''Plok!'' is a
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed by the British studio
Software Creations
Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and com ...
for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES). It was released in late 1993 by
Tradewest
Tradewest, Inc. was an American video game company based in Corsicana, Texas that produced numerous games in the 1980s and early 1990s. The company was the publisher of the '' Battletoads'' and ''Double Dragon'' series in North America and the PAL ...
in North America,
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in Europe, and
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
in Japan. Players control the hood-headed titular protagonist, the king of the island Akrillic, who is defending it from fleas spawned by the Flea Queen, hidden beneath the island's surface, as well as other bosses attempting to usurp Plok's power. His versatility lies in his four detachable limbs, which can be used to attack targets and enemies, along with various power-ups scattered throughout the game's colorful stages, referred to as "
presents
A gift or present is an item given to someone (who is not already the owner) without the expectation of payment or anything in return. Although gift-giving might involve an expectation of reciprocity, a gift is intended to be free. In many cou ...
."
The history of ''Plok!'' began in the late 1980s as a self-funded
coin-op
A currency detector or currency validator is a device that determines whether notes or coins are genuine or counterfeit. These devices are used in a wide range of automated machines, such as retail kiosks, supermarket self checkout machines, ar ...
project by
Ste and John Pickford called ''Fleapit''. They developed it while working at Zippo Games and programmed it for
Rare's 'Razz Board' hardware. The project was canceled in 1990 following the closure of Zippo Games but was later revived as an SNES game developed at Software Creations after the Pickfords were promoted to higher positions, with Ste becoming an art director and John a producer. Software Creations self-funded the game, with the Pickfords retaining ownership of its
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
rights. A port for the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
was planned but was canceled for unknown reasons.
''Plok!'' received positive reviews from critics, who praised its innovative ideas, variety, music, presentation, versatile protagonist, and level design. However, some critics noted skepticism about its similarity to other colorful platform games of the era. The Pickfords attributed its underwhelming sales to the market saturation of mascot-driven platformers.
Gameplay
''Plok!'' offers two
difficulty modes: "Normal," which includes the entire game, and "Child's Play," which removes the harder stages and reduces both the speed and hit points of enemies. Players can earn "
Plokontinues" by collecting four P-L-O-K tokens, with one token awarded for completing a level without losing a life. If a Game Over occurs, the player restarts with a score of 0, three lives, and at the most recent Plokontinue checkpoint.
Saving
Saving is income not spent, or deferred Consumption (economics), consumption. In economics, a broader definition is any income not used for immediate consumption. Saving also involves reducing expenditures, such as recurring Cost, costs.
Methods ...
is limited to two "Permanent Continue Positions," which are unlocked after defeating the Bobbins Brothers and Rockyfella bosses. These allow the player to resume from specific points even after resetting the game. The game does not include a
password
A password, sometimes called a passcode, is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services t ...
feature.
Plok can launch any of his four
limb
Limb may refer to:
Science and technology
*Limb (anatomy), an appendage of a human or animal
*Limb, a large or main branch of a tree
*Limb, in astronomy, the curved edge of the apparent disk of a celestial body, e.g. lunar limb
*Limb, in botany, t ...
s—two arms and two legs—as projectiles to attack enemies. If a limb hits an enemy, it returns immediately to Plok, but if it misses, it takes longer to come back. Limbs can pass through specific obstacles, such as rock pillars. However, Plok cannot fire limbs while somersaulting. In later levels, certain puzzles require Plok to "sacrifice" a limb to activate scenery-changing switches. When a limb strikes a target, it is placed on a
hanger near the switch. Some targets require specific limbs, and when Plok loses all his limbs, he moves by bouncing, which makes him harder to control.
Plok's secondary attack, the "Speed Blade," is a
buzzsaw
A circular saw or a buzz saw, is a power-saw using a toothed or abrasive disc or blade to cut different materials using a rotary motion spinning around an arbor. A hole saw and ring saw also use a rotary motion but are different from a ci ...
-like move that enhances his speed and delivers maximum damage to enemies. He can collect shells, which grant extra lives and serve as
ammunition
Ammunition, also known as ammo, is the material fired, scattered, dropped, or detonated from any weapon or weapon system. The term includes both expendable weapons (e.g., bombs, missiles, grenades, land mines), and the component parts of oth ...
for a special
amulet
An amulet, also known as a good luck charm or phylactery, is an object believed to confer protection upon its possessor. The word "amulet" comes from the Latin word , which Pliny's ''Natural History'' describes as "an object that protects a perso ...
obtained partway through the game. The amulet converts shells into energy for his secondary attack. Players can also find "Magic Fruits," which heal Plok's health. The more he punches a fruit, the larger it grows, restoring additional health. Rare "Golden Fruits" fully replenish his energy. In certain stages, some fruits transport Plok to bonus areas where he must complete timed challenges or collect all shells to progress. Successfully completing these sections may allow Plok to skip certain levels or boss fights.
"
Presents
A gift or present is an item given to someone (who is not already the owner) without the expectation of payment or anything in return. Although gift-giving might involve an expectation of reciprocity, a gift is intended to be free. In many cou ...
