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Play is a range of intrinsically motivated activities done for
recreation Recreation is an activity of leisure, leisure being discretionary time. The "need to do something for recreation" is an essential element of human biology and psychology. Recreational activities are often done for happiness, enjoyment, amusement, ...
. Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably
mammal A mammal () is a vertebrate animal of the Class (biology), class Mammalia (). Mammals are characterised by the presence of milk-producing mammary glands for feeding their young, a broad neocortex region of the brain, fur or hair, and three ...
s and
bird Birds are a group of warm-blooded vertebrates constituting the class (biology), class Aves (), characterised by feathers, toothless beaked jaws, the Oviparity, laying of Eggshell, hard-shelled eggs, a high Metabolism, metabolic rate, a fou ...
s. Play is often interpreted as frivolous; yet the player can be intently focused on their objective, particularly when play is structured and goal-oriented, as in a
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
. Accordingly, play can range from relaxed, free-spirited, spontaneous, and frivolous to planned or even compulsive. Play is not just a pastime activity; it has the potential to serve as an important tool in numerous aspects of daily life for adolescents, adults, and cognitively advanced non-human species (such as primates). Not only does play promote and aid in physical development (such as hand-eye coordination), but it also aids in
cognitive development Cognitive development is a field of study in neuroscience and psychology focusing on a child's development in terms of information processing, conceptual resources, perceptual skill, language learning, and other aspects of the developed adult bra ...
and social skills, and can even act as a stepping stone into the world of integration, which can be a very stressful process. Play is something that most children partake in, but the way play is executed is different between cultures, and the way that children engage with play varies.


Definitions

The seminal text in the field of play studies is the book ''
Homo Ludens ''Homo Ludens'' is a book originally published in Dutch in 1938 by Dutch historian and cultural theorist Johan Huizinga. It discusses the importance of the play element of culture and society. Huizinga suggests that play is primary to and a ne ...
'' first published in 1944 with several subsequent editions, in which
Johan Huizinga Johan Huizinga (; 7 December 1872 – 1 February 1945) was a Dutch historian and one of the founders of modern cultural history. Life Born in Groningen as the son of Dirk Huizinga, a professor of physiology, and Jacoba Tonkens, who died two ...
defines play as follows: This definition of play as constituting a separate and independent sphere of human activity is sometimes referred to as the "magic circle" notion of play, a phrase also attributed to Huizinga. Many other definitions exist.
Jean Piaget Jean William Fritz Piaget (, ; ; 9 August 1896 – 16 September 1980) was a Swiss psychologist known for his work on child development. Piaget's theory of cognitive development and epistemological view are together called genetic epistemology. ...
stated, "the many theories of play expounded in the past are clear proof that the phenomenon is difficult to understand." Another definition of play from the twenty-first century comes from the National Playing Fields Association. The definition reads as follows: "play is freely chosen, personally directed, intrinsically motivated behaviour that actively engages the child." This definition focuses more on the child's freedom of choice and personal motivation related to an activity.


Forms

Play can take the form of improvisation, pretense, interaction, performance, mimicry, games, sports, and thrill-seeking (including extreme or dangerous sports like sky-diving, high-speed racing, etc.). Philosopher
Roger Caillois Roger Caillois (; 3 March 1913 – 21 December 1978) was a French intellectual and prolific writer whose original work brought together literary criticism, sociology, poetry, ludology and philosophy by focusing on very diverse subjects such as ...
wrote about play in his 1961 book ''
Man, Play and Games ''Man, Play and Games'' () is the influential 1961 book by the French sociologist Roger Caillois (, 1958) on the sociology of play and games or, in Caillois' terms, sociology derived from play. Caillois interprets many social structures as elabo ...
''. Free-form play gives children the freedom to decide what they want to play and how it will be played. Both the activity and the rules are subject to change in this form, and children can make any changes to the rules or objectives of the play at any time. Some countries in the twenty-first century have added emphasis of
free play Free play is unstructured play among children without adult supervision who decide themselves how and what to play and make up the rules as they go along. Free play is crucial for child development, and promotes social skills, emotional health ...
into their values for children in early childhood, for example Taiwan and Hungary. Structured play has clearly defined goals and rules. Such play is called a "
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
". Other play is unstructured or open-ended. Both types of play promote adaptive behaviors and mental states of
happiness Happiness is a complex and multifaceted emotion that encompasses a range of positive feelings, from contentment to intense joy. It is often associated with positive life experiences, such as achieving goals, spending time with loved ones, ...
.
Sports Sport is a physical activity or game, often competitive and organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The number of participants in ...
with defined rules take place within designated play spaces, such as sports fields—in
association football Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular f ...
for example, players kick a ball in a certain direction and push opponents out of their way as they do so. While appropriate within the sport's play space, these same behaviors might be inappropriate or even illegal outside the playing field. Other designed play spaces can be
playgrounds A playground, playpark, or play area is a place designed to provide an environment for children that facilitates Play (activity)#Children, play, typically outdoors. While a playground is usually designed for children, some are designed for othe ...
with dedicated equipment and structures to promote active and social play. Some play spaces go even farther in specialization to bring the play indoors, and charge admission, as seen at
Children's Museums Children's museums are institutions that provide exhibits and programs to stimulate informal learning experiences for children. In contrast with traditional museums that typically have a hands-off policy regarding exhibits, children's museums fea ...
,
Science Centers Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which stu ...
, or Family Entertainment Centers. Family Entertainment Centers (or Play Zones) are typically
for-profit Business is the practice of making one's living or making money by producing or buying and selling products (such as goods and services). It is also "any activity or enterprise entered into for profit." A business entity is not necessari ...
businesses that facilitate play and entertainment, while Children's Museums and Science Centers are typically
non-profit A nonprofit organization (NPO), also known as a nonbusiness entity, nonprofit institution, not-for-profit organization, or simply a nonprofit, is a non-governmental (private) legal entity organized and operated for a collective, public, or so ...
organisations for educational entertainment. The California-based National Institute for Play describes seven play patterns: ;attunement play: establishes a connection, such as between newborn and mother ;body play: an infant explores the ways in which his or her body works and interacts with the world, such as making funny sounds or discovering what happens in a fall ;creative play: uses imagination to transcend what is known in the current state, to create a higher state. For example, a person might experiment to find a new way to use a musical instrument, thereby taking that form of music to a higher plane; or, as Einstein was known to do, a person might wonder about things which are not yet known and play with unproven ideas as a bridge to the discovery of new knowledge. ;imaginative or pretend play: a child invents scenarios from his or her imagination and acts within them as a form of play, such as princess or pirate play ;object play: such as playing with toys, banging pots and pans, handling physical things in ways that use curiosity ;social play: involves others in activities such as tumbling, making faces, and building connections with another child or group of children ;storytelling play: play of learning and language that develops intellect, such as a parent reading aloud to a child, or a child retelling the story in his or her own words Another classification system uses these categories: ;challenge play: such as solving a Rubik's Cube puzzle ;competitive play: such as a footrace ;construction play: such as building with blocks ;cooperative play: such as playing on a team or making up a new game together ;creative play: such as making up a new story or drawing a picture ;pretend play: such as children pretending to be animals or a storybook character ;nurturing play: such as playing with
baby dolls A doll is a model typically of a human or humanoid character, often used as a toy for children. Dolls have also been used in traditional religious rituals throughout the world. Traditional dolls made of materials such as clay and wood are found ...
;replica play: such as playing with toy versions of food in a play kitchen Some forms overlap, such as a
relay race A relay race is a racing competition where members of a team take turns completing parts of racecourse or performing a certain action. Relay races take the form of professional races and amateur games. Relay races are common in running, oriente ...
(cooperative and competitive) or building a
blanket fort A blanket fort is a construction commonly made using blankets, bed sheets, pillows, and sofa cushions. It is also known as a couch fort, pillow fort, sheet fort or den. Parenting books frequently suggest building blanket forts as an activity fo ...
(construction and creative). Separate from self-initiated play,
play therapy Play therapy refers to a range of methods of capitalising on children's natural urge to explore and harnessing it to meet and respond to the developmental and later also their mental health needs. It is also used for Anatomically correct doll, ...
is used as a clinical application of play aimed at treating children who suffer from trauma, emotional issues and other problems.


