Trenton Webb of British RPG magazine ''Arcane'' called Planescape "the premier ''AD&D'' world", noting its hallmark as "a bizarre juxtaposition of legend and nightmare".
Game designer
Rick Swan
Rick Swan is a game designer and author who worked for TSR.
His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995.
Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pr ...
said that the original ''
Manual of the Planes
The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe.
The original book (for use with ''Advanced Dungeons & Dragons'' 1st Ed ...
'' had in a sense been "reincarnated as the Planescape setting ... TSR's most ambitious campaign world to date. Abandoning the straightforward but dry approach of the ''Manual'', the Planescape set reads less like a textbook and more like a story. Characters take precedence over game systems, high adventure supplants the physics lessons."
Curtis D. Carbonell, in the book ''Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic'', wrote "Planescape's sophistication marked it as D&D's answer to its own simplistic medieval-European-inspired fantasy settings,
.. Planescape channeled the Weird before
China Miéville
China Tom Miéville ( ; born 6 September 1972) is a British speculative fiction writer and Literary criticism, literary critic. He often describes his work as ''weird fiction'' and is allied to the loosely associated movement of writers called ...
brought the 'new weird' genre into focus
.. With Planescape, we have an attempt by an AD&D game setting to add layers of intellectual complexity to a game often driven by much more simplistic mechanism. The greatest commerce isn't loot, treasure, magic items, etc.; it is belief so strong it can shape reality".
In a review of ''The Great Modron March'', ''Backstab'' magazine contributor Philippe Tessier called the presentation of Planescape products superb in general.
Cosmology
The ''Dungeons & Dragons'' cosmology as reflected in ''Planescape'' consists of a number of planes, which can be divided into the following regions:
*The
Inner Plane
The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various offi ...
s (representing planes of elemental nature, such as Water, Earth, Fire, and Air, as well as the Positive and Negative energy planes)
*The
Ethereal Plane
The planes of the '' Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various off ...
*The
Prime Material Plane
The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various offi ...
*The
Astral Plane
The astral plane, also called the astral realm or the astral world, is a plane of existence postulated by classical, medieval, oriental, and esoteric philosophies and mystery religions.G.R.S.Mead, ''The Doctrine of the Subtle Body in Western Tr ...
*The
Outer Plane
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are ...
s (representing alignments and the primary domains of the various deities, where their petitioners spend their afterlives)
''Planescape'' "solidified the Great Wheel cosmology that began in 1e and would later be reinstated in 5e as the dominant of three theoretical models".
Outer Planes
The Outer Planes consist of: the Abyss, Acheron, Arborea, Arcadia, Baator, Beastlands, Bytopia, Carceri, Elysium, Gehenna, Gray Waste of Hades, Limbo, Mechanus, Mount Celestia, the Outlands, Pandemonium, and Ysgard.
Sigil
''Sigil'', the "City of Doors", is located atop the ''Spire'' in the
Outlands
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are ...
. It has the shape of a
torus
In geometry, a torus (plural tori, colloquially donut or doughnut) is a surface of revolution generated by revolving a circle in three-dimensional space about an axis that is coplanar with the circle.
If the axis of revolution does not ...
, and the city itself is located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals. Although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key. Thus, many call Sigil "The Bird Cage" or "The Cage." Though Sigil is commonly held to be located "at the center of the planes" (where it is positioned atop the infinitely tall Spire), some argue that this is impossible since the planes are
infinite
Infinite may refer to:
Mathematics
*Infinite set, a set that is not a finite set
*Infinity, an abstract concept describing something without any limit
Music
*Infinite (group)
Infinite ( ko, 인피니트; stylized as INFINITE) is a South Ko ...
in all dimensions, and therefore there can never truly be a center to any or all of them. Curiously, from the Outlands, one can see Sigil atop the supposedly infinite Spire.
Factions
Within Sigil there are philosophy-derived factions. Before the event known as the ''Faction War'', the groups controlled the political climate of Sigil. Each of these factions is based on one particular belief system; one faction's beliefs make them enemies while others make them allies. There are fifteen factions in total.
''The Faction War''
In 1998, TSR published ''Faction War'', an adventure that effectively closed the book on Planescape, as it was then ending the product line. The culmination of several adventures leading up to that point, the Faction War brought an end to the factions' control of the city. Instigated by the power-hungry Duke Rowan Darkwood, factol of the Fated, in a bid to dethrone the Lady and rule Sigil himself, the war spread throughout the city before the Lady of Pain, with the aid of a group of adventurers (the players' characters), intervened.
Sects
Sects are in many ways identical to the Factions, differing in that they are not based in Sigil. Sects are often highly specific to the particular planes they originate from, though historically many of the Factions were once Sects and some Sects were once Factions.