" temporarily transform Plok into characters inspired by his favorite movies, such as "
Plocky," which equips him with
boxing gloves
Boxing gloves are cushioned gloves that fighters wear on their hands during boxing matches and practices. Unlike "fist-load weapons" (such as the ancient cestus) which were designed as a lethal weapon, modern boxing gloves are non-lethal, desig ...
; "Vigilante Plok," a
flamethrower
A flamethrower is a ranged incendiary device designed to project a controllable jet of fire. First deployed by the Byzantine Empire in the 7th century AD, flamethrowers saw use in modern times during World War I, and more widely in World W ...
-wielding character resembling the "
Ploxterminator"; the
Deerstalker
A deerstalker is a type of cap that is typically worn in rural areas, often for hunting, especially deer stalking. Because of the cap's popular association with the fictional detective Sherlock Holmes, it has become stereotypical headgear f ...
-wearing "
Squire
In the Middle Ages, a squire was the shield- or armour-bearer of a knight. Boys served a knight as an attendant, doing simple but important tasks such as saddling a horse or caring for the knight's weapons and armour.
Terminology
''Squire'' ...
Plok," armed with a
blunderbuss
The blunderbuss is a 17th- to mid-19th-century firearm with a short, large caliber Gun barrel, barrel. It is commonly flared at the muzzle (firearms), muzzle to help aid in the loading of Lead shot, shot and other projectiles of relevant quantity ...
; "Cowboy Plok," a gun-slinging character inspired by westerns; and "Rocket Plok," equipped with multiple
rocket launcher
A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile.
History
The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few i ...
s. Presents found in the Fleapit grant access to high-tech, futuristic
vehicle
A vehicle () is a machine designed for self-propulsion, usually to transport people, cargo, or both. The term "vehicle" typically refers to land vehicles such as human-powered land vehicle, human-powered vehicles (e.g. bicycles, tricycles, velo ...
s equipped with weapons. These include a
unicycle
A unicycle is a vehicle that touches the ground with only one wheel. The most common variation has a frame with a saddle, and has a pedal-driven direct-drive. A two speed hub is commercially available for faster unicycling. Unicycling is prac ...
with a water cannon, an "off-road truck" with a rocket launcher, a
jetpack
A jet pack, rocket belt, rocket pack or flight pack is a device worn as a backpack which uses jets to propel the wearer through the air. The concept has been present in science fiction for almost a century and the first working experimental d ...
with lasers, a
motorbike
A motorcycle (motorbike, bike; uni (if one-wheeled); trike (if three-wheeled); quad (if four-wheeled)) is a lightweight private 1-to-2 passenger personal motor vehicle steered by a handlebar from a saddle-style seat.
Motorcycle designs var ...
armed with grenades, a
tank
A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and battlefield mobility provided by tracks and a powerful engine; ...
, a bomb-dropping
helicopter
A helicopter is a type of rotorcraft in which Lift (force), lift and thrust are supplied by horizontally spinning Helicopter rotor, rotors. This allows the helicopter to VTOL, take off and land vertically, to hover (helicopter), hover, and ...
, a
flying saucer
A flying saucer, or flying disc, is a purported type of disc-shaped unidentified flying object (UFO). The term was coined in 1947 by the United States (US) news media for the objects pilot Kenneth Arnold UFO sighting, Kenneth Arnold claimed fl ...
with plasma cannons, and a pair of
spring
Spring(s) may refer to:
Common uses
* Spring (season), a season of the year
* Spring (device), a mechanical device that stores energy
* Spring (hydrology), a natural source of water
* Spring (mathematics), a geometric surface in the shape of a he ...
pogo shoes.
Players face various enemies throughout the game, including the recurring fleas. In most levels (excluding Cotton Island, Legacy Island, and Fleapit), Plok must eliminate all fleas to complete the stage. The final flea in each level drops a flag, which levitates to its flagpole, signaling that the player can proceed.
Plot
As king, Plok resides on Akrillic, a large
island
An island or isle is a piece of land, distinct from a continent, completely surrounded by water. There are continental islands, which were formed by being split from a continent by plate tectonics, and oceanic islands, which have never been ...
in the fictional archipelago of Polyesta. One morning, Plok discovers that the big square flag atop the pole on his house's rooftop has been stolen, prompting him to set out in search of it. He spots the flag on Cotton Island from afar and sails there to retrieve it. However, during his search, Plok encounters several impostor flags, including a pair of underpants and a striped scarf, which only frustrate him further.
Eventually, Plok encounters the culprits responsible for the fake flags—the Bobbins Brothers, two giant creatures his grandpappy had warned him about. Plok battles the brothers to retrieve his flag.
After defeating the Bobbins Brothers and reclaiming his big square flag, Plok sails back to Akrillic, only to find the island overrun by "fleas"—two-legged blue insects that hatch from eggs and hop around. He learns that the flag theft was merely a ruse to lure him away from his island. Determined to reclaim his home, Plok travels across Akrillic, defeating every flea on the island's surface to restore his kingdom.
Partway through the game, Plok places the big square flag back where it belongs outside his home and takes a break, sitting on the foot of a statue of his grandfather, Grandpappy Plok. Reflecting on the situation, Plok wishes he had found an amulet to help him deal with the fleas. He falls asleep and dreams of his grandfather's quest for an amulet 50 years earlier.