Children

In young children, play is associated with
cognitive development Cognitive development is a field of study in neuroscience and psychology focusing on a child's development in terms of information processing, conceptual resources, perceptual skill, language learning, and other aspects of the developed adult bra ...
and
socialization In sociology, socialization (also socialisation – see American and British English spelling differences#-ise, -ize (-isation, -ization), spelling differences) is the process of Internalisation (sociology), internalizing the Norm (social), norm ...
. Play that promotes
learning Learning is the process of acquiring new understanding, knowledge, behaviors, skills, value (personal and cultural), values, Attitude (psychology), attitudes, and preferences. The ability to learn is possessed by humans, non-human animals, and ...
and recreation often incorporates
toys A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and ...
, props,
tools A tool is an object that can extend an individual's ability to modify features of the surrounding environment or help them accomplish a particular task. Although many animals use simple tools, only human beings, whose use of stone tools dates ...
, or other playmates. Play can consist of an amusing, pretend, or imaginary activity alone or with another. Some forms of play are rehearsals or trials for later life events, such as "play fighting", pretend social encounters (such as parties with dolls), or flirting. Findings in
neuroscience Neuroscience is the scientific study of the nervous system (the brain, spinal cord, and peripheral nervous system), its functions, and its disorders. It is a multidisciplinary science that combines physiology, anatomy, molecular biology, ...
suggest that play promotes flexibility of mind, including adaptive practices such as discovering multiple ways to achieve a desired result, or creative ways to improve or reorganize a given situation. As children get older, they engage in
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s,
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, and computer play, and in this context the word
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
is used to describe the concept and theory of play and its relationship to rules and game design. In their book, ''Rules of Play'', researchers Katie Salen and Eric Zimmerman outline 18 schemas for games, using them to define "play", "interaction", and "design" formally for behaviorists. Similarly, in his book ''Half-Real: Video Games between Real Rules and Fictional Worlds'', game researcher and theorist Jesper Juul explores the relationship between real rules and unreal scenarios in play, such as winning or losing a game in the real world when played together with real-world friends, but doing so by slaying a dragon in the fantasy world presented in the shared video game. Play is explicitly recognized in Article 31 of the
Convention on the Rights of the Child The United Nations Convention on the Rights of the Child (commonly abbreviated as the CRC or UNCRC) is an international international human rights treaty which sets out the civil, political, economic, social, health and cultural rights of ch ...
(adopted by the General Assembly of the
United Nations The United Nations (UN) is the Earth, global intergovernmental organization established by the signing of the Charter of the United Nations, UN Charter on 26 June 1945 with the stated purpose of maintaining international peace and internationa ...
, November 29, 1989), which declares: * Parties recognize the right of the child to rest and leisure, to engage in play and recreational activities appropriate to the age of the child and to participate freely in cultural life and the arts. * Parties shall respect and promote the right of the child to participate fully in cultural and artistic life and shall encourage the provision of appropriate and equal opportunities for cultural, artistic, recreational, and leisure activities.


History of childhood playtime

American historian Howard Chudacoff studied the interplay between parental control of
toy A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and p ...
s and games and children's drive for freedom to play. In the colonial era, toys were makeshift and children taught each other very simple games with little adult supervision. The market economy of the 19th century enabled the modern concept of childhood as a distinct, happy life stage. Factory-made dolls and doll houses delighted young girls. Organized sports filtered down from adults and colleges, and boys learned to play with a bat, a ball, and an impromptu playing field. With the rise of motor vehicle traffic in the 20th century, teenagers were increasingly organized into club sports supervised and coached by adults, with swimming taught at
summer camp A summer camp, also known as a sleepaway camp or residential camp, is a supervised overnight program for children conducted during the summer vacation from school in many countries. Children and adolescents who attend summer residential camps ...
s and through supervised playgrounds. Under the American
New Deal The New Deal was a series of wide-reaching economic, social, and political reforms enacted by President Franklin D. Roosevelt in the United States between 1933 and 1938, in response to the Great Depression in the United States, Great Depressi ...
's
Works Progress Administration The Works Progress Administration (WPA; from 1935 to 1939, then known as the Work Projects Administration from 1939 to 1943) was an American New Deal agency that employed millions of jobseekers (mostly men who were not formally educated) to car ...
, thousands of local playgrounds and ball fields opened, promoting softball especially as a sport for all ages and genders. By the 21st century, Chudacoff notes, the old tension between parental controls and a child's individual freedom was being played out in
cyberspace Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security ...
.