Rules
There are three principles (or
heuristics
A heuristic (; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate, ...
) governing the world of Planescape: the Rule-of-Three, the Unity of Rings, and the Center of the Multiverse.
Rule-of-Three
The first principle, the Rule-of-Three, says simply that things tend to happen in threes. The principles which govern the planes are themselves subject to this rule.
Unity of Rings
The second principle is the Unity of Rings, and notes that many things on the planes are circular, coming back around to where they started. This is true geographically as well as philosophically.
Center of All
The third principle (fitting neatly into the Rule-of-Three above) is the Center of All, and states that there is a center of everything—or, rather, wherever a person happens to be ''is'' the center of the multiverse... From their own perspective, at least. As most planes are functionally infinite, disproving anyone's centricity would be impossible. In ''Planescape'', this is meant philosophically just as much as it is meant in terms of multiversal geography.
The fact that anywhere could be the center of the multiverse in this view also implies that nowhere can be said to be the only absolute true center. This sparks a lot of arguments and violence since some people believe the City of Doors to be the center due to its uncommon number of portals to other planes and position in the Outlands and some factions also claim different centers, each with their own significance.
Official products
Boxed sets
*2600 ''
Planescape Campaign Setting
The ''Planescape Campaign Setting'' is a boxed set for the '' Dungeons & Dragons'' fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by ''White ...
''
*2603 ''
Planes of Chaos
''Planes of Chaos'' was a boxed set for the Planescape campaign setting of the '' Dungeons & Dragons'' fantasy role-playing game.
Contents
''Planes of Chaos'' is an expansion set for the Planescape campaign setting which details the five chaot ...
''
*2607 ''Planes of Law''
*2610 ''A Player's Primer to the Outlands''
*2615 ''
Planes of Conflict
''Planes of Conflict'' is an accessory for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995.
Contents
''Planes of Conflict'' contains six maps and five manuals for use with the Planescape set ...
''
*2621 ''
Hellbound: The Blood War''
Miniatures
*10–519 ''Planescape Miniatures – box includes ten miniatures (Duke Rowan, Factol Hashkar, Factol Sarin, Factol Pentar, Lord Graz'zt, Lady of Pain, Erin Montgomery, Lord Pazrael, Factol Rhys, and Karris the Indep) and a Lady of Pain badge (made from the same metal material as the miniatures, but with a pin and backing like a "tie tac" so you can wear it as a "badge").''
*10–520 Planescape Miniatures "Powers of Chaos" – box includes eight miniatures (Baphomet, Bast, Corellon Larethian, Gorellik, Lolth, Loki, Ygorl, and Faerie Queen of Air and Darkness).
*10–521 Planescape Miniatures "Powers of Law" – box includes eight miniatures (Clangeddin Silverbeard, Hecate, Set, Tyr, Maglubiyet, Horus, Gruumsch, and Moradin).
*10–522 Planescape Miniatures "Powers of Conflict" – box includes eight miniatures (Cronus the Titan, Garl Glittergold, Tefnut, Hades, Cat Lord, Hel, Skerrit, and Arawn).
Accessories
*''Planescape Conspectus''
*2609 ''In the Cage: A Guide to Sigil''
*2611 ''The Factol’s Manifesto''
*2620 ''
The Planewalker's Handbook
''The Planewalker's Handbook'' is an accessory for the Planescape campaign setting in the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996.
Contents
''The Planewalker's Handbook'' aims to be a pract ...
''
*2623 ''
On Hallowed Ground
''On Hallowed Ground'' is an accessory book for the ''Advanced Dungeons & Dragons'' fantasy role-playing game, for the Planescape campaign setting.
Contents
This book contains information about the planar domains of deities from 20 separate pant ...
''
*2624 ''
Uncaged: Faces of Sigil''
*2625 ''
A Guide to the Astral Plane''
*2630 ''Faces of Evil: The Fiends''
*2633 ''A Guide to the Ethereal Plane''
*2634 ''The Inner Planes''
*2602 ''Planescape Monstrous Compendium Appendix''
*2613 ''Planescape Monstrous Compendium Appendix II''
*2635 ''Planescape Monstrous Compendium Appendix III''
*''The Planescape Sketchbook''
Adventures
*2601 ''
The Eternal Boundary''
*2604 ''Well of Worlds''
*2605 ''In the Abyss''
*2606 ''
The Deva Spark
''The Deva Spark'' is an adventure module for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game.
Plot summary
''The Deva Spark'' is a 32-page scenario for the Planescape setting.
Publication history
''The Deva ...