In the dream, the player assumes the role of Grandpappy Plok, who sails from Akrillic to Legacy Island. Much like his grandson, Grandpappy faces bizarre obstacles, discovers artifacts (including Rockyfella), and encounters the Bobbin Brothers along with their third sibling, Irving.
After defeating the Bobbin Brothers and Irving, Grandpappy finally uncovers the amulet he had been seeking. He returns triumphantly to Akrillic. Back in the present, Plok wakes up and discovers that the amulet is hidden at the base of Grandpappy's statue.
Equipped with the amulet, Plok gains the ability to "charge" his buzzsaw jump attack by sacrificing the shells he has collected. With his newfound power, Plok's mission to reclaim Akrillic from the fleas resumes with greater determination.
Plok then ventures into various locations around the island, confronting creatures attempting to overthrow Akrillic: Penkinos, a group of inflatable, floating magicians of mysterious origin living in the northern part of the island; Womack, a spider residing in the island's center whose long legs serve as its weak points; and Rockyfella, the spirit of the island's soil, who resides beneath the mountains in the island's southeast and harbors resentment toward Plok for planting flagpoles in the ground.
After eliminating all the enemies on the island, Plok journeys to the Fleapit, the source of the fleas, where he utilizes various weaponized vehicles. He confronts the Flea Queen, the leader who hatched the fleas, using a high-tech "secret Super-Vehicle" equipped with bug spray to defeat her. Following the battle, Plok returns home to rest on his green chair.
Development
1988: Rare hires Zippo Games

In the summer of 1988,
Ste and John Pickford, employees at Zippo Games—owned by John and their friend Steve Hughes—were struggling to complete games for 16-bit
Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
and
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
computers, with many projects being canceled.
They learned that
Rare was seeking developers for
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES) titles. At the time, the console had yet to gain popularity in the United Kingdom. Despite viewing the 8-bit system as "horribly overpriced and terribly underpowered," the Pickfords accepted the offer due to financial necessity and their admiration for the work of Rare founders
Tim and Chris Stamper
Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare (company), Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later b ...
during their time at
Ultimate Play the Game
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and Video game publisher, publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a seri ...
.
Zippo Games became the only company Rare consulted for NES development.
Although initially skeptical of the NES, the Pickfords' experience working on ''Ironsword''—along with the Stamper brothers’ requirement that they play
Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
and
Zelda games on the console—gave them a newfound appreciation for the system. This shifted their development priorities from focusing on technical sophistication to emphasizing the player's experience.
This design philosophy ultimately shaped their approach to ''Plok!''.
1988–1989: ''Fleapit''

While Ste was designing the shop screen for ''Ironsword,'' John conceived a character with a hangman's hood. Ste sketched the concept in the margin of the layout.
The idea of detachable limbs also emerged in this sketch, depicted with an arrow pointing to a pile of the character's parts below it.
John then envisioned a game where players captured jumping fleas, deciding to make the hangman character the protagonist.
The name "Plok" was spontaneously coined when John placed letters from a cassette tape cover on his computer mouse.
His full name, "Plok the Exploding Man," highlighted his separable limbs. With John's encouragement, Ste moved to clean sheets of paper to develop further sketches, where he refined Plok's colors, poses, size (32x40), and expressive features, such as his wide-open mouth.
After these ideas were formed, Chris Stamper visited Zippo Games to introduce the Razz Board, a
coin-op
A currency detector or currency validator is a device that determines whether notes or coins are genuine or counterfeit. These devices are used in a wide range of automated machines, such as retail kiosks, supermarket self checkout machines, ar ...
hardware system he had designed.
The Pickfords were impressed by the hardware's advanced graphics capabilities and saw an opportunity to create a "real arcade game," akin to those they had admired in their youth. While they had previously worked on an Amiga-based coin-op system for ''World Darts,'' they had never developed a "true" arcade title.
They struck a deal with Rare to use the Razz Board for their dream project, with ownership of the game property and a significant share of board sales revenue. However, the agreement also required the brothers to self-fund the project. The game was titled ''Fleapit''.
Ste vaguely recalled ''Fleapit'' in a 2014 interview, comparing its gameplay to ''
Excitebots: Trick Racing'' (2009), where the player had to catch one of several flying footballs to score a touchdown in the middle of a level. He described the game as only slightly more "primitive" than ''Plok!'', with stages that scrolled horizontally and vertically, featuring more "set pieces or one-off levels." The backgrounds included food items like sausages and doughnuts, along with a space level.
As development continued, Rare was primarily profiting from selling NES titles, which led them to focus less on Razz Board games like ''Fleapit.'' In 1989, Rare became the first company outside of Japan to obtain a
Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
, instructing Zippo Games to develop a game for the handheld console. This shift in focus meant that ''Fleapits development had to be halted.
The relationship between Rare and Zippo Games deteriorated after Zippo failed to complete a Game Boy title as directed, and in 1990, Rare bought out Zippo Games, renaming it Rare Manchester,
which was subsequently shut down. As a result of Zippo Games' closure and dwindling funds, ''Fleapit'' was canceled half-completed in 1990.
Ste admitted in 2014 that their desire to produce a coin-op led to poor business decisions, including rejecting more financially lucrative console projects.