Cultural differences

The act of play time is a cross-cultural phenomenon that is universally accepted and encouraged by most communities; however, it can differ in the ways that is performed. Some cultures, such as Euro-American ones, encourage play time in order to stress cognitive benefits and the importance of learning how to care for one's self. Other cultures, such as people of African American or Asian American heritages, stress more group oriented learning and play where kids can learn what they can do with and for others. Parent interactions at playtime also differ within communities. Parents in the Mayan culture interact with their children in a playful mindset while parents in the United States tend to set aside time to play and teach their children through games and activities. In the Mayan community, children are supported in their playing but also encouraged to play while watching their parents do household work in order to become familiar with how to follow in their footsteps. All around the world, children use natural materials like stones, water, sand, leaves, fruits, sticks, and a variety of resources to play. In addition, there are groups that have access to crafts, industrialized toys, electronics, and video-games. In Australia, games and sports are part of play. There, play can be considered as preparation for life and self-expression, like in many other countries. Groups of children in Efe of the Democratic Republic of Congo can be seen making ‘food’ from dirt or pretending to shoot bows and arrows much like their elders. These activities are similar to other forms of play worldwide. For instance, children can be seen comforting their toy dolls or animals, anything that they have modeled from adults in their communities. In Brazil, children can be found playing with balls, kites, marbles, pretend houses, or mud kitchens, like in many other countries. In smaller communities they use mud balls, little stones or cashews to replace marbles. At an indigenous community of Sierra Nevada de Santa Marta in Colombia, children's play is highly valued and encouraged by leaders and parents. They interact with the children of different ages and explore together different environments to let the children express themselves as part of the group. Some children in the Sahara use clay figures as their forms of playful toys. Toys in general are a representation of cultural practices. They usually illustrate characters and objects of a community. Play time can be a way for children to learn the different ways of their culture. Many communities use play to emulate work. The way in which children mimic work through their play can differ according to the opportunities they have access to, but it is something that tends to be promoted by adults.


Sports

Sport activities are one of the most universal forms of play. Different continents have their own popular/dominant sports. For example,
Europe Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
an,
South America South America is a continent entirely in the Western Hemisphere and mostly in the Southern Hemisphere, with a considerably smaller portion in the Northern Hemisphere. It can also be described as the southern Subregion#Americas, subregion o ...
n, and
Africa Africa is the world's second-largest and second-most populous continent after Asia. At about 30.3 million km2 (11.7 million square miles) including adjacent islands, it covers 20% of Earth's land area and 6% of its total surfac ...
n countries enjoy
soccer Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular f ...
(also known as ‘football’ in
Europe Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
), while
North America North America is a continent in the Northern Hemisphere, Northern and Western Hemisphere, Western hemispheres. North America is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South Ameri ...
n countries prefer
basketball Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular Basketball court, court, compete with the primary objective of #Shooting, shooting a basketball (ball), basketball (appro ...
,
ice hockey Ice hockey (or simply hockey in North America) is a team sport played on ice skates, usually on an Ice rink, ice skating rink with Ice hockey rink, lines and markings specific to the sport. It belongs to a family of sports called hockey. Tw ...
,
baseball Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
, or
American football American football, referred to simply as football in the United States and Canada and also known as gridiron football, is a team sport played by two teams of eleven players on a rectangular American football field, field with goalposts at e ...
. In
Asia Asia ( , ) is the largest continent in the world by both land area and population. It covers an area of more than 44 million square kilometres, about 30% of Earth's total land area and 8% of Earth's total surface area. The continent, which ...
, sports such as
table tennis Table tennis (also known as ping-pong) is a racket sport derived from tennis but distinguished by its playing surface being atop a stationary table, rather than the Tennis court, court on which players stand. Either individually or in teams of ...
and
badminton Badminton is a racquet sport played using racket (sports equipment), racquets to hit a shuttlecock across a net (device), net. Although it may be played with larger teams, the most common forms of the game are "singles" (with one player per s ...
are played professionally; however
soccer Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular f ...
and
basketball Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular Basketball court, court, compete with the primary objective of #Shooting, shooting a basketball (ball), basketball (appro ...
are played amongst common folks, with
cricket Cricket is a Bat-and-ball games, bat-and-ball game played between two Sports team, teams of eleven players on a cricket field, field, at the centre of which is a cricket pitch, pitch with a wicket at each end, each comprising two Bail (cr ...
popular in
South Asia South Asia is the southern Subregion#Asia, subregion of Asia that is defined in both geographical and Ethnicity, ethnic-Culture, cultural terms. South Asia, with a population of 2.04 billion, contains a quarter (25%) of the world's populatio ...
. Events such as The
Olympic Games The modern Olympic Games (Olympics; ) are the world's preeminent international Olympic sports, sporting events. They feature summer and winter sports competitions in which thousands of athletes from around the world participate in a Multi-s ...
and
FIFA World Cup The FIFA World Cup, often called the World Cup, is an international association football competition among the senior List of men's national association football teams, men's national teams of the members of the FIFA, Fédération Internatio ...
showcase countries competing with each other and are broadcast all over the world.
Sports Sport is a physical activity or game, often competitive and organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The number of participants in ...
can be played as a
leisure Leisure (, ) has often been defined as a quality of experience or as free time. Free time is time spent away from business, Employment, work, job hunting, Housekeeping, domestic chores, and education, as well as necessary activities such as ...
activity or within a
competition Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, indi ...
. According to sociologist
Norbert Elias Norbert Elias (; 22 June 1897 – 1 August 1990) was a German-Jewish sociologist who later became a British citizen. He is especially famous for his theory of civilizing/decivilizing processes. Life and career Elias was born on 22 June 1 ...
it is an important part of "civilization process".
Victory The term victory (from ) originally applied to warfare, and denotes success achieved in personal duel, combat, after military operations in general or, by extension, in any competition. Success in a military campaign constitutes a strategic vi ...
and defeat in sports can influence one's
emotions Emotions are physical and mental states brought on by neurophysiology, neurophysiological changes, variously associated with thoughts, feelings, behavior, behavioral responses, and a degree of pleasure or suffering, displeasure. There is ...
to a point where everything else seems irrelevant. Sport fans can also imagine what it feels like to play for their preferred team. The feelings people experience can be so surreal that it affects their emotions and behavior.


