Humane Technology (CHT)''''List of projects from the Wellbeing Technology Lab''
Human–computer interaction
Science and technology studies
Technology in society
Science in society
Cyberpsychology
Cybernetics