Late in ''Fleapits development, the Pickfords secured comedian
Chris Sievey
Christopher Mark Sievey (25 August 1955 – 21 June 2010) was an English musician, comedian and artist known for fronting the band the Freshies in the late 1970s and early 1980s and for his comic persona Frank Sidebottom from 1984 onwards.
...
to voice Plok. They contacted him in 1990 through the number listed on one of his songs, "969 1909." The Pickfords met Sievey in his Frank Sidebottom costume at
The Ritz venue, offering to work for free. However, shortly after, ''Fleapit'' was canceled, and Sievey never voiced the character.
1990–1993: From Zippo to Software Creations

After leaving Zippo, John contacted Richard Hay, the head of
Software Creations
Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and com ...
, the first company outside of Japan to possess a
development kit for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES). Hay hired the Pickfords immediately to use the kit to design and program ''
Equinox
A solar equinox is a moment in time when the Sun appears directly above the equator, rather than to its north or south. On the day of the equinox, the Sun appears to rise directly east and set directly west. This occurs twice each year, arou ...
'' (1993), a sequel to the
NES
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
title ''
Solstice
A solstice is the time when the Sun reaches its most northerly or southerly sun path, excursion relative to the celestial equator on the celestial sphere. Two solstices occur annually, around 20–22 June and 20–22 December. In many countries ...
'' (1990). The Pickfords were eventually promoted to higher positions, with Ste becoming an art director and John a producer.
Meanwhile, the Pickfords continued working on ''Fleapit'', developing new characters and locations, and creating additional pitch illustrations.
Near the completion of ''Equinox'', the Pickfords presented ''Fleapit'' to Hay, pitching it under a new name: ''Plok!'' Although the brothers and Hay considered several consoles, including the NES, Super NES, and Game Boy, only a Super NES version of the game came to fruition. Development once again required self-funding, but this time it was provided by Software Creations rather than just the Pickfords.
The ''Plok!'' team included the two brothers as producers, art directors, and designers; John Buckley as programmer; Lyndon Brooke as graphic artist; Tim and Geoff Follin as music and sound developers; Kevin Edwards and Stephen Ruddy as compressors; Dan Whitworth, who created additional graphics; and 18-year-old Chun Wah Kong, who joined in spring 1993 as a tester. Software Creations hired animators recently laid off from a Manchester studio for some of their games, including Whitworth. He animated the title screen (where Plok plays a harmonica to the theme song) while Ste was on a two-week holiday, and Whitworth's work was enthusiastically received by the staff.
''Plok!'' was the Pickford brothers' first experience as project managers, as well as the first time they collaborated with other developers to turn their ideas into a finished product. Buckley later admitted that ''Plok!'' was his most "proud" work. Kong also admitted that his experience as the game's tester prepared him for his role as lead designer on
Team Soho
Team Soho was a British video game developer based in Soho, London. It was formerly the video game development division of Sony Computer Entertainment Europe before being spun off to develop ''The Getaway'' series; a second unit at Cambridge ...
's
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
title ''
The Getaway'' (2002): "QA is great grounding for designers. It makes you think critically about how players approach your level; how to reward curiosity if the player wanders off the beaten track; how different approaches could break the game."
Although the Pickfords allowed Buckley and Brooke to contribute many ideas, development was not without conflict. The biggest argument occurred late in development over the game's difficulty. While Buckley and Brooks felt the difficulty was appropriate, the Pickfords found it too overbearing. To settle the dispute, the first eight stages, originally meant for Cotton Island, were moved to the later Grandpappy Plok dream stages, and eight new, easier Cotton Island stages were created. According to Buckley, the dream levels were conceived to vary the pacing, particularly with the Amulet. Kong also reported that one of the publishers wanted the difficulty of the first level decreased, so the staff reduced the bouncing sprouts' hit points from two to one. However, in the tutorial segment of the final game, the sprouts take two hits as Plok fires an extra arm. While Software Creations did include collectible continues (called "Plokontinues") for ''Plok!'', it did not include a save battery due to the cost, and passwords were scrapped out of fear that gaming magazines would spread them.
Kong recalled that most of the game was completed near the end of ''Equinox''s testing.
Graphics and art

Many of ''Plok!''s visuals were formulated during its ''Fleapit'' stage, when it was being programmed for the Razz Board. The hardware had an unusual system that executed higher-depth graphics and performed better with fewer data. Unlike other hardware that used
bitmap
In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. A GIF is an example of a graphics image file that uses a bitmap.
As a noun, the term "bitmap" is very often used to refer to a partic ...
grids to encode colors and transparency through
binary numbers
A binary number is a number expressed in the base-2 numeral system or binary numeral system, a method for representing numbers that uses only two symbols for the natural numbers: typically "0" (zero) and "1" (one). A ''binary number'' may also ...
, the Razz Board hardware stored pixels as bytes, with the first six bits determining color, the seventh bit setting its vertical position relative to its predecessor, and the eighth determining its horizontal position.
For instance, using a bitmap system to create a 32-pixel line requires a grid of 1,024 pixels (32x32) with 992 of them being transparent, whereas making the same line took only 32 bytes in Razz Board.