Benefits in youth

Youth sport Youth sports is any sports event where competitors are younger than adult age, whether children or adolescents. Youth sports includes school sports at primary school, primary and secondary school, secondary level, as well as sports played outsid ...
can provide a positive outcome for youth development. Research shows adolescents are more motivated and engaged in sports than any other activity, and these conditions predict a richer personal and
interpersonal In social psychology, an interpersonal relation (or interpersonal relationship) describes a social association, connection, or affiliation between two or more people. It overlaps significantly with the concept of social relations, which are ...
development. Anxiety, depression and obesity can stem from lack of activity and social interaction. There is a high correlation between the amount of time that youth spend playing
sports Sport is a physical activity or game, often competitive and organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The number of participants in ...
and physical (e.g., better general health),
psychological Psychology is the scientific study of mind and behavior. Its subject matter includes the behavior of humans and nonhumans, both consciousness, conscious and Unconscious mind, unconscious phenomena, and mental processes such as thoughts, feel ...
(e.g., subjective well-being),
academic An academy (Attic Greek: Ἀκαδήμεια; Koine Greek Ἀκαδημία) is an institution of tertiary education. The name traces back to Plato's school of philosophy, founded approximately 386 BC at Akademia, a sanctuary of Athena, the go ...
(e.g., school grades), and
social benefits Welfare spending is a type of government support intended to ensure that members of a society can meet Basic needs, basic human needs such as food and shelter. Social security may either be synonymous with welfare, or refer specifically to social ...
(e.g., making friends). Electronics are a form of playtime, but researchers have found that most electronic play leads to lack of motivation, no social interaction, and can lead to obesity. Play is children using their creativity while developing their imagination, dexterity, and physical, cognitive, and emotional strength. Dramatic play is common in younger children. For youth to benefit from playtime, the following are recommended: * Give children ample, unscheduled time to be creative to reflect and decompress. * Give children "true" toys, such as blocks or dolls for creativity. * Youth should have a group of supportive people around them (teammates, coaches, and parents) with positive relationships. * Youth should possess skill development; such as physical, interpersonal, and knowledge about the sport. * Youth should be able to make their own decisions about their sport participation. * Youth should have experiences that are on par with their needs and developmental level.


Research findings on benefits in youth

By participating regularly in a variety of sports, children can develop and become more proficient at various skills (such as
jumping Jumping or leaping is a form of locomotion or movement in which an organism or non-living (e.g., robotic) mechanical system propels itself through the air along a ballistic trajectory. Jumping can be distinguished from running, galloping and ...
,
kicking A kick is a physical strike using the leg, in unison usually with an area of the knee or lower using the foot, heel, tibia (shin), ball of the foot, blade of the foot, toes or knee (the latter is also known as a knee strike). This type of ...
,
running Running is a method of terrestrial locomotion by which humans and other animals move quickly on foot. Running is a gait with an aerial phase in which all feet are above the ground (though there are exceptions). This is in contrast to walkin ...
,
throwing Throwing is a physical action that consists of mechanically accelerating a projectile and then releasing it into a ballistic trajectory, usually with the aim of impacting a distant target. ''Throwing'' typically refers to hand-throwing by a ...
, etc.) if they focus on skill mastery and development. Young
athletes An athlete is most commonly a person who competes in one or more sports involving physical strength, speed, power, or endurance. Sometimes, the word "athlete" is used to refer specifically to sport of athletics competitors, i.e. including trac ...
can also develop: *
agility Agility or nimbleness is an ability to change the body's position quickly and requires the integration of isolated movement skills using a combination of balance, coordination, speed, reflexes, strength, and endurance. More specifically, it ...
and
speed In kinematics, the speed (commonly referred to as ''v'') of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a non-negative scalar quantity. Intro ...
* enhanced functioning and health of cardiorespiratory and
muscular system The muscular system is an organ (anatomy), organ system consisting of skeletal muscle, skeletal, smooth muscle, smooth, and cardiac muscle, cardiac muscle. It permits movement of the body, maintains posture, and circulates blood throughout the bo ...
s * improved
flexibility Stiffness is the extent to which an object resists deformation in response to an applied force. The complementary concept is flexibility or pliability: the more flexible an object is, the less stiff it is. Calculations The stiffness, k, of a ...
, mobility, and
coordination Coordination may refer to: * Coordination (linguistics), a compound grammatical construction * Coordination complex, consisting of a central atom or ion and a surrounding array of bound molecules or ions ** A chemical reaction to form a coordinati ...
* increased stamina and
strength Strength may refer to: Personal trait *Physical strength, as in people or animals *Character strengths like those listed in the Values in Action Inventory *The exercise of willpower Physics * Mechanical strength, the ability to withstand ...
* increased likelihood of maintaining weight Regular participation in sport and physical activity is associated with a lower risk of
diabetes Diabetes mellitus, commonly known as diabetes, is a group of common endocrine diseases characterized by sustained high blood sugar levels. Diabetes is due to either the pancreas not producing enough of the hormone insulin, or the cells of th ...
,
heart disease Cardiovascular disease (CVD) is any disease involving the heart or blood vessels. CVDs constitute a class of diseases that includes: coronary artery diseases (e.g. angina pectoris, angina, myocardial infarction, heart attack), heart failure, ...
,
obesity Obesity is a medical condition, considered by multiple organizations to be a disease, in which excess Adipose tissue, body fat has accumulated to such an extent that it can potentially have negative effects on health. People are classifi ...
, and other related diseases. According to research by the Australian Early Childhood Mental Health Initiative, children can be assisted in dealing with and managing stress by developing their sense of optimism when playing sports. Young people also tend to be more nutrition-conscious in their food choices when they participate in sport. Girls involved in sport are less likely to experience teenage
pregnancy Pregnancy is the time during which one or more offspring gestation, gestates inside a woman's uterus. A multiple birth, multiple pregnancy involves more than one offspring, such as with twins. Conception (biology), Conception usually occurs ...
, begin
smoking Smoking is a practice in which a substance is combusted, and the resulting smoke is typically inhaled to be tasted and absorbed into the bloodstream of a person. Most commonly, the substance used is the dried leaves of the tobacco plant, whi ...
, or develop
breast cancer Breast cancer is a cancer that develops from breast tissue. Signs of breast cancer may include a Breast lump, lump in the breast, a change in breast shape, dimpling of the skin, Milk-rejection sign, milk rejection, fluid coming from the nipp ...
. Young athletes have shown lower levels of total
cholesterol Cholesterol is the principal sterol of all higher animals, distributed in body Tissue (biology), tissues, especially the brain and spinal cord, and in Animal fat, animal fats and oils. Cholesterol is biosynthesis, biosynthesized by all anima ...
and other favorable profiles in serum lipid parameters associated with
cardiovascular disease Cardiovascular disease (CVD) is any disease involving the heart or blood vessels. CVDs constitute a class of diseases that includes: coronary artery diseases (e.g. angina, heart attack), heart failure, hypertensive heart disease, rheumati ...
. Sport provides an arena for young people to be physically active and so reduces the time spent in sedentary pursuits, such as watching TV and playing
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
.