''
*2608 ''Fires of Dis''
*2614 ''Harbinger House''
*2619 ''
Something Wild''
*2626 ''
Doors to the Unknown
''Doors to the Unknown'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of playe ...
''
*2628 ''The Great Modron March''
*2629 ''
Faction War
''Faction War'' is a book published by TSR in 1998. Part of the ''Dungeons & Dragons'' series. It was a published adventure meant for those who were playing in ''Dungeons & Dragonss fantasy role-playing game Planescape campaign setting, also ...
''
*2631 ''
Dead Gods
Dead Gods is an adventure module for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game.
Plot
''Dead Gods'' is composed of two adventures which revolve around the theme of death and resurrection of a god: "Out of ...
''
*2632 ''Tales From the Infinite Staircase''
Video game
The setting was featured in the computer game ''
Planescape: Torment'', which portrayed the ''Planescape'' world (specifically Sigil, the
Outlands
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are ...
,
Baator
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are ...
,
Carceri, and the
Negative Energy Plane
The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various offic ...
). It is now a cult game and was out of print until its DVD re-release as a budget title in 2009. It was released as a download on
GOG.com
GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its ...
in 2010 and soon became the "second most wanted game" on the site. An enhanced edition by
Beamdog
IdeaSpark Labs Inc. (trade name: Beamdog) is a Canadian video game developer founded in 2009 by BioWare co-founder Trent Oster and former BioWare lead programmer Cameron Tofer. Beamdog's distribution service was launched in July 2010.
History ...
was released on April 11, 2017.
Marketed as a spiritual successor to ''Planescape: Torment'', ''
Torment: Tides of Numenera'' was released in February 2017. The game takes inspiration from the previous game but is not itself based in the Planescape setting.
Collectible card game
TSR published a
collectible card game based on the ''Planescape'' setting called ''
Blood Wars ''Blood Wars'' can refer to:
* Underworld: Blood Wars
* ''Blood Wars'' (card game)
* ''Blood Wars'' (video game)
See also
* Blood War
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which pl ...
''. The game featured major locations, personalities, and features of the Planescape setting and also introduced new creatures that were added to the role playing game setting as part of subsequent products.
Novels
* ''Fire and Dust'' (1996), by
James Alan Gardner
James Alan Gardner (born January 10, 1955) is a Canadian science fiction author.
Raised in Simcoe and Bradford, Ontario, he earned bachelor's and master's degrees in applied mathematics from the University of Waterloo.
Gardner has published sci ...
, a rejected title that the author has since published as a free online manuscript
* ''Pages of Pain'' (December 1997), by
Troy Denning
Troy Denning is an American fantasy and science fiction author and game designer who has written more than two dozen novels.
Background
Denning grew up in the mountain town of Idaho Springs, Colorado. An avid reader of science fiction and fan ...
, ()
* ''Torment'' (October 1999), by Ray Vallese and Valerie Vallese, ()
*:''Torment'' is based on an early script of ''Planescape: Torment''.
Blood Wars Trilogy
* ''
Blood Hostages
''Blood Hostages'' is a fantasy novel by J. Robert King, set in the Planescape campaign setting, and based on the ''Dungeons & Dragons'' role-playing game. It is the first novel published in the "Blood Wars Trilogy". It was published in paperba ...
'' (January 1996), by
J. Robert King
J. Robert King is an American fantasy novelist and former editor and game designer. He also writes non-fantasy fiction as John R. King.
Biography
J. Robert King was born in Phoenix, Arizona, and grew up in northwestern Indiana. He knew he wante ...
, ()
* ''
Abyssal Warriors
''Abyssal Warriors'' is a fantasy novel by J. Robert King, set in the world of Planescape, and based on the ''Dungeons & Dragons'' role-playing game. It is the second novel published in the " Blood Wars Trilogy". It was published in June 1996 (). ...
'' (June 1996), by J. Robert King, ()
* ''Planar Powers'' (August 1997), by J. Robert King, ()
**''Planar Powers'' won the
Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
s for Best Game-Related Novel of 1997.
See also
*
Multiverse
The multiverse is a hypothetical group of multiple universes. Together, these universes comprise everything that exists: the entirety of space, time, matter, energy, information, and the physical laws and constants that describe them. The di ...
References
Further reading
*
External links
*
''The Unity of Rings'' comic including basic information on Planescape
Planescape Survival Guide Ongoing Planescape webcomic (since 2005)
The Acaeum's All Things Planar Planescape collector's product list and forums
Planescape Collector's Guide an expanded, reasonably comprehensive guide to products released for the Planescape setting
{{D&D topics
Dark fantasy role-playing games
Dungeons & Dragons campaign settings
Origins Award winners