This meant sprites weren't restricted to perfectly square sizes, which Ste took advantage of when creating the text font, although he set an arbitrary limit of 22x29.
For the SNES game, Brooke designed two new fonts for 16x16 and 8x8 bitmap grids: one based on Ste's font for ''Fleapit'', which in turn was based on his lettering in concept drawings,
and another for the silent movie-esque screens in the Legacy Island levels. Software Creations' leader and ''Plok!'' executive producer Mike Webb reported compressing 50% of the game's 16-megabit graphics data (equivalent to ''
Street Fighter II
is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'') down to eight megabits.
''Fleapit'' was the Pickfords' first game in which Ste created concept art, aiming to appear more professional and adapt to an increased focus on presentation for buyers in the industry. According to Ste, this shift changed the process of green-lighting a game, moving beyond simply starting programming: "Everyone in the industry was self-taught, and there were no standards or expectations of how a new game should progress. I remember it being a struggle to justify spending work time drawing pretty pictures which wouldn't actually contribute to the game."
Ste added shades to the concept art using
Letratone
Screentone is a technique for applying Texture (computer graphics), textures and shading, shades to drawings, used as an alternative to hatching. In the conventional process, patterns are transferred to paper from preprinted sheets. It is also k ...
as an easy method to achieve a businesslike aesthetic.
He drew the illustrations in black and white, focusing more on shape than on color, as photocopying technology at the time only allowed monochrome prints. The color scheme was initially designed for an 8-bit arcade title; to achieve a "natural" look, colors were concentrated into extreme areas of the
RGB color wheel
The RGB color model is an additive color model in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three ad ...
. When the project evolved into a 16-bit SNES game, the color scheme—though generally the same—became more detailed with a wider palette, and Ste used
magic marker
A marker pen, fine liner, marking pen, felt-tip pen, felt pen, flow marker, sign pen (in South Korea), vivid (in New Zealand), flomaster (in East Slavs, East and South Slavs, South Slavic countries), texta (in Australia), sketch pen (in South ...
s to color the concept art. This art was used not only for the game but also for other titles and potential franchise products, as well as illustrations for the instruction manual.
John's first plan for maximizing the use of the Razz Board was through Plok's animation; since he had separable limbs, all six parts were animated as independently-moving static sprites.
The separated limbs made Plok easier to animate and reduced the graphical data required, as static parts could be coded to move and rotate instead of creating multiple frames. Ste also designed Plok's boots and gloves to be oversized, maximizing the potential of the detachable-limb design.
The fleas, though animated traditionally with frames, had only two legs to simplify animating extreme poses
and prevent the sprite from becoming too busy. Ste reported using "5 or 6" frames for all of the fleas' movements.
For the SNES console, Brooke only slightly altered the design of Plok and the fleas,
but Plok's animation method was transformed. The SNES, using the traditional bitmap method to execute pixels, required Brooke to animate Plok frame-by-frame.
Concepts and design
''Fleapit'' characters not included in ''Plok!'' include Armstrong, a "mini-version" of Rockyfella; and Suki, a
manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
-style character who ran an item shop. The Bobbins Brothers and Womack were carried over from ''Fleapit''
(although Womack underwent a major redesign by Brooke, which Ste appreciated) while the Penkinos were originally conceived for ''Plok!''.
The "floating" limb movements were coded in John's first prototype of ''Fleapit'', with the idea of removing limbs incorporated later as the Pickfords experimented.
The concept of costume and vehicle power-ups also originated in ''Fleapit'',
although the set of power-ups changed, with only the helicopter carrying over; ''Fleapit''-exclusive power-ups included "Robo Plok," a robot form that improved maneuverability and was inspired by
Ro-Jaws
''ABC Warriors'' is a feature in the UK comic-book series '' 2000 AD'' written by Pat Mills. It first appeared in program (issue) 119 in 1979 and continues to run as of 2018. Art for the opening episodes was by Kevin O'Neill, Mike McMahon, B ...
from the ''
2000 AD'' comics; "Ninja Plok," which armed him with an endless supply of throwing stars; and "Super Plok," a superhero form with flying abilities. Plok also had the "smart bomb," an ability in which he enraged himself to the point of exploding and wiping out all enemies on screen (as well as his own limbs).
By the time development of the SNES game began, the code for ''Fleapit'' had been lost. As a result, Buckley started programming based on what he saw in
VHS
VHS (Video Home System) is a discontinued standard for consumer-level analog video recording on tape cassettes, introduced in 1976 by JVC. It was the dominant home video format throughout the tape media period of the 1980s and 1990s.
Ma ...
footage of the game, including Plok attacking fleas with his limbs and skidding down slanted platforms. Brooke conceived the idea of triggering parts of the scenery with limbs, reasoning that the scenery "looked a bit rough" when constantly looping. However, executing this idea proved difficult, as it affected the
collision detection
Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detect ...
and caused Plok's movements to be jerky. He came up with the limb-holding coat hangers two weeks later. The vehicles were left for the final stages, as incorporating them into earlier levels would have required too much work to "balance" them with the other aspects of those stages.
Audio
When it came to NES and SNES titles, Software Creations was notable for pushing the limits of a hardware's sound, including with ''Plok!''. Work on ''Plok!''s soundtrack, composed by
Tim and Geoff Follin, began halfway through development.