Adults

Although adults who engage in high amounts of play may find themselves described as "childish" or "young at heart" by less playful adults, play is an important activity, regardless of age. Creativity and happiness can result from adult play, where the objective can be more than fun alone, as in adult expression of the arts, or curiosity-driven science. Some adult "
hobbies A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other ...
" are examples of such creative play. In creative professions, such as design, playfulness can dispel more serious attitudes (such as shame or embarrassment) that impede brainstorming or artistic experimentation in design. Imaginative play and role play may allow adults to practice useful habits such as
learned optimism Learned optimism is the idea in positive psychology that a talent for joy, like any other, can be cultivated. In contrast with learned helplessness, optimism is learned by consciously challenging any negative self talk. Overview Learned opti ...
, which is helpful in managing fear or terrors. Play also offers adults the opportunity to practice concepts that may not have been explicitly or formally taught (e.g. how to manage misinformation or deceit). Thus, even though play is just one of many tools used by effective adults, it remains a necessary one.


Workplace

There has been extensive research on the benefits of play among
child A child () is a human being between the stages of childbirth, birth and puberty, or between the Development of the human body, developmental period of infancy and puberty. The term may also refer to an unborn human being. In English-speaking ...
ren,
youth Youth is the time of life when one is young. The word, youth, can also mean the time between childhood and adulthood (Maturity (psychological), maturity), but it can also refer to one's peak, in terms of health or the period of life known as bei ...
, and
adolescence Adolescence () is a transitional stage of human Developmental biology, physical and psychological Human development (biology), development that generally occurs during the period from puberty to adulthood (typically corresponding to the age o ...
. Overlooked are the benefits of play for adults—more specifically, adults who spend a lot of time in the workplace. Many adults in North America are in the workforce and spend half of their waking hours in a workplace environment with little to no time for play. Play in this context refers to leisure-type activities with colleagues during lunch breaks or short breaks throughout the working day. Leisure activities might include physical
sport Sport is a physical activity or game, often Competition, competitive and organization, organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The numbe ...
activities,
card games A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including famil ...
,
board games A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
,
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
, foosball,
ping-pong Table tennis (also known as ping-pong) is a racket sport derived from tennis but distinguished by its playing surface being atop a stationary table, rather than the Tennis court, court on which players stand. Either individually or in teams of ...
,
yoga Yoga (UK: , US: ; 'yoga' ; ) is a group of physical, mental, and spiritual practices or disciplines that originated with its own philosophy in ancient India, aimed at controlling body and mind to attain various salvation goals, as pra ...
, and boot-camp sessions. Playing games may promote a persistent and optimistic motivational style and
positive affect Positive affectivity (PA) is a human characteristic that describes how much people experience positive affects (sensations, emotions, sentiments); and as a consequence how they interact with others and with their surroundings. People with high po ...
.Ventura et al., 2013 Positive affect enhances people's experiences,
enjoyment Joy is the state of being that allows one to experience feelings of intense, long-lasting happiness and contentment of life. It is closely related to, and often evoked by, well-being, success, or good fortune. Happiness, pleasure, and gratit ...
, and sense of satisfaction, during their engagement with a task. While people are engaged in work, positive affect increases the satisfaction they feel from the work, and this increases their
creativity Creativity is the ability to form novel and valuable Idea, ideas or works using one's imagination. Products of creativity may be intangible (e.g. an idea, scientific theory, Literature, literary work, musical composition, or joke), or a physica ...
and improves their performance on
problem-solving Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
tasks as well as other tasks. The development of a persistent motivational style charged with positive affect may lead to lasting work success. Work and play are mutually supportive. Employees need to experience the sense of newness, flow,
discovery Discovery may refer to: * Discovery (observation), observing or finding something unknown * Discovery (fiction), a character's learning something unknown * Discovery (law), a process in courts of law relating to evidence Discovery, The Discovery ...
, and liveliness that play provides. This provides the employee with the sense that they are integrated within the organization, and therefore they feel and perform better. Incorporating play at work results in more
productivity Productivity is the efficiency of production of goods or services expressed by some measure. Measurements of productivity are often expressed as a ratio of an aggregate output to a single input or an aggregate input used in a production proce ...
,
creativity Creativity is the ability to form novel and valuable Idea, ideas or works using one's imagination. Products of creativity may be intangible (e.g. an idea, scientific theory, Literature, literary work, musical composition, or joke), or a physica ...
and innovation, higher job satisfaction, greater workplace
morale Morale ( , ) is the capacity of a group's members to maintain belief in an institution or goal, particularly in the face of opposition or hardship. Morale is often referenced by authority figures as a generic value judgment of the willpower, ...
, stronger or new social bonds, improved job performance, and a decrease in staff turnover,
absenteeism Absenteeism is a habitual pattern of absence from a duty or obligation without good reason. Generally, absenteeism refers to unplanned absences. Absenteeism has been viewed as an indicator of poor individual performance, as well as a breach of an ...
, and stress. Decreased stress leads to less illness, which results in lower health care costs. Play at work may help employees function and cope when under stress, refresh body and mind, encourage teamwork, trigger creativity, and increase energy while preventing burnout. Companies that encourage play at work, whether short breaks throughout the day or during lunch breaks, are more successful because this leads to positive emotion among employees. Risk taking, confidence in presenting novel ideas, and embracing unusual and fresh perspectives are associated with play at work. Play can increase self-reported job satisfaction and well-being. Employees experiencing positive emotions are more cooperative, more social, and perform better when faced with complex tasks. Contests, team-building exercises, fitness programs, mental health breaks, and other social activities make the work environment fun, interactive, and rewarding. Playfighting, i.e. playful fights or fictive disputes, may contribute to organizations and institutions, as in youth care settings. Staff tries to down-key playfight invitations to "treatment" or "learning," but playfighting also offers youth and staff identificatory respite from the institutional regime. Playfighting is a recurrent pattern in the social life of a youth care institution and sits at the core of what inmates and staff have to deal with


Seniors

Older adults represent one of the fastest growing populations around the world. The
United Nations The United Nations (UN) is the Earth, global intergovernmental organization established by the signing of the Charter of the United Nations, UN Charter on 26 June 1945 with the stated purpose of maintaining international peace and internationa ...
predicted an increase of those aged 60 and above from 629 million in 2002 to approximately two billion in 2050 but increased life expectancy does not necessarily translate to a better
quality of life Quality of life (QOL) is defined by the World Health Organization as "an individual's perception of their position in life in the context of the culture and value systems in which they live and in relation to their goals, expectations, standards ...
. For this reason, research has begun to investigate methods to maintain and/or improve quality of life among older adults. Similar to the data surrounding children and adults, play and activity are associated with improved health and quality of life among seniors. Additionally, play and activity tend to affect successful aging as well as boost well-being throughout the lifespan. Although children, adults, and seniors all tend to benefit from play, older adults often perform it in unique ways to account for possible issues, such as health restrictions, limited accessibility, and revised priorities. For this reason, elderly people may partake in physical exercise groups, interactive
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
, and social forums specifically geared towards their needs and interests. One qualitative research study found older adults often chose to engage in specific games such as
dominoes Dominoes is a family of tile-based games played with gaming pieces. Each domino is a rectangular tile, usually with a line dividing its face into two square ''ends''. Each end is marked with a number of spots (also called ''Pip (counting), pips ...
,
checkers Checkers (American English), also known as draughts (; English in the Commonwealth of Nations, Commonwealth English), is a group of Abstract strategy game, strategy board games for two players which involve forward movements of uniform game ...
, and
bingo Bingo or B-I-N-G-O may refer to: Arts and entertainment Gaming * Bingo, a game using a printed card of numbers ** Bingo (British version), a game using a printed card of 15 numbers on three lines; most commonly played in the UK and Ireland ** B ...
for entertainment. Another study indicated a common pattern in game preferences among older adults: seniors often favor activities that encourage mental and physical fitness, incorporate past interests, have some level of competition, and foster a sense of belonging. Researchers investigating play in older adults are also interested in the benefits of technology and video games as therapeutic tools. These outlets can lower the risk of developing particular diseases, reduce feelings of
social isolation Social isolation is a state of complete or near-complete lack of contact between an individual and society. It differs from loneliness, which reflects temporary and involuntary lack of contact with other humans in the world. Social isolation c ...
and stress, and promote creativity and the maintenance of cognitive skills. As a result, play has been integrated into physiotherapy and occupational therapy interventions for seniors. The ability to incorporate play into one's routine is important because these activities allow participants to express creativity, improve verbal and non-verbal intelligence, and enhance balance. These benefits may be especially crucial to seniors because cognitive and physical functioning declines with age. However, it might not be aging itself that is associated with the decline in cognitive and physical capabilities, but the higher levels of inactivity in older adults. Play and activity tend to decline with age which may result in negative outcomes such as social isolation, depression, and mobility issues. American studies found that only 24% of seniors took part in regular physical activity and only 42% use the internet for entertainment purposes. In comparison to other age groups, the elderly are more likely to experience a variety of barriers, such as difficulty with environmental hazards and accessibility issues, that may hinder their abilities to play. Although playing may benefit seniors, it also has the potential to negatively impact their health. For example, those who play may be more susceptible to injury. Investigating these barriers may assist in the creation of useful interventions and/or the development of preventative measures, such as establishing safer recreational areas, that promote play throughout elderly life. A moderate level of play has numerous positive outcomes in the lives of senior citizens. To support and promote play within the older population, institutions should set up more diverse equipment, improve conditions within recreational areas, and create more video games or online forums that appeal to the needs of seniors.


Other animals

Evolutionary psychologists believe that there must be an important benefit of play, as there are so many other reasons to avoid it; observations have shown it has arisen independently in such varied groups as mammals, birds, reptiles, amphibians, fish, and invertebrates. Animals are often injured during play, become distracted from predators, and expend valuable energy. In rare cases, play has even been observed between different species that are natural enemies such as a
polar bear The polar bear (''Ursus maritimus'') is a large bear native to the Arctic and nearby areas. It is closely related to the brown bear, and the two species can Hybrid (biology), interbreed. The polar bear is the largest extant species of bear ...
and a
dog The dog (''Canis familiaris'' or ''Canis lupus familiaris'') is a domesticated descendant of the gray wolf. Also called the domestic dog, it was selectively bred from a population of wolves during the Late Pleistocene by hunter-gatherers. ...
. Yet play seems to be a normal activity with animals who occupy the higher strata of their own
hierarchy of needs Maslow's hierarchy of needs is a conceptualisation of the needs (or goals) that motivate human behaviour, which was proposed by the American psychologist Abraham Maslow. According to Maslow's original formulation, there are five sets of basic ...
. Animals on the lower strata, e.g. stressed and starving animals, generally do not play. However, in wild Assamese macaques physically active play is performed also during periods of low food availability and even if it is at the expense of growth, which highlights the developmental and evolutionary importance of play. The social cognitive complexity of numerous species, including dogs, have been explored in experimental studies. In one such study, conducted by
Alexandra Horowitz Alexandra Horowitz is a Senior Research Fellow and Adjunct Associate Professor within the English and Psychology Departments at Barnard College. Horowitz is the director of the Horowitz Dog Cognition Lab at Barnard. She is the author of the The N ...
of the University of California, the communication and attention-getting skills of dogs were investigated. In a natural setting, dyadic play behavior was observed; head-direction and posture was specifically noted. When one of the two dogs was facing away or otherwise preoccupied, attention-getting behaviors and signals (nudging, barking, growling, pawing, jumping, etc.) were used by the other dog to communicate the intent and/or desire to continue on with the dyadic play. Stronger or more frequent signaling was used if the attention of the other dog was not captured. These observations tell us that these dogs know how play behavior and signaling can be used to capture attention, communicate intent and desire, and manipulate one another. This characteristic and skill, called the "attention-getting skill" has generally only been seen in humans, but is now being researched and seen in many different species. Observing play behavior in various species can tell much about the player's environment (including the welfare of the animal), personal needs, social rank (if any), immediate relationships, and eligibility for mating. Play activity, often observed through action and signals, serves as a tool for communication and expression. Through mimicry, chasing, biting, and touching, animals act out in ways that send messages to one another; whether it's an alert, initiation of play, or expressing intent. When play behavior was observed for a study in Tonkean macaques, it was discovered that play signals weren't always used to initiate play; rather, these signals were viewed primarily as methods of communication (sharing information and attention-getting). One theory—"play as preparation"—was inspired by the observation that play often mimics adult themes of survival.
Predator Predation is a biological interaction in which one organism, the predator, kills and eats another organism, its prey. It is one of a family of common List of feeding behaviours, feeding behaviours that includes parasitism and micropredation ...
s such as
lion The lion (''Panthera leo'') is a large Felidae, cat of the genus ''Panthera'', native to Sub-Saharan Africa and India. It has a muscular, broad-chested body (biology), body; a short, rounded head; round ears; and a dark, hairy tuft at the ...
s and
bear Bears are carnivoran mammals of the family (biology), family Ursidae (). They are classified as caniforms, or doglike carnivorans. Although only eight species of bears are extant, they are widespread, appearing in a wide variety of habitats ...
s play by chasing, pouncing, pawing, wrestling, and biting, as they learn to stalk and kill prey. Prey animals such as
deer A deer (: deer) or true deer is a hoofed ruminant ungulate of the family Cervidae (informally the deer family). Cervidae is divided into subfamilies Cervinae (which includes, among others, muntjac, elk (wapiti), red deer, and fallow deer) ...
and
zebra Zebras (, ) (subgenus ''Hippotigris'') are African equines with distinctive black-and-white striped coats. There are three living species: Grévy's zebra (''Equus grevyi''), the plains zebra (''E. quagga''), and the mountain zebra (''E. ...
s play by running and leaping as they acquire speed and agility. Hoofed mammals also practice kicking their hind legs to learn to ward off attacks. Indeed, time spent in physical play accelerates motor skill acquisition in wild Assamese macaques. While mimicking adult behavior, attacking actions such as kicking and biting are not completely fulfilled, so playmates do not generally injure each other. In social animals, playing might also help to establish dominance rankings among the young to avoid conflicts as adults. John Byers, a zoologist at the
University of Idaho The University of Idaho (U of I, or UIdaho) is a public land-grant research university in Moscow, Idaho, United States. Established in 1889 and opened three years later, it was the state's sole university for 71 years, until 1963. The un ...
, discovered that the amount of time spent at play for many mammals (e.g. rats and cats) peaks around puberty, and then drops off. This corresponds to the development of the
cerebellum The cerebellum (: cerebella or cerebellums; Latin for 'little brain') is a major feature of the hindbrain of all vertebrates. Although usually smaller than the cerebrum, in some animals such as the mormyrid fishes it may be as large as it or eve ...
, suggesting that play is not so much about practicing ''exact'' behaviors, as much as building general connections in the brain. Sergio Pellis and colleagues at the
University of Lethbridge The University of Lethbridge (also known as uLethbridge, uLeth, and U of L) is a public comprehensive and research university located in Lethbridge, Alberta, Canada, with a second campus in Calgary, Alberta. Founded in the liberal arts traditio ...
in Alberta, Canada, discovered that play may shape the brain in other ways, too. Young mammals have an overabundance of brain cells in their
cerebrum The cerebrum (: cerebra), telencephalon or endbrain is the largest part of the brain, containing the cerebral cortex (of the two cerebral hemispheres) as well as several subcortical structures, including the hippocampus, basal ganglia, and olfac ...
(the outer areas of the brain—part of what distinguishes mammals). There is evidence that play helps the brain clean up this excess of cells, resulting in a more efficient cerebrum at maturity. Marc Bekoff (a
University of Colorado The University of Colorado (CU) is a system of public universities in Colorado. It consists of four institutions: the University of Colorado Boulder, the University of Colorado Colorado Springs, the University of Colorado Denver, and the U ...
evolutionary biologist) proposes a "flexibility" hypothesis that attempts to incorporate these neurological findings. It argues that play helps animals learn to switch and improvise all behaviors more effectively, to be prepared for the unexpected. There may, however, be other ways to acquire even these benefits of play (the concept of
equifinality Equifinality is the principle that in open systems a given end state can be reached by many potential means. The term and concept is due to the German Hans Driesch, the developmental biologist, later applied by the Austrian Ludwig von Bertalanffy, ...
). The social benefits of play for many animals, for example, could instead be garnered by grooming. Patrick Bateson maintains that equifinality is exactly what play teaches. In accordance with the flexibility hypothesis, play may teach animals to avoid "false endpoints". In other words, they harness the childlike tendency to keep playing with something that works "well enough", eventually allowing them to come up with something that might work better, if only in some situations. This also allows mammals to build up various skills that could come in handy in entirely novel situations. A study on two species of monkeys ''
Semnopithecus entellus The northern plains gray langur (''Semnopithecus entellus''), also known as the sacred langur, Bengal sacred langur and Hanuman langur, is a species of primate in the family Cercopithecidae. Taxonomy The northern plains gray langur belongs to th ...
'' and ''
Macaca mulatta The macaques () constitute a genus (''Macaca'') of sociality, gregarious Old World monkeys of the subfamily Cercopithecinae. The 23 species of macaques inhabit species distribution, ranges throughout Asia, North Africa, and Europe (in Barbary ma ...
'' that came into association with each other during food provisioning by pilgrims at the Ambagarh Forest Reserve, near Jaipur, India, shows the interspecific interaction that developed between the juveniles of the two species when opportunity presented itself.