It was categorized by ''Nintendo World Report'' as typical of other kid-friendly platform games, though "a bit manic, deceptively bombastic, and diverse in tone". Ste reported that Geoff did around 75% of the work and was far more open to discussion with the team, while Tim was more "elusive".
''Plok!'' continues the Follin brothers' incorporation of old
rock music
Rock is a Music genre, genre of popular music that originated in the United States as "rock and roll" in the late 1940s and early 1950s, developing into a range of styles from the mid-1960s, primarily in the United States and the United Kingdo ...
influences. For instance, "A Line in the Sand" was inspired by the works of
Stevie Wonder
Stevland Hardaway Morris (; Judkins; born May 13, 1950), known professionally as Stevie Wonder, is an American and Ghanaian singer-songwriter, musician, and record producer. He is regarded as one of the most influential musicians of the 20th c ...
, with its guitar solo influenced by
Queen
Queen most commonly refers to:
* Queen regnant, a female monarch of a kingdom
* Queen consort, the wife of a reigning king
* Queen (band), a British rock band
Queen or QUEEN may also refer to:
Monarchy
* Queen dowager, the widow of a king
* Q ...
guitarist
Brian May
Sir Brian Harold May (born 19 July 1947) is an English musician, songwriter, record producer, animal welfare activist and astrophysics, astrophysicist. He achieved global fame as the lead guitarist and backing vocalist of the rock band Queen ...
. Tim Follin composed the title song using a two-
chord progression
In a musical composition, a chord progression or harmonic progression (informally chord changes, used as a plural, or simply changes) is a succession of chords. Chord progressions are the foundation of harmony in Western musical tradition from ...
from "
Tequila
Tequila (; ) is a liquor, distilled beverage made from the blue agave plant, primarily in the area surrounding the city of Tequila, Jalisco, Tequila northwest of Guadalajara, Jalisco, Guadalajara, and in the Jaliscan Highlands (''Los Altos (Jal ...
" by
rock and roll
Rock and roll (often written as rock & roll, rock-n-roll, and rock 'n' roll) is a Genre (music), genre of popular music that evolved in the United States during the late 1940s and early 1950s. It Origins of rock and roll, originated from African ...
group
The Champs
The Champs are an American rock and roll band, most famous for their Latin-tinged 1958 instrumental single "Tequila (The Champs song), Tequila". The group took their name from that of Gene Autry's horse, Champion, and was formed by recording s ...
, as two guitar chord samples could fit within the memory limitations. "Lead" instruments, such as an electric guitar and harmonicas, were made from simple
waveform
In electronics, acoustics, and related fields, the waveform of a signal is the shape of its Graph of a function, graph as a function of time, independent of its time and Magnitude (mathematics), magnitude Scale (ratio), scales and of any dis ...
s, with the guitar's waveform being identical to a
square
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
. A breathing sample in the boss theme was also used in ''Equinox'' and ''
Spider-Man and the X-Men in Arcade's Revenge
''Spider-Man and the X-Men in Arcade's Revenge'' is a video game released for the Super NES in 1992 by LJN. It was released for the Genesis and Game Gear (under the Flying Edge brand) as well as the Game Boy. The game features Marvel Comics char ...
'' (1992).
The soundtrack has been released on physical formats twice. On July 27, 2019, it was issued on cassette by CANVAS Ltd. It was also released as a limited-edition 500-copy
double vinyl on
Record Store Day
Record Store Day is a semi-annual event established in 2008 to "celebrate the culture of the independently owned record store". Held on one Saturday (typically the third) every April and every Black Friday in November, the day brings together f ...
(April 18) 2020 by Respawned Records;
Respawned's release featured official song titles, liner notes, and artwork by the Pickfords, with both 180-gram vinyl records colored red and yellow.
Rare composer
David Wise has expressed admiration for ''Plok!'', claiming his work on ''
Donkey Kong Country
''Donkey Kong Country'', known in Japan as is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' ...
'' was inspired by the Follin brothers' soundtrack.
Release
Publishing
Software Creations was so confident in ''Plok!'' that the developer tried to persuade Nintendo to publish it. Reception from the corporation's Japan and American branches was positive.
Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
expressed strong interest in working on the game; when ''Plok!'' was only half-finished, he wrote a letter to Hay claiming it was the third-best platform game, below
Sonic
Sonic or Sonics may refer to:
Companies
*Sonic Drive-In, an American drive-in, fast-food restaurant chain
* Sonic (ISP), an Internet provider CLEC, serving more than 100 California communities
* Sonic Foundry, a computer software company whic ...
and
Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
, and that he would make it the second-greatest in the genre, above Sonic but below Mario. Tony Harman, product acquisitions and development manager at Nintendo of America, also visited the studio to play ''Plok!'' four weeks into its development, and told Kay that Miyamoto was amazed by the game's audio, to the point of analyzing it. However, Nintendo only published ''Plok!'' in Europe, while Tradewest and Activision published it in North America and Japan, respectively. While Nintendo's reasons for this remain undisclosed, Ste believes that Miyamoto found the game, particularly its mini-race levels, too similar to the then-in-development first-party title ''
Super Mario World 2: Yoshi's Island''.
A port for the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
was planned but ultimately cancelled for unknown reasons.
Promotion
The Pickfords, despite owning the IP and developing ''Plok!'', were never consulted on its promotion.
Tradewest set ''Plok!''s primary demographic at gamers aged six to fourteen. Although published by Tradewest in the United States, ''Plok!'' still received promotion from
Nintendo of America
is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
; a complete guide and review was published in the October 1993 issue of its magazine ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'', and a two-page section in a ''
Nintendo Player's Guide'' book for ''
Mario Paint
is a 1992 art creation video game developed by Nintendo Research & Development 1 (R&D1) and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. ''Mario Paint'' consists of a raster graphics editor, an anim ...
'' (1993) included templates of body part stamps to animate Plok and the flea enemies, along with a background painting based on one of the Cotton Island levels. In the United Kingdom, Nintendo released a
VHS tape
VHS (Video Home System) is a discontinued standard for consumer-level analog video recording on tape cassettes, introduced in 1976 by JVC. It was the dominant home video format throughout the tape media period of the 1980s and 1990s.
Mag ...
, ''Super Mario All-Stars Video'' (1993); hosted by
Craig Charles
Craig Joseph Charles (born 11 July 1964) is an English actor, comedian and radio presenter. He is best known for his roles as Dave Lister in the science fiction sitcom ''Red Dwarf'' and Lloyd Mullaney in the soap opera ''Coronation Street'' (2 ...
, the video features a segment of testers at Nintendo UK promoting upcoming games, including ''Plok!'' ''
Club Nintendo
Club Nintendo was a customer loyalty program and magazine that was provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members o ...
'', Germany's official Nintendo magazine, ran a comic strip where Plok races with Mario at an Olympic match in space.
Some print advertising was later criticized by Ste for not showcasing enough of the game itself.
Tradewest's US print advertisement depicted the top half taken up by ''
Double Dragon
is a beat 'em up video game series originally developed and published by Technōs Japan. It began with the release of the arcade game '' Double Dragon'' in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight again ...
'' and ''
Battletoads
''Battletoads'' is a video game franchise by Rare that began with the original beat 'em up game '' Battletoads'' in 1991. Starring three anthropomorphic toads named after skin conditions, Rash, Zitz, and Pimple, the series was created to r ...
'', with the bottom half showing an image of the Plok character; the only information revealed was that ''Plok!'' was published by the two other franchises.
Nintendo's UK print ad depicted a faux desktop screenshot with an image of an angry old lady in the house as the wallpaper; the only ''Plok!'' visual depicted was its box art, placed in the bottom right and very small-sized.
However, other print advertisements were much more true to the game, such as Tradewest's series of comic book panel ads named ''The Adventures of Plok'', which explored Plok's origins within the storyline.
''Plok!'' was first announced in June 1993; upon its announcement, an ''
N-Force
N-Force is an English dance music act that formed in 2008.
Career
The act comprises Lois McConnell as lead singer, plus Jorg Schmid and Chris Henry. N-Force is currently signed to UK Dance label All Around the World, and have so far released ...
'' journalist called it one of the most "surreal" games in the September 1993 line-up. Tradewest presented ''Plok!'' at the summer 1993
Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
; a ''GameFan'' writer called Tradewest "one of the
how'smost impressive third-party line-ups," highlighting ''Plok!'' as "a colorful new action title with a lead character that hurls his arms and legs at attackers."
Reception
Contemporaneous reviews
Upon release, some critics declared ''Plok!'' the best Nintendo release of 1993, as well as another classic by the company, the best platform game of the year, and one of the all-time best in the genre. However, ''Plok!'' was often compared to many other games of its kind, and even the most favorable reviewers expressed skepticism about playing yet another average, colorful, cutesy platform game. Some critics ultimately thought it was and criticized its lack of depth.
A frequent comparison was made to ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' (1991), particularly in its "sugary" tone
and Plok's speed ball attack; ''
GameStar
''GameStar'' is a monthly-released PC gaming magazine in Germany. It is the best-selling German-language magazine focused on PC gaming and it also hosts the largest video gaming-related portal in the German-speaking internet.
''GameStar.de'' i ...
''s FI derogatorily labeled the titular character as "a puny version" of the Sega franchise's blue hedgehog, criticizing his weird design and calling him names such as "hot pink reddy coloured duck penguin thing" and "freaky pork chop."
However, other reviewers opined that ''Plok!'' was distinguished in the genre, noting innovative aspects such as the costume and weapon power-ups and limb mechanics. Reviews also enjoyed its humor, such as with Plok's limbless movements, his power-ups, and nonsensical story; Humphreys felt it would help the game be enjoyed by even the biggest detractors of kid-friendly platformers. The hero was applauded for being charming, more lovable than other mascots of its kind, and versatile, particularly with his limbs and his costume and weapon power-ups. Trenton Webb found the limb mechanic "quite fun to mess around with uselessly," and an ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' critic called it "catchy" with "plenty of situations to test it." ''Superjuegos'' writer The Elf called his vehicle power-ups "fantastic and fun," and ''
Hyper Hyper may refer to:
Arts and entertainment
* ''Hyper'' (2016 film), 2016 Indian Telugu film
* ''Hyper'' (2018 film), 2018 Indian Kannada film
* ''Hyper'' (magazine), an Australian video game magazine
* Hyper (TV channel), a Filipino sports c ...