Development and learning

Learning through play Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confide ...
has been long recognized as a critical aspect of
childhood A child () is a human being between the stages of childbirth, birth and puberty, or between the Development of the human body, developmental period of infancy and puberty. The term may also refer to an unborn human being. In English-speaking ...
and
child development Child development involves the Human development (biology), biological, psychological and emotional changes that occur in human beings between birth and the conclusion of adolescence. It is—particularly from birth to five years— a foundation ...
. Some of the earliest studies of play started in the 1890s with
G. Stanley Hall Granville Stanley Hall (February 1, 1844 – April 24, 1924) was an American psychologist and educator who earned the first doctorate in psychology awarded in the United States of America at Harvard University in the nineteenth century. His ...
, the father of the child study movement that sparked an interest in the developmental, mental, and behavioral world of babies and children. Play promotes healthy development of parent-child bonds, establishing social, emotional, and cognitive developmental milestones that help them relate to others, manage stress, and learn resiliency. Modern research in the field of
affective neuroscience Affective neuroscience is the study of how the brain processes emotions. This field combines neuroscience with the psychological study of personality, emotion, and mood. The basis of emotions and what emotions are remains an issue of debate wit ...
(the neural mechanisms of emotion) has uncovered important links between role play and neurogenesis in the brain. For example, researcher
Roger Caillois Roger Caillois (; 3 March 1913 – 21 December 1978) was a French intellectual and prolific writer whose original work brought together literary criticism, sociology, poetry, ludology and philosophy by focusing on very diverse subjects such as ...
used the word '' ilinx'' to describe the momentary disruption of perception that comes from forms of physical play that disorient the senses, especially balance. Play is positively correlated with coping with daily stressors in children. By playing, children regulate their emotions. This is important for adaptive functioning because without regulation, emotions could be overwhelming and stressful. Evolutionary psychologists have begun to explore the
phylogenetic In biology, phylogenetics () is the study of the evolutionary history of life using observable characteristics of organisms (or genes), which is known as phylogenetic inference. It infers the relationship among organisms based on empirical dat ...
relationship between higher intelligence in humans and its relationship to play, i.e., the relationship of play to the progress of whole evolutionary groups as opposed to the psychological implications of play to a specific individual.


Physical, mental and social

Various forms of play, physical or mental, influence cognitive abilities in individuals. As little as ten minutes of exercise (including physical play), can improve cognitive abilities. An "exergame" is a game that incorporates some physical movement but is not formal exercise. Such games increase one's heart rate to the level of aerobics exercise and result in significant improvements in mental faculties such as math and recall memory. Playing video games is one of the most common mediums of play for children and adults today. There have been mixed reviews on the effects of video games. One study found " laying video gameswas positively associated with skills strongly related to academic success, such as time management, attention, executive control, memory, and spatial abilities—when playing
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
occurs in moderation". Play can also influence one's social development and social interactions. Much of the research focuses on the influence play has on child social development. There are different forms of play that influence child social development. One study explored the influence of playing styles with mothers versus playing styles with fathers and how it influences child social development. " tegral to positive development is the child's social competence or, more precisely, the ability to regulate their own emotions and behaviors in the social contexts of early childhood to support the effective accomplishment of relevant developmental tasks." Social benefits of play have been measured using basic interpersonal values such as getting along with peers. Play with parents reduces anxiety in children. Having play time with parents that involves socially acceptable behaviour makes it easier for children to relate to be more socially adjusted to peers at school or at play. Social development involving child interaction with peers is thus an area of influence for playful interactions with parents and peers.


Anji play

Anji play ( in simplified Chinese, in traditional Chinese) is an educational method based on children's self-directed play in outside spaces, using simple tools made of natural material. The teachers and instructors only observe and document the children's independent play. The method was created by Cheng Xueqin and is organized as two hours of
free play Free play is unstructured play among children without adult supervision who decide themselves how and what to play and make up the rules as they go along. Free play is crucial for child development, and promotes social skills, emotional health ...
during which the children choose the available material they want to use and build structures to play. While planning, experimenting, building, and using the structures to play, the children have the opportunity to interact with peers, to think critically about what may work, to discuss the plan, and organize the construction work. The process is observed and recorded by the teachers and instructors without intervention, even in instances of possible risk. Before and after the two hours of play, the children have the opportunity to express their plans and discuss with their peers. After the play, they get the opportunity to draw, write or explain what they did. Then, they watch the videos recorded the same day and explain how they played and comment on each other's creations. Anji play is also called "true play" and its guiding principles are love, risk, joy, engagement, and reflection. This method of self-initiated and self-directed play is applied at the pre-schools (children from three to six years old) in Anji county, East China.


References


Further reading

* * * * * * * * * *


External links


American Journal of Play

Encyclopedia: Play Science
Scholarpedia ''Scholarpedia'' is an English-language wiki-based online encyclopedia with features commonly associated with Open access (publishing), open-access online academic journals, which aims to have quality content in science and medicine. ''Scholarpe ...

The National Institute for Play
{{Authority control Behavior Ethology Learning Childhood