'' magazine's Jason Humphreys claimed the cowboy power-up was his favorite.
Some critics were addicted to ''Plok!''s gameplay and eulogized its playability, perfect control, and variety. ''Super Play''s Jonathan Davies felt it kept adding new concepts as the game went on, and praised some of them, such as patterns of item placements directing the player to off-camera platforms and bouncing off water instead of drowning to death.
''Plok!s difficulty was also highlighted, mostly attributed to the lack of a password system, save feature, and the requirement for continues to be earned. Other contributors to the challenge included long stage lengths and sudden obstacles such as rolling logs. One ''Total!'' journalist reported being confused about what action to take next in some stages, and another from ''HobbyConsolas'' disclosed getting lost in levels and being unable to locate targets and fleas required to complete levels. While some reviewers approved of the game's difficulty, others disliked not being able to save or use passwords, reasoning it was annoying to replay earlier stages repeatedly.
The cartoony graphics were praised as colorful, surreal, adorable, and featuring "vivid backgrounds";. One reviewer called them some of the best on the Super Nintendo, while another compared them to ''Equinox''. FI appreciated the detail, such as Plok's breathing animation when standing still and the many "little colored flowers everywhere, looking like real flower power stuff." The music was highlighted (by one critic as the game's best aspect) and noted for pushing the hardware limitations, and sound effects were praised.
Commercial performance and plans for a franchise
John Pickford and Kay had faith in ''Plok!'' being commercially successful. The Pickford brothers secured
IP ownership of the Plok character, a practice common in other media industries but rare in the video game industry;
and they planned a franchise around it, including sequels, ports, and merchandise.
A
Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
version was planned using software created by a Software Creations employee to automatically convert SNES titles into Mega Drive games; 80% of the code was automatically converted, according to Ste, with the remaining 20% requiring manual work. However, despite Webb announcing the port's completion in an April 1994 interview, it was never released for unknown reasons.
Ste, using magic markers, created artwork for future sequels and merchandise, such as style guides for the characters and illustrations of scenes.
The Pickfords planned for sequels to involve Plok searching for the fleas' home, introduce a setting named Tower Island, and make Plok's comfy chair (which he sleeps on in the end credits of ''Plok!'') a more significant part of the gameplay. The Pickfords also created concepts for toys used to pitch the SNES game, including a doll where limbs were attached and detached with velcro.
During marketing, a Plok model was created in 3DS Max, 3D Studio 4 for a promotional photo by
Software Creations
Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and com ...
.
However, in 1992, late in ''Plok!''s development, the market saw a saturation of colorful platform games starring cute mascots, such as ''Bubsy'' and ''Zool''.
Ste, in 2004, publicly stated that developers and producers with more financial backing were aware of previews of the ''Fleapit'' coin-op, which may have influenced them to produce similar games;
though there are no other reports verifying this. Although the game sold decently over time, none of the revenue went to the Pickfords, and Ste suggested that the market saturation significantly hindered its commercial performance; this, combined with Software Creations constantly changing publishers between projects, made the ''Plok!'' franchise impossible for several years.
Legacy
In 2009, North American company Super Fighter Team released ''Zaku (video game), Zaku'', a horizontal shooter for the Atari Lynx, which features a special guest appearance by Plok.
The Pickfords later launched a Plok webcomic. The webcomic takes place 20 years after the game, featuring new characters as well as returning ones like Rockyfella. The comic occasionally used pop-culture references from other games and media, along with in-jokes and commentaries on the game's development and future.
In later years, ''Plok'' was ranked the 26th best SNES title of all time (and the best platformer produced in the United Kingdom) in 1996, the 19th best platform game by ''Gamereactor'' in 2014, and was listed in ''Edge (magazine), Edge'' editor Tony Mott's ''1001 Video Games You Must Play Before You Die'' in its 2013 edition. Video game elements introduced in ''Plok!'' were noted by retrospective journalists as being present in more popular platformers released in later years. Games starring characters with floating body parts used as weapons, such as ''Dynamite Headdy'' (1994) and ''Rayman'' (1995), were released shortly afterward and garnered much wider exposure.
When listing ''Plok!'' on a list of "The Most Unappreciated Platformers of the '90s" for ''Kotaku'', Ben Bertoli wrote it was "influential for portraying a world, named Akrill[ic], based on craft supplies and cloth, a concept that Nintendo itself has come to rely on for many games. The game also provided players with power-ups and vehicles, such as flamethrowers and jetpacks, the likes of which had not been seen in a single game."
Sepia-toned flashback stages also featured prominently in ''Mickey Mania'' (1994).
Notes
References
Citations
Works cited
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External links
The Plok Archive, part of the Pickford Bros.'s official site
{{Authority control
1993 video games
Activision games
Cancelled Sega Genesis games
Nintendo games
Platformers
Software Creations games
Super Nintendo Entertainment System games
Super Nintendo Entertainment System-only games
Tradewest games
Video games about insects
Video games developed in the United Kingdom
Video games scored by Tim Follin
Video games set on fictional islands
Single-